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Showing most liked content on 04/22/2020 in Posts
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5 points
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5 pointsPreparing for ECR.... so , MFG won't be final standart. 2.0 will be . 3d model at least 99% correct (corrected, remapped and reskinned), improved (centered) HUD and cockpit with new skins and almost no bugs ...
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3 pointsThe B-1 Lancer a.k.a Bone I don't want to give away too much about this video but I think you'll certainly enjoy this presentation as you learn about how this incredible aircraft came to be. She's sleek, fast, deadly, and stealthy. She was designed to deliver nuclear weapons but as the cold war died down she was adapted to execute a more conventional role. Quick Aircraft Facts will do it's best to tell you some interesting things in 3 minutes or less about the Bone. CombatACE is a great community to discuss aircraft and, if you have a copy of SF2, it's a great place to get mods so you can fly your favorite aircraft too.
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3 points
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3 points(cough cough) dont forget recent efforts to improve the appearence and hsitorical accuracy behind the original mods https://combatace.com/files/file/17301-bone-guardians-b-1b-in-ang-service/ https://combatace.com/files/file/17300-sac-twilight-b-1b-bones/ the second one researched to match up every Bone with its original unit (minus ones that crashes before that skins year)
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3 pointsi will try but for the moment you can use the existing F-4E cockpits ( early or late ) that i made for my RF-4E pack mandatory screenshoot
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2 pointsAIM-9 project - next point: the "reduced smoke" motor. One probably reads about that when reading/finding info (old books, lists with AIM-9 variants) in connection to the AIM-9E-2. Its true, but it is only the tip of the iceberg :D And it was not in use in the late 60s. The new motor has a new grain which burns cleaner, producing less smoke. Theres more to it, the motor also has more thrust and gives the missile a higher impulse. Production of the new SR116-HP-1 motor started in 1978, with first deliveries 1979/80. While thrust per second is slightly increased over the old Mk17 motor, the burn time is 3.2 seconds versus 2.2 seconds of the Mk17. The new motor is used with variants of the 9B/E/J/N/P series. The combination of motor and fuse define the AIM-9 variant in combination with the Letter-specific Guidance and Control Section (GCU), the basic variants have no dash-suffix (e.g AIM-9J = basic J variant) Variant = motor + fuze 9J = Mk17 + Mk303 9J-1 = Mk17 + DSU-21 9J-2 = SR116 + Mk303 9J-3 = SR116 + DSU-21 This matrix applies to all B/E/J/N/P variants, the 9P has two more: 9P-4 = SR-116 + DSU-21 9P-5 = SR116 + DSU-21 Fuses: the Mk303 is the original IR influence fuse, the DSU-21 the new optical/laser fuse available from ~1979. Thus the -2 and -3 are generally the best variants, with the 9P-4/P-5 which have all-aspect capability having a further improvement.Of all the variants mentioned above only the 9P-4 and 9P-5 seeker can be slaved to the radar. For all other variants it is required to point the seeker directly at the target to obtain a lock-on. To be continued.. EDIT
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2 pointsAn "aggessor suadron" splinter camo (time consuming...made me mad to allign all the sections!!!)
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2 pointsThe missiles were not always hyper effective. In fact, they were originally only a little better or in some cases worse than historical effectiveness. I don't know when you started playing SF, but the original SFP1 early AIM-9s and AIM-7s were very likely to be duds or miss. The AIM-7C and AIM-7D were at best 25% effective against easy targets and couldn't hit anything else. I could get the AIM-7E to work fairly well head on, but it otherwise didn't track/hit that often. The AIM-7E2 was good from a stern dogfight position, but didn't do so well with the head on shots. The AIM-9B needed a solid stern position on a non-maneuvering target. The AIM-9E wasn't much different. But if you flew Navy jets, you got the half-decent AIM-9D and once you graduated to the AIM-9G/H, you had an excellent weapon, just short of AIM-9L performance, i.e. lacking the head-on capability. So what changed? TK was desperate to make the game more appealing to casual gamers and they would be complaining about not being able to hit anything. So, TK made some changes that led to the missiles being a lot easier to employ, at least for the player.
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2 points
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2 pointsThats true. I will make London a little bit smaller than it was on the old map. Here a test with a new standard generic city1 tile What do you think? Should i stay with the old greyish tile or set on the more brick red tile?
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2 points
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1 pointI'm working on updating the AIM-9 (and other types) in the game. Started already back in 2018. First release will be using stock 3d, a 2nd release with (hopefully) as many accurate 3d as possible later on. This update/mod will change the way the player has to employ the missile. Accurate aiming (pulling the sight/aiming mark/reticle directly on the target) is required to get a seeker lock-on. Until now, it is easy to get a lock-on because the missile seekers are set up by default to act as a "super-seeker", covering the full seeker gimbal angles. With that removed, its more fun/challenging to fight with IR missiles and it also makes more sense to actually use the radar for targeting. That works (seeker slaved to radar) only with few AIM-9 types, the 9L, 9M, 9P-5, 9JULI and the 9X. The AIM-4D also has this function and the French Magic 2. To be continued..
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1 pointThe C-5 Galaxy Show of hands; whose seen this massive aircraft up close and personal? I remember being at an airshow and they let you get your picture taken in the cockpit of this massive thing. The fact that it can even fly is impressive to me. She may not be sleek and fast like a fighter jet but this aircraft and other cargo planes certainly help keep things on move. The C-5 Galaxy's is tasked with Strategic Airlift meaning that it's supposed to take needed items from anywhere in the world into a theater or operations ... in other words its job is to bring supplies and equipment to the war zone. The amount of effort that went into producing this gigantic aircraft was equally impressive and employed a lot of companies all over the united states. Some of the companies were even small companies that were able to contribute to the project. Tools, maintenance, and other support equipment had to be custom made as well by various sub contractors. It was a large scale operation that unfortunately came with some massive drama ... straight up scandalous drama that we'll briefly talk about in this Quick Aircraft Facts presentation. While we strive to do a good job compressing information about an aircraft's history into 3 minutes or less. There are times I'd like to dive more into an aircraft's history; however, there are some documentries out there I think some of you may enjoy if you have the time. I'd like to point you to a Vintage C-5 Documentary released by the USAF. (In case the link doesn't take you to the right time you might want to skip ahead by a minute or so.) Oh heads up, a new QAF will be released on Tuesdays. Thank you so much or your support, patience, and time.
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1 pointI took the liberty of skipping to the part where talks about the story. Good for him that he has a sponsor and all but dang I wanted to jump to the good stuff.
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1 pointAFAIK some Tomahawks, and decoys as well. EDIT: And the Kuwaitis attempted to shoot down Silkworms with SA-7.. no hits!
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1 pointNaw :) No, Ive not attempted to shoot down a cruise missile with IR missiles. Probably wont work because the game doesnt "categorize" the cruise missile weapon as a target for IR missiles, only for radar missiles. Another thing is that while IR missiles do turn skywards for the sun (after loosing lock or with too much "sun" in the seeker FOV", there is no change of the IR acquisition tone if the player points the seeker at the sun.
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1 point
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1 pointGreat job Guuruu, Marineflieger Tonka is superb as usual. The cockpit is even better than before. Have you planned to update also your previous Tonkas (Italian AF, RAF, etc.)?
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1 pointAn interesting detail about stealth technology concept in general is that back in 1962 the Soviet mathematician Petr Ufimtsev published his research about the scattering of electromagnetic waves from two-dimensional and three-dimensional objects. At the time his research was considered to be of no significant military or economic value. A stealth engineer at Lockheed, Denys Overholser, had read the publication and realized that Ufimtsev had created the mathematical theory and tools to do finite analysis of radar reflection. This discovery inspired and had a role in the design of the first true stealth aircraft, the Lockheed F-117. Northrop also used Ufimtsev's work to program super computers to predict the radar reflection of the B-2 bomber. https://en.wikipedia.org/wiki/Petr_Ufimtsev
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1 point@streakeagle Excuse me but it was just a general conclusion I have made after so many years of flying in SF2. Yes... there are few cases like AIM-9B or Shafrir-2 where in game performance comes close to real life. Concerning AIM-7E wikipedia states a Pk of less than 10% in Vietnam. In SF2 I usually get one kill out of 4-5 shots against easy targets with AIM-7E. Later Sparrow versions such as 7F or 7M seem to have far superior performance. Everytime these missiles are fired and the target can not jam or deploy chaff, then usually it's a kill. I get at least 3 kills out of 4 shots with 7F (Pk=0.75) compared with the 0.55-0.59 which wikipedia states for 7M which is actually better than 7F. I don't know what other users experience with Sparrow but in my experience in SF2 the missile seems to be much superior than the real one. I agree that TK made some things easier for the blue side player and not only speaking about air to air missiles. Stock SAMs are quite ineffective compared with what they can actually do. @Crusader So, if I have understood correctly, if a missile has Seeker Gimbal Limits +/- 40 then FOV is 40*2 = 80 ?
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1 pointguys this F-4G i put up here for testing is the early version , i made a F-4G_85 , F-4G_89 and F-4G_89_SPW each with a own cockpit version and ther respective skins , i hope you dont expect me to put them here up for testing to , this F-4G i put up here is the one with the largest cockpit lod file that was the reason i put it up here for testing i did not put up all the weapons i made for this aircraft and i did not put up the sound files and pilots i just put ab the pieces you you may need to test this cockpit , that was all i intended , if the testing here is ok i will finish this project and upload it in the Download Section
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1 pointhttps://il2freemodding.createaforum.com/ships/battleship-warspite/
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1 point
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1 pointFrom MBDA website, a twin-launcher also exists, the Mistral ATLAS
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1 pointRubbish...I make wonderful cakes lol.....I start to learn baking textures...get mixed up and gave up . :(
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1 pointThe "super seeker" In the TW weapon Editor, the IR missiles have a option "Seeker Uncage" which can be set On/Off By default, all AIM-9 starting with the 9E have this option enabled. What does it do? The seeker will search the whole Field of Regard (FOR) as defined by the Seeker Gimbal Limits (generally +/- 40° for all -9 between the B and the X) with the speed set by the Seeker Tracking Rate value. And that is the "super seeker", covering a large area in front of the aircraft in SF2. Such a seeker function is correct for few real missiles, the French Magic series is one type which does have a seeker covering a large FOR and scans it with a very high rate. The Magic has been designed as a close-combat missile able to be used in a dogfight without the need to use a radar or radar-lock. So, "Seeker Uncage" has been disabled - is that bad/does it affect the AIM-9 in a bad way? No. The game has functions which are automatic, out of player control. What I call "auto-uncage is one of them. with the seeker locked-on to a target, the seeker is automatically uncaged and keeps tracking the target until the exceeding the Gimbal Limits / the Tracking rate / background noise / decoys break the lock. A second function is a automatic preference for the target positioned closest to the players center of view. Even with a radar lock and a missile with a slaved seeker. That is close to a real "Manual Boresight" function, where the pilot manually re-cages the seeker (back from the radar slave mode) to point the seeker (by maneuvering) to another target. The screenshot shows that I have locked the target on my left, but the seeker circle is on the target in front of me. Missile used is a 9L. To be continued..
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1 pointDassault Mirage 5DA - Força Aérea Popular de Angola, 18 Fighter Squadron, circa 1983
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1 pointBAC Lightning F.Mk.54 - Marinefliegergeschwader 1, 1970 The first rumours of an alleged bribery scandal surrounding the purchase of the Lockheed F-104G Starfighter by the West German Government coincided with the ferociously high attrition rate of the Starfighter in Luftwaffe and Marineflieger service. With the end of Lightning production on the near horizon BAC submitted a brochure to the Bonn Government and Marineflieger Officials for a proposed multi-role Lightning based on the F.53 and this proposal was accepted leading to a modest production order for 60 Lightning F.54's which entered service in late 1968 with MFG1 and MFG2 before being retired in 1987.
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1 pointGentlemen, and any Ladies, the Staff of Combat Ace is proud to announce the elevation of the following members to Modder Status: Guuruu, Strahi, Menrva, Gkabs For outstanding work and contributions to the 3rd Wire Community. You now have access to the Modders Secret Roundtable, and later I'll go over the Secret Handshake (tm) via video due to Social Distancing (tm) Welcome to the Next Level!! First round is on YOU all!!
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1 pointBaff, I totally agree with you. Gepard, this is absolutely awesome work, keep it up - and let me know if I can lend a hand (time permitting).
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1 pointSit rep: Some progress with London tiles. View from Towerbridge to London Cityport: View from Parliament to Towerbridge London Docks (between Towerbridge and Cityport)
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1 pointSince my older tiles for the London City Port not really fit into the terrain tileset i decided to restart and make them new. The screenshots show the WIP. The runway is still to overpaint and some other things are to do, but i think, i'm on a better way.
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