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Showing most liked content on 06/30/2021 in Posts
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5 pointsThank you gentlemen for your kind words, and I am happy to make someone request come true.
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2 pointsThe templates for the Sabres are readily availalbe -- just look for Ravenclaw's F-86 templates. There are no better Why do extra work, when it's already been done for you??
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2 pointsThe Mirage F1CJ V2.5 has been uploaded and will be available soon. What's new : New 3D model. New pilot. Improved Cockpit. Reworked ini files. Reworked skins. New seat. Have fun.
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2 pointsI am making a brand new template. Extracting panel lines and rivets from ready skin can be a pain in the arse. Been there done that. -> 'I am making a brand new template' is an absolutely serious statement. You can try to play with the contrast of existing skin to achieve as dark as possible (rivets/lines) then extract by making a selection by color (of darkened rivets/lines) from a layer. (shift+o in gimp if I remember correctly)
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2 pointsgreat progress next tip: when working without a preset template, do your panel lines first. if you are starting from someone elses skin, it is easier to trace the panel lines first, then have it be the uppermost layer and adjust opacity as needed. where it gets really fun is when you are making the very first skin and place the first panel lines
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1 pointthere should be no SAMs or AAA on the The Range. Its just a nice quite, non-threatening environment in which to blow shit up without interuption. However, there should be EWR and maybe a SAM Radar, just to liven things up, and have targets for SEAD practice. (it's been a few years since my last rebuild of it ...)
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1 pointThank you for the advice too! This is the video that lead me into exploring the different methods of extracting or 'merging' the camo into an existing texture by using GMP 2. As stated above, PSP and GIMP 2 works differently.
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1 pointHello everyone, After getting used to the making camo on aircraft by using templates; I decided to go for the aircraft that doesn't have the templates. At first, it was very challenging. It was very interesting experiences going through the intense research, trial and errors, finding out how to 'merge' the camo into already-painted aircraft in SPF2. I wanted to add F-86F-2 to Dhimar for the mod project. NOTE: I am adding all the people who made the mods to the credit part, including KAW campaign mod. I am going to request the permission for using it in the big project too. After researching about 'merging' the camo into already painted camo by using PSP (I use GIMP 2), I decided to give it a try. Using GIMP 2 works differently, compared to what was shown by using PSP in the tutorial video. Took me several attempts to get it working. What made it work is using different techniques for two types of shades: 1) White - Grey - Black only 2) Any colors besides white - gray - black Just for your info, "Burn" method does not work in GIMP 2 well, so instead, use Multiply and Pin Light methods. They work depending on the situations. This is KAW F-86F-2, big respect goes to everyone who poured many hours making this aircraft and camo. I flew her often in KAW and enjoy seeing this camo. Here is Dhimar F-86F-2 with new strips (replaced it with dark navy blue of Dhimar): Now here is the second (different) camo:
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1 pointSpeaking about myself all of my air defense mods (SA-3, SA-6, SA-7, SA-14 along with AAA pack) were made as realistic as possble (taking into account the well known game engine limitations) because they were tested at their operational limits. I have conducted thousands launches for each of my air defense missile mods trying to determine each parameter how affects missile performance while I also spent much time for reasearch, verified combat performance etc. I sacrifise release time for realism. If you are used to fly against the stock air defenses then yes, it's normal that you find it difficult but stock systems perform quite poorly compared with the real life performance. In general there are 3rd party mods much closer to real life and yes they are more effective. SF2 terrains have less SAM sites than the real SAM deployment for that area. If you fly over GermanyCE in a regural mission even with air defenses set as HEAVY you will encounter 4-5 SAM sites max. In real life West and East German operated a very dense SAM network. In the West, HAWK sites were deployed along the border with no gaps concerning engagement zones and in DDR SAM network was more dense as Soviet air defenses were also present. Just take a closer look on USAF looses during Vietnam or Israeli looses between 1970-73. Hundreds of aircrafts were shot down by AAA/SAMs.
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1 pointTake 'Range' terrain and edit .ini by disabling the only one sam site.
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1 pointshoot why not just do another install then? customize with things taken out (or placed in) for your tests as needed
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1 pointNicely done! Was that observer still shooting at you as his plane spiralled down with no wing? What a beast! Here we are back to Rother Nought, RNAS No. 3, August 1916: After having been given one of the N11s replace his old 10, Rother makes ace against a pack of Einies! Oddly enough, Amazon delivered a nice shiny package of Sopwith Pups to the front door of the squadron the other day, but no one seems interested in using them yet...some assembly required, I suppose!
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1 point29th June 2021 A new update to V1.14 is available for WOFF BH&H II. Please see the WOFF BH&H II download page on our website. WOFF BH&H II CHANGE LOG: Version 1.14 29 June 2021 1) Fixed an issue with observer availability in Campaign when a squadron changes to Dual Role or Reconnaissance Role. 2) Further work on Cloud Flicker - flickering should be reduced - thanks to Buckeye Bob. 3) Halberstadt D.II and D.III - model fix for throttle in virtual cockpit. 4) Pfalz A.I - fixed bomb loadouts. 5) Some aircraft texture fixes.
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1 pointI'm kinda surprised that TK didn't implement an IRST on the NA Tomcat. It would have been cool to have that implemented for missions
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1 pointthat is what i found out when i try to get the TISEO working , for air to ground missions it can be a big help especially when you going to use the gun , it works very limited on air to air mission because the TISEO is not locking on to a target and to hold a moving target in the scope is not easy F-4E_78 with TISEO
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1 pointDear Pilots, Summer is here and it’s very hot in both Moscow and Las Vegas, but we soldier on still working mostly from our flats and homes. This week’s DD features just a couple items, but one is quite a surprise as you will see. But first, let’s admire the upcoming 4K skins made by our steadfast ally and partner Martin “ICDP” Catney. The ugly duckling has become a swan with these new textures wouldn’t you say? With the new skins for the Hs-129, we are rapidly closing in on ALL planes in Great Battles being upgraded to the 4K standard. The Yak-1b should be next and eventually the Ju-52 will also get a refresh. The entire 4K upgrade has been a huge effort on Martin’s part as well as the previous contributions made by Francisco “BlackHellHound” Bindraban. Please join me in thanking them for their awesome contributions! A shining example of talented community members helping the developers and an effective international partnership. And now a surprise that came about very recently, but one that has a its roots in Rise of Flight history and one that should end in a positive result for Sturmovik. Today, we share extremely early WIP shots of an important fighter design that saw action against both Soviet and American air forces and late in the war, alongside them. Can you guess what plane it is? There are very few types that have this distinction. Hide contents That’s right, the Romanian designed and built IAR-80/81 is under development by a third party that we feel has the skills to make it a reality. This will take some time, but we are confident it will come to fruition. Please enjoy this little tease and when we the mesh is further along, we will offer it for pre-order as we always do. Why the IAR-80/81 exactly? Well, believe it or not, there is a lot of good reference information on this plane, so it is one that is possible to build by a single qualified modeler. A lot of what we do as a sim developer, can be described as the “art of the possible”. The IAR is indeed possible to make, so let's do it. And it’s a nice departure from our usual plane-set and is often overlooked in the history books. It will be sold as a Collector Plane, but it will certainly add some more historical flavor to the Battle of Stalingrad theater. There are some other planes we are working looking into finding a way to make. Your continued financial support is most important when we try to make new aircraft. And we continue to work on the new AQM feature, fuel systems with drop tanks, Air Marshal and even improved cloud technology. All of which I hope to show you pictures of in upcoming Developer Diaries. And Jason continues to work with talented mission makers on new mission content and Campaigns which we hope to have localized and released soon. On a serious note, the pandemic really slowed us down as we are prevented from being on our office and seeing each other face to face. Working from home is not always ideal for a collaborative effort like developing Sturmovik, but we continue to do our best and fill irritating personnel needs as soon as we can. We had hoped 2021 would bring a quick return to normalcy for us, but sadly it has brought a whole new set of challenges for us as a team beyond the usual technical ones as the pandemic sticks around. So please have patience with us and know that the team is doing their very best under less-than-ideal circumstances. See you in the skies and on the battlefield! The Sturmovik Team
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1 pointestos últimos días regrese al tedioso trabajo de textura y cargar algunos azulejos de las islas, es un trabajo aburrido muy lento y con muchas pruebas y errores pero el resultado es muy bueno, acá algunas imágenes, pero todavía tengo mucho tiempo para terminarlo.
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1 pointWorking again on these terrains so they get in a releasable state. Orion MPCV courtesy of @nuni. Coming soon together with a new update for the realSKY Environment mod...
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1 pointJust some info: This is Version 2.0 of User Skins. The download has 2 separate folders. Pack 1 is the original mod with a few skins removed as irrelevant and a couple more added to make 284 sins. Pack 2 is 147 new skins, including some for the American 1st Pursuit Group. Jastas 64w and 65 who opposed the Americans in the Toul area have some new skins, including a wingman skin for the Jasta 64w Pfalz which had been overlooked. Alternate skins version 2.0 has some new skins, making 91 in the pack. I am, again, posting some screenshots in the screenshot thread here and on Combat Ace. Enjoy Jerbear
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1 pointHi I have fully re-worked and updated my mission file set, fully compatible with BH&HII, and this is now available from the Downloads section here : There is also a separate set of Defence missions (the solo missions that kick in when a unit is 'working up' or non-operational) that have been changed slightly to give them a national flavour to fit in with the main mission set. Also available from the Downloads section as Bletchley's Defence Mission Types. When you add these to WOFF and use the '3rd Party Mission Types' switch in Workshop they will expand upon the stock set of campaign missions (especially so for the Recon. / bombing units) and add historical detail and instructions to the briefings. The primary log entries will be added in the language of the unit. Have fun, and let me know if you have any problems. B.
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