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Showing most liked content on 08/29/2023 in Posts

  1. 7 points
  2. 6 points
    Blackburn Bramley Mk.I - No.10 Squadron, RAF Bomber Command, 1937 Air Ministry Specification B.9/32 issued in 1932 called for a twin-engined day bomber with high performance and unlike many contemporary Air Ministry Specifications there was no restriction on aircraft empty weight. Vickers, Handley Page and Blackburn all responded and all three companies designed distictly different aircraft ranging in weight from the Vickers Type 271 (Wellington) at 18,000lbs empty weight, through to the Handley Page HP.52 (Hampden) at 12,500lbs empty weight and down to the Blackburn B-6 at just 10,000lbs empty weight. Air Ministry officials were critical of the Blackburn design for being deficient in range and payload but conceded that the design had potential and therefore issued Air Ministry Specification B.27/33 for a twin-engined light bomber to cover a production order for 100 Blackburn B-6 aircraft later christened as the Blackburn Bramley. The development of the Blackburn Bramley moved smoothly during 1934 with no technical issues and on July 14th,1935 the prototype Bramley (K4012) made it's first flight almost a full year ahead of the Vickers Wellington and Handley Page Hampden. Flight-testing was helped by the Bramley being powered by the trouble-free Bristol Perseus nine-cylinder, single-row radial engine. Initially rated at a modest 580 h.p. the Perseus was quickly uprated as improvements were introduced and by 1936 production engines were delivering 810 h.p. which was adequate for the lightly armoured Bramley. Entering service with No.10 Squadron of RAF Bomber Command in May 1937 the Bramley Mk.I's initially wore the same NIVO green as the Handley Page Heyford's they had replaced but later switched to the dark earth and green camo with black undersides as used on Bomber Command's other new aircraft. By the time of the Munich Crisis in September 1939 four squadrons of Bomber Command were operating the Bramley but by the start of World War 2 the Bramley had passed from front-line service in the UK but would return to service with the RAF in the Middle-East at the end of 1940.
  3. 6 points
    Well, well, well............... Today I gota refponse fwom TK sayin that SF3 wood be out later this yer......wud I like to be a beeta tester...............OUCH!!! X**%**xx!!!! Hi this is Ant's wife..............dont take any notice of him....................he's been having a few beers & they've "reacted" with his medication..................
  4. 4 points
    Just a quick heads up folks... FCK-1 versions (A/B and C/D) are almost done. Final polishings and other mandatory stuff (pilot model, skins, effects, decals etc) follows in the weeks to come. If anything goes well, we will make an announcement then.(at the end of this Fall) We also work to two more surprises for you guys regarding the FCK-1; they will be next, actually work for them already started. After the dust will settle about FCK-1 launch plus those two surprises, the "old soviet friend", the many years super delayed SU-34 LOL...will go into works. With some luck maybe the project will commence at the end of the year with launch around the next Spring/Summer season. GKABS team also lend us a hand in the FCK-1 project but I won't spoil for now the surprise. Stay tuned.
  5. 3 points
  6. 3 points
    What i would like to see: 1. Transport mission. Simply fly from one to an other airfield. Would be nice for civil mods 2. Paratrooper assault mission: Fly to one point and drop paratroopers or cargo 3. Ferry mission. Similar to 1.) but with enemy fighters
  7. 3 points
    Proof of Concept. Any Good? every 20-30 lights are clustered as 1 x 30KB object that spans across some 200 meters. Easy to drop on map with no performance hit.
  8. 2 points
    after fixing a few of the important bugs I'd like to see the return of FAC and to have mixed ground forces. The ability to have AAA or sam vehicles randomly added to ground support targets.
  9. 2 points
  10. 2 points
  11. 2 points
  12. 2 points
    If he would have offered more than an old, but now Win10 compatible game, the result would have been different. A fistfull new planes and anew war theater ... Perhaps Korea War. And he would had a lot if people which would be interested in.
  13. 1 point
    OK for those unfamiliar with the New Order, It's a Mod for the grand strategy game Hearts of Iron 4 set in a universe where Nazi Germany won World War 2. The Soviet remnants managed to retreat fairly intact and wage an effective resistance culminating in the West Russian War in the 1950s which saw Nazi German government almost collapse due to an Economic Crisis and the rebellion of SS units under Heinrich Himmler (exiled to create his own giant SS concentration camp/state in Burgundy). Only the splintering of the Soviet remnants prevented their victory and saw Russia balkanize into warlord states (some with their own air forces). England is a vassal state in this Universe under Edward VIII and in a tense standoff with an independent Scotland and Wales. Ireland is within the German Sphere, while Italy, no longer a German ally after Mussolini's death, largely controls Mediterranean and is heading towards a confrontation with a United Iberia and Turkey for total supremacy in the Mediterranean. the Empire of Japan has managed to escape Germany style stagnation and become an industrial power rivaling the United States (thanks to its corporate tech innovation and brutal control of China and Maritime Southeast Asia) and is increasingly trespassing in German affairs in colonial Africa, and U.S affairs in Latin America. The 1950s west Russian War campaign would be fairly easy to create, with just Me-262s, Arado Jet bombers for the Luftwaffe and some P-80s (lend-lease) and Mig-9 Fargo for the Red Air Force, perhaps a squadron of some MiG-15s (due to Soviet defeat and German economic crisis, European aviation industry severely lagged behind and in the start of the game only few Russian warlord states have aircraft inventory while Nazi Germany still largely operates somewhat modernized versions of Schwalbe and Hortens.) The start of the 1960s Cold War would be the most interesting part due to the German Civil War, Great Afrikan War (West, Japan and Germany's proxy conflict strongly mirroring the Vietnam War) and the Oil War of 1970 but would be far harder to emulate as that's where newer fighter models of the Luftwaffe begins to enter service (not available in the downloads section lol!) but I guess there could be some stand-ins (Mirage F1s and Super Etendards since the Vichy French regime aren't allowed an Air-Force and their military uses German gear so it's not Far fetched French Aviation engineers would be closely tied with the Luftwaffe.) There are a lot of potential to utilize the extensive array of fictional and What-If aircraft in the download section, and I'm curious what are your thoughts on this? (photo credit Metallist-99 on deviant art)
  14. 1 point
    Ha! From the very beginning of combat sim games, developers neglected these most important aspects of air war. In modern combat and even hundreds of years ago, you could not win a campaign with a proper supply chain. But NO! For game developers "air war" can only be done by fighter aircraft...crap. Disappointing. Someone once said - that fighter pilots make movies, the rest is making history.
  15. 1 point
    I can relate to that: https://combatace.com/forums/topic/93840-strike-fighters-2-meets-flightgear/ I'm still working on and off on this project/experiment: currently working an a script that automatically converts SF2 flight models into the FlighGear (JSBSim) flight models.
  16. 1 point
    We all know is a budget sim, so bug fixing and mechanics enhancement would be enough.
  17. 1 point
    Agreed, it would increase the popularity of it a lot even how small the missions are.
  18. 1 point
    The Kawasaki Ki-48 'Lily' masquerading as the Blackburn Bramley pre-war bomber...
  19. 1 point
  20. 1 point
    Kawasaki Ki-52 'Hilary' - 110th Sentai, Imperial Japanese Army, 1942
  21. 1 point
    Well, better ask for a project that is open source and provides compatibility to the huge library of lod files here, than dreaming TW will invest in something that will never reward them.
  22. 1 point
    Reminded me that I had these done a while ago...
  23. 1 point
  24. 1 point
    Honestly. What are you expecting? If it was me creating a game and then a bunch of players started to mess with it, trying to change everything that I achieved, trying to work around things that were not supposed to work, building new models where the polycount of one model is bigger than the whole objects pool from the original game. Building new terrains and fancy campaigns that bring too much to the game... hell screw players then. He made a game and you are screwing with it...instead playing.
  25. 1 point
    If you need to change any mesh names etc inside a lod for any reason to "correct" issues which have been around since the original author made the model, whether you like it or not is hacking the lod. If you or anybody else needs to do this for their own use is fine by me but if you're the type that wants to do this just to re-upload it and say "hey look what I've done, I'm so clever" well in my book its a pirated lod. The amount of time spent pissing about with this sort of stuff would be better spent learning how to actually make models.......it's fun (sometimes) and very satisfying to produce something with your own hands.......it may not be perfect but neither is the lod you're trying to hack.
  26. 1 point
    Interesting choice of words regarding how people make their models, I seriously think its about time you start to make some "real" models yourself instead of just moaning about not having the means to hack/pirate other folks work. This place seems to be rife with folks that just want the quick fix solution nowadays.....the real mod makers are getting fewer and fewer or just going "underground" so to speak.
  27. 1 point
    So, what you're saying is " can you make us a tool for hacking other folks work?" Why not just get max or blender and make your own.
  28. 1 point
    For a civil flight sim lights at night are a must have. But for a military sim not, because in wartimes the lights are switched off at night, to give no navigation help to the enemy.
  29. 1 point
    It's 2023 and despite VR ruling my life since 2016 I've reinstalled SF2m and all those mods - and XP Gold is the first! Thanks so much for years of combat flying pleasure!
  30. 1 point
    Mainly to motivate myself, I made an initial test regarding using 3D assets from SF2 in the open source flight simulator FlightGear. Since FlightGear uses the same 3D graphics library (OpenSceneGraph) that I also use in the LODViewer, I could easily reuse my LOD file loader plugin with only minor modification. This is only an initial test. There are still a lot things to do regarding 3D models: animations, shader adaption, .... not to mention reimplementing the SF2 FDM in FlightGear. But maybe some day... TWs P-51D at Honolulu International (the current FlightGear default airport). Note the missing landing gear caused by nonworking animations: Cockpit view:


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