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Showing most liked content on 02/11/2020 in all areas
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4 pointsP-51D Mustang in service with the Israeli Defense Force 1948 and 1956. (Not quite WWII, but close on it's heels.) Wolf257's P-51D-30 Mustang with new lines, rivets, paint, etc... WIP.
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3 pointsDamn - Looking good Pappy, Beautiful work! Mandatory pic: "Gotta love the 'Oldies' "
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2 pointsYes and no. I'm really thinking to remove Ben Loi, but Khe Phat is mentioned in some sources, even declassified by the CIA. So I still want to try and find more about it. I am pretty sure Ben Loi is actually the Dan Loi/Ha Tinh airfield mentioned in a few sources, but it seems it is more difficult to find info about it. I think the best resources in this regard could be in Vietnamese. The Vietnamese would know more about the VPAF. But I can only understand English.
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2 pointswill you be doing the H's is SEA camo too? iirc they served in the guard until 70-71 timeframe (particularly MD ANG) mandatory screenie
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2 pointsPlayboy and Little Miss Mary, F-86H Sabres of the Maryland Air National Guard returning to base, job complete. And so is the "H" model Sabre....
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1 pointAs new to world of helo models...few Q`s When assigning the VTol RCS components how crucial is placement...also how do you go about deciding where to place them.? looked at some helo data,s and models in mues lod viewer....(btw...in mues viewer some reason seakings dont show a lod...though it thinks its there) I know how to fake ailerons etc and dummy items...just the VTOL commands (RCS) has me stumped... TIA.. Before anyone gets too excited lol....this IS an FSX model,one I had bought ages ago...I hoped it was in the Aphasim freeware bundle ,but after I started to convert it,discovered it isnt.......so,Ive contacted Virtavia,who ARE more or less Alphasim....to get permission to convert it to a freeware model....I informed them it would be in SF2 LOD format and probably not so easy to pirate lol... anyways,if they refuse...I will "clone it"....as ive already replaced some parts anyways..some new parts,some texture work,new Spec and Bumps etc......about 10%.....I am hopeful they will agree,dont see why not as its now an old model...if they refuse I might suggest I charge for it...$2.00 lol...and give them half....anyways...we`ll see what happens...no matter what,we will still get a version....Ive probably put in 6 hours work on it...all need now is the data..doing...(will use the one from the KA-29 one we have at CA....all points etc (co-ords,coll points etc) Hopefully the green light will be good as ive a few items in pipeline...
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1 pointThat sort of simplfies matters, doesn't it? Just repave them to match the other tiling, and we'll stick something else in their slot in the _targets.ini. One of the smaller city/villages I've added
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1 pointthis is just tga that is displayed by the game engine in case you are hit by enemy fire....The Simplest way is to get skin template, make a new layer, add all those desired damages, hits etc..into new layer in places on the skin where you want them displayed - then export only damaged layer as tga - and done. Each texture that is assigned to a model can have damaged texture overlay. So if you have - wings, fuselage, tail, you will need wings_damaged, fuselage_damaged, tail_damaged...and that is almost all. in aircraft ini add those lines: [DamageTexture] DamagedPostFix=_damaged.tga But you can still add hidden meshes that will be shown when a particular part of the aircraft is damaged. But this is a different story
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1 pointIIRC there were temporary airstrips somewhere in dshungle. The MiG-21 were transported there by Mi-6 helicopters. Take off was made with JATO rockets. I'm not sure wheter this strips were used for landing.
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1 pointDassault-Breguet Étendard FRS.1 - 806 Naval Air Squadron, Royal Navy, 1968 https://flic.kr/p/2k9mCtE https://flic.kr/p/2k9mcbu https://flic.kr/p/2k9hmmU Skin Credit: Paulopanz
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1 pointjust make sure the battle cruisers (starships) have enough meshes cut to all for the amount of decals (3 per is the general usage, but a max of 4 is allowed) ship construction numbers and names, right?
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1 pointyes. in max or lod viewer determine where you want to put decal and write coordinates in decal.ini file. depend on the mesh you have to put a specific statement of how the decal is placed. TOP/BOTTOM/LEFT/RIGHT/FRONT/BACK. And that is all. Example - Wings usually use TOP / BOTTOM placement, fuselage markings on sides will be LEFT / RIGHT, etc..etc. decals can be literally put anywhere and on any mesh of the model. Some guys here are putting civil airliner decals on the whole airplane - just to hide the real purpose of that plane... and ok now...I saw your "plane" in downloads...
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1 pointyou are not doing this. I am guessing that you are aware of game mechanics - model - skin - decals. Model and decals are quite different things. Yes, decals depend on model meshes. And decals need to be placed on model meshes - not on skin. In fact, you do not need UV mapping of the model to put decals. But generally, create a model. UV map it. Create skin. Create decals and put it in any position on any mesh of the model. Decals can be placed anywhere on the model. Of course, there are limits, which changes when adding specular and bump map...but this is a different story. You will find more about it in tutorials linked above. textures for every skin - I am guessing you are trying to say different skin sets for different country/squadron. Yes, it is easier to change decals for each country and squadron. You can have one skin set in the main aircraft folder. And skin folders for each squadron or country only with texture and decals ini in it. This saves space o your drive. why all this mystery fog... Here, all are usually very open about ongoing projects. just asking....no sweat...
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1 pointThe Hunt For Red October (1990) Ryan - 'Next time Jack, write a goddamn memo!' SH-3 Pilot -'We're approaching no return. Dallas probably didnt get the message. - We have to turn back' Ryan - 'Give it a couple more minutes. You've got a reserve fuel tank.' SH-3 Pilot - 'I've got a ten minute reserve. I can't invade that except in time of war.' Ryan - 'If you don't get me on that sub, that's what you'll have. If you've got ten minutes of fuel, we stay here ten minutes.' SH-3 Crew-Chief - 'I've got a submarine at three o'clock About two miles.' SH-3 Pilot - 'Okay, hook him up.' SH-3 Crew-Chief - 'I'll be lowering you down to the sub.' SH-3 Pilot - 'Let's hope this thing runs on fumes.' SH-3 Crew-Chief - 'If I've got to bring you back up, I'll shake the wire. I'll give you a thumbs up. Remember to cross your arms. Okay, out you go.' SH-3 Crew Chief - 'He's halfway down. You're drifting forward.' SH-3 Pilot - 'This is never going to work. Reel him back in' USS Dallas - 'Man overboard! Send out the swimmer!' SH-3 Pilot - 'Dallas, we are history.'
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1 point(Although not specifically WW2....) Algeria, 1958 GC II/20 Ouarsenis P-47D-40s off on an armed recon mission
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1 pointWhile still waiting for replt to loads of emails to Virtavia.... KA-32T Rokaf.. KA-27 PL (Helix-D) Ukraine and Indian Navy KA-27 PS (Helix-D) Sov Navy,\Russian Navy Vietnamese Navy and Yugoslav AF
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1 pointWell ive emailed Virtavia ,old alphasim, etc but not heard a dickie bird...looking at forums seems they might be defunct...I am still resending emails,and hope to get some response...if by mid feb no answer Im gonna release it....by then It might be a total rebuild any ways lol
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