Jump to content
  • Announcements

    • Erik

      Please change your passwords ...   01/17/2023

      Everyone is required to update your password for your CombatACE account now. Please follow this link to update your password: https://combatace.com/settings/password/ Please do not re-use your old passwords. We will be changing all passwords for all accounts, and you will be locked out if you don't update your password today. Spammers are gaining access to accounts with weak passwords and using those accounts to spam with. We will ban all compromised accounts that spam. To protect your account update your password.
Sign in to follow this  
EricJ

Moving carrier decks after takeoff from said carrier

Recommended Posts

I  use the SF2:NA Nimitz because that's a decent deck. The only problem is that on most maps after I fly around, it stops and doesn't move. I brought this up with Nightshade/PR and he pointed me to some, but I'm just looking for a deck that moves so I can do moving deck landings.

Share this post


Link to post
Share on other sites

Does the boat have enough sea room??? I know some terrains don't

Share this post


Link to post
Share on other sites

I think they do, and they're set to travel in it, without hitting the land.

Share this post


Link to post
Share on other sites

If this is a user made mission have a look at the carrier's course and speed. Maybe the carrier has just run out of waypoints by the time you get back from your flight., so looks to be static.

Share this post


Link to post
Share on other sites

No there is plenty of waypoint to use

Share this post


Link to post
Share on other sites

Sometimes ships hang up on the edge of sea tiles.

  • Like 1

Share this post


Link to post
Share on other sites

are the tile edges considered shoal water then????
 

--------------------------- ducks and runs out of the room ----------------------------------------------------------------------------->

 

OTH, Eric, have you tried it on the Waterworld terrain? Not that much land to get in the way

  • Haha 2

Share this post


Link to post
Share on other sites
7 hours ago, KJakker said:

Sometimes ships hang up on the edge of sea tiles.

Ahh okay, that's probably what's happening

5 hours ago, Wrench said:

are the tile edges considered shoal water then????
 

--------------------------- ducks and runs out of the room ----------------------------------------------------------------------------->

 

OTH, Eric, have you tried it on the Waterworld terrain? Not that much land to get in the way

No I haven't, I don't have that terrain. But I'll try it though.

Share this post


Link to post
Share on other sites

I fly Navy a lot. I have never had that problem of a carrier just stopping. I once had a carrier plough into the Vietnam coast and keep travelling overland, along with the escort ships. The carrier's random placement just put it too near the coast and pointing West, for that one mission.

I fly the Mediterranean (Libya), and there's enough water there to make sure a carrier never runs aground.  I fly Desert 4 too, and the fleet is always well away from the coast and always moving.

I used to zap to the final waypoint after a mission, and the darn carrier was always facing an awkward direction, and turning just to teach me a lesson for not flying waypoints. Once I understood the need for dumping excess fuel in order to make landings more realistic, I started flying waypoints properly and often reduced the fuel load to start with.

So, if you have NA, and fly Vietnam, Libya, Desert 4, single mission, you should always get a moving carrier. I always have. 

If not, your install probably has a deeper problem.

Share this post


Link to post
Share on other sites

Okay, thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..