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Eagle114th

How to remove or disable afterburner.tga?

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Hello everyone,

I am still puzzled about how to remove or disable 2D afterburner tga in SF2 aircraft.  I am still working on finding a way.  The reason why I want to disable them is that I am replacing 2D texture with a 3D afterburner node.  I have a lot of ideas for military thrust and afterburner inside the engine nozzle, to give it immersive feelings.

The advice is appreciated, as always.


Eagle114th

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dosen't the 3d node have to be set in MAX when the model is built???

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Try changing the tga to glass in the skin folder then You wont see it ! .

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2 hours ago, hi ho silver said:

Try changing the tga to glass in the skin folder then You wont see it ! .

Thank you for giving me an idea.  I used GIMP to erase the texture, saved it, and placed it in each skin folder.  Works perfectly!  The 2D texture engine disappeared.  Now it looks much better with 3D effects.

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On 17/5/2022 at 9:38, Eagle114th said:

Gracias por darme una idea. Usé GIMP para borrar la textura, la guardé y la coloqué en cada carpeta de máscaras. ¡Funciona perfectamente! El motor de texturas 2D desapareció. Ahora se ve mucho mejor con efectos 3D.

¿¿??
Hi bro,
Could you show us how your modification turned out? I can't understand how you added a 3d element to afterburner

Edited by PeacePuma

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3 minutes ago, PeacePuma said:

¿¿??
Hi bro,
Could you show us how your modification turned out?

I will release the beta soon, so everyone can see how the various effects work. 

For now, I am working on fixing the bugs with night light and re-adjusting wing vortex effect.  When both of them are done, the beta will be released.


Cheers

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Ok, I just wanted to take a look to understand what your mod consists of

I correct I just saw your work in another post ...

it looks great... many ideas come to mind... Congratulations!

 

Edited by PeacePuma
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