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Showing most liked content on 02/28/2020 in Posts

  1. 8 points
    Hallo Carlo my computer is working again and i send already the new 275 gallon tanks for the NF-5A to Sophocles this are the 275 gallon drop tanks for the NF-5A
  2. 7 points
    descansando del mapa de Malvinas, actualización del Pacifico 46
  3. 5 points
  4. 5 points
  5. 4 points
    All of Ravenclaw_007's expansive additions will be included in the final release .. the first pack of which, I dare say, is nearing completion
  6. 4 points
  7. 3 points
  8. 3 points
    This comes up every once in a while, and even I sometimes don't remembe, and have to look it up. So, what this little tutorial will, do, is show and list the steps necessary to "take things out" of a cockpit, that you really don't need. First off, you really, REALLY, REALLY should have a copy of Mue's Lod Viewer (tm). This will give a perfect view of the cockpit itself, with a full listing of the component meshes & their names. In the image below, you see I'm using Raven's Hurricane Mk.1 cockpit, and have marked part of the gunsight. We'll be removing it, as the aircraft I want to use it on, dosen't have one. You'll also notice the mesh name highlighted, over on the upper left pane. So, now we open the cockpit ini, and we'll be adding "new" insturments, so we can move these meshes out of the way. This part stays the same for all the differing methods, of which I will show you. In the =CockpitSeat01' , or 3rd section down, where all the instrument are defined, you'll add the "new" listing --always in numerical order!!! The actual "named" move sections (keep reading) are added at the bottom of the cockpit ini. [CockpitSeat001] ==-major snippage of uneeded statements== Instrument[029]=StandbyCompass Instrument[030]=ADI2 //--removes or moves --/// Instrument[031]=Move1 Instrument[032]=Move2 Instrument[033]=Move3 Instrument[034]=Move4 <----- Move "instrument" statements Instrument[035]=Move5 Instrument[036]=Move6 Instrument[037]=Move7 Instrument[038]=Move8 Now, the first way we discovered, sometime in the mid-2000s, was to "drop them out of sight". It goes something like this: It used the airspeed values, so as soon as the game starts ( "0" knots") the items vanishes. But, there are better and simpler ways As stated by Cliff7600, you can tell the game the mesh is a light (like a warning light, or light bulb, or whatever) As so below: The 3rd Method, as posted by Yakarov and Wilches, is simply make the mesh "Inactive". As seen below Remember, no matter how many moves you use, they must all be listed in the Insturment section, and must match the names of the moves listed. Save and close the cockpit ini, and go in-game to test the operation. It should look like the image below, with all the meshes of the gunsight removed And that's pretty much it Thanks to whoever first invented this (bpao? armordave?) and to cliff7600, yakarov79 and wilches. Happy Moving!!!
  9. 2 points
    A-10's flying Red Flag hops out of Nellis (with thanks to Gunrunner for the ACMI loadout solution).. Brrrttt!!! Friendly armour moving forward to mop up... And a pass at the gunnery range on the way home to use up the last of the ammo..
  10. 1 point
  11. 1 point
    Hope that marvelous tanks will be part of 3D model.
  12. 1 point
    well, Pasko's FB6 cockpit that came with the plane, I should have said. sorry!
  13. 1 point
    A-4PTM_85_COCKPIT.INI Look at the cockpit.ini from my A-4PTM-Mod. All the stuff named "MOVE..." is moved from their original position. You can move one axis at a time. So if you need 2 axis, just copy/paste the same entry again and change the axis and values. "MOVE....X" means moved in X-direction. "...rX" means rotated around X-axis and so on. I hope that helps. If you need help, just say so. Edit: I recommend loading the cockpit.lod in LOD-viewer to find the proper nodesnames.
  14. 1 point
    https://www.sas1946.com/main/index.php/topic,63410.0.html What is TOAS MOD? THE IDEA OF A MOD FOR IL-2 1946 TO REPRESENT THE CONFLICT IN WHICH ARGENTINA AND ENGLAND PARTICIPATED FROM APRIL TO JUNE 1982, BORN ALREADY SOME YEARS AGO IN OUR VIRTUAL SQUADS "CRUZ DEL SUR" AND "GRUPO AERONAVAL EMBARCADO" (GAEv), WHEN CONVINCING US THAT THE "JET THUNDER" PROJECT WILL NEVER SEE THE LIGHT. WE BEGIN TO SEEK HOW TO REPLACE THE "FALKLANDS MOD" FOR THE STRIKE FIGHTERS PROJECT 1 SIMULATOR (CORRECT BUT OBSOLETE AND ULTIMATELY INAPPROPRIATE TO PLAY ONLINE FOR DIFFERENT REASONS). WITH THE RUNNING OF TIME AND THE CONSTANT EVOLUTION AND APPEARING UNSTOPPABLE (THANKS TO THE HUGE EFFORT OF THE COMMUNITIES THAT DON'T LET IT DIE) OF IL-2 1946, ONE DAY WE ARE READY TO GET HANDS TO WORK ... THE OBJECTIVE SEEMS SOMETHING DIFFICULT TO REACH FOR SIMPLE AMATEURS AS WE ARE MOST OF THOSE WHO INTEGRATED THE WORKING GROUP, ANYWAY, CONTINUED AND AT THE END OF 2015 THE FIRST VERSION OF THE PROJECT EMERGED. OF COURSE, THE FIRST VERSION HAD A LOT OF MISTAKES. THE BEST THING WE DID, IT WAS AN A-4B BASED ON THE SPECTACULAR MOD OF BARENSY, TON414 AND CWATSON OF FREEIL2MODING. THIS IN CONJUNCTION WITH THE ATLANTIC MAPS AVAILABLE, MADE OF THIS FIRST VERSION, SOMETHING NEVER SEEN. SINCE THAT TIME UNTIL TODAY, MANY PEOPLE INTERESTED IN THE PROJECT ARE MANY AND HAVE HELPED US ALREADY WITH MODELS, SKINS, MISSIONS ... NEVER HAVE HANDS FOR THESE THINGS. WE LOOKED FOR THE PLATFORM THAT WILL ADAPT MORE TO OUR INTERESTS ... WE PASS FROM THE "STAND-ALONE" VERSIONS (FULLY ASSEMBLED BY US), PASSING THROUGH THE DIFFERENT MEGAPACKS: ULTRAPACK, DGEN, VPMODACT, HSFX ALBOSO BOSA, MIRABAM BUAOS THAT IN THE DIFFERENT COMMUNITIES INSIST THAT IT WAS NOT THE MOST CONVENIENT VERSION TO FLY ONLINE%u2026 %u201CA TRUE LASTIMA%u201D, WE THINK, AS IT CERTAINLY BAT APPEARED TO BE THE IDEAL BASE, ITS LONG LIST OF NEWS AND ITS IMPROVED MODULE OF THE %u201CJET ERA %u201D, IT WAS IRRESISTIBLE AS TO NOT TEST IT, BUT WE WAS AFRAID OF THE GREAT AMOUNT OF GIGABYTES THAT REPRESENTED THE FINAL INSTALLATION AND THAT THE INSTALLATION PROCESS AND THE CONSTANT UPDATES WERE SOMETHING TEDIOUS. IN THE END, SOMEONE LISTEN TO OUR PRAYERS AND BAT BECAME VERY EASY TO INSTALL WITH ITS SYSTEM OF MODULES "ONE ON ANOTHER" SIMPLY EXECUTING THE INSTALLER. WE LOOKED FOR THE PLATFORM THAT WILL ADAPT MORE TO OUR INTERESTS ... WE PASS FROM VERSIONS %u201CSTAND-ALONE%u201D (FULLY ARMED FACILITIES BY US), PASSING THROUGH THE DIFFERENT MEGAPACKS: ULTRAPACK, DGEN, VPMODACT, HSFX. BAT WAS ALWAYS SEEN NOT WITH GOOD EYES, BECAUSE IN THE DIFFERENT COMMUNITIES INSIST THAT IT WAS NOT THE MOST CONVENIENT VERSION TO FLY ONLINE%u2026 %u201CA TRUE LASTIMATE%u201D, WE THINK, BECAUSE IT CERTAINLY BAT SEEMS TO BE THE IDEAL BASE, ITS LONG LIST NEWS AND ITS IMPROVED "JET ERA" MODULE, RESULTED IRRESISTIBLE AS NOT TO TEST IT, BUT WE WAS AFRAID OF THE GREAT AMOUNT OF GIGABYTES THAT REPRESENTED THE FINAL INSTALLATION AND THAT THE INSTALLATION PROCESS AND THE CONSTANT UPDATES WERE SOMETHING TEDIOUS. IN THE END, SOMEONE LISTEN TO OUR PRAYERS AND BAT BECAME VERY EASY TO INSTALL WITH ITS SYSTEM OF MODULES "ONE ON ANOTHER" SIMPLY EXECUTING THE INSTALLER. FINALLY, AND AGAINST POSSIBLE, BAT RESULTS TO BE THE RIGHT PLATFORM. IT WAS SO FROM THE UPDATE OF BAT 3.5 MUSKETEER, WE HAD ALREADY A SOLID BASE TO APPLY OUR WORK. SOMETIMES ARE STILL MISSING THINGS TO DO AND MAYBE WE HAVE TO CORRECT MANY OTHERS, BUT WE BELIEVE THAT THERE ARE MORE THINGS THAT ARE FINISHED THAN THOSE THAT ARE MISSING TO DO. BEFORE YOU BEGIN, WE DO NOT WANT TO STOP THANKING ALL THE MEMBERS OF THE SAS AND FREEIL2MODING COMMUNITIES FOR ALL ADDONS PUBLISHED TO THE DATE, WHICH WERE WITHOUT DOUBT ANY HUGE HELP TO PROMOTE OUR WORK. NOW WE CAN RETURN SOMETHING TO THE COMMUNITY OF WHICH FOR SO MANY YEARS WE HAVE NUTRIED. Finally, we want to clarify that our award will always be to share our work with the community, and never keep it alone for us. IN ANOTHER WAY IL-2 1946 HAD DIED A LONG TIME AGO. WE HOPE YOU ENJOY THIS ADDON, AS WE ENJOY DOING IT.
  15. 1 point
    the story of an aircraft this aircraft saw the light of day 14-July-1970 as F-4E 69-7208 and was delivered to the RAAF 82nd Wing on 06-October-1970 in 1971 the aircraft was updated with the APQ-120 radar as well as the formation stripes and the new MIDAS-4 gun muzzle after the aircraft returned in 1973 to the USA it was 1976 rebuilt in to a F-4G 69-7208 and started the service 1978 with the 563rd TFS of the 35th TFW the final Squadron the aircaft served with was the 561st TFS from the 57th TFW , the end of the aircraft came 01-March-1995 after an engine bleed air failure which produced smoke in cockpit and the crew ejected , Capt. M. T. Manning (pilot) and Major M. J. Leggett (WSO) - ejected safely , the aircraft crashed 7 miles north west of Tonopah test range in Nevada
  16. 1 point
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  18. 1 point
    se deberia llamar "se me va la vida haciendo esto"


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