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  2. A-6A Late Intruder 

    Hi Gkabs, beautiful work. I love A-6s. When you say "late" or "early" Intruder, what do you mean? Which differences between them? Which years they span? Thanks
  3. Today
  4. How do this tweaks effect vtol aircraft/ modded helicopters? If you try and yaw in a harrier whilest in vtol or some other vtol plane it usually starts yawing and then starts struggling with it after a certain point (which might be related to the direction of the aircraft or something, not sure)
  5. I don't have much experience with SF1 content, but apparently it uses one big weaponsdata.ini file which stores the data for existing weapons. You have to add new lines to it to activate new stuff. SF2 supports individual data files in folders, so you just put new folders into the general weapons folder
  6. More discoveries! I was playing with rudder drag (CDdc coefficient) to simulate the drag during sideslip. This is really a dirty way of dealing the with issue, but as @mue points out, the game engine simply doesn't calculate the correct force - drag due to beta Cdb. It works as intended, it is possible to increase the drag so you would start to lose speed during any slip. The byproduct is that you would also experience increased drag during coordinated turns when you apply rudder to correct for adverse yaw, but as adverse yaw in SF flightmodels is not really strong, I can live with it. But the interesting part is that the value of CDdc also seems reversed. In all data files I've seen it is set in positive. Makes sense. So, this time I picked Yak-23 as the victim for my tests and started gradually increasing the value. Not only I haven't experienced any drag effect, aircraft actually started to accelerate at full rudder. Then, I went overboard and increased CDdc all the way to 1.0 - and voila, the poor Yak instantly accelerated to supersonic speeds at full rudder. After affixing the value to negative, it started to work as intended. I went back to my control subject, stock F-100A, and effect is similar. Positive drag value decreases drag and negative value increases it. This means that every stock and modded plane actually has a reduction of total drag when giving full rudder. It's just that the values are rather low and barely noticeable.
  7. Fly as a Wingman

    I couldn`t believe my eyes (manly tears)
  8. A-6A Late Intruder 

    This, Sir, Is a Sweet Win!
  9. i've seen things that said it could, but have never heard of it actually carrying them for that matter, being the fleets heavy striker, you rarely see rocket pod on them (although i have seen pics of that)
  10. Thank you. I remembered some sort of complex procedure ...... well, good.
  11. Yesterday
  12. Just put the folders in the Weapons folder in Objects, it's literally drop and use.
  13. Early war Phantoms, pre- and post-repaint. My first mission (shot 1) was an escort of BUFFs striking a target in Pack 2. Nothing happened except me getting a few nice close-up shots of them.
  14. Best New Maps

    I downloaded 3 terrains yesterday, and you just mentioned two. I have yet to install and test them. "just perfect for a Top Gun: Maverick style mission to take it out!". Let's see if I'm better than this Maverick !
  15. No, it was about FS2. The link is to the Gen 1 forum because that's the only post I could find about adding weapons. SF2 works the same as SF1 .... if I recall well. Weapons packs .... it's not so clear if they are complete ........ I downloaded yesterday these two : Should I just put it in the Weapons folder in my Mod Folder and nothing else ? (There are no instructions)
  16. Pinch me, I think i´m dreaming
  17. Take your time. did the intruder use a gun pod? if so do we have one if not I will make one.
  18. There are some good valleys and canyons in these terrains that I regularly fly training missions over: Photo Real UK Terrain V2. - Full Terrains - CombatACE Southwest United States for SF2 - Full Terrains - CombatACE Also the Desert 4 terrain and it's various updates has a great , really deep and twisty canyon in the south near a Parani nuclear facility that's just perfect for a Top Gun: Maverick style mission to take it out!
  19. with or without mountains, my rebuild of the stock IsraelME terrains adds a boatload of detailing (and corrects numerous problems of the original) My usual respons is "anything with my name on it'. But Menrva is my worth successor
  20. Nice mountainsides you also find at Formosa Strait terrain in the east of Taiwan.
  21. **moved back to SF2 Forum** === the post works fine, it's just all the images are gone due to their expiration date being long past at PhotoBucket
  22. They've done a lot for what the game is that's for sure, all of them at one point in time or another.
  23. Best New Maps

    I know ....... you modder did great for this 2008 game.
  24. Best New Maps

    I find Korea a very interesting map to fly over. As for Afghanistan, I think there is one in Falcon I wonder if that could be ported into SF2 world?
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