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Showing most liked content on 07/25/2019 in Posts
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4 points"Well boys, I reckon this is it. Nooclear combat, toe-to-toe with the Rooskies."
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2 points8 bit texture in 256 x 256 pixels and fully working R/S: Object may still undergo further enhancements, plenty of room left! VonBeerhofen
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2 pointsThe Thing (from Another World) 1951 The High and the Mighty 1954 30 Seconds Over Tokyo 1945
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1 pointStill in-development, but here's a sample of the quality you'll get with the When Thunder Rolled project: Downtown Hanoi And one for the Mud Movers... Low Altitude Mig Patrol - North Vietnam
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1 pointYeah, pretty much exactly like all of that. I'll have to check out those maps!
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1 pointIt is late and I am tired, but I have the final version of Shoot, and equally important: I know how to get it running correctly on Windows 7/Windows 10 PCs. If CombatAce doesn't have a problem with it, I could upload the install file and some supporting information to help others use it. It is not perfect, but if it doesn't get "confused", it works exceptionally well. If it does get "confused", you just have to stop it and start it again. What happens sometimes is some sort of memory que bug. The command executions fall behind. A command fails to execute, so you repeat it again one or more times and from then on, every time you say a new command, one of the other phrases you previously said is executed. But if you have a good mic and a clear speaking voice with little or no background noise, it doesn't do that very often if at all. I have used it with SF/SF2 in the past, but have been using it with DCS World until very recently. I am migrating to VoiceAttack because it has a dedicated third party DCS World plugin that works exceptionally well. In some ways, I still like Shoot better, but VoiceAttack with the DCS World plugin is tied directly into the game engine giving it a lot more power and flexibility than Shoot, which can only emulate keyboard functions as opposed to accessing the game-engine's full potential. The only problem is learning the "vocabulary" of the Voice Attack plugin. Whereas I programmed Shoot to have exactly the comms I wanted with custom profiles for all of my favorite aircraft.
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1 pointView File SF2 F-86A Sabre, 1st Fighter Group Skin Pack SF2 F-86A Sabre, 1st Fighter group Skin Pack 7/24/2019 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin pack for the F-86A Sabre. It is designed to be used on the F-86A-5 available from SF2 KAW Sabres Pack. The Sabre(s) are to be found at the following URL: https://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/ **Be advised! These are for CONUS based Sabres ONLY!! Do =not= use this set within your KAW mods folder! You are advised to have the aircraft installed into another mods folder for proper year-span & theatre usage.** This skin set represents the 3 squadrons of the 1st Fighter Group in 1949 when they received the first operational F-86A Sabres at March AFB, and later based George AFB here in California. In the 1950s, the squadrons were dispersed across the US in the Air Defence role, but that's another story. The squadrons are: 94th FIS "Hat in the Ring" 27th FIS "Fighting Eagles" 71st FIS "The Ironmen" The skins are in jpg format, and each have 26 all NEW serial number decals. On the number list for each squadron (individial aircraft serial) drop down, any serial marked with a star (*) has been positively identified as having served in that squadron. Those marked with a cross/plus sign, (+) have been identified as having been assigned to the 1st FG. Those without any markings are generic F-86A serials. It should be noted, due to a lack of a full squadron roster, some of the serials will be repeated across all three squadrons. This could not be helped. ALL markings are decals, expecially the squadron flashes on the fuselage. Other squadron markings, the tail bands, are painted on for each squadron. On the skin selection menu, on the Loadout Page, you'll see: 94th FIS, 1st FG (49-54) 27th FIS, 1st FG (49-54) 71st FIS, 1st FG (49-54) As the game tends to order things by number in the aircraft main ini (F-86A.ini), you may want to edit them into the order shown above. The 94th was the first operational unit, followed by the 27th, and lastly the 71st. The SF2 "date switch" =IS= active on this skin. It will automatically be chosen as the default skin(s) from 1949. As these units were never deployed outside the Continental US, it is NOT reccomended they be used in your KAW install. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for the install instructions. For more information on the 1st FG, you are encouraged to look up it's long and distinguished history from World War 1 to the Present Day. As an added bonus, a one sheet "expliotation" comic-style jpg is enclosed in the main aircraft folder. It's from one of the Hollywood "newspapers" (read: tabloids) of the time. I stumbled across it, and now share it with you all!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/24/2019 Category F-86
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1 pointView File SF2 Yak-14 Mare (What If) Pack SF2 Yak-14 Mare (What If) Pack 7/21/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This package contains a "new" aircraft, the Yak-14 (NATO Codename "Mare") advanced jet trainer and light attack aircraft. It is based on, and rebuilt from, Pasko's T-33 T-Bird as this was the aircraft (suitably repainted and rebadged) used in the 1949 motion picture "Jet Pilot". This represents the aircaft flown (#58) by Lt. Anna Marladovan (aka Olga Orlief) as played by Janet Leigh. The aircraft is finished in "Soviet Dark Green", and all markings are decals. Skin maps remain in lo-rez bitmaps. All marking are decals, and decal Randomization is TRUE. New era specific Soviet pilot figures are included (the newer 'RedAir1' figure). It uses all stock 3W Soviet/WP weapons, but 'new' drop tanks are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero). On the aircraft selection drop down, you'll see: Yak-14 "Mare" (P) The (P) designates that this was built from Pasko's old T-33. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please see the "Notes" section for a list of changes to make the aircraft more SF2 compliant This one was done purely for fun!! Enjoy it in that spirit! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 07/24/2019 Category What If Hangar
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1 pointDear friends, We're glad to report that the new update containing three new war machines are out. The first one of them is Pz.Kpfw. IV Ausf.G German medium tank for Tank Crew - Clash at Prokhorovka project. It was one of the most commonly used German tanks and had an interesting mix of powerful weaponry and lacking armor, making its use in the sim somewhat peculiar. It also had an interesting feature - autonomous turret traverse mechanism powered by a dedicated petrol motor. The second one is the WWI RAF fighter bomber Bristol Fighter F.2B for Flying Circus - Volume 1 project. This airplane had good flight characteristics among the two-seaters, various armament and could perform a wide selection of tasks. Two modifications of this aircraft are included - with Falcon II and Falcon III engines. And the third one is another Flying Circus - Volume 1 aircraft - German WWI ground attack plane Halberstadt CL.II. This multifunctional machine had good defensive turret equipped with one or two Parabellum LMG 14 machine guns fed by large-capacity magazines. Halberstadt could have one or two forward-firing MGs and carry 12 kg and 50 kg bombs, camera for aerial recon and radio for aerial spotting. In addition to them, the update includes exterior textures in 4K quality for Bf 109 G-14 and Fw 190 A-3. There are also several important improvements in the full list of changes: 1. PzKpfw.IV Ausf.G is available to Tank Crew - Clash at Prokhorovka owners; 2. Halberstadt CL.II (Mercedes D.IIIa (180 h.p.) and Mercedes D.IIIau (200 h.p.) modifications) is available to Flying Circus - volume 1 owners; 3. Bristol Fighter F2.B (Falcon II (255 h.p.) и Falcon III (285 h.p.) modifications) is available to Flying Circus - volume 1 owners; 4. Bf 109 G-14 has 4K exterior texturing made by Martin =ICDP= Catney; 5. Fw 190 A-3 has 4K exterior texturing made by Martin =ICDP= Catney; 6. User interface checkbox that disallows other players to occupy one of the stations of your tank in multiplayer works now; 7. Main tank gunfire sound won't be skipped while shooting at a maximum rate of fire; 8. Tank traverse systems on player controllable tanks can be damaged now; 9. Switching between main and backup gunsights on player controllable tanks happens correctly; 10. Chalk slopes on the Prokhorovka map won't visibly appear and disappear; 11. Forests on the Prokhorovka map won't visibly blink; 12. Looking at an aircraft mirror at certain view angles won't cause a severe performance drop that was noticeable at high visibility distance settings on low- and middle-end video cards; 13. Destroyed ground vehicles on the GUI map are semi-transparent; 14. Engine throttle control helper logic has been updated (previously it could limit the available engine power at high altitudes); 15. S.E.5, Sopwith Camel and Sopwith Dolphin ailerons buffeting amplitudes at higher flight speeds have been corrected. Please discuss the update in this thread.
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1 pointTo start it off... Jet Pilot (1949, released in 1957) JOHN WAYNE!!! Our Hero intercepts our "defecting"Heroine approaching Alaska (and yes, the Bort number and Sabre's serial ARE correct!)
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1 pointYes, as soon I can get to wrap up the last few bits. I know its been extremely long , but had been busy with life and other projects that slipped up on the priority lane.
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1 pointAnother update, this is showing the civilian airport location to the entire model, as well as the military airbase and the location of the hangars. I hope you will like the layout and if you need any changes please let me now.
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