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  1. 7 points
  2. 6 points
  3. 4 points
    The screenshot theme solution... VA-127 Nickname - Cylons HMA-169 Nickname - Vipers CVN-70 USS Carl Vinson Nickname - Battlestar
  4. 3 points
    Still not as ugly as the BAC Lightning though... Oh yeah, I said it, Poms. Come at me, Commonwealth bros!
  5. 2 points
    Trailer - mentions DX11
  6. 2 points
    OK, I started to shape it more like this, here is the latest rendition. Total balancing act though, trying to keep the poly count down while getting smooth corners/edges. Here's where I'm at so far; but to be honest I'm not totally happy with it for some odd reason. But maybe it's decent enough - just let me know what changes need to be done to it? Also, is the bend too sharp/angled - see render 2? P.S. just noticed the "notch" width in the horizontal stabilizer needs to be increased (made wider). Yeah, I'm kind of thinking the lower poly count is some of what's bothering me, for example here is a higher poly version.
  7. 2 points
    What if the Germans would have selected the 201 too:
  8. 2 points
    OK, thank you all with special thanks to VonS for the info and diagrams, extremely helpful. I'm going to take each section at a time and once perfected move onto the next section. Let us start with the tail only for now. Please see revision. Is this better? What adjustments need to be made?
  9. 2 points
    Update, big thank you to russouk for his help.
  10. 2 points
    The RFC and French did fly a few 2 seater variants as well, so if you do mange to do a 2 seater, then we could use Stephens rifleman mod for his Taube .
  11. 2 points
    @Swambast, man... you´re in trouble!!!!
  12. 2 points
    Sorry about the previous vid, the bloody commentator had verbal gob poops !! Also that Bleriot is I think a replica, however it displays a different tail profile to the one you are thinking about, maybe it was just the early XI's that had the small rudder/stabiliser ? Anyhow heres another vid of the Shuttleworth Collection Bleriot, which is original, and is the oldest airworth aircraft in the world, although they dont actually fly it per se, rather they do a short hop down the runway, which is understandable really considering its historical significance. Also there are some nice views of the Anzani engine as well at the start of the vid. As a little treat I found this replica Taube as well, I know its unrelated to the topic at hand, however.....................
  13. 2 points
    A new one of these would be nice as well for the Galipoli Front
  14. 2 points
    I know that someone of you guys are very excited with this kite, but it's useless in combat. No fixed guns. The pilot was fully exposed. Anyway it should be interesting to see how it flies.
  15. 2 points
  16. 1 point

    Version 1.7

    3,299 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.
  17. 1 point
    I owe someone a favor, of which includes some help on some First Eagles support. While I am very constrained for time and not around as much, let me try to oblige your request if I can. Full disclaimer this is NOT my original model; it is a publicly available and permissible model that I have started to update and convert for use in First Eagles. Note I am out of my element and not knowledgeable in this genre, so will need some guidance if I were to continue this.
  18. 1 point
    18 December 2020 Dear Fighter Pilots, partners and friends, Our Winter Sale 2020 has started and will run until the 11th of January. On Steam, the sale will start on the 22nd of December and end on the 5th of January. We are pleased to announce an additional ‘Free to Play’ period starting on the 22nd of December, giving you access to all aircraft and terrains from our e-Shop and Steam for two weeks. We have made improvements to the wear and tear of piston engines as well as the damage model by considering various loads and fractures to the main bearings that occur during flight, combat, and abusive engine management. We are now running Open Beta 2.5.6.59398, which is a really big update. Check out the full changelog; we hope you will be impressed. As this will be our last newsletter before Christmas, let us take this opportunity to thank you for everything you have done for us this year. Without your trust in our team, none of this would have been possible. We are so grateful. Please check out our 2021 and Beyond, you may notice a few cool things that we have in the pipe for you. Merry Christmas to you, your friends, and your families. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team Free 2 Play Winter Sale We are excited to announce that the DCS World Winter Sale 2020 has started, and that it will run until 15:00 GMT on the 11th of January. Most modules have a 50% discount. For DCS World Steam Edition, the sale will start on the 22nd and end on the 5th of January at 10:00 PST. Modules with a 50% discount: AJS-37 Viggen AV-8B Night Attack C-101 Aviojet M-2000C I-16 Spitfire LF Mk.IX BF 109 K-4 Kurfurst Fw 190 D-9 Dora Fw 190 A-8 Anton Yak-52 Christen Eagle II A-10A Warthog F-5E Tiger II F-15C Eagle F-86F Sabre L-39C & L-39ZA Albatros MiG-15bis MiG-21bis Fishbed MiG-19 Farmer MiG-29 Fulcrum A & MiG-29S Fulcrum C P-51D Mustang Su-25A Frogfoot Su-27 Flanker B Su-33 Flanker D SA-342 Gazelle UH-1H Huey Mi-8MTV2 Magnificent Eight Ka-50 Black Shark Persian Gulf Nevada Test and Training Range Modules with a 30% discount: P-47D Thunderbolt The Channel F/A-18C Hornet F-16C Viper A-10C II Tank Killer Supercarrier Exceptions: F-14A/B Tomcat will have a 25% discount JF-17 Thunder will be only $59.99 Not in the Winter Sale 2020: Syria NS 430 Navigation System for SA-342 Gazelle Mi-8MTV2 Crew Part 1 Campaign F/A-18C Raven One Сampaign The Free to Play period will run for two weeks (22.12.20 10:00 PST - 05.01.20 10:00 PST), and it will allow you to access all DCS World modules for free with no time limitation within the two week period. Note that an internet connection is required for the Free to Play event and that Free to Play modules will not work in DCS World in OFFLINE mode. We hope that you will enjoy some well earned free flight time, and who knows, maybe also to fall in love with your next aircraft or terrain. Warbird Warriors Development Report Fighter engines, and in particular radial engines, are susceptible to master bearing overloads that require fine management skills and attention during operation. To prolong the service life, compliance with manifold pressure levels and RPM recommendations and limitations are mandatory. If not respected, you run the risk of serious engine malfunction, and you will probably be looking for a suitable emergency landing site in short order. If the engine is damaged due to poor management, or excess combat abuse, lowering the manifold pressure (or boost) and engine RPM will help keep the oil temperature within limits. With sufficient oil pressure, it should allow you to execute a controlled emergency landing. The DCS: Fw 190A-8 Anton and DCS: P-47D Thunderbolt now include these new algorithms for calculating and simulating the above, as well as the subsequent damages / failures to the engine. These aircraft represent our latest advancement in modeling, heating, cooling, aging, and damage to power plants and systems. This work will be extended to our older DCS World aircraft, and this will set the standard for all new warbirds coming to DCS World. Open Beta 2.5.6 Multicrew At last, and after a long gestation period, we have added multi-crew capabilities to UH-1H, with playable roles for all four crew members, to the next Open Beta. You can now have dedicated roles to fly and fight with two pilots and two gunners and interchange roles in flight. If the UH-1H does not have M-60 and M-134 minigun installed, you can fly as passengers. This offers a new level of gameplay that we plan to roll out to other platforms in the near future. The Hornet now includes the GBU-24A/B Paveway III laser-guided bomb. Auto IFF/CIT from the AZ/EL A/A page and AZ/EL FlIR Sublevel. Watch DCS: F/A-18C Hornet | Automatic IFF. A redesigned threat search algorithm for HARM for TOO mode has also been added. Read and watch the details DCS: F/A-18C Hornet | GBU-24 Paveway III. We have fixed the logic of the System Point of Interest (SPI) concept. Multiple other bugs have been fixed and new A/A Training Missions have been added to help you hit the ground running. The manual has also been updated. Watch DCS: F-16C Viper | Targeting Pod and Maverick Tips. This update to Open Beta 2.5.6 is our largest to date and includes the MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A AI vehicles mentioned in recent news. For a more comprehensive list of updates and bug fixes, please check out the full list of changes. Once again, Merry Christmas to you and your loved ones. Thank you for all for your passion and support, Kind regards, Eagle Dynamics Team
  19. 1 point
    I have a feeling that these were hand built in about as many variations as you can count. If I may make a humble suggestion, try to save each time you change it. You probably can release about 10 different visual versions that would match at least one picture or diagram. I’ll be happy with any versions released. Thank you
  20. 1 point
  21. 1 point
    OK, thank you for the info. Side note, there are literally several photos with varying degrees of discrepancy on the shape of the vertical stablizer/rudder - I am not sure which to follow! For example, Geezer's differs from what I see in some of the source photos, and some of the source photos differ from others...Here is another revision on the "new rudder" but I need guidance on which "version" to use and any adjustments you might like, please. Don't worry about any of the textures/UV Mapping for now, that will all be fine tuned later. Edit: Also side note, I noticed the horizontal stabilizer in many photographs had a "notched section" to accommodate the rudder. I made that adjustment as well in the model, please advise of any needed changes regarding that.
  22. 1 point
    Have never had better trees or treelines in FE2 before tinkering with the alpha settings in the terrain data inis. A few more representative pics. below - will upload the relevant files in a day or two under my FM thread. Also, some observations regarding the "AlphaObjectTextureMaterial" entry of the terrain data inis (relevant for those of us on AMD vid. cards): // depthbuffercheck must be TRUE, otherwise trees visible through aircraft even when flying // depthbufferwrite must be FALSE, otherwise chopped and blocky trees and foliage artifacts // alphatestenabled may be set to FALSE for even more tree intersection and overlap, although I think it works adequately at TRUE // mipmap must be set to TRUE, otherwise small sparkling lights/flickering of trees and forests if set to FALSE Von S More varied spring/summer trees More types of conifers, firs, etc. Winter landscapes looking more robust, different trees outlining roadways, rivers, etc. Unrelated photo - to get a lighter-colored skin for the early Tripe by Stephen, open "Photos" in Win10, apply the "Sahara" filter, and re-save.
  23. 1 point
  24. 1 point
    Useless in combat? Represents an improvement on me.
  25. 1 point
    OK VonS, should be easy enough to sculpt into what you are looking for. I'll start with the rudder changes and post updates as things progress. Also, can you send me as a starting point the 45hp variant of the MS Type G you have in your FM package please.
  26. 1 point
    Your man in the green overalls looks old enough to be Bleriot!
  27. 1 point

    Version 1.0.0

    82 downloads

    L-39 of the DAAFAR of Cuba Thank you very much MontyCZ for his templates and great Albatros mod. and the COMBATACE team for their work HAPPY NEW YEAR TO ALL COMBATACE AND SF2 FOLLOWERS
  28. 1 point
  29. 1 point
    The Emld N.28 also has a tweaked FM included in my large FM and realism pack for FE2. I did create a very similar FM for Geezer's N.28 too (located in the relevant package with Geezer's aircraft) - but there is something wrong with the prop. disc at certain rpms in Geezer's model - something that I can't fix unfortunately via data ini tweaks (I believe that Crawford tried fixing the prop. disc too but neither of us was successful with that). Anyway, the Emld N.28 is a very good choice. If this thread must turn into a (very humble) request list, the only one that comes to mind immediately is --- get ready for this one everyone --- the Bleriot XI (of whatever variant, but I particularly like the 45-hp Anzani or later 7-cylinder rotary type). That one has been vaporware for a while. Needless to say, and knowing myself how much time it takes to tweak things (let alone make models) - take your time fellow modders. Any new items for FE2 are greatly appreciated whenever they are released, but please don't burn out making the models. Thanks again Stephen for your excellent Tripehound variants - I'm getting close to finishing with my FM tweaks for the three variants and will post under the "Tripe Variants" thread when ready with those. Happy flying all, Von S NOTE: Those with excellent model-making capabilities are more than welcome to tinker with the N.28/28a in the package containing Geezer's aircraft, under the "New Aircraft" thread (p. 25). Maybe the only real problem with that model is that the tga files for fast and slow prop speeds need tweaking, and the dark disc problem (with the prop.) will disappear. Can't say anything more on that since I'm just a mere FM tweaker and ini file cruncher.
  30. 1 point
    Emld has a very nice Nieuport 28 here: https://combatace.com/files/file/3962-nieuport-28-c1-v102-with-cockpit/ It has a fully functional cockpit and decals. v.Deutschmark also made some skins for it. https://combatace.com/files/file/4197-eddy-rickenbacker’s-n-28/ https://combatace.com/files/file/4196-douglas-campbell-n-28/ It looks like Geezer replaced one LOD in Emld's plane.
  31. 1 point
    Corsairs - The USN Work Horses of the Korean Air-to-Ground War, Korea 1951. (TMF F4U-4B with new lines, rivets, paint, etc. Original decals by Wrench.)
  32. 1 point
    Rivets I use 1 pixel black and for highlight overlap a white pixel.....or 4 etc and overlap white with the black rivet layer...like on the wing pic...and alter transparency to suit.. photoshop you can get lines of dots for rivets and theres brushes out there peopl e have made of panel lines...you click start then finish line and up they pop.. or like fuselage if high res you can do better rivets..(round raised or sunken etc)
  33. 1 point
    MiG-15's on Patrol, Korea 1952. Pasko's old MiG-15bis with new lines, rivets, paint, etc.
  34. 1 point

    Version 1.0.0

    118 downloads

    Thanks to daddyairplanes for their work and the Combatace team
  35. 1 point
    File Name: JF 17 Thunder Block II + Weapon Pack File Submitter: JuanchoGomez File Submitted: 02 September 2014 File Category: JF-17 JF 17 Thunder Block II for Strike Fighters 2 with pakistan weapon pack ############################################################### Includes: Fuel Tank Pl-9 IR missile Pl-12 BVR missile MAR-1 Anti Radar missile C802A Anti Ship missile CM-400AKG Cruise Missile LS6 Stand Off GPS bomb WMD7 Targeting Pod LT 2 LGB bomb LT 3 LGB bomb ############################################################### Fix for those who have the pilot problem https://www.mediafire.com/?4ro0c8uio890e1f ############################################################### Credists: 3D model and Skin: Juancho Gomez Data ini: Juanma 360 Click here to download this file
  36. 0 points
    Some information needed, any feedback will be appreciated and especially from members from turkey regarding these TB2 parts I just couldn't find any.


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