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Showing most liked content on 11/21/2021 in Posts
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8 points
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7 pointsI will only say one thing just enjoy the flight simulator it's only a game with a excellent and talented community behind it.
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6 points
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5 pointsThe mirage F1AZ Late is uploaded and will be available soon. We will make a specific "second hand users" for Gabon and Congo air forces Coming soon. And now, the usual preview by Coupi :
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5 pointsThen stop talking on what has to be and what the reality is like and start changing the hell out of SF2 to your liking. But keep in mind: this will include trial and error and other timeconsuming parts on your end. I just mention this, because thats the part many "talkers" didn't want to see in the near past...
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5 pointsAfter completing the M109A2 I will be making the MIM-72 Chaparral (M48 Chaparral). I will try to do my best to have it completed soon for ODS.
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4 pointsIf you take a look into the armour values, so you will find, that TK use only the nominal thickness of an armour and not the penetration distance to calculate wheter a bullit will punch through or not. The penetration distance depends on the angle of bullit impact. TK also neglects the fact that armor plates are angled in the frontal area. Example: The front plate of a T-55 is 100 mm thick. So it is in reality and in game. But the armour plate is angled by 60°. This value doubles the way which a bullit must go to penetrate the frontal armour of a T-55. So it would be "more correct" to increase the frontal armour value in the T-55_data.ini from 100 to 200 mm. And this must be done for all tanks. You must measure which angle the armour plate has and then you must calculate which penetration distance the bullit must overcome. This value you must use in the data.ini for the tank.
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4 pointsRedesigned SA-2 (S-75 Dvina) SAM-site for Socotra terrain (WIP) first attempt (not satisfying) second attempt
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3 pointsauthor author !! I understand the questions from new members, and this is quite a valid one, if a little argumentative, there are more thing "right" with SF, than there are "wrong" even if it is not quite as black and white as that. Also SF cannot be compared to the likes of DCS, or IL Series, as it is a totally different beast altogether, and still, in my humble opinion, the most user friendly, and all-round great flight sims. Long may she reign !!
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3 pointsFurther to the discussion here, tank on tank engagements in game are also rather OP as well, if you watch a tank battle, they basically one shot each other, so it isnt just the Avenger, as I said, the sim is older, so the damage mechanics are maybe not optimised to the level you are expecting from SF, as Stratos implied, you seem to be comparing SF to DCS and that is not a fair comparison. SF does pretty much everything well though, but, if one wants to complain about "unrealistic" gun power, then one must also refer to the fact there is also not A to A refueling either, which is also unrealistic. I would suggest you merely except the strictures of the Sim as it is, and live with it.
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2 pointsI understand Righteous, and is not fair to compare us with DCS (in some aspect we are more realistic than DCS), but killing tanks is too easy in SF2, and that makes the game bit shocking sometimes.
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2 pointsJust remember for every round you can see there are 3-4 hitting that you can't as tracer are every 3rd or 5th round (can't remember the default game setting). A 14.5mm HEI round leaves the barrel at 3,300 ft per second and imparts 29,850 Joules (22,020 ft⋅lbf) of energy. That's just the kinetic energy and doesn't include the explosive or incendiary effect of the warhead. Sounds like plenty enough to knock off a flap or a couple of AIM-9 missile, lucky it didn't set the rocket motor or missile warhead off! 😁 just remember the A-10 survivability is about being able to take damage to core systems with multiple redundancy. It's not a flying tank with armored flaps etc. Killing a T-72 from any angle is probably more of a game engine/ damage modeling issue. A T-72 could be completely destroyed from a 45 degree angle onto the top of the turret. However an attack from any other angle would still likely result in a mobility/ mission/ communication/ sensor/ Weapon kill. The game cannot model that so the tank is simply destroyed completely in the game.
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1 pointIs there a way to adjust the gun effectiveness in SF2? The <=30mm guns all seem to be much too powerful.
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1 pointSince the roof of the tank is only 39 mm thick and a plane is shooting from above ... surely not. But it may change the result of tank ground battles.
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1 pointView File Mirage F1AZ Late Mirage F1AZ (1990-1997) This mod is dedicated to BPAO, nothing would have been possible without him. Single-seat strike and multi-role fighter. It is a simplified attack version with extra fuel in place of radar and some other all-weather avionics. The South African Air Force recognized the advantages of a simplified version of the Mirafe F1CZ for day visual attack missions. The resulting Dassault-Breguet Mirage F1AZ is visually distinguished by having a slender conical nose, resulting from removal of the large Cyrano IVM radar. In its place is the ESD Aïda II ranging radar and a laser-ranger, with a large instrument boom housing the pitot/static heads attached on the underside of the nose. The main avionics racking is moved from behind the cockpit to the nose, making room for an extra fuselage tank. Other additions are a Doppler radar and a retractable refueling probe. South Africa received 32 aircraft for service with No. 1 Sqn. The aircraft were withdrawn from service in 1997. F1AZ_Late Specific : RWS and RIMS displays and control panels Doppler panel weapon panel "late" version (1978+) Covered unit : N°1 Squadron Camo. N°1 Squadron post 1994 marking. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 11/21/2021 Category Mirage F1
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1 point
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1 pointI use the numbers the computer gives me in the post mission summary to determine how many times I hit the enemy and how many times they hit me. Those numbers are for all hits not just tracers. Ball rounds just punch holes in sheet metal. A 14.5mm round will not take a large component with it. The warheads are usually shock resistant and not armed on the pylons anyway. It takes at least a 10g acceleration to arm a missile warhead. Shooting it won't detonate it. If the motor is hit the missile will just leave the rail. This happened to an A-10 pilot in Desert Storm. The pilot indicates there were 378 holes in the plane. He also states that the ordnance he was carrying had at least 40 holes in it. He lost part of the hydraulics but no major assemblies appear to have detached. 14.5mm rounds just don't do that to aircraft especially those designed to survive 23mm rounds which was the Warsaw Pact standard for AAA systems supporting tank units when the A-10 was designed. Several of the holes shown in the video are 20mm plus. Here is the video link: That plane has far more than two holes in it. The pilot indicates there were 378 holes in the plane. He also states that the ordnance he was carrying had at least 40 holes in it. He lost part of the hydraulics but no major assemblies appear to have detached. 14.5mm rounds just don't do that to aircraft especially those designed to survive 23mm rounds which was the Warsaw Pact standard for AA systems supporting tank units when the A-10 was designed. Several of the holes shown in the video are 20mm plus.
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1 pointNot at all. Two 14.5mm rounds do not tear the flaps off an A-10 and knock the AIM-9s off. A-10s have been hit with missiles and 57mm+ guns and had less damage than what I saw in the game. The GAU-8 30mm can't penetrate a T-72 from the front or sides at any range yet it takes only one or two hits to reliably destroy one regardless of angle.
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1 pointYou may want to open up the specific gun _data file and mess with the muzzleVel to see if you can get something less damaging or less speedy. There is no hit point structure for the guns so you can't lower it or raise it to suit your level of damage and so on.
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1 pointI really don't remember, but I am sure it is the one that came with the F-101_A-C model for the 20mmFireEffect. I hope the is helpful. 20mmFireEffect.ini PS. Maybe it's form Unified Effects Pack 1.0
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1 point
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1 pointThis is just about completed for the Gulf War, I need to do the testing then I will upload the file first with only Tan texture to meet the ODS deadline. Then I will upload the other textures
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1 pointHey GKABS! Love your traces smoke. Any link for them? Mandatory screen
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1 pointTop: Mikoyan-Gurevich MiG-23PFM "Faceplate-D" - Mongolian Air Force, 1972 Bottom: Mikoyan-Gurevich MiG-23PFM "Faceplate-D" - Egyptian Air Force, 1967
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1 pointThe last update I hope, but what do you think soldiers outside or inside the tank?
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