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Showing most liked content on 06/27/2021 in Posts
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4 pointsActually it is not decal bleeding. It is caused by the fact that there are 2 surfaces of the same mesh facing the same direction so the game applies the decal on the given coordinates to any surface section that faces the given parameters. If the model would have "left/right intakes" separated and not just a single mesh "fuselage", then the issue would be gone. I battled the same issue on the upcoming S37 also. Splitting the mesh did solve it, so there were no double "areas". That is why moving the decal onto a location that has no secondary sections "in sight" "solved" the symptom.
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4 pointsok other Kevin, Midwest might be looking a little old. ST Louis needs a repainted Arch, some stadiums and alot more liquor stores (at least as i recall driving thru in April) this little $#!% was supposed to be in the Arch photo. friggin wingmen
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3 pointsHello again fellow FE2-ers, Please find included below some of the latest developmental pics. from the Bleriot XI (6-cyl. Anzani powered). Swambast has been doing magnificent and detailed work on the 3D model. He is currently busy with other duties, and I will be taking a modding break during the summer - but we hope to collaborate further on the Bleriot XI over the next few months and eventually to get to the stage where I can apply an already-tested FM to this particular model. Will post here again in a few months once more things are completed. For the most part, the external model is now largely complete - we still need to look over and complete the rigging/warping wires for the wings, also some details regarding the wheel assembly - and to look over details for the cockpit (both for internal and external cockpit views). Then the FM-application stage will follow. Eventually, we hope to have a completed model ready, which our excellent skinners can as well have fun with once it is released. Cheers all and happy flying, Von S
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3 pointsThat is it for today spent a lot of time working on the model, I need to take a break and go eat and then go to bed need to go working tomorrow.
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3 pointsestos últimos días regrese al tedioso trabajo de textura y cargar algunos azulejos de las islas, es un trabajo aburrido muy lento y con muchas pruebas y errores pero el resultado es muy bueno, acá algunas imágenes, pero todavía tengo mucho tiempo para terminarlo.
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3 pointsso, i was today years old when i found out the Hawaii ANG flew A and C models together from 91 until changing for teh Raptor in 09.... explains why C serials were so damn hard to find for them
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2 pointsLook like the first kill in ODS of "Rico" Rodriguez... Mandatory screen from ODS 30th Anniversary
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2 pointsView File C-130A/RN USAF Skinpack Some skins (and a lot of serial numbers) for these fantastic models. WHAT'S IN: - 6 USAF Skin - ALL historical serials CREDITS: - Dels: model & templates - paulopanz: skins & decals, Hangars INSTALL: - download Dels Superpack: - all in main mod folder and overwrite NOTE: - In Italy we don't say: "Roman nose", but "Greek nose" [Hercules] @paulopanz Submitter paulopanz Submitted 06/27/2021 Category C-130
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2 pointsEveryone, thank you for all the supports and advice! It has been humble experiences learning about painting many specific parts and make it detailed as possible. I also learned how to align the camo by using LODViewer. That tool is definitely godsend! We owe a huge thanks to the author of LODviewer! (NOTE: I am working on imported version of IDF Mirage IIICJ for Dhimar. I am working on a big mod project with a small team. At once when I am done with the camo, I will change the decals. For now, I am happy with the camouflage. It took me a whole day to find the techniques to align the camouflage. It is indeed, a tricky work at first.
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2 pointsThis is the last update for today I have to resize some elements and added more details, I will be taking a break from modeling this model it's giving me a headache, I need to start something else the get back to it. later.
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2 pointsA new Instant Action mission will be included with the next release of the ODS 30AE total conversion, complete with bonuses! Shot down a MiG-25 coming head to head, and then I shook off a pursuing MiG-29 which ultimately crashed into the terrain, trying to follow my crazy evasive maneuvers (shown in the last pic).
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1 pointPZL-230F 'Skorpion' - Parani Air Force, 2006 Started in the mid-1980's the PZL-230 'Skorpion Projekt' was an ambitious attempt to provide the Polish Air Force with an affordable modern attack aircraft but in 1990 the Polish Air Force cranked in further requirements for speed, range and payload leading to a heavier and ultimately more expensive aircraft. By 1991 Poland was enduring a difficult transition from a communist to a capitalist economy and the project appeared to be heading for cancellation but the management team at PZL Okęcie were convinced that a sizeable market existed for the 'Skorpion Projekt' and actively sought a partner to develop their design eventually approaching several aerospace companies in Europe, the US and former USSR but to no avail. However, in January 1992 representatives from the state-owned Parani Aviation Company (PAC - who had developed the indigenous Piranha jet fighter in the late 1950's) contacted PZL to propose a collaboration to develop and produce the Skorpion for their respective air forces and for export. At an early stage it was agreed to have two assembly lines with PZL to be responsible for all Polish orders and subsequent European exports and PAC to be responsible for all Parani orders and all exports outside of Europe. It is understood that Paran agreed to accept a higher split on development costs because of the wider export market open to them. With heavy financial backing from oil-rich Paran the design and development moved quickly and the prototype Skorpion took to the skies in October 1995 and was soon joined by the first of a pre-production batch of 8 Skorpions eventually forming a bi-service development squadron based in Paran and taking advantage of the clear skies over the Parani desert. Paran claimed priority for deliveries and formed the first Skorpion squadron in 1998 with Poland deferring deliveries for their own air force until 2001 due to financial pressures but by this time the Skorpion had become a modest export success with PZL securing exports to many of the former Soviet Union client states but with PAC only exporting a few Skorpions to Syria. (One from 2012) https://combatace.com/files/file/8772-pzl-230-f-skorpion/
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1 pointSunday night folks, whats your choice of music hard blues or smooth jazz?
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1 pointHere is Lewis talking about the...well...Lewis gun (no relation) towards the end of the video...
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1 pointMy experience is that just about every contemporary to the Halberstadt DII can run away from it. Also, I found that with the Halberstadt DII it is difficult to line up a shot and keep your bearings. Anyway, here is a video from my Jasta 10 June 1918 Fokker DVII campaign. The quality is not up to forum standards, but what the hey, it is my first public video. Background: Taking advice from this forum, I have used mods to tone down rear gunner accuracy. Still needed to put in a mod which shows tracers. P.S. - I have yet to jam my guns, which I kind of miss . . .
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1 pointNice fix on the pedals. That aughta hold er. Took down another one of mine. This is/was the new wingman skin for Jasta 64w. There wasn't one in the Skin Pack for this Staffel.
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1 pointWell...this thread took off! Back in the game now that the rudder pedals are fixed: So back into it with a little Karl Spieler: Being alone and low over the lines, I decided not to give pursuit. If you watch at high resolution in the 4:00-4:00 area, you can see the puffs of exhaust as he blips on the way down, very cool!
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1 pointUPDATE: further ini editing has gotten the offending doubles out of sight at least, moving them further back and up. [Decal016] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=F15C\110\d\131TFW Position=0.375,-0.05 <------------------------------- moved back and up from original Scale=0.5 DecalMaxLOD=3 [Decal017] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=F15C\110\d\110tfs Position=0.375,-0.05 Scale=0.5 DecalMaxLOD=3 while this solves (ish) the issue with the current work, the questoin remains why did it do that?
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1 pointIndeed Catch I think before 1930s there was no sound in the world - except from church organs.
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1 pointi reject your skin and substitute my own as said in the post at the top of this page, doing it abit different (closer but not exact to 3W layout). plus my HANG tail marks are scratch ish made, "HAWAII being typed out and the other marks traced over a blown up decal image (couldnt find one sharp enough to use on its own)
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1 pointThis is the way (we need a mando emoji)
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1 pointIt's so stressful to work on a model from one reference photo. Alot of guessing and after you think you got it it's not correct, they you start from the beginning to try to get it correctly. But eventually I'll have it ready.
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1 pointi remember having a heart attack at the file size on the first template you sent me to assist with yakarov . but draw big then scale down is an excellent way to go if youre really concerned about space. you lose way less detail shrinking something huge but detailed than trying to upscale somthing small. and if you worry about losing detail, you can go mid way; i've been shrinking alot of files lately from 1024 to either 512 when its simple or 768 when more intricate. but thats not the way, its just a way. you'll find theres many ways to skin a mod Eagle
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1 pointmost of the stock aircraft are nicely and reasonably mapped on few bitmap sheets. So if templates are in good quality skin in 2048x2048 is good enough. Although I prefer stock aircraft and many CAddons in 3072x3072. And usually Templates made in 4096x4096 or higher..then scale down the finished bitmap.
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