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Showing most liked content on 05/22/2021 in Posts
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14 points
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6 pointsThe model is almost completed, some more testing with the new textures and will be uploaded.
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5 pointsMcDonnell Douglas F-4S Phantom - 1er Escuadrilla, Comando de la Aviación Naval Argentina, 1986
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5 pointsWell mate: "wingman" means that YOU should cover ME! And don't even think this is a confirmed kill: these things are really tough! BTW... double swing wing screenshots...
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5 pointsCAS, then spring cleaning of the area. 48 Helfires is lot of demolition .
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5 pointsWalter es muy bueno tener gente trabajando en proyectos sobre este simulador después de tantos años , uno así empieza un día y luego con el tiempo se perfecciona, consejo no se metan en muchos proyectos al mismo tiempo.
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3 pointsI am thinking of making the TOR-M1 and I wad wondering if I can make the missile fire vertical?
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2 pointsThe OLD wheels are spinning again! F-86 AGGRESSOR SQUADRON? After tinkering around with different downloads , I decided to build an Aggressor Squadron and fight the 86 with itself....
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2 points
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2 pointsView File M106A3 mortar carrier Hello and thank you for downloading my work. https://gkabs.net What's included: M106A3-MC model with 14 textures All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=50cal SoundFileXXX=Mortar SoundFileXXX=TankEngine SoundFileXXX=TankTrack [50cal] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [Mortar] Priority=NORMAL Looped=FALSE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu for fixing my mortar dataINI and adding these explosion effects and everyone who replied to my question and offered to help compufat for making most of the texture for the model Thanks a lot for your help as always Thanks to however made the sounds and Effects as I don't know their names. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 05/22/2021 Category Ground Object Mods
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2 points
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2 pointswell, as a guy in a movie once said, its a small operation, but theres potential for aggresive expansion! still was impressed. pulling off of external into the system still took same amount around an hour or so on the same system. so 14 minutes was a lil impressive to me at least now back to comparing stock ish aircraft, already in progess
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1 pointRest of Flight: "You don't need rockets..." Me: "Why don't we take rockets?" Rest of Flight: "Why in the world would you need rockets?!?" Me: "It's a railyard attack. We can destroy a lot more with rockets than just guns!" Rest of Flight: "...oh yeah..."
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1 pointother In the works ( most just waiting skins and FM fixes HE-111H Vic-10 B-29A B-50 T-2 buckeye C-2 Greyhound Nord Noratlas F=27 friendship MIG-25 Saab AEW B-737 Casa EAW An-22 remod due to import of An-26 from FS I scratched mine so will no longer release it
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1 pointit needs to fix Control Surfaces Flaps section ControlRate=0.2 lower nose =0.3 higher nose. for example. not this data. needs to try
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1 pointOkay, that is really good news I will add the TOR-M1 to my do list until I complete the model I will get back to you all for help. Thanks, Gentlemen.
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1 point
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1 pointI think the critical values for the vertical launch are seeker FOV and seeker gimbal limit. There are already two available SF2 versions for SA-15, the one posted by Farid and the one included in SF2 SAM pack. I have tested long time ago the SAM pack version and if I remember coorect, the missile's launch was the standard one. Drop me a pm if interested in some testing.
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1 pointAsk AngelP, he know a lot about ship data and SAMs as well, I'm sure he will be able to help.
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1 pointThere is another possibility, to put missile on the fiction rail somewhere above the launcher, and show it on data file like “invisible” before the launch. In this case it will work more realistic:))))))
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1 pointThere is TOR system mod for SF1, and also S-300 mod for both SF1 nd SF-2. You can study their data files. The trik is simple: you put the missile to the appropriate place of the launcher in normal horisontal position, and then define in data file its minimum and maximum angle as 90 degrees (or -90). The problem is in real life missiles of this systems, after the launch make sharp turn toward the selected target and, as i know, this is impossible to be realised with the existing thirdwire engine:(
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1 pointpotentially ignorant comment but.... i think there is either ships that feature vertical launch systems or at least some threads in the early days of hte SF2 records that talk about them if possible on a ship, dont know why it wouldnt be possible on a mobile sam
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1 pointI hear you, but 90Gb isn't that bad really but so far I've been able to score 2TB HDD for 60 bucks, so it's not great but it's good enough.
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1 pointView File YAK-130 Skin Pack part 1 by UllyB May 21 2021 YAK-130 skin pack - PART 1 Not having all the skins ready for the pack, I decided to release now a first part (the skins that are ready) and a second part after finishing and polishing the rest of them. This way everybody will be happy. As I announced in the YAK-130 thread (https://combatace.com/forums/topic/95928-yak-130/?page=3) I also made custom skins for YAK-130 Talisman ECM pod to match the skin colors, so I included the original skins which were available when the plane was released, too.The new skins are 2 for Myanmar, one for Bangladesh and 3 for the Russia.(Black, Blau, VFM_Camo) INSTALL: Unzip and copy the OBJECTS into your main SF2XXXX folder. You will need aircraft ini, dataini and loadout ini files in order to match colors for Talisman ECM pods for each skin.I icluded them also in each aircraft folder to make things easier. You will notice that in aircraft ini files , where is more then one skin, I divided the the periods of time an aircraft is active for demo purposes. If you are not happy with them you can change them to your discretion to suit your needs afterwards. Don't forget to add into your WeaponData.ini the data from Add_to_WeaponDataIni.txt file. CREDITS Myanmar skins - UllyB Belarus skin - Bazillius Bangladesh skin - Compufat Algerian, Syrian, VVS_Camo, Irkut, VVS, VFM_Camo skins - original made by AngelP and custom modified by UllyB. Russian Black and Blau skins - UllyB Talisman ECM pod - original skin made by AngelP All Talisman ECM pod modified skins to match aircraft skin colors - UllyB Aircraft ini, dataini and loadout.ini files tweaked by UllyB Skin Decals - AngelP, Compufat, Bazillius & UllyB Additional decals - UllyB COPYRIGHT THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site. UPDATE I apologize, I forgot to add the decals. Now I corrected it. Submitter UllyB Submitted 05/21/2021 Category Other
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1 pointThe SF2 (both the game itself and mod folders) completely portable. i just do copy paste if i need and do correction at Options.ini My Mods folder more than 100 GB
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1 pointLets hope this is still going to be released... there doesn't seem to be any new news of late.
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1 pointTwo smokers... And just a random shot from the Top Gun Campaign
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1 point
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