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ODS Warbirds: A-10A Thunderbolt II (TW Version)


SF2 A-10A (TW Stock Version) with Authentic ODS Livery and Serials
By Viper63a

This pack contains all A-10As serving in Operation Desert Storm with authentic serial numbers. Nose art and other details are my best effort, so it may be off - but it's damn close.

When we started the ODS 30 project, we wanted to use the stock A-10A Thunderbolts. As I finished the stock A-10A, we decided to switch to Spectre's A-10As...So, the stock A-10A mod was scrapped. Alot of work into this stock version, so I decided to release it as is...

~~DO NOT INSTALL THIS MOD INTO ODS 3.0. THAT PACKAGE COMES WITH A VERSION OF A-10A DESIGNED AND CONFIGURED FOR  THE ODS PACKAGE!

Source: https://www.dstorm.eu/pages/en/usa/a-10.html

---------------------
Installation...
---------------------

1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.

2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add A-10 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.

3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. 

* Please note that some squadrons have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am representing all the COs for that squadron during the period. I may be off on this, so let me know if I have to correct something. 

Thanks and Enjoy!

=Viper63a=

Edit: Fixed some typos in the details and this pop back up to the top...Sorry about that...nothing new...just a typo fix..LOL...


 

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I was listening to the Level Hell podcast interview of John "Karl" Marks a USAF A-10 Desert Storm vet and he stated that at that stage there was no symbology on the HUD to show where the Maverick seeker was pointing once it had been slewed off the HUD boresight onto a target. To me this translated into removing the Maverick EO TD symbol from the HUD

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    • By dtmdragon


      View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
      F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

      In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
      As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
      And so I give you the F-16E/F Block 62 Fighting Falcon.
      The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

      Included in this mod are:
      - F-16E (XL) Blk 62 Fighting Falcon
      - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
      - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
      - 8 different USAF squadrons.

      To Install simply un pack and drop into your mods folder.

      Notes:
      - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
      - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
      - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
      - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
      - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
      2.1 Changes:
      - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
      2.0 Changes:
      - F-16EV (XL) Blk 62 Fighting Falcon added.
      - Loadout.ini and weapon station fixes.
      - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
      - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
      - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
      - Semi- conformal AIM-120 station position and angles corrected.
      - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

       
      Released under the CA fair use agreement.

      Credits:
      The Viper Team
      The Mudhen Maintenance Team 2016
      Viper63a
      USAFMTL
      Dave
      ravenclaw_007
      Original Model by wpnssgt via Swede
      Dels
      moonjumper
      Fubar512
      creepin death
      Mirage Factory

      Enjoy,
      Dan.
      Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar  
    • By dtmdragon
      F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

      In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
      As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
      And so I give you the F-16E/F Block 62 Fighting Falcon.
      The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

      Included in this mod are:
      - F-16E (XL) Blk 62 Fighting Falcon
      - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
      - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
      - 8 different USAF squadrons.

      To Install simply un pack and drop into your mods folder.

      Notes:
      - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
      - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
      - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
      - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
      - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
      2.1 Changes:
      - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
      2.0 Changes:
      - F-16EV (XL) Blk 62 Fighting Falcon added.
      - Loadout.ini and weapon station fixes.
      - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
      - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
      - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
      - Semi- conformal AIM-120 station position and angles corrected.
      - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

       
      Released under the CA fair use agreement.

      Credits:
      The Viper Team
      The Mudhen Maintenance Team 2016
      Viper63a
      USAFMTL
      Dave
      ravenclaw_007
      Original Model by wpnssgt via Swede
      Dels
      moonjumper
      Fubar512
      creepin death
      Mirage Factory

      Enjoy,
      Dan.
    • By Menrva


      View File Operation Desert Storm: 30th Anniversary Edition
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
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      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2 Strike Fighters 2: Israel Strike Fighters 2: North Atlantic Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Note
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer should automatically detect your Strike Fighters 2 installation folder. Make sure that the installation path points to your Strike Fighters 2 game folder, not to a custom mod folder. The installer does not allow you to choose a custom mod folder path at this time. The mod folder will be installed automatically in the proper "X:\Users\YourName\Saved Games\ThirdWire\" path, like any other mod folder created by TW's stock Strike Fighters 2 games. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have the previous 0.9.0 or 0.9.5 version installed, please use the uninstaller to remove it completely. Clean installation is mandatory for version 0.9.6. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions for CTD issues
      Make sure that you are using your dedicated GPU. Strike Fighters 2 usually selects Intel's integrated GPU by default, but that one is not supported by this mod. Don't waste your time installing the mod on office laptops, it won't work. Got to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause CTDs on some systems, due to the higher quality sounds included within the mod. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Due to high number of aircraft and objects in the campaign, most featuring high number of polygons and 2k resolution textures, your video card can easily go out of memory in heavy load missions. Unlimited should only be selected for Texture and Effects settings, but only if you have a high-end GPU. The mod currently includes Mue's terrain shaders which increase distance of TOD trees and buildings. These shaders may require more processing power. We might remove them in future releases, if it may help with performance. Pray for TW/TK to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, CTD issues would be an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns  
    • By Menrva
      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2 Strike Fighters 2: Israel Strike Fighters 2: North Atlantic Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Note
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer should automatically detect your Strike Fighters 2 installation folder. Make sure that the installation path points to your Strike Fighters 2 game folder, not to a custom mod folder. The installer does not allow you to choose a custom mod folder path at this time. The mod folder will be installed automatically in the proper "X:\Users\YourName\Saved Games\ThirdWire\" path, like any other mod folder created by TW's stock Strike Fighters 2 games. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have the previous 0.9.0 or 0.9.5 version installed, please use the uninstaller to remove it completely. Clean installation is mandatory for version 0.9.6. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions for CTD issues
      Make sure that you are using your dedicated GPU. Strike Fighters 2 usually selects Intel's integrated GPU by default, but that one is not supported by this mod. Don't waste your time installing the mod on office laptops, it won't work. Got to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause CTDs on some systems, due to the higher quality sounds included within the mod. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Due to high number of aircraft and objects in the campaign, most featuring high number of polygons and 2k resolution textures, your video card can easily go out of memory in heavy load missions. Unlimited should only be selected for Texture and Effects settings, but only if you have a high-end GPU. The mod currently includes Mue's terrain shaders which increase distance of TOD trees and buildings. These shaders may require more processing power. We might remove them in future releases, if it may help with performance. Pray for TW/TK to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, CTD issues would be an old memory.
    • By Menrva


      View File realSKY Environment
      realSKY Environment
      January 13th, 2019 (1st Release)
      by Menrva
      >For Strike Fighters 2 games
      This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
      -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
      -More realistic Night colours, sky and ambient are much darker.
      -More atmospheric, reddish transition from Twilight to Night.
      -New "dark blue" High Altitude colours (fly near space with a NF-104).
      -Moon produces a yellowish light instead of the default purple.
      -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
      -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type.
      -Added a low number of stray clouds to Clear weather.
      -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
      -Combined various mods to produce a more interesting Rain Effect under Inclement weather.
      -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
      -Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
      -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes.
      In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains).
      For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment files, provided for both stock terrains and custom ones I released; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains.
      By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions.
      By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder.
      If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu.

      >Credits (in no particular order):
      -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks.
      -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects.
      -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
      -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
      -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics.
      -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
      -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
      -luk1978, for his interesting WeatherEffect package.
      -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
      -baffmeister, for the idea of recreating sandstorm weather effects.
      -tiopilotos, for suggesting improvements on other subjects.
      -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked.
      -JosefK, guuruu and Coupi, for their interest and support.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      Submitter Menrva Submitted 01/13/2019 Category Environmental Mods  
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