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Questions about modding weapons and proximity fuze / timed fuze
By
Eagle114th, in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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By JamesWilson
Hi,
after seeing the TMF F-14 has wrong and inaccurate speed and fuel indicators, i found out the default Third Wire F-14 has working and accurate ones, but i dont wanna use it cause the TMF Tomcat is better and the cockpit too more realistic too, so can you switch the speed and fuel indicators on the TMF F-14 with the default Third Wire F-14? And for fuel too? Do you need to 3D model and/or do something else other than edit some text files?
And is it or it's not possible to do?
Down here are 2 pictures from the correct cockpit in the default Third Wire F-14:
And 2 from the TMF F-14 (the inaccurate one):
Thanks for helping.
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By JamesWilson
Hi everyone,
I just noticed that the speed indicator in the F-14 Tomcat by TMF (TheMirageFactory) only shows up to 800 kts, and the Mach indicator does not move, not letting you know the speed of the aircraft if you have your HUD turned off.
As you can see down here, i'm at Mach 2.23, but the indicator only shows 800 kts and doesn't go above. Obviously it adapts to my altitude, so if i'm higher, then the IAS is lower, but still should move, making it impossible flying at high speed without HUD turned on as i have it down here:
Another issue, maybe even worse than the previous one, is that the fuel indicator shows wrong numbers, or as i may think, it shows "a number less". For example: if i have 20000 pounds of fuel left, it should show 20000, but it shows 02000. This is a theory on how it works, not confirmed, and i'm gonna explain you why i think it is like that:
I hardly think i truly have 2000 pounds of fuel left, cause i choose Fuel 100% and tried climbing and flying for a long time with full afterburner, and the numbers slowly started going down, even reached the point of burning the engine at Mach 2.30and the fuel wasn't gone yet, it showed i had like 00700 left, so i presume it's 20000 in reality, otherwise i would have been out of fuel in no time, since it's a quantity even under the bingo quantity, but i flew for minutes and minutes in full afterburner, and at 8x speed, so. Speaking of Bingo, there's no bingo indicator.
Here's a picture of the fuel indicator:
I tried the default F-14 cockpit, and even if that one shows correctly both speed and fuel indicators and even if it's a great cockpit, i personally like more and find more realistic and immersive the TMF one.
In the end, since these two indicators are crucial, especially for flying without HUD, and the fuel indicator especially, since there's no way to know how much fuel you have left even with HUD turned on other than the cockpit indicator.
So, what i'm asking is:
Is there a way to fix these? A mod that remakes the indicators? Or another cockpit that is not the default one that i can use to swap this one?
Thanks in advance for helping me.
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By JamesWilson
Hi everyone,
I was wondering how to customize the numbers after your callsigns, since it always gives me the same ones.
I think i managed somehow once, a bit of time ago, but now i forgot and have no idea how to.
I'm not talking about how to customize the callsign name, but the unit number after it.
As you can see in the Roster and in the picture under, i get "Fast Eagle 1-1" and "Fast Eagle 1-2"
Here are some examples:
The numbers on the tail, wing and nose numbers are customized, cause i managed how to change them, choosing them individually for each unit in the mission file by changing "AircraftNumber=" and typing the number, like "2" (as for 202). It doesn't change by typing the whole number tho, like 202 by typing 202, but it goes by typing the number that corresponds to the list of numbers you have. For example, In a list that goes from 200 to 400, you will have to type 10 to get 300. Here i just typed "2" and "7" since the list starts from 200
IIRC, in the past i just used to type the Aircaft number just like that, and in-game i had the proper number after the callsign, like "Fast Eagle 102", not just the number displayed on the plane livery.
How do i do? I'm pretty sure that it's possible to have "Fast Eagle 102" on my screen HUD and in the Roster
Thanks in advance for helping me.
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By JPMoney
Two questions for the experts. I’m playing SF2 Israel, with quite a few aircraft and weapon mods.
1. JDAMs
I’ve never been able to land a JDAM on target. Whenever I release, the bomb tends to sail right past the target. Is there a pod or other feature a plane needs to enable the GPS guidance, like a satellite uplink or something? I feel like I’m within range (usually dropping around 10-15 nm) and take care to fly level. Any tips? I’m flying the F-16I Sufa and F-15I Ra’am when carrying JDAMs.
2. Ground vehicles in Single Mission
Is it possible to edit what types of ground vehicles spawn in Single Missions? I’m looking to have more influence over what vehicles spawn, for friendlies and enemies.
Quick background, I was flying single missions set in the late 2020s and noticed how bare the ground was (no friendly ground targets to select). Updated multiple ground object ini files by extending the availability dates, and that did the trick…partly. Now the map is covered in Hardened Stinger Sites, with half a dozen or more around each friendly airfield. That’s cool and all, but that’s the only ground object that is now spawning that I can actually select and view. I can see trucks and stuff but they aren’t targetable.
Even if I put the stingers’ availability on Very_Rare, the same number still spawn and there aren’t other targetable objects. I was hoping for some hawk batteries, trucks, tanks, APCs, and other friendly ground objects to help provide more of a sense of defended borders and such. If I’m flying a CAS mission I do see friendly vehicles spawn at the primary objective waypoint. But in those scenarios, I’ll have something like enemy BMP-2s rushing a line of Merkava 3 tanks, and I’d rather see something like T-72s or T-55s than BMP-2s doing that, ya know?
I can’t find any ini files that look like they’d control this kind of thing. Any thoughts?
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By GKABS
View File M113 with ZPU-4
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M113 with ZPU4 AAA-Ground gun with 14 textures
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist under Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=TankEngine
SoundFileXXX=TankTrack
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[TankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Yakarov79 for making the ZUP4 model and the gunner as well as the texture for them as well as testing. thank you again, my friend
Credit goes to https://www.textures.com as I use many of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 09/03/2022 Category Ground Object Mods
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