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76.IAP-Blackbird

Il2 DD Update Dev Blog 321 "Me-410A/B / Normandie"

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Dear Pilots,

Today’s DD brings us images of the ME 410 A-1 in the engine finally, showing off some of its paint-schemes and beautiful lines. This beautiful bird has been in development for a long time, but the wait has been worth it. The cockpit was an especially challenging piece of work and we’ll have pics of it in the next Developer Diary, but today feast your eyes on its external beauty. Our 410 an A-1 model, but with various modifications that are included it can also become a B-2 variant. We think you will really enjoy the ME 410 A-1 ‘Hornisse’ as it was known. It’s another triumph for the Sturmovik modeling and engineering teams! The ME 410 will enter Beta in about a week’s time.

410_01.png 410_02.png 410_03.png 410_04.png
410_05.png 410_06.png 410_07.png 410_08.png
410_09.png 410_10.png 410_11.png 410_12.png

We also have several images of airfields that will be present on the Normandy map. It’s nearing completion and will enter Beta soon as well. It should be noted that the images below are still WIP and some textures may not final. As we have highlighted in previous diaries, different fields have different surfaces. These images definitely demonstrate a variety of different types. Just like our previous maps there will be numerous airfields to launch missions from and of course attack! There is just a huge variety of different airfield types to choose from.

BON_Field_01.png BON_Field_02.png BON_Field_03.png BON_Field_04.png
BON_Field_05.png BON_Field_06.png BON_Field_07.png BON_Field_08.png
BON_Field_09.png BON_Field_10.png

Enjoy!

The Sturmovik Team

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Looks fantastic - Well done!:good:

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    • By 76.IAP-Blackbird
      Dear Friends,
      Today is an important day for the project. We are proud to present the results of joint work with our partner "Ugra Media" - the Flying Circus Vol. II release. We have completed the Western Front 1918 map to the planned degree, as well as the development of the Career game mode (the full list of changes is available at the end of the news). During the work on the Career, we created new types of missions and adapted a significant number of existing ones to match the realities of the war in the skies of 1917-1918.
      FLYING CIRCUS VOL. II
      Flying Circus Vol. II includes:
      The map "Western Front 1918" containing northwestern and southeastern parts of the front line and Quick Mission Builder mode for it. Pilot’s Career mode for WWI. French fighter Spad VII.C1 in two variations. British Sopwith Triplane rotary engine fighter. French rotary engine fighter Nieuport 28.C1. French medium two-seat bomber Breguet 14.B2. British medium two-seat bomber Airco DH.IV. British heavy twin-engine bomber Handley Page 0-400. German Fokker D.VIII monoplane fighter. German fighter Pfalz D.XII. German heavy twin-engine bomber Gotha G.V. German two-seat recon/bomber DFW C.V.
      FLYING CIRCUS VOL. III

      Also, 1C Games Studios and Ugra Media have entered into an agreement to develop the third part of the project - Flying Circus Vol. III.
      It will include 8 aircraft:
      German Albatros D.II fighter German fighter Halberstadt D.II French Nieuport 17.C1 fighter French Nieuport 11.C1 fighter French fighter Nieuport 17.C1 GBR adapted for British service French Hanriot HD.1 fighter. British two-seat reconnaissance aircraft R.E.8. British two-seat medium bomber F.E.2b. In the 3rd part of the project, it is planned to make the Western Front map and the Pilot Career mode final. Map objects and Career mode will cover the entire length of the front lines on the map, complementing and improving the content of Rise of Flight. There will be new industrial plants, farms, front line objects and other details. The map will have five seasons: Summer, early Autumn, late Autumn / early Spring, Winter and Spring. Release of the Flying Circus Vol. III is scheduled for the end of 2023. The first airplanes of the set will be available this summer via the early access program our players are familiar with.
      FUTURE PLANS
      After the completion of FC-III, there are plans for 2024 to develop an additional set together with Yugra Media that will reproduce the remaining land-based aircraft in Rise of Flight.
      It is currently planned to include:
      British Sopwith Pup fighter. British rear-engine fighter Airco DH.2. British two-seat reconnaissance Sopwith 1 1/2 Strutter. German fighter Albatros D.III. German Fokker E.III monoplane fighter. German two-seat reconnaissance Roland C.IIa. We plan to further improve the maps of Flying Circus projects, supplement their development and add the airfields that are located further from the front line. Please note that the Western Front map is available to all players who have purchased at least one of the Flying Circus projects. This map will be further improved and supplemented.
      SPITFIRE MK.XIVE RELEASED

      In addition to the Great War news, we would like to present a new British collectible aircraft from the final period of the WWII - the Supermarine Spitfire Mk.XIVe. The main difference between this aircraft and the previous Mk.XIV is the teardrop-shaped canopy, which provides a better view.
      The aircraft has several modifications available:
      150 grade fuel allowing +21 lb boost. Automatic supercharger gear shifting is disabled, stages should be manually switched at 11000 ft altitude (20 km/h estimated speed increase at sea level).
      Two 250 lb G.P. bombs with racks (250 kg weight increase, 22 km/h speed loss, 11 km/h speed loss after drop).
      500 lb G.P. bomb with rack (237 kg weight increase, 12 km/h speed loss, 6 km/h speed loss after drop).
      Replacement of MkII Gyro Gunsight with MkII* Reflector Gunsight.
      Clipped Wing.
      Rear view mirror (1 kg weight increase, 1 km/h speed loss).
      F.24 photo camera installation behind the cockpit (28 kg weight increase). Clipped wing only.
      Rounded exhaust pipes.
      It is already in the sim and available on our website and on Steam.
      WINGS OVER CAEN FREE CAMPAIGN RELEASED
      As we have announced in Dev Blog 338, this update contains a gift for all owners of Battle of Normandy. Wings over Caen tells about the tour of duty of No. 245 Squadron RAF«Northern Rhodesia» in the summer of 1944. Over the course of 10 hectic missions, you will be able to feel the difficulties its Typhoon pilots experienced after their rebase to Normandy.
      We have also added the single missions for all Normandy aircraft plus C-47 (make sure to check them out!) and the last of the ships planned for this theater - Fighter Direction Tender.
      You can find the full list of changes in this update below.
      5.101
      Major Features
      The WWI Western Front map improved, Flying Circus Career mode added, Flying Circus Vol.II released;
      The Spitfire Mk.XIVe with Teardrop Canopy Collector Plane released;
      New action-rich historical campaign Wings over Caen added (it's free for Battle of Normandy owners);
      11 interesting single missions added for all aircraft of the Battle of Normandy, including Arado and Spitfire XIV, and C-47;
      FDT (Flight Direction Tender) ship added, it was created as part of the Battle for Normandy;
      Blazing Steppe, Fortress on the Volga and Ice Ring campaigns updated (tactical numbers and correct paint schemes added for each aircraft, the number of aircraft increased by 15-20% in most missions, missions updated for the new sim version and re-tested);
      His Majesty Griffons campaign updated (tactical numbers and correct paint schemes added for each aircraft, Ar 234 flight added to mission 9, American vehicles replaced by British in UK held territory, missions updated for the new sim version and re-tested);
      Hawks Over the Bulge campaign updated (fixed waypoints);
      Added 9 single missions for Flying Circus Vol.II airplanes;
      AI Changes
      Fixed bugs when AI pilots drop paratroopers and cargo containers (difficulty calculating an approach, wingmen not dropping cargo after the leader);
      Corrected evasive maneuvers for World War I aircraft AI pilots, which previously sometimes led to a spin and collision with the ground;
      Fixed an issue with AI pilots climbing in formation, which, in particular, could cause the wingmen to fly with their flaps extended and therefore lag behind the rest of the flight;
      Improved formation keeping by AI pilots during climb and descent;
      AA searchlights on a truck chassis function correctly;
      Aircraft Changes
      Pe-2 Ser. 35 and Pe-2 ser. 87 - crew models updated;
      Pe-2 Ser. 35 and Pe-2 ser. 87 - Female Crew modification added;
      Pe-2 Ser. 87: fixed the texture of the machine gun trigger guard in the upper turret (regular and closed);
      The location of tactical number symbols has been corrected on the “Two-color” and “White” skins for IL-2 mod. 1943 and the "White" skin for the Yak-1 ser. 69;
      Airco D.H.4, Handley-Page O/400 and Breguet 14: flight commander flares fired when giving orders won’t damage the aircraft wing;
      A-20B: fixed a problem with the display of the tail signal lights at a distance;
      The size of off-road bumpy terrain features on the Normandy map now corresponds the other maps (Kuban, Rhineland, etc.);
      Balloon operators launch flares when given a mission command MCU Command: Flare;
      Detailed tanks launch flares when given a mission command MCU Command: Flare;
      Fw 190 A5/A6/A8: fixed a number of minor typos in the cockpit;
      Hs.129: SC50 bomb racks are linked to the middle part of the wing (was to the outer one);
      Spitfire Mk.XIV critical engine operating modes have been adjusted similar to Mk.XIVe.
      Spitfire Mk.XIV aircraft behavior when extending and retracting flaps has been corrected.
      Spitfire Mk. XIV formation lights look correct from a distance when clipped wings are selected;
      Spitfire Mk. XIV: fixed a bug due to which the fuel tank damage could be calculated wrong when hitting wing tanks;
      Bf 109 G-4: aerodynamic drag and weight of bombs and bomb holders is calculated correctly;
      Me 410 A-1: Stuvi scope wind speed readings have been adjusted to match the values in the technochat;
      All Bf 109, all Fw 190, IL-2, MiG-3, LaGG-3, MC-202: the point of application of the air drag of the underbelly and underwing cannons has been fixed (it was applied incorrectly, in the center of the aircraft);
      All Bf 109: fixed a bug due to which gunpods were linked to the wingtip instead of the middle part of the wing;
      Bf 110 G-2: fixed propeller blur at low rpm;
      Ar 234 B-2: increased drop in aerodynamic quality of the wing when its part is shot off;
      Fixed a random crash bug when setting C-47A engine cowl flaps streamwise;
      C-47A engine cowl flap control valves are named correctly in the cockpit;
      Fixed display of the Ju 87D-3 gunner's cockpit in multiplayer when a guest gunner is connected;
      Recovery time of time limited engine modes have been adjusted (now the required recovery time is proportional to the time limit itself);
      Tank Crew Changes
      Fixed excessive damage to gun barrels by shell fragments when hitting the rear of the turret;
      It is again possible to damage the player controllable tank Pz.Kpfw. V Ausf.G “Panther” undercarriage;
      The GUI display of the number of rounds left in a player controllable tank has been fixed;
      Churchill tracks are visible in the first person view;
      The hull armor is correctly taken into account when calculating an APHE hit at the front part of the Churchill gear box;
      Western Front 1918 Map Changes
      General fixes for the Western Front map, Spring 1918:
      Leveled terrain under the Ochey airfield (2630-1); Leveled terrain under the Pronville airfield (0908-5); Restored objects on the airfield La Bellevue (0905-7); Added airfield Marville (1726-5); Changed the name of the airfield to Avesnes-le-Sec West (0811-1); Removed a flooding from the Etain airfield (1927-2); Fixed forest clearings (1327-4, 1427-8, 1328-2, 1325-3); Removed the overlapping of buildings in the villages on the front line and trenches (1306-7, 1206-5, 0807-4, 0506-6, 0307-6, 0207-3, 2432-1, 2532-8); Airfield Bernes (1209-4) - the sign has been removed from the hangar; Train station Lille (0409-7) - removed the extra model of the station, mistakenly added to the map; Airfields Stenay and Stenay South (1724-8) and Belrain (2425-7) have leveled terrain; Added the city of Luxembourg (1531); Added Fort Verdun (2025-6); Many farms have been added to the countryside; Ypres (0107-3) - added a canal near the city; Bridge markings added (1421-3, 1425-4, 1425-3, 1426-2, 1426-3, 1427-1, 1427-8, 1428, 2831-6, 2831-9, 2832-8, 2832 -9, 2520-4, 2520-7, 2519-6, 2625, 0815-4, 0715-7, 0815-8, 0314-5, 0214-3, 0507-4, 0611-5); Added missing ground textures near buildings (1203-5, 1203-6, 1203-8, 1406-1, 1306-4, 1310-9, 1103-5, 1105-9, 0910-4, 0911-1, 1523-5 , 1425-1, 0806-9, 1621-1, 1721-9, 1624-4, 1624-1, 1627-2, 1820-9, 1820-2, 1921-9, 2027-8, 2028-4, 2029 -5, 2029-3, 0607-5, 0505-2, 2128-5, 0402-3, 2229-8, 2229-1, 2230-5, 2231-9, 2230-5, 2431-2); Corrected forest clearings (1327-4, 1427-8, 1328-2, 1328-5, 1325-3); Removed trees from houses 0506-4, 0508-7, 0508-3, 0510-7, 0610-2, 0610-8, 0608-7, 0608-7, 0606-5, 0605-8, 0605-9, 0606-7, 0608- 3, 0609-1, 0508-7, 1207-1); Added missing textures for railways (1307-3, 0203-3, 0605-9, 0605-8); Toul airfield (2629-8) - the terrain at the end of the runway has been leveled. Other Сhanges
      An excessive shine of camouflage nets fixed;
      Fixed a bug in the operation of the air reconnaissance, artillery correction and photo reconnaissance GUI, which led to inability to use it if there were ground vehicles in the mission;
      Fixed a bug in the work of MCU: ComplexTrigger, due to which the event of dropping paratroopers worked regardless of the specified country;
      Updated the sounds of air explosions of medium and large caliber AA rounds;
      Added separate sounds of air explosions for the British QF13-pounder 6 cwt (76.2 mm) and the German Flak 77 L/27 AA guns;
      Updated external and internal (heard from cockpit) sounds of the ShVAK autocannon;
      Fixed assignment of tactical codes to the aircraft of the player's cover flight in the Career mode;
      Tactical codes generated for a mission shouldn’t be applied to the unique skins in the hangar;
      Mission Editor: Fixed the drop-down list of countries in the Properties section for airfields.
    • By 76.IAP-Blackbird
      Dear Friends,

      Our team has finished the development of the new update 5.004, and it is released.  Sopwith Snipe and many updates.
       
      The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat.






      In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows:

      5.004
      1.    The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners;
      2.    Battle of Normandy AI armored vehicle M8 Greyhound added;
      3.    Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added;
      4.    Scenarios for collectible vehicles Churchill and StuG III added (super-truite);
      5.    Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated;
      6.    Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes;
      7.    AI pilots correctly climb while maintaining formation;
      8.    AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground);
      9.    AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack;
      10.    The tail section damage texture has been fixed on all Bf-109s;
      11.    The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI);
      12.    Incorrect operation of GUI information bar in player controllable tanks has been fixed;
      13.    C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles;
      14.    C-47A: phosphorescent cockpit instrument illumination restored;
      15.    C-47A: fixed a bug with a broken window when the landing door is opened for bailing out;
      16.    C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment;
      17.    C-47A: added a feature to align engine flaps with the flow;
      18.    C-47A: a fixed bug with radio compass working on powered off aircraft;
      19.    Me 262A: fixed reflections in cockpit instruments;
      20.    Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned;
      21.    Crew gestures have been added for the Churchill IV and the Stug III;
      22.    Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position;
      23.    Stug III Ausf.G. - corrected wrong animation of the side correction input control;
      24.    Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation;
      25.    Mission editor: skins which consist of several textures are correctly displayed in the skin list;
      26.    It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV;
      27.    It is possible to shoot off the commander cupola on the Tiger;
      28.    Range of smoke grenade launchers corrected for all player controllable vehicles;
      29.    Improved sorting of visual effect particles;
      30.    Western Front map, Spring 1918: Treizennes airfield added;
      31.    Western Front Map, Spring 1918: Clairmarais airfield moved;
      32.    Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm;
      33.    Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8;
      34.    Western Front Map, Spring 1918: removed second Epehy;
      35.    Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9;
      36.    Western Front Map, Spring 1918: Hoog Huys manor added;
      37.    Map of Western Front, Spring 1918: added Ferme manor;
      38.    Western Front Map, Spring 1918: Removed flooded railroad track;
      39.    Western Front Map, Spring 1918: corrected railroad tracks in square 1202;
      40.    Western Front Map, Spring 1918: Hoog Huys Airfield moved;
      41.    Western Front Map, Spring 1918: Filescamp Farm airfield moved;
      42.    Western Front Map, Spring 1918: added homestead near Droogland airfield;
      43.    Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8;
      44.    Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks;
      45.    Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem;
      46.    Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq;
      47.    Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele;
      48.    Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel;
      49.    Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys;
      50.    Map of Western Front, Spring 1918: 25 obstructions on road network removed;
      51.    Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed;
      52.    Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges.

      And to see the Snipe in action, check out our Youtube channel: 



       
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