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Showing most liked content on 07/23/2019 in Posts
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5 pointsWhen you think, devils are immortal ... .. then meet real devil ... ;-(
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3 pointsthe website cost a lot of money to operate so it's an incentive to get people to buy upgraded memberships to somewhat offset the cost to the site owner.it's a fair system given how much this site costs to run.
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2 pointsup hope I didn't make too much of a mess and everything is included have fun
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2 pointsAnother update, this is showing the civilian airport location to the entire model, as well as the military airbase and the location of the hangars. I hope you will like the layout and if you need any changes please let me now.
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2 pointsQuick update: showed her the trailer, told her it's coming out next year and we're going to see it in theater... she said yes without the need to convince her I also said we need to see the previous one, she also said yes... I should have went to fill out a lottery card, probably would have won the big prize that day haha See you in 2020 Maverick!!
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2 pointsSome mission pak testing screenies that don't fit into a themed day...
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2 pointsSukhoi Su-21FI Simple single engine frontline fighter, based on S-37 project.
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2 pointsStill got more of those coming, just very slowed down at the moment. next batch will be G and H from 88-90. and yes it will be huge. are you a member of the B-52 page on FB Ron? lots of good stories and pics on there, and i've gotten alot of help from some former crew chiefs hunting down nose arts and eras (some are even gonna be included in the appropriate spots on these finished birds)
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2 points1976. Two Imperial Iranian Air Force BAC Thunderstrike Mk.52's (the export variant broadly similar to the standard RAF Thunderstrike S.2) launch on a recon probe of Soviet defences on the northern border of Iran... With the shores of the Caspian Sea in the background the Thunderstrikes use the hills for terrain masking from Soviet radar The Cold War is at it's height, and the ELINT and SIGINT 'take' from the sortie will be shared with NATO and the Shah's Persian Gulf allies. Persistent rumours that RAF instructors on secondment to the IIAF have been participating in these missions have never been confirmed.....
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1 pointView File Caporetto V2 (Terrain & Campaign) Caporetto Terrain WW1 V2.0 ******************************* INTRODUCTION The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy. Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola. Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities. Well, the war soon bogged down into trench warfare similar to the Western Front fought in France. The included terrain represents the situation around September/October 1917, just before the battle of Caporetto. The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German). Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army. INCLUDED - Italian terrain/front WW1, situaton around summer/late summer 1917 - 544 unique tiles - 10798 targets and 589 target areas - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places) - Needed ground objects are also included - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets) - Major railroad lines included - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there - Flying boat stations included with stationary Lohners and Macchi aircrafts PREREQUISITES - FE Gold or FE2 - Very strong PC and GPU INSTALLATION 1. PRELIMINARY WORK 1.1 Extract file into a temporary folder like 'c:\temp' 1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp' 1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places) --- AlbatrosC3 --- AlbatrosD3OAW --- AviatikC2 --- AviatikD1 --- Ca3 --- Dfwci --- Hanriot_HD1_CAM --- Hansa_BrandenburgDI --- LloydC2 --- Nieuport12 --- Nieuport17 --- oefD3_ba53a --- oefD3_ba153a --- oefD3_ba253 --- PhoenixD2a --- PomilioPE --- RumplerC1 --- SAMLS2 --- SP3 --- SPAD7_150 --- SPAD7_180 --- SPAD13 --- SVA5 2. TERRAIN INSTALLATION 2.1 FIRST EAGLES 2 - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly. - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder 2.2 FIRST EAGLES GOLD - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly. - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain') - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject') - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO. 3. CAMPAIGN INSTALLATION 3.1 FIRST EAGLES 2 - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu') Aircraft Skins - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably. 3.2 FIRST EAGLES GOLD - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns') - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu') Aircraft Skins - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably. 4. EXTRAS - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras') Description: Terrain_wwiCaporettoFolder_oldCarst.zip - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder. Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder. MenuFolder_Music_MainScreen.zip - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder. PilotDataFolder_Additional_PilotImages.zip - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder. CREDITS As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc. DISCLAIMER The Italian terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in First Eagles section of Combatace.com forum. Submitter gterl Submitted 07/23/2019 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
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1 pointTo start it off... Jet Pilot (1949, released in 1957) JOHN WAYNE!!! Our Hero intercepts our "defecting"Heroine approaching Alaska (and yes, the Bort number and Sabre's serial ARE correct!)
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1 pointWhat WK said !! the team struggles to make ends meet as it is, so I think the daily download limit is very generous all things considered, I know it can be frustrating, but lets be honest, a subscription to this site is very fair and not expensive, so I would recommend you take out a subscription, and help support the site, as it is a very good one with a superb community, and lots of talent , so donate mate !!
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1 pointThese SF2NA anti-ship strike missions are lots of fun! There was a time that I still ran SF1 when SF2 was out for a while. But after playing with the SF2NA naval warfare features I never looked back. Even without harpoon missiles it should be possible to sink some ships, when using an F/A-18 with CCIP bomb trajectory indicator on the HUD.
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1 pointSOOOOOOOOO looking forward to this, can't wait for the F-5A & C........................'Skoshi Tiger Baby'
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1 pointThe two I stated were jst off the top of my head. Any Israeli pilots I know by name got most of their kills in the 60's and 70's, I don't know any Iraqi's by name and the only Iranian I can think of would be Jalil Zandi .
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1 point1981. Neu Brandenburg strike with fighter cover. ... on the way to the target ... ... strike ... ... escape ...
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1 pointI have as the final mission of Nihon Hitori 2020 (Japan Alone 2020) two flights of F-2As going after a Russian surface task force hell-bent on resupplying the Kurils and led by the Slava-class destroyer Varyag. It will take two, yes two, large groupings of F-2As lobbing anti-ship missiles (ASMs) to overwhelm the Varyag and its escorts. You are also highly recommended to pack IR-guided or Laser-guided bombs for many ASMs will not make it past the warships to the cargo ships. Also F-15Js will provide top cover as you can expect Foxhounds & Flankers to attempt to intercept. Just like the real world...
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1 pointOn Friday morning, 19 July 1957, a USAF F-89J serial number 53-2547 under Project Plumbbob, launched a Genie MB-1 unguided rocket at an altitude 18500 feet over NTS Area 10. After reaching Mach 3 and traveling 4250 meters in 4.5 seconds its W-25 warhead was detonated by a signal from a ground station. The resulting explosive yield was 1.7 kilotons. MB-1 named Shot John was the first and only fired live, nuclear-armed, air to air anti-aircraft missile. real photo. Photo courtesy of National Nuclear Security Administration/Nevada Field Office.
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1 pointSadly some EAW graphics remain out-dated and will never be fixed. The aircraft and TMods look great, but the problem is in the terrain tile system. Flying close to the ground you see the individual pixels, because a terrain tile has a side length which is equivalent to 4096 metres. With 256x256 pixel tiles that means that a single pixel is 16 metres x 16 metres. Compared to the much finer resolution in the TMods and the aircraft the terrain resolution is pathetic, and the TMods stand out like dogs' balls on a canary
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1 pointI tried to convince the wife to see the first movie together on Netflix.. she didn't want to.. now I have a year to try convince her see the 1st one at home and the 2nd at the theater..
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1 pointI'm sure the forums will liven up in the fall gents' - FE2 is a niche sim within an already niche community of WWI sim enthusiasts, so I'm not too worried. I'm sure that Stephen and gTerl are working on things behind the scenes as they find time, perhaps some updated terrains or aircraft eventually. I will roll out a ver. 10.0 update of the FM pack either this fall or early next year - have to look at the Snipe, also several two-seaters that I never touched, and I'm thinking of whether or not to look at the Bortdafarm Fokk. D.III late variant with the ailerons. There's also a Junkers J.1 that Geezer did which is pretty much complete but it could use a skin or two - that could be released eventually under the "new aircraft" thread, although the Junkers is probably not high priority in the sim since it is only a ground-attack aircraft. Other things that need tweaking include the spinning/static prop on Geezer's latest Nieup. 28 model, available under the new aircraft thread, and it sure would be nice if we eventually get a Bleriot XI somewhere down the road - we've been waiting for that one a long time. I'm a little slow with the ver. 10.0 FM update pack since I'm juggling other tweaks currently...would like to comb over the early Nieups, 200hp Alb. D.Va, also the new Fokk. D.VI and the Spad 13 types for WOFFue. After that I want to finish up with a "Part II" of my early WW2 prop tweaks package for SF2, focusing on some two-engined bombers and a cargo aircraft or two, for immersion...then I'll circle back to the ver. 10.0 FM pack for FE2. Have also been looking at ROF recently (a lovely sim) but there's no way to mod the FMs in that one - I like their FMs but the aircraft seem somewhat too fragile and are thrown around by the wind like those 3/4 sized replicas, also several of the top speeds are a bit too slow in that one. I did manage to grab a bunch of their planes, on sale - for 40 USD you can pretty much fill up your hangar in ROF, just look for when the planes are on sale for a dollar or two each. Doesn't hurt to own all three of the major WW1 sims. WOFF is very respectable but needs SweetFX or ReShade to sharpen the graphics a bit more to max. (since it dates back to the CFS3 days). I've found no need to use SweetFX in FE2 or ROF. The FMs in WOFF I think are fine although loops/stalls work slightly differently on some of the types if they are underpowered, also with some of the stock FMs, than in FE2 and ROF. All in all I think that FE2 is still one of the best WW1 flight sims around, good DX10-era graphics and the modded FMs give a good sense of full-sized WW1 aircraft and their peculiarities. I also like the stall/spin characteristics in FE2. ROF apparently does "real historical" spins but considering the lack of real data for some of the WW1 types - I like the FE2 approach more that standardizes most of the spin problems (to get out of a spin, go opposite rudder, nose down, hope for the best - also in FE2 sometimes you should do opposite aileron to the spin as well, yes counter-intuitive but many of those early ailerons are big so there's a strange logic to going opposite aileron, opposite rudder, and nose down too). One of the other things I've come to enjoy in FE2 are the rare side-slips that sometimes happen, on stall, right into the ground, on a few of the types - perhaps a real possibility on some WW1 types given the high drag numbers and other things. Three areas I think could use further work in FE2: (a) higher-resolution ground/landscape textures - although they are okay as they are, especially from altitude where they look more like what you actually see out of the window of an aircraft than the other two WW1 sims; (b) lack of real turbulence effects in FE2 bothers me at times although it's not an immersion killer (I wonder if TK included code for turbulence but never "documented" such things...would be nice to figure that out); (c) we need some kind of illusion of solid trees in FE2 (something like a mesh of invisible but solid poles planted approximately where more trees are located would be adequate and would give an element of surprise since you wouldn't know which trees were solid - a very scary and realistic prospect when landing or flying low - this would be a good compromise since obviously the trees themselves can't be made solid....wish I knew more about texture planting/coding in the TW sims but hopefully somebody who knows more about this might try tinkering with the invisible poles/mesh solution to make heavily wooded areas randomly "dangerous"). Happy flying all, Von S
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1 pointI had some free time this week, so, just for fun I made one of Leonardo Da Vinci's flying machines. The wings, ropes, and pilot are all animated. The animations are tied to the engine, so you can use the throttle to control the flapping speed, and you can use "ctrl+I" to glide. You have to be careful when taking off or landing because the wing tips come very close to the ground. There is a cockpit view, but there isn't much to see except the pilot's hands. I tested it in both FE1 and FE2, in Easy and Normal modes. Put the folder named "DaVinci" into your Aircraft folder. DaVincisFlyingMachine.zip
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1 pointThe more I work with First Eagles, the more impressed I am with the quality of TK's game engine. The parameters and methods built into the objects are so well thought out that the potential seems to be unlimited. His design makes it possible for VonS to create hyper-realistic flight modules and Geezer to make hyper-realistic planes - not to mention the many excellent skins, terrains, ground objects, and campaigns that are being produced. I am impressed that more than ten years later we are still finding new ways to apply his software. I am sure he never thought of something like this, but his design makes it possible. Even today, there is nothing primitive about First Eagles. The possibilities are limited only by how hard the modders are willing to work. We all owe TK our gratitude.
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