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Showing most liked content on 07/13/2021 in Posts

  1. 8 points
    If you ever feel useless, remember I was meant to escort B-58s with this.
  2. 5 points
    Two more skins are ready, here they are. There are just two more to go, a special one from an airshow and a request for Paran forces (yeah, you are welcome). Thank you for your patient, you'll see, it will be worth it ;)
  3. 4 points
  4. 4 points
    If a small car wants to be a fighter plane:
  5. 3 points
    Cool, now same movie with landing . Download the newest Cobra from ODS modders forum. It's easier on landings .
  6. 3 points
    Hey Master, you work reminds me the Burt Bachara´s song "Trains and boats and planes"!!!!
  7. 3 points
  8. 3 points
  9. 3 points
    Found a good blueprint for Chieftain Mk.5, and work started.
  10. 2 points
    Dear Friends, Today we have a very straightforward Dev. Diary for you. We’d like to show you 4 aircraft that we have under development. Two from the Great War and two from WW2. First, we have the Spad VII.C1 which is under development by our partners at Ugra Media for Flying Circus Vol. II. She’s coming along nicely. Second, we have the powerful Airco DH.4 that gives Flying Circus some more two-seat bomber options. Such a great looking airplane. Next, we have the B-26 Marauder that will be flown by the AI in Battle of Normandy. This is one of Jason’s favorite aircraft because his Grandfather John served in a B-26 unit in England and France during the war. Finally, we have some pics of the Ar-234. Looks amazing! We continue to build other planes including the Mosquito, Me-410 and the P-51B/C and we continue to test Air Marshal. Also, our new more complex Fuel System modeling is finally entering the Beta stage. It will first be installed and tested on our Bf-109s. So, work continues on all fronts even as team members take hard earned summer vacations. Enjoy! The Sturmovik Team
  11. 2 points
    If i remember correctly "Opie" was the american spelling of the german word "Opi", what means "Grandpa". The car, a Sachsenring P601 Trabant, was bought by the Squadron and was used as "Follow Me" car in the early 1990th. The picture was taken at Jacksonvill AFB Florida. The name on the door is "Col Chuck Ickes". He was commander of this Airbase. He retired in a rank of Major General. I dont know, wheter the car is still in use.
  12. 2 points
  13. 2 points
    Well well well! Someone´s showing the age up here!!!
  14. 2 points
    Had a few hours of free time and looked back at some airshow photos and had the will to do this : RCAF 2017 DEMO TEAM skin
  15. 2 points
    MiG encounters were relatively rare. The Vietnamese didn't have many and on most days used them very sparingly. The Navy mainly faced MiG-17s which had no IRMs. SA-2s were fired on a daily basis. The Navy needed chaff far more than they needed flares. So, you shouldn't be looking for what the aircraft was capable of carrying, but instead looking for documentation of what they actually carried. For example, the F-4 could in theory carry 4 x AIM-9 and 4 x AIM-7. But the USAF and USN used different loadouts based on their own experience and judgement. The USAF had crappy AIM-9s and favored carrying AIM-7s, but the USAF also liked to put an ecm pod in one of the forward AIM-7 wells. The USAF also liked to carry the AIM-4D instead of the AIM-9. So even on May 10, 1972, during the biggest day of air-to-air combat during the entire war, Major Lodge's Oyster flight of F-4Ds was carrying 1 x AIM-4D on each wing pylon, either 2 or 3 AIM-7 + ECM pod. The USN had great AIM-9s and almost always carried 4xAIM-9. But since the F-4 couldn't fire the forward AIM-7s without dropping the centerline tank and the Navy had horrible results with the AIM-7, they usually only carried 2xAIM-7 in the rear wells. Unlike the USAF, Navy F-4s could carry 2xAIM-9 and bombs under each wing plyon, so it was quite common for USN CAP/Escort F-4s to carry some bombs as well as missiles to provide some SEAD for the attack aircraft. Whereas in the game, carrying 4xAIM-9 and 4xAIM-7 is typical and generally the most effective loadout.
  16. 1 point
    View File Outer Space Terrains Outer Space Terrains July 13th, 2021 (1st Release) by Menrva and nuni >For Strike Fighters 2, Recommended Full-5 Merged This package was born out of fun while working on the realSKY Environment enhancement mod. It features two experimental terrains, Moon and Mars, each with own environment data files which allow different gravity acceleration values and custom skies. Due to various hardcoded factors of the stock game, the Moon terrain shows contrail effects at very high altitude like any other terrain, as well as overcast/inclement weather layers which cannot be disabled in any way; enjoy these custom environments by taking such and other game engine limitations into account. It is suggested to install the realSKY Environment mod, since the custom environment data references extra details from that package. Both terrains feature fresh new 250m resolution heightmaps (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall they provide each terrain with a better look. Given that these are extraterrestrial terrains, different types of source data had to be used in their creation; for this and other limitations, altitudes of geographical features are inaccurate. The Moon terrain spans from 2040 to 2070, while Mars is available from 2060 to 2090; both are designed for fictional clashes between Red forces (Russian Space Forces and People's Liberation Army Strategic Support Force) and Blue forces (United States Space Force and French Space Force). Both terrains contain only two bases, one for Friendly forces and one for Enemy forces, fully populated with custom objects created by nuni. Few target areas have been added so that users can easily discover features such as craters, plateaus and valleys. At this stage, only the Recon mission type is available, so just have fun by flying over these barren terrains. Off Map bases have been added to both terrains and long range AI flights could be generated from them. An Orion MPCV created by nuni in three different variants has been added as a flyable aircraft as well as a terrain object in points of interest. In addition, custom skins have been created for it so that all AI-only space forces spawn with at least one terrain-specific aircraft; I would have liked to include other feasible and realistic spacecraft, but none are available at this stage. If you wish to contribute to this end, just contact me. The idea is to create plausible space warfare and exploration scenarios, so alien and sci-fi stuff should not be involved. Of course, you're free to alter the original scenario for your own personal use. >Credits (in no particular order): -nuni, for creating the Orion MPCV and all featured space terrain objects. -gerwin, whose TFDtool has proved to be essential in today's terrain making. -mue, for the improved shaders he made and for the tools he made for SF2 modding. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 07/13/2021 Category Full Terrains  
  17. 1 point
    I'm Gene Hornwell. I'm a pilot in the United States Air Force. Aged 24. I'm from Albuquerque, New Mexico, though i was born in New York City. My father moved us down here after the war. He was here during the war too. First training as a Bombardier and then as an instructor when he came back from England. We are about the same age when we first stated flying in combat, though i do have to say that his debut being in the famous Ploesti raid does have my experience beat by far. When i was 15 i decided i wanted to fly jets and so here i am. After UM, OTS, BFT and the rest. Got honed at the 29th TRS (Photo-Jet) flying the Long Nose recce bird and then it was orders overseas to Thailand.
  18. 1 point
    dude! good to see you again yes, go ahead and reinstall -- you know it'll be worth it!!!
  19. 1 point
    Welcome back!! I had been away for a while too
  20. 1 point
    Info is from F-102 Delta Dagger Units (p75 Osprey 2020)
  21. 1 point
    Well, it was hard, but at least I never got tracked with so much ECM power
  22. 1 point
    Here's what Wrench clued me into...I had the very same problem you do.
  23. 1 point
    Good point. Hope the Falklands HAS.5 version will be done.
  24. 1 point
    Lot of versions. SH-3D for start.
  25. 1 point
    Project Shoehorn was the US Navy program to retrofit its Vietnam aircraft with RWR/ECM including the ALE series chaff/flare dispensers. The F-8 received the ALE-29 series with a pair of 15-round boxes. It was designed for dropping chaff and you can see that in the control panel switch functions. But per the F-8 manual, it could carry flares, too. But there was no way to choose flare or chaff, just the ability to select one or both pods and determine how many and how fast to deploy countermeasures. So, if flares were available and loaded, it would have been possible to load one with flares and one with chaff, then use the selector to drop the one you wanted or both. The focus was on defeating SA-2s, but later in the war, shoulder fired SA-7s became a threat, so it is possible that flares may have been carried. AIM-4 limititations: You have to turn on cooling in anticipation of combat, which takes a while. Once you turn on cooling, it has a time limit and runs out of cooling. You have to hold the firing solution for several seconds before the missile launches. Small warhead with no proximity fuse: the missile must score a direct kinetic hit and even then may not do significant damage. It was not a dogfight weapon at all (like the early AIM-7 and AIM-9B). Against maneuvering MiGs, you could never meet all of the firing constraints, and even if you did, it probably missed. The USAF insisted on switching to the AIM-4 and consequently saw its ability to score kills against VPAF MiGs dramatically reduced until they switched back to AIM-9s. The AIM-9B was far easier to use and far more reliable even though it also had similar launch g and minimum range limits. The AIM-9D was available almost immediately at the start of the Vietnam War and was far superior to the AIM-9B and AIM-4D as reflected by all the kills the Navy scored with it. Robin Olds immediately recognized the mistake of switching to the AIM-4 and ordered his mechanics to create an adapter to permit using the AIM-9B. The USAF leadership (dominated by the Curtis LeMay nuclear war/strategic bomber crowd) was horrible for the duration of the war constantly making bad strategic and tactical decisions that cost many planes and pilots. It was only after the war that the USAF admitted its training and tactics were horrible and that the Navy's AIM-9 was the future instead of continuing development of its AIM-9E/J series. The AIM-4 went away with the Century series interceptors, with the AIM-54 being the only derivative to remain in service in any capacity with US forces. The Iranians praised the AIM-54 can claimed many kills. In US Navy service, it had a history of poor reliability during test and training shots and the few times it was fired in combat, it failed.
  26. 1 point
    something like this. take note of the pathway at the top, and the various folders in the left pane
  27. 1 point
    Historically, USAF AIM-9Es and AIM-9Js performed the same or worse than AIM-9Bs, while the USN very hastily deployed AIM-9Ds with excellent results (around 40-60%) and the AIM-9G and AIM-9H had results comparable to the AIM-9L (around 80%). Late AIM-9Js as deployed on F-15s supposedly solved the early AIM-9J problems, but the AIM-9L, derived from the AIM-9G/H series was far superior, so the USAF finally gave up and switched to the USN derived variants that were comparable in range and speed, more maneuverable, all-aspect, and more reliable. The AIM-4D had dismal performance in Vietnam, worse than the AIM-9B. But the USAF really insisted on using them rather than the USN developed AIM-9. Politics and pride don't mix well with making good decisions that effect combat effectiveness.
  28. 1 point
    Time to go to tank making soon Chieftain Mk.5 if anyone has a good blueprint for the MK5 please share it with me I only I found is this one and it's not clear
  29. 1 point
    Just added the final details, at this time I think the model is completed, I just need to send it to a friend to have a final look at it just to be satisfied then it will go to the download section.
  30. 1 point
    Gents, the UH-12 Esquilo is pending for a permission to be released (FSX model), so you have to wait a little longer. Sorry but that´s the rules.
  31. 1 point
  32. 1 point
    Had a wake up call on my takeoff roll when the Nike batteries starting launching missiles!
  33. 1 point
    I will be joining your club on November 29th this year, 30 years of service is more than enough.
  34. 1 point
    My pleasure! I´m a retired so I have all the time to waste!!
  35. 1 point
    Working decals. From F-40 to F-45 as for real.
  36. 1 point
    Just sent the whole pack - Frigate with heli working to GKABS.
  37. 1 point
    Okay completed the second ship with the help door open and the inside hanger.
  38. 1 point
    Longbow... NOE ingress.. Pop up for a look around.. Using cover to sneak forward.. A little closer.. The bad guys.. Not going to show the kills as it was too violent (and I got caught up in the moment and didn't hit pause) Job done and egress..
  39. 1 point
  40. 1 point
    Heinkel P.105 - III/JG6, Welzow, Luftwaffe, 1949


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