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Do the availability dates for ship skins work the same as for aircraft?

If I have an aircraft carrier with static planes built into the model so they are part or the ship’s skin I can create new skins for the carrier to reflect the air wing changing.

I can pick the carrier in the mission builder by adding a new naval unit and selecting the appropriate skin.

However if I want to add the carrier to a fleet in the mission builder there is no option to select the skin, so do you add the availability  dates to the textureset and game will select the correct skin depending on the mission date the same as it does for aircraft skins? 

Thanks

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I suppose you will be the one that will test it for the first time :biggrin:

  • Haha 5

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I don't think it works on ground objects, only birds

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