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I played a little bit with the argentinian carrier 25 de Mayo and found a strange little problem when i tried to make the guns working.

With Yaw entry in the data.ini the gun moves perfectly as it should in circle.

But with Pitch entry the gun does not move up an d down, but is rotating along the gun axis.

img00010.thumb.JPG.e29e82095377c30dbc409df231a96a9a.JPG

I have marked the movement of the gun at the screenshot. The gun is rotating left and right, but not up and down. I think there are two axis in the ship model wrong

Has someone an idea how to fix it? Is there a command to move the gun in the third axis? Or can it be only fixed by moding the LOD file?

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We were never interested in making the weapons work so I think that the pivot must be extended and this is solved only with the max of the model

 

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In the ......data.ini ............ is missing...some info's also......

[MissionData]
NationName=Argentina
ServiceStartYear=1954
ServiceEndYear=1990
GroundObjectRole=WARSHIP
Availability=VERY_COMMON
FormationSizeBase=1
FormationSizeVariation=0

[GroundObjectData]
DamagedModel=25DeMayo.LOD
DestroyedModel=25DeMayo.LOD
DestroyedEffect=TankerDestroyedEffect
EmptyMass=18593000.00
Component[001]=Hull
Component[002]=Central_Armas

[Sound]
EngineSoundName=
MovementSoundName=

[DetectSystem]
TargetType=AIR                
RadarSearchTime=2.0            
RadarSearchRange=20000.0            
RadarSearchStrength=80.0            
RadarTrackTime=10.0            
RadarTrackRange=20000.0            
RadarTrackStrength=75.0            
RadarPosition=0.0,0.0,2.30            
RadarMinimumRange=100.0            
RadarMinimumAlt=50.0            
DataLink=TRUE                
OpticalSight=TRUE                
NightSight=TRUE                
VisualRange=8000.0            
ViewportPosition=0.0,0.0,2.30        
MaxVisibleDistance=10000.0        
RadarCrossSection=25.0

[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=4000.0

[MissionData]
NationName=Argentina
ServiceStartYear=1954
ServiceEndYear=1990
GroundObjectRole=WARSHIP
Availability=VERY_COMMON
FormationSizeBase=1
FormationSizeVariation=0

[GroundObjectData]
DamagedModel=25DeMayo.LOD
DestroyedModel=25DeMayo.LOD
DestroyedEffect=TankerDestroyedEffect
EmptyMass=18593000.00
Component[001]=Hull
Component[002]=Central_Armas

[Sound]
EngineSoundName=
MovementSoundName=

[DetectSystem]
TargetType=AIR                
RadarSearchTime=2.0            
RadarSearchRange=20000.0            
RadarSearchStrength=80.0            
RadarTrackTime=10.0            
RadarTrackRange=20000.0            
RadarTrackStrength=75.0            
RadarPosition=0.0,0.0,2.30            
RadarMinimumRange=100.0            
RadarMinimumAlt=50.0            
DataLink=TRUE                
OpticalSight=TRUE                
NightSight=TRUE                
VisualRange=8000.0            
ViewportPosition=0.0,0.0,2.30        
MaxVisibleDistance=10000.0        
RadarCrossSection=25.0

[WeaponSystem]
TargetType=AIR_AND_GROUND
GunRange=4000.0
GunnerID=1    
PitchAngleRate=35
MaxPitch=35.0.............................................................................................................. only...???
MinPitch=-01.0...........................................................................................................
DefaultPitchAngle=00
YawLimited=FALSE
YawAngleRate=60
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0
GunMinAltitude=3.0
GunMaxAltitude=4000.0
YawModelNodeName=...................................--------------  , ------------------------<---------- ModelNodeName ???
PitchModelNodeName=...............................................................<------------------ PitchModelNodeName ???
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=1.0
ViewportPosition=-19.289,55.46,13.544
IndependentSearchChance=75

 


[MovementSystem]
MaxRoadSpeed=15
MaxOffRoadSpeed=15
PowerAvailable=850
MaxTurnRate=2.50
MaxDeceleration=3.0
SuspensionConstant=0.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=-0.197,78.209,-0.112
MovementEmitterSize=2.8
MovementUseEffect=TRUE

[Hull]
ModelNodeName=SuperEstructura
EffectSize=1.0
MinExtentPosition=-14.993,-137.084,-2.45
MaxExtentPosition=23.719,84.454,13.38
StructuralFactor=40.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=25.4
Armor

.Thickness=25.4


Armor
.Thickness=25.4

Armor[REAR].Thickness=25.4
Armor[TOP].Thickness=25.4
Armor[BOTTOM].Thickness=25.4
SystemName[001]=Engine
SystemName[002]=Radar1
SystemName[003]=Radar2
SystemName[004]=Deck
SystemName[005]=Cat1
SystemName[006]=Radar3
SystemName[007]=Cable1
SystemName[008]=Cable2
SystemName[009]=Cable3
SystemName[010]=Cable4
SystemName[011]=Cable5
SystemName[012]=Cable6
SystemName[013]=Cable7
SystemName[014]=Cable8
SystemName[015]=Cable9
SystemName[016]=Cable10
SystemName[017]=Cable11
SystemName[018]=Cable12

 
PitchAngleRate=35
MaxPitch=35.0
MinPitch=-01.0
DefaultPitchAngle=00
YawLimited=FALSE
YawAngleRate=60
MinYaw=-90
MaxYaw=90
DefaultYawAngle=0
GunMinAltitude=3.0
GunMaxAltitude=4000.0
YawModelNodeName=
PitchModelNodeName=
GunStabilization=TRUE
GunRadarTracking=TRUE
DataLink=TRUE
ReloadGunAtAngle=FALSE
RangeFinder=10
BallisticComputer=10
VisualSearchTime=1.0
ViewportPosition=-19.289,55.46,13.544
IndependentSearchChance=75

 


[MovementSystem]
MaxRoadSpeed=15
MaxOffRoadSpeed=15
PowerAvailable=850
MaxTurnRate=2.50
MaxDeceleration=3.0
SuspensionConstant=0.0
MovementEmitterName=ShipMovementEffect
MovementEmitterPosition=-0.197,78.209,-0.112
MovementEmitterSize=2.8
MovementUseEffect=TRUE

[Hull]
ModelNodeName=SuperEstructura
EffectSize=1.0
MinExtentPosition=-14.993,-137.084,-2.45
MaxExtentPosition=23.719,84.454,13.38
StructuralFactor=40.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=25.4
Armor

.Thickness=25.4
Armor

.Thickness=25.4
Armor[REAR].Thickness=25.4
Armor[TOP].Thickness=25.4
Armor[BOTTOM].Thickness=25.4
SystemName[001]=Engine
SystemName[002]=Radar1
SystemName[003]=Radar2
SystemName[004]=Deck
SystemName[005]=Cat1
SystemName[006]=Radar3
SystemName[007]=Cable1
SystemName[008]=Cable2
SystemName[009]=Cable3
SystemName[010]=Cable4
SystemName[011]=Cable5
SystemName[012]=Cable6
SystemName[013]=Cable7
SystemName[014]=Cable8
SystemName[015]=Cable9
SystemName[016]=Cable10
SystemName[017]=Cable11
SystemName[018]=Cable12

..............................................................<----------------where is the   Gunner ID ....???   example       ....SystemName[019]== GunnerID=1  ???

 

 

 

....

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....find the Node name...and put entry also Gunner etc.....Like this

..................

image.png.3ef6f8a83206b5d847dc478bd3f7664c.png

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16 hours ago, torno said:

We were never interested in making the weapons work so I think that the pivot must be extended and this is solved only with the max of the model

 

Okay. Its a pity. Its a nice ship. I got the guns firing. Who cares wheter the guns showing in the correct direction if the guns are firing in the correct direction.

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29 minutes ago, acesfakia said:

In the ......data.ini ............ is missing...some info's also......

If you can wait a little bit. I'm planing to release the "Argentinian Fleet" in near future. But first i must ask the makers of the 25 de Mayo, wheter they allow me to use this carrier in my mod.

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On 12/1/2022 at 8:49 AM, Gepard said:

Who cares wheter the guns showing in the correct direction if the guns are firing in the correct direction.

Somebody will. Likely somebody that does no modding of any stripe.

Hell, my packs this summer had a guy posting about the Block 10 F-16s ( aka the TW model) needing new models. On several packages with NO Block 10s included.

Big part is are you happy with it and is it too noticeable in game. If the answers are yes and no in order,  it's all good.

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