Jump to content
76.IAP-Blackbird

Announcing flyable C-47 "Pre-Order" and plans for the Li-2, Sopwith Snipe and Siemens-Schuckert D.IV!

Recommended Posts

Attention Pilots!

It is our pleasure to announce some new Collector Planes for the IL-2 Sturmovik: Great Battles series! We are still waist deep in Battle of Normandy and Flying Circus Vol. II development, but we have decided to push on with our partner Ugra Media and bring you a few more iconic and important aircraft! The following planes have long been discussed as possible projects or desired by community members and now we are able to make the commitment to build them. So, without further delay here they are.

- C-47A Skytrain
- Lisouov Li-2 (Soviet version of the DC-3/C-47)

- Sopwith Snipe 7.F1

- Siemens-Schuckert D.IV

First, let’s cover the C-47A. We already have the C-47A as an AI piloted aircraft in Great Battles. Many of you have requested that we make a cockpit for it and make it flyable, so we are. This will give the Americans and British a cargo plane, much like the Ju-52 on the German side. The Ju52 has been a good seller for us and a unique experience for fans of IL-2. We want to do the same with the C-47. The C-47 is the military version of the venerable Douglas DC-3 which first took flight in the 1930’s and served all over the world during WWII and very far beyond. Most notably it was the main troop transport for American and British paratroopers during the invasion of Normandy.  As you have seen in an earlier Developer Diary, we have already built some awesome looking U.S. Army paratroopers that will jump from C-47s in BON. We are also making British paratrooper models as well., but they are not ready to be shown yet. The C-47 will provide a great new way to fly for the Allies.

Work on the C-47 cockpit has already begun so we have decided to open Pre-Orders today as is our tradition for new Collector Planes in development. Please show the ‘Gooney Bird” your love! Pre-Order is available in the IL-2 Official Webstore for just $19.99- a 20% discount off MSRP.

C-47_Cockpit_01.jpg C-47_Cockpit_02.jpg C-47_Cockpit_03.jpg
C-47_Profile.png

Second, let’s talk briefly about the Lisunov Li-2. The Li-2 was a license-built Soviet version of the DC-3/C-47. It served bravely over the Eastern Front with the VVS and was even used as a bomber by the Soviets. Although it is seemingly identical to the C-47 it does have several differences, so extra work is needed to convert our C-47 into an Li-2. Our partners Ugra Media will begin this work once the C-47 cockpit is well in-hand. The Li-2 had different engines and cowlings, different instruments, a different cargo door and other small changes. Some also had a dorsal mounted gun turret for self-defense. The Li-2 will be a welcome addition to our Eastern Front themed titles. We will offer the Li-2 for Pre-Order as soon as work has officially begun in earnest.

Li-2_01.jpg Li-2_02.jpg Li-2_03.jpg Li-2_04.jpg

The C-47/Li-2 holds a special place for us because it represents cooperation between the old Soviet Union and the USA, which for a team of Russian developers and an American producer is a historical metaphor for our own team.

Next, we will also partner with Ugra Media to create the British-built Sopwith Snipe 7.F1 fighter. The Snipe was a late entrant into the Great War, only coming to front-line service in the Summer of 1918. However, it was a successful aircraft and helped the Entente fight off the of the terrific late-war German designs in the final months and weeks of the war. The Snipe will be the first truly new WWI aircraft we committed to in a long time and this will bring a new combat experience to Flying Circus Volumes II and III. Pre-orders will be available once the Snipe has entered production.

Snipe_03.jpg Snipe_01.jpg Snipe_02.jpg Snipe_04.jpg

Finally, Ugra Media will build a late-war German fighter as well – that being the Siemens-Schuckert D.IV. Like the Snipe it entered the war late, but was a terrific design and will be a deadly opponent for the Snipe and other Entente fighters. This plane will be a challenge to make as references are tough to come by and we don’t believe any original examples survive today. However, we love a good challenge and plan to make this bird take flight just like all the rest. It’s interesting to see the similarities of the Snipe and SS.DIV designs with their compact bodies which we would image makes them quite maneuverable. When work begins, we will give you a change to pre-order the SS.DIV.

SS_DIV_01.jpg   SS_DIV_04.jpg SS_DIV_03.jpg SS_DIV_02.jpg

All of these new planes do not have an impact on current development timelines for BON or FC2 and FC3 as we have been planning to make these aircraft for a while.  We will work once again with our long-time partner Ugra Media to bring them to life in another team effort, much like we did for the famous U-2VS.

We hope you enjoyed hearing this news and we look forward to bringing these fantastic aircraft to the Great Battles series!

See you in the skies!

The Sturmovik Team and Ugra Media

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

This is great!!

 

Share this post


Link to post
Share on other sites

Flying  Circus development seems to be focused on multiplayer dogfight arena 

Not my cup of tea

Back to WOFF

Share this post


Link to post
Share on other sites

Well, it's going to have a career mode when it gets released, so I would imagine it may be something like RoF's...

Share this post


Link to post
Share on other sites
2 minutes ago, TROOPER117 said:

Well, it's going to have a career mode when it gets released, so I would imagine it may be something like RoF's...

The career is at the moment PWCG, it is a little limited.

And you have the point : in single player, it does not bring anything to RoF, except VR (which I do not have)

Share this post


Link to post
Share on other sites
20 hours ago, jeanba said:

The career is at the moment PWCG, it is a little limited.

And you have the point : in single player, it does not bring anything to RoF, except VR (which I do not have)

It started as an WW1 project but in the BoS series the whole PWCG is now WW2 first and while PWCG could be integrated into RoF for BoX this seems to be a nogo. 

More a bigger point of concern is that I now read the whole new WW1 plane set is being made by Ugra media, I still think this is a big mistake as they showed they can not do the job on a high level.  Reading all the criticism on the DCS Normandy, BoBpl map, Arras map and the FC planes, they sure need to do this job better. 

Edited by Dutch_P47M

Share this post


Link to post
Share on other sites

Let's hope they produce the goods to a high standard... there must be some sort of quality control before goods are released surely?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By 76.IAP-Blackbird
      Dear Pilots and Tankers!

      Today’s DD gives you a glimpse of the gorgeous scenes that are possible with the new Normandy map which is rapidly nearing completion and we give you a sneak peak at the progress on the Churchill Mk.IV exterior and interior.

      Below are some recent screens I’ve taken with each of the aircraft built specifically for Battle of Normandy including the AI piloted B-26. Of course, all of these planes can be flown alongside your own or against in any title in the series. This really is our most detailed and complex map we’ve ever made and pushes our current map technology to its limit. It will provide countless hours of great missions and historical re-enactments of this pivotal battle and theater of the war. We think you’ll like it.


          
          

      Below are some very WIP images of the Churchill Mk.IV tank coming to Great Battles. As you can see the interior is NOT textured completely, but you can tell that our friends at DigitalForms have once again done an amazing modeling job!

         
         

      It’s another very busy summer for us. Stay tuned!

      Enjoy!
    • By 76.IAP-Blackbird
      Update 4.707

      Dear Pilots and Tankers!

      The IL-2 Sturmovik team is nearing the finish line of our Battle of Normandy development cycle. However, after some deliberation, we decided not to make you wait any longer than necessary for the next update and to prepare an interim release for you containing what is already ready. So, today we bring you the final aircraft in the BON hangar – the Me 410 A-1 ‘Hornisse’ and our new Custom Input Profile feature!

      Our Me 410 was built from scratch and became a very challenging model for us to build. Its cockpit and rear facing gunner station is very unique and it took several modelers to finish it. There were many engineering challenges and complex equipment to model. It can appear to the user as an example of clever WWII German engineering or unnecessarily complex WWII German engineering long after the war had shifted against the Luftwaffe. Whatever way it strikes you, our 410 is the most highly detailed model of its kind in any combat flight simulator to date. Our very special team has built a very special bird. It comes loaded with many armament options to create several different sub-variants that you can try in virtual combat. Enjoy!






      In addition to the new aircraft, we have prepared for you a feature that you have been asking us to make for a long time – Custom Input Profiles and Pitch Response Profiles that can be assigned to individual aircraft. We created a video about this new feature for you earlier, but we recommend that you review it again so you can understand how it works. It’s quite simple, but powerful. Like all other features of Il-2 Sturmovik: Great Battles, this new feature will be available to owners of all titles in the series – Normandy, Stalingrad, Moscow, Kuban, Bodenplatte, Flying Circus I/II and Tank Crew.
        The final Normandy release event will take place in the coming weeks as we put the finishing touches on the Normandy map and gameplay modes such as the Pilot Career, QMB and AQMG. We also need to finish our prep work for the V-1 “Buzz Bomb”. At that point we will release it here in the IL-2 Official Webstore and on Steam and remember that shortly thereafter the price will increase to its normal full price. If you haven’t already jumped in, now is a super great time to do so!!! As always, in addition to the main changes, we have made a number of improvements and fixes aimed at improving the quality of your simulation experience. We hope you enjoy.
      Main Features
      1. The German Me 410 twin-engine two-seat fighter-bomber is now available for all players who have pre-ordered Battle of Normandy;
      2. You can now create various Input Profiles and assign them to different planes and tanks;
      3. You can now create pitch axis response profiles and assign them to different aircraft;
      4. New gunners model (as well as navigator in the A-20 and radio operator in the C-47) for American A-20, B-25, and C-47 aircraft crews added;
      5. New bridge destruction visual effects added;
      Armament Changes
      6. Machine guns and automatic cannons on aircraft and player controllable tanks can now misfire when overheated (including the turret guns);
      7. If a loader is killed in a player controllable tank, the player has to press the reloading key after each shot to reload the gun;
      8. The bug that caused too frequent misfires of WWI aircraft weapons has been fixed;
      9. MG81 gun barrel overheat value has been corrected (it overheated too fast);
      10. Restored the techno-chat message about machine gun overheating in aircraft and tank turrets;
      11. The issue where an AP shell could be stopped by one 100mm plate but couldn't be stopped by 50mm+50mm double plates was fixed. Spaced armor plates with total thickness similar to one thick plate now stop AP rounds better than one plate;
      12. An explosion of an APHE projectile inside a detailed tank would correctly damage nearby equipment or crew members (previously it could result in no damage in some cases);
      13. The issue of large bombs damaging only a small part of a dense scene (many objects) has been minimized;
      Arado 234 Changes
      14. The destructive overload value listed in the Ar 234 aircraft datasheet has been corrected;
      15. The effect of Ar 234 flight stability loss at overcritical Mach numbers has been reduced;
      16. Ar 234 cockpit reflections became more pronounced;
      AI changes
      17. AI controlled planes which rotated on the ground because of damaged landing gear are now removed from the simulation after some time (previously such planes could rotate infinitely during takeoff or landing and thus occupy the runway);
      18. AI terrain recognition algorithm has been improved when flying in groups (previously its shortcomings could cause them to crash when flying over a terrain with big altitude differences, like over mountains on the Kuban map);
      19. AI aircraft turret gunners now lean to the machine gun and prepare to fire on the target in advance, before it enters the fire zone;
      20. AI pilots differentiate by altitude while landing on a same airfield;
      21. Due to a bug in the target selection the AI tank gunners operating the guns with a limited fire sector did not fire when they were assigned targets outside their fire sector - this shouldn’t happen again;
      Mission Editor Changes
      22. It is possible to edit countries and coalitions for multiple locations of the same type;
      23. The ability to place outgoing target links from MCU:Complex Trigger has been removed (the necessary links were and still are set only through Events in the Advanced Properties of the Trigger itself, the outgoing target link did not work);
      24. Object links for Land and Take Off commands can be set only for aircraft;
      25. The performance when copying/pasting objects in large missions has been improved;
      26. New Ungroup Recursive command was added for a group of objects, allowing to ungroup all subgroups in it;
      27. The durability of Building, Block, Bridge, and Airfield object types can be reset to default values using the Reset Durability button. There is also a new command in the Tools menu with the self-explanatory name Reset All Durability;
      Multiplayer Changes
      28. When connecting to a Dogfight server, airfields in the lobby appear faster;
      29. Mission script commands in Cooperative game mode work for groups of objects with players;
      Other Changes
      30. Oyster_KAI has improved cockpit detail of P-51B, Mosquito, Bf-110E2/G, Ju-88A4/C6 and He-111H6/H16;
      31. The (fictional) photographers' names appear under photos in newspapers in Career mode;
      32. Landscape parts shouldn’t disappear from view on wide-angle VR HMDs anymore;
      33. Pause button during recorded track playback works correctly;
      34. Me 410 has been added to the Rhineland pilot career mode to II./KG 51 (joinable by player).
       
    • By 76.IAP-Blackbird
      Dear Pilots!

      Today’s Developer Diary is a continuation of last weeks with more pictures of the upcoming ME 410 release, this time of the very cool looking cockpit along with more images of airfields on the Normandy map.

      The ME 410 is the last of the player flyable aircraft from the Normandy plane-set to be released and the cockpit proved to be a challenge to create, especially with its unique defensive armament arrangement and complicated gunner controls. However, our modeling and engineering teams have once again created an amazing combat experience for IL-2 pilots. The ME 410 will enter beta testing very soon and testers can put it through its paces. We’re almost there Hornisse fans!

         
         
         
         

      A fun fact about the Normandy map is that there are 100 airfields total when you combine the airfields in southern England and Normandy regions. These pics are just a few. 

         
         

      Work on the Normandy map, Normandy Career and remaining vehicles and ships continue full throttle as we march to release in the coming weeks.

      And just a reminder that BON still has it’s Early Access discount, but time is getting short. If you have not already purchased it, now is a great time to pull the trigger.

      Enjoy!

      The Sturmovik Team
    • By 76.IAP-Blackbird
      Dear Pilots,

      Today’s DD brings us images of the ME 410 A-1 in the engine finally, showing off some of its paint-schemes and beautiful lines. This beautiful bird has been in development for a long time, but the wait has been worth it. The cockpit was an especially challenging piece of work and we’ll have pics of it in the next Developer Diary, but today feast your eyes on its external beauty. Our 410 an A-1 model, but with various modifications that are included it can also become a B-2 variant. We think you will really enjoy the ME 410 A-1 ‘Hornisse’ as it was known. It’s another triumph for the Sturmovik modeling and engineering teams! The ME 410 will enter Beta in about a week’s time.

         
         
         

      We also have several images of airfields that will be present on the Normandy map. It’s nearing completion and will enter Beta soon as well. It should be noted that the images below are still WIP and some textures may not final. As we have highlighted in previous diaries, different fields have different surfaces. These images definitely demonstrate a variety of different types. Just like our previous maps there will be numerous airfields to launch missions from and of course attack! There is just a huge variety of different airfield types to choose from.

         
         
       

      Enjoy!

      The Sturmovik Team
    • By 76.IAP-Blackbird
      Update 4.706

      Dear Pilots!


      Battle of Normandy is getting closer and closer to that special moment - its release! Testing of the map and game modes will begin soon. New mission types are being created for the Normandy Career. Work is nearing completion on the last aircraft on the project list – the Me 410. All this is happening right now and the work is in full swing. However, at the same time, we try to release those elements of the project that are already ready without delay. So, today, we are producing two aircraft created as part of BON. The first one is the Arado AR 234 B-2. This jet powered single-seat twin-engine reconnaissance bomber is designed to be controlled by the player and has a number of new interesting systems we developed for it. It has a dive-bombing sight, reusable boosters, a drag chute, an automatic aircraft control system ("built-in" autopilot) and many other smaller features that should give you many hours of fun learning about the features of this aircraft.





      The second plane is the B-26B-55 Marauder AI twin-engine bomber. Although the B-26 is implemented as an AI piloted plane, the quality of this bird is just as good as all the other flyable ones. We made unique crew animations for it and created a new airborne gunner model (which will later be applied to the B-25, A-20 and C-47). We also, implemented a number of design features of this aircraft. In general, accompanying him, or attacking him, should be quite interesting for you.





      In addition to the two aircraft, some of the last AI objects planned for the Battle of Normandy are included in this update: a Bedford QL truck and tanker variant and several landing craft - LCA, LCM and LCT. Work on missions where these ships will play their main role has already begun.

      In addition, several other changes were made to improve the project, the list of which can be found below:

      1. The German twin-engine single-seat jet reconnaissance bomber Arado AR 234 B-2 is now available for control by all players who pre-ordered the Battle of Normandy project;
      2. AI controlled bomber B-26B-55 Marauder, created as part of the Battle of Normandy project, has been added to the project;
      3. The Bedford QLD AI truck and its version of the Bedford QLC tanker, created as part of the Battle of Normandy project, have been added to the project;
      4. Landing craft LCA, LCT, LCM, created as part of the Battle of Normandy project, have been added to the project;
      5. Improved impact of small arms recoil on aircraft;
      6. Improved physics of aircraft collision with static objects;
      7. Restored the work of AI priorities set by the Force Complete command;
      8. Improved animation of rocket launcher ammo in aircraft cockpits;
      9. Mosquito FB Mk.VI series.2 - an artifact has been removed from the windshield next to the wiper;
      10. Mosquito FB Mk.VI series.2 - the appearance of the pad on the standard red dot sight has been fixed: the pad from the Mk.III sight displayed on top of it has been removed;
      11. Pilot career Battle of the Rhine, for the new aircraft Ar-234B-2, two squadrons available to the player - II./KG 76 and III./KG 76, and one AI squadron Sonderkommando Sperling / 1.(F)/ 123;
      12. Pilot career Battle of the Rhine, AI aircraft B-26B-55 added, as well as the following AI squadrons that the player can meet in the career: 453rd BS, 454th BS, 455th BS, 456th BS, 556th BS, 557th BS, 558th BS, 559th BS, 584th BS, 585th BS, 586th BS, 587th BS, 596th BS, 597th BS, 598th BS, 599th BS (BS = Bomber Squadron);
      13. Fixed a problem with shooting missiles by AI planes when taking off from the runway;
      14. When flying in formation at night, aircraft will use formation lights (RESIN lights on Mosquito FB Mk.VI series.2, formation lights on A-20 and B-26);
      15. Achtung Spitfire! Scripted Campaign has been updated to fix an issue with images.

      Have fun :)
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..