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Showing most liked content on 10/16/2021 in Posts

  1. 5 points
    This is a Masquerade-Thread, so the aircraft in here have different names and origin than in the real world. Ye be warned! British Aerospace Rapier F.1, 43rd Squadron "Fighting Cocks", 1989 1435 Flight RAF Mount Pleasant British Aerospace Rapier FG.2, 11th Squadron, 1989 56th Squadron "Firebirds" Decal Credits: Spinners These aircraft got designed according to the picture following this link: http://www.shipbucket.com/forums/viewtopic.php?f=27&t=4093&start=230
  2. 4 points
    Do not pass GO, do not collect your $200
  3. 3 points
    Okay, the "swing wing" at the nose of the Dassault Milan is rather small, but it is a "swing wing".
  4. 3 points
    That is correct. That is absolutely correct and the delivery soon.
  5. 3 points
  6. 2 points
    Realising that the majority of ACM was subsonic, the US Navy decided not to update it's aging F-5 fleet and instead purchased Hawk 200's as replacements. Agile and radar equipped these proved very successful and squadrons were also given a small number of T-45 Goshawks for training and pilot currency. These were also agile but lacked radar and were generally operated in mixed fleets with their single seat counterparts. The Hawk 200 had American radars and ECM fitted and were known in service as F-25 Sparrow Hawks...
  7. 2 points
  8. 2 points
    Hey, I'm Mariano, I made the skins of the J-10AR and the IA-16 Serpiente, I also made fictional skins of several planes for the Argentinian Air Force. If you need it, count me in
  9. 2 points
    This is an alternative arrangement that looks a little neater. I think it works better with the Corsair. To save you number crunching, it's this: [Display004] DisplayType=RADAR PosX=0.080 PosY=0.660 Width=0.1300 Height=0.1742 Alpha=1.0 InitTime=2.0 AND [Display006] DisplayType=RWR PosX=0.010 PosY=0.6595 Width=0.09978 Height=0.1746 Alpha=1.0 InitTime=2.0
  10. 1 point
    Dear Friends, Autumn has arrived in Moscow and Las Vegas and even thought the air temperature is dropping, our work pace is heating up fast. Work on our new cloud tech continues and is making rapid progress. We will make many different “cloud patterns” over time as we mentioned previously, but right now we are trying to create some quality cloud designs that we can put into Beta testing and fulfill the minimum designs needed to get you up and flying with them sooner rather than later. Please enjoy these screenshots and prepare to get lost in them! Work on the forthcoming P-51B continues and I really wanted to show you a shot of the cockpit with textures, but they aren’t quite ready for public viewing yet. But rest assured that the P-51B work is going hot and heavy. I am “encouraging” Mike as much as possible to get her done. So, we can’t show you the P-51B cockpit at the moment, but how about some shots of the Mosquito instead! As you can see, it’s taking shape and looking nice! Like our other British birds this one also has a busy cockpit that when finished will be nothing but Royal Air Force awesomeness! Testing on the new AQMG is progressing well and it should be released in our next update as mentioned last week. The Breguet 14 is also entering its final stages of tweaking before release as well. Work on the next update overall is going quite well so we expect a smooth release of 4.605 this month as planned. There has also been some good news with some research endeavors Jason has working on. If all goes well It may bring a new warbird to our skies. One that many of you have asked for. Stay tuned for more on that. And as mentioned by Jason in his recent Briefing Room post we have two Collector Tanks being worked on by our friends at DigitalForms and we will announce those very soon. Enjoy! The Sturmovik Team
  11. 1 point
    I have not much time, but depending of the project i could take a look :)
  12. 1 point
    The F/A-18 has some finely detailed RADAR and RWR displays so I tried larger pop-ups. The RADAR is on the right this time, because it is on the right of the cockpit panel. It just saves me moving my thumb a quarter of an inch to scroll down from the HUD to the panel. But then in combat I really need HUD, RADAR and RWR on screen at the same time. To save interested parties from number crunching, here are the numbers I used: HUD DATA [Display004] DisplayType=RADAR PosX=0.801 PosY=0.580 Width=0.1875 Height=0.250 Alpha=1.0 InitTime=2.0 and [Display006] DisplayType=RWR PosX=0.010 PosY=0.5800 Width=0.142 Height=0.250 Alpha=1.0 InitTime=2.0
  13. 1 point
    probably the Hornets. they have been in use for 27 years now, and wont be retired (if i am right) for another two to three... in addidtion to. 28 Super Hornets on order too, figure they replace the legacy Hornets thatve been in use for over a quarter century
  14. 1 point
    Dear Pilots, This week we are working hard on the 4.605 update which will see two major releases. First, a French WWI bomber - the Breguet 14.B2 will be released for Flying Circus: Vol. II. The second will be the initial release of the Advanced Quick Mission Generator (AQMG) that adds a lot more mission content to the series. Breguet 14.B2 The Breguet 14.B2 was operated by the French, Belgian and American air forces during WWI and it is quite a powerful machine and successful bombing platform. It was well liked in Rise of Flight and we are proud to bring it to the Flying Circus series. This time around, we have taken the time to improve a couple details of this wonderful aircraft including the addition or Fuel Mixture and Elevator Trim. Both of these details were not included in the ROF version of this plane. Whenever possible, we try to add missing details to our re-born ROF aircraft. Advanced Quick Mission Generator The Advanced Quick Mission (AQMG) offers a very fast way to generate Scenario-style missions quickly that offer high quality combat. It’s not a campaign and it’s not the QMB. It’s kind of an in-between feature that lays the groundwork for possibly more detailed Scenario generating (building) in the future. It’s one more way to create combat missions without having to learn the complex Mission Editor. The AQM is more of a “generator” than a “builder “meaning most of the hard work is done by the system and the user does not have to make many inputs to get up and running. The goal is to create a mission that is fun with lots of combat with flexible settings for enemy activity. The AQMG is based on the very old Campaign generator we originally had for BOS that we set aside several years ago (it worked quite well though) to make the Pilot Career mode. We never tossed the code and have now adopted it for Great Battles. The AQMG is located inside the GUI beside the QMB and you can easily transition between the two features. The AQMG lets you choose several parameters that affect the mission, such as the map, airfield, mission type, starting position, your aircraft, loadout, weather, the time of day and the strength of enemy opposition. A mission is then generated from a historically based mission template that is populated with your objective and other friendly and enemy units that you may or may not encounter on your mission. It just takes seconds to set up a mission and get flying in a well-crafted historically appropriate mission that includes takeoff, ingress, targets, egress and landing. This is a bit more than your typically Quick Mission that is mainly geared for fast action and target practice. The AQMG can create thousands of different scenarios so no two missions will be exactly the same. This means thousands of hours air combat are at your disposal. Here are a few examples from the Moscow, Stalingrad, Kuban and Rhineland maps. The AQMG is available on all of our main theater maps at time of release. We hope to expand it to other maps in the future. The AQMG is one more tool in our mission creation toolbelt, alongside the QMB, Scenario Missions, Scripted Campaigns and Pilot Career offering a huge library of single-player content without the need to use the complex Mission Editor. In addition to all of these options, we recommend you also check out the Easy Mission Generator (EMG) by SYN_Vander and Pat Wilson’s Campaign Generator (PWCG) to have even more options for creating combat missions. Both are excellent, excellent apps! We will continue to explore ways to improve both the QMB and AQMG features in the future as well. Being able to adopt these AQMG missions for Co-Op is also high on our wish list. Old Clouds vs. New Clouds Video Work on our new cloud technology continues at a rapid pace. So much so that we can now show you a comparison of how the old clouds and new clouds compare when rendered in the engine. This video demonstrates just how powerful the new cloud tech is and its potential. We can now offer A LOT more cloud cover and not smash the framerate that you are accustomed to. Early testing points to a net gain in framerate even with exponentially more cloud particles and shapes in the scene. The video is a direct comparison of the same track and was originally captured in 4K and reduced to 2k thanks to Jason’s outdated movie editing software. The mission that was flown in the video was an 8 vs. 8 QMB mission on the Rhineland Map with all ground objects like vehicles, flak, trains and ships enabled. The cloud cover in the New Clouds portion is considered “heavy”. The Old Clouds portion is considered just your average ‘cloudy’ preset. Many of you will ask about how it performs in VR. To give you some idea here is what fellow team-member Jury aka Zeus told me today after testing it with his VR unit. This is a direct quote… and no he was not sucking up to the boss! Jury, 11:58 AM @Jason It's absolutely Awesome in VR On my settings (I did not change it from the release version), I did not notice a decrease in FPS at all in VR Hardware: I5-9600K overclocked by 4,8Hgz + RTX3070 + WMR "Samsung Odyssey+" in 60Hz refresh screen setting In all Isay`s clouds test-missions - stable 60FPS in VR in all altitude In QM battle 8x8 - stable 60FPS in VR in all altitude IMHO its huge step onforward like in a fairy tale in VR imagine you fly in a living volumetric sky ... Or even in a huge labyrinth of clouds We believe this is very good news for VR pilots and all IL-2 fans for that matter. There are still some bugs to work out and there is (as usual ) some issue with Radeon cards we have to solve first. However, we are quickly moving to put these in Beta soon and then work on making many interesting and realistic cloud designs! Enjoy! Jason P.S. Yes the music in the video is annoying I know. P.S.S. I mixed up my monitor listing in the video. I know there is no such thing as an ASUS Predator. I meant ASUS 43PGUQ. I also have an Acer Predator monitor.
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  19. 1 point
    Trying to create a somewhat reasonable stand-in cockpit here...we'll see, if it works.
  20. 1 point
    Escorting the Falklands mail run..
  21. 1 point
  22. 1 point
    Polish Heavy Metal...... Love the sunrise takeoffs................... Now id I can get in and out before those beastly Americans show up and spoil everything...........


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