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Cliff7600

Spitfire Mk1 & Mk2 (2021)

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Spitfire Mk1 & Mk2 (2021)


--------------- Spitfire for CombatAce ---------------

SF2 version 2021

TurboSquid : original 3D model
Snapper21 : source file donated to CA
Wrench : project development origin and inis
Starfighter2 : original Spitfire Mk9 cockpit

Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
Cliff7600 : textures editing, decals and inis, cockpit editing.
Thirdwire : textures and inis.

These are the models made for CombatAce from the original TurboSquid 3D source file.
It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.

The models have been designed for a SF2 / ThirdWire use and nothing else.
Not to be merged with other files sharing the same original 3D model.

- Spitfire Mk1 (early)
- Spitfire Mk1a
- Spitfire Mk1b
- Spitfire Mk2a
- Spitfire Mk2a Long Range
- Spitfire Mk2b


 

Edited by Cliff7600
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Only 2 suggestions I can make on this:

1) use the AvHistory merlin sound from GregoryP. The stock Merlin is more Griffon like then the sweet sounds of a Merlin 

2) add a 'fake' insigina decal, as the roundels are painted on. Just choose a mesh (rudder/aileron or something NOT fuselage or wing). Using something like the statement below:

[Decalxxx]
MeshName=LeftAileron
DecalLevel=0
DecalFacing=bottom
FilenameFormat=Insignia
Position=-7.45,-0.10
Rotation=0.0
Scale=0.000001
DecalMaxLOD=1

That will activate the "Nation Name" service  on the Loadout Screen's dropdown.

Otherwise FANTASTIC JOB!!!! Big thumbs up!!

 

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Nice-looking aircraft! The flight models are rather enthusiastic, though - the Mk 1 and 1b have been given 1730 hp engines, (should be 1030 hp), and the Mk2s have 1915 hp (should be 1175 hp).

With uber-Spitfires like this it is no wonder the Germans lost the Battle of Britain! :rofl:

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3 hours ago, Gatling20 said:

The flight models are rather enthusiastic, though

Feel free to restore the correct values in your files.
It was not done so in an enthusiastic mood. It was more constrained by the performance in flight and by the opponents from the downloads section (roaring in the skies of England like Me-262s).
So yes every engine has its power multiplied by 1.63 or something close and It's not an error. The endurance has been checked also with the fuel consumption of these overpowered engines.

Drag values have been checked from a study of the real aircraft. With the real engine power values you may have to lower them to reach the right top speed at the right altitude (in hard mode flying).

Edited by Cliff7600
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Interesting design concept, but it doesn't work. The zero lift drag coefficient for the Spitfire I was  0.0200, and for the Mk Vb was 0.0235. These Spitfires have total Cd0=0.0195, which is a little lower than reality, but close. The problem is that the airspeed at various altitudes is way too high. If you look at http://www.spitfireperformance.com/spitfire-I.html you will see that the Spitfire Mk I (with the original fixed pitch prop) could manage:

307 mph TAS (243 kts IAS) at 5,000 feet

328 mph TAS (237 kts IAS) at 10,00 feet

348 mph TAS (232 kts IAS) at 15,00 feet

360 mph TAS (223 kts IAS) at 20,00 feet

349 mph TAS (202 kts IAS) at 25,000 feet

The later variable pitch prop could manage a little faster than that, by a few mph (the numbers are bit lower down that web page).

I've just tested these new Spitfires, and with this extra and unhistorical (x1.63) engine power, they can do 20-30mph more than reality (264 kts IAS at 5,000 feet, 261 at 10,000, 254 at 15,000, 245 at 20,000, and 232 at 25,000, for the Mk I). In 1940 that was unattainable.

They are beautiful models,  but these are uber-Spitfires, and not realistic.:pilotfly:

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Gatling,
Perfectly understand your "issue", and I can tell you we had a very lengthy debate and discussion about the "power" of the engines. We used the spitperformance site also for information and whatever else we could scrape up on the net, and we had perfectly matching speed values according to available data. Only we run into one thing, we also wanted to make the handling characteristics as close we could, on most difficulty settings, which required seemingly more power. There are several ways to achieve them, but the shortest and easiest solution was to add that extra power. On the other hand, other currently released WW2 aircraft on the opposite side were/are mostly overpowered and was not "fun" to fight against them, when historically they should be on par with AC-s in this or upcoming packs. Since it is a game, we chose the fun factor more important than a couple of HP-s.

If you have the time and interest to make a perfected FM that solves every "issue" you may run into (power,speed,handling on normal and hard settings), you are welcome to do so. We work on the Spit family in our spare time we scrape from the other 4-5 projects we work on in parallel with this, so we welcome any helping hand that makes our work easier, faster or more realistic.  :drinks:

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That is an interesting and well thought out design position, Logan4, I hope it works well in combat. I might increase the total of the zero lift drag coefficient a little (from total Cd0=0.0195 to 0.0200) and see how that works.

Great looking models, and thanks for posting them!  :good:

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I wish they made a new cockpit according to the model

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    • By Cliff7600


      View File Spitfire Mk6b / b Trop
      --------------- Spitfire for CombatAce ---------------
      SF2 version 2021
      TurboSquid : original 3D model
      Snapper21 : source file donated to CA
      Wrench : project development origin and inis
      Starfighter2 : original Spitfire Mk9 cockpit
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Spitfire Mk6b
      - Spitfire Mk6b Trop
      Submitter Cliff7600 Submitted 02/06/2023 Category Spitfire  
    • By Cliff7600
      --------------- Spitfire for CombatAce ---------------
      SF2 version 2021
      TurboSquid : original 3D model
      Snapper21 : source file donated to CA
      Wrench : project development origin and inis
      Starfighter2 : original Spitfire Mk9 cockpit
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Spitfire Mk6b
      - Spitfire Mk6b Trop
    • By 76.IAP-Blackbird
      Dear Friends,

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      Me 410 Improvements
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      38. Me 410 A-1: technochat message warning about the gun overheating restored for the gunner.
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      41. Me 410A-1 intercept missions added to AQMG game mode.

      Tank Crew Improvements
      42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them.
      43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments.
      44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise.
      45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station.
      46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning  sounds.

      AI Improvements
      47. AI controlled bombers keep formation a bit better during climb.
      48. AI pilots will attempt to return to base in the event of an oil or coolant leak.
      49. Me 410 pilots will correctly drop bombs in a deep dive.
      50. Mosquito, Ju 88 C6 and Me 410 pilots will correctly drop underwing bombs.
      51. Twin and 4x guns in AI controlled vehicles won’t judder during aiming.

      Other Improvements
      52. Dropping an 1650 pounds bomb from Handley Page O/400 bomber won’t display an error.
      53. A visual artifact in front of the right engine of Handley Page O/400 bomber has been removed.
      54. An issue that caused guns and MGs to ‘float’ above certain breastwork has been fixed.
      55. ‘No jamming’ difficulty option works correctly for aircraft turrets.
      56. Me 410 is correctly counted in stats.
      57. Visual bomb explosion effects has been corrected for cases when a bomb ricochets and goes off above the ground.
      58. Proximity and CheckZone triggers in missions won’t erroneously count non-spawned and inactive objects.
      59. External camera works correctly after flying beyond the map borders.
      60. An issue that could lower the muzzle speed of an overheated MG before causing additional scattering of the fired bullets has been fixed.
      61. Both P-47 have their idle engine RPM corrected (it was a bit too high potentially causing moving with brakes applied.
       
    • By Cliff7600


      View File Spitfire Mk5c Trop (2021)
      --------------- Spitfire for CombatAce ---------------
      SF2 version 2021
      TurboSquid : original 3D model
      Snapper21 : source file donated to CA
      Wrench : project development origin, inis and decals.
      Starfighter2 : original Spitfire Mk9 cockpit
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Spitfire Mk5c Trop
      - Spitfire Mk5c Trop 4 cannons
      Note : Turkish and Egyptian decals folders are common to both Mk5bT and Mk5cT models.
      Submitter Cliff7600 Submitted 12/08/2021 Category Spitfire  
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