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  2. You also have 'SpecificStationCode=1pilones' in your weapondata001.ini file, but not in your weapons entries. You might want to try commenting it out for the time being, ;SpecificStationCode=1pilones.
  3. Today
  4. Finally finished my CoNa skin for the F/A-18C:
  5. OHKA prototype

    The final 3D model? Don't think it can be further improved but I've had simmilar thoughts before. Next will be creating a proper skin for it. VonBeerhofen
  6. you have name as tank it should be pylonnode name..or whatever the mesh name is of the pylon model try it in mues lod viewer [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName=1pilones PylonMass= PylonDragArea= FuelTankName=
  7. oddityies

    odd stuff
  8. I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions. How do I do this? data from the pylon [WeaponData001] TypeName=1pilones FullName=External Pylons ModelName=1pilones Mass=20.520000 Diameter=0.480000 Length=2.500000 SubsonicDragCoeff=0.003000 SupersonicDragCoeff=0.007000 AttachmentType=BRAZIL SpecificStationCode=1pilones NationName=BRAZIL StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1965 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 What I have in the aircaft file so far. Missile appears, but not the pylon [LeftPylonMount] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [LeftOuterPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL //AttachmentPosition=-5.0920,0.3084,-0.8827 AttachmentPosition=-5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03 [RightOuterPylon] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=EXTERNAL //AttachmentPosition=5.0920,0.3084,-0.8827 AttachmentPosition=5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03
  9. I have re-installed Windows and SF completely, so I will try today. I hope it will work.
  10. HI, I'm a long time lurker, but haven't made any posting before. I've been studying this topic with interest but I haven't been able to make carriers work the "Old Way" in Nato Fighters 5 install with other ships of the Carrier battle group. I can make it work with the "New way" (NA) or I can make it work the old way (and thus have night missions what was the reason for all this trouble) with only the carrier but with NO ships around. I was ready to accept that the old way means have only carrier with no surrounding battle group ships, but then I've studied eburger68's "Strike Fighters 2: Vietnam Air and Ground Expansion Pack" and it does work there: the old way and carrier battle group. This is what I did: In terrains/GermanyCE: 1) GERMANYCE_NATIONS.INI added: ... Location016=North Sea ... FriendlyNation011=USN 2) GERMANYCE_TARGETS.INI added (targets copy/pasted from eburger68's Vietnam terrain _TARGETS.INI changes for 1968): [TargetArea449] Name=NorthSea1 Position=322753.00,797363.00 Radius=16971 ActiveYear=0 Location=16 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=USNDestroyer Target[001].Offset=-1500,1750 Target[001].Heading=340 Target[002].Type=USNDestroyer Target[002].Offset=-1500,-1250 Target[002].Heading=320 Target[003].Type=USNTanker Target[003].Offset=2500,1000 Target[003].Heading=325 Target[004].Type=USNTransport Target[004].Offset=3000,-1000 Target[004].Heading=305 Target[005].Type=USNDestroyer Target[005].Offset=6500,1500 Target[005].Heading=335 Target[006].Type=USNDestroyer Target[006].Offset=6500,-1500 Target[006].Heading=315 Target[007].Type=USNTanker Target[007].Offset=10500,1250 Target[007].Heading=315 Target[008].Type=USNTransport Target[008].Offset=11000,-750 Target[008].Heading=295 Target[009].Type=USNDestroyer Target[009].Offset=14500,1750 Target[009].Heading=305 Target[010].Type=USNDestroyer Target[010].Offset=14500,-1250 Target[010].Heading=325 Target[011].Type=SpyTrawler Target[011].Offset=-2500,0 Target[011].Heading=305 In campaigne3 folder: campaigne3_DATA.INI ... NavalCampaign=FALSE ... [AirUnit092] AircraftType=F-8H Squadron=VF24 ForceID=1 Nation=USN BaseArea=NorthSea1 CarrierBased=TRUE CarrierNumber=60 ... [CarrierUnit001] CarrierType=CVA-59 CarrierNumber=60 UnitName=USS Saratoga ForceID=1 Nation=USN BaseArea=NorthSea1 NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 As a result, I can fly Navy campaign in F-8 from a carrier, and have night missions, but the carrier isn't surrounded by other carrier battle group ships. What am I doing wrong here? Really appreciate your answers and time, thanks in advance. Paz P.
  11. WIP o Trabajos en progreso

    No you wrong. Great work by any standards. We still missing the Focke-Wulfs and so.
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  13. WIP o Trabajos en progreso

    porque mi trabajo al parecer no es tan de primera clase , solo creo para volar un rato, los archivos ini y otros no son los estándar que la gente normalmente esta acostumbrada en los aviones que descargan este lugar , y hay miles de ejemplos de esto.
  14. Going out to do some Runway Interdiction This oughta do it...
  15. Armchair aces over Italy

    Thank you. It sounds great!
  16. Out flying for a bit in Southern California
  17. Payware conundrum

    own personal experience, when i did a redux of the TW DLC USAF Phantom skins, i was told in here (CA) that so long a some noticeable change was made to the jpeg, it should be fine to include them. I opted not to in the end because they were the main feature of that DLC, but the consensus as told to me was that if it had a significant difference from the original and the lod was not included it was fine. was many moons ago (2013, iirc Dave being the one sayin go for it) but i think still applies
  18. WIP o Trabajos en progreso

    Torno, querido!!! Acá andamos. Todo mas que bien. Me jubile como empleado del Estado en 2015 y ahora me dedico a la fotografía, video y sigo con las ilustraciones aeronáuticas. Con mucho laburo. De hecho alguna vez tome la decisión de desinstalar todos los simuladores que tenia, para abocar mis recursos informáticos al laburo.
  19. WIP o Trabajos en progreso

    "LA muerte negra"! Torno, you got so many new planes but I don't know why you rarely release one. Your job is first class!!! Post them please!
  20. WIP o Trabajos en progreso

    como te va Luis tanto tiempo?
  21. WIP o Trabajos en progreso

    buenas noches! Me agarró un ataque de melancolía y pase por acá para ver que onda. Felicito a los modelers y pintores que mantienen vivo este espacio. Que lindos laburos. Una animalada. Felicitaciones!!!!!
  22. Did anyone else know about this US WWII AAM prototype? I stumbled across it while looking up info on the mythological Tiamat. https://en.wikipedia.org/wiki/JB-3_Tiamat
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