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Showing most liked content on 11/16/2024 in all areas
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9 points
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8 points
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8 points
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6 points
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5 points
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5 points
Version 0.2
93 downloads
---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2 --------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight and radar scope - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks. --------------------------------------------------------- TEMPLATES There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. --------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. --------------------------------------------------------- Installation: Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you. NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress. Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files. --------------------------------------------------------- Changelog v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s --------------------------------------------------------- Current / Future plans I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ --------------------------------------------------------- CREDIT: - dtmdragon: F-8 packs for radar and other assets from cockpits - Stary: new cockpits for SF2 aircraft, including F-89s - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks - Wing over Korea: Gunsight textures. - Combatace and Combat flight sim tavern: feedback and supports - Thirdwire (TK): Strike fighter 2 simulation Thank you for enjoying the mods! Eagle114th / Flowing Dragon -
4 pointsAs Jimbib say's it was BioHazCentral before becoming CA, we all kind of migrated over here one the bickering and infighting over at SimHq got a bit too much. I joined in October 2003 Things were pretty calm to start with then then YAP fiasco erupted....( nothing to do with theft, this one , before you all start.) Caused a bit of unrest and bad feeling against some of our key members.....but like most internet forums things eventually calmed back down , and here are 20+ years later still going strong.
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4 pointswell, there's kind of a problem with that ... assigning historical SAM units (types) to specific areas. Your RWR won't work. When placing correct/specific units (like I did for the Persian Gulf & Cuba maps) the game engine for some unfathomable stupid reason, can's "see" them with your on-board RWR gauge. You'll also get NO audio warnings either. It's been a glitch for, at least, 10+ years that I know of. So, we have to let the lame-ass engine populate by guess and by golly (not even going to mention NIKE radars showing up with HAWK or other Blue SAMS)
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4 points
Version 1.0.0
76 downloads
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D as used by far East Asian countries. The set includes the Republic of China Air Force, South Korea Air Force, and the Philippine Air Force. Do not overwrite any old files that you might downloaded here in CA. Make a backup of old files or rename new ones. But definitely do not mix any files of the old F-86 with this new one. In the game, you will find it under the prefix * F-86D Sabre Dog I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 4096x4096 format. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in a particular year. Or I believe it does. Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files.. -
3 pointsonly sam_radars works properly with sam_launcher (given the proper NetworkType). But EWR is random madness.
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3 points
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3 pointsBefore it was CombatAce, I believe it was BioHazard as DA mentioned, old URL was http://dev.biohazcentral.com/ (old captures can be seen on the wayback machine). Congrats to @Crusader and @Wrench and the rest of you on the 20 year mark! Because it's your CA birthday, that means you brought the beers and cake in... right?
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3 pointsfollowing the leader oh the sights you can see in SF2 world how many types can you spot? requisite air field looking up shot
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3 points
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2 points
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2 points
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2 points
Version 1.0.0
69 downloads
1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
2 points
Version 1.0.0
77 downloads
1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
2 pointsHello everyone, The new version of SF2 - ACP v0.2 is now rele3ased in combatace download. The link is posted in the first post. I am currenlty researching on F-102s and F-106s for avionics overhaul. I am still trying to find the color and desigsn they ahve on F-102s and F-106s radar scope. What I relearend is that F-102A started with Hughes MG-3 FCS, then upgraded to Hughes MG-10 FCS. F-106, in other hand, uses Hughes MA-1 FCS. What I noticed from Rambam's F-102 mdos for both SF2 and DCS uses oragne CRT scope. Veltro2K, at the same itme, uses orange CRT screen too. I awnt to find the sources of that too. The flight manual of F-102s always is in black and white color,s o Ican't tell the actual colros of radar scope. The actual picture of Ff-102 does not help either since there is alwyas radarr scope hood which blocks the direct view of radar scope. Anyone who have the information or pictures, please share here. I aim to work on F-102s, F-106s, and F-101 that uses Hughes FCS as well carries AIM-4 series AAMs. Thank you for enjoying the mods and for the supports! Eagle114th
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2 points
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2 pointsI would base it on flight deck size ... the stock Essex (SCB-125) is rated SMALL. This is correct, as they couldn't launch or recover Phantoms for various reasons (cat stroke, arrester cable strength) (had a friend who's dad served on the Coral Sea -- they even had problems launching at a full load) The stock Kittyhawk's (CVA-63) are classed as medium, as are the Nimitz class. You don't want to go Large, as that's for things like An-12s, B-52s, Tu-95s, etc The "rough fields" you taking about is the Runway3, is classed as SMALL -- and very stupidly created for this game. I mean, who the fuck is going to operated jets, with low-slung intakes just asking for FOD. (that's why I've repaved them on most of my terrain mods) runway 2, the part paved, part marston matt, is classed as MEDIUM, even though it's the smallest of those (1,5,6) So to conclude; if the CDG is near Essex size, use SMALL in the Entendar's data ini
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2 pointsgotta play with the formation ini, get these guys to close up tighter for the group shots
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1 pointGood evening Gents, Hope you are all enjoying some quality time with OTT! Wanted to toss in something slightly different. I went back and revisited Red Baron 3D this evening - I have several variations installed. Had to share some visuals to see how far we've come. Below is a selection of screenshots from the ancient Beery 2.0 Superpatch, Full Canvas Jacket, and of course, OVS' own Hell's Angels Superpatch. It's still a marvelous game - the old gal is a lovely thing to revisit, some 26 years later! Cheers all! Hope you enjoy the trip down memory lane!
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1 pointIf you set the Super Etendard to SMALL you should check, whether the plane still can take off from small land airbases too. The setting BaseSize=SMALL or BaseSize=MEDIUM is unfortunatly connected with carrier size and size of land airfields. This can cause problems, like that a plane, which is moved from MEDIUM to SMALL setting, needs a longer runway for ground airfields and is overrunning the runway now.
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1 pointI can see the need to limit sizes, but wouldn't this more or less matter anyway? CarrierBased=TRUE CarrierParkSpan=10.06 CarrierParkAnimationID=7 Because regardless of size, this I would think if included (Or FALSE), would prevent planes from even hitting the deck anyway, so I think the point is kinda moot (but I could be wrong) as lon as you don't have the above values in the _Data.ini anyway. I mean it stopped the Australian Super Hornets from spawning on the deck, which obviously makes sense since Australia presently doesn't have any carriers.
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1 pointThat's strange. The proper usage of the 'NetworkType=' parameter is supposed to prevent that.
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1 point
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1 pointyes and no. the userlist defines when Exported= is TRUE. So, if Turkey for instance, starts using S-300 SAMs, both the data inis for the launchers, radars, and missiles have to reflect that (Exported=TRUE) OTH, simply Blue or Red side WILL populate based on what year the mission is
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1 point
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1 pointThank you, Wrench! Yes, you are correct of course about BaseSize=LARGE for heavy bombers and transports, though the game would not populate such on an aircraft carrier, even if it is set as CarrierBaseSize=LARGE, unless someone edits the bomber/transport aircraft data.ini with CarrierBased=TRUE and the proper nation entry. The R91 CDG has in fact slightly shorter flight deck than the Essex class, but much wider and carries fewer aircraft (probably because of the aircraft size difference). Mr_Tayto, yes, I have launched and trapped on the R91 CDG, no problem. I am not sure if the game really "knows" what the runway surface and be able to choose which aircraft to populate on rough fields and which on paved runways only.
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1 point
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1 pointSF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2 View File ---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2 --------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight and radar scope - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks. --------------------------------------------------------- TEMPLATES There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. --------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. --------------------------------------------------------- Installation: Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you. NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress. Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files. --------------------------------------------------------- Changelog v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s --------------------------------------------------------- Current / Future plans I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ --------------------------------------------------------- CREDIT: - dtmdragon: F-8 packs for radar and other assets from cockpits - Stary: new cockpits for SF2 aircraft, including F-89s - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks - Wing over Korea: Gunsight textures. - Combatace and Combat flight sim tavern: feedback and supports - Thirdwire (TK): Strike fighter 2 simulation Thank you for enjoying the mods! Eagle114th / Flowing Dragon Submitter Eagle114th Submitted 11/14/2024 Category Avionics
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1 pointView File Sabre Dogs - In Far East Asia Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D as used by far East Asian countries. The set includes the Republic of China Air Force, South Korea Air Force, and the Philippine Air Force. Do not overwrite any old files that you might downloaded here in CA. Make a backup of old files or rename new ones. But definitely do not mix any files of the old F-86 with this new one. In the game, you will find it under the prefix * F-86D Sabre Dog I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 4096x4096 format. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in a particular year. Or I believe it does. Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 11/15/2024 Category F-86
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1 point
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1 pointHello everyone! the A-4s and F-8s HUD with missile firing cue is successfully implemented. You can see it in this link: F-89D, H, and J accessiblity HUD is working perfectly now. Instead of using inner circle, the outer circle is used for firing cue since it much easier to see it. If using inner circle and adot, it i smore difficult to see, unlike Mark 8 gunisght. However, F-89B and C with A-1CM gunsight are being worked on for firing cue verison. Deafult N-9 Optical sight N--9 Optical Sight with firing cue when switching to AAM: I am going to release the next version of SF2 - ACP in combatace download section as next vesion of alpha. the next version wilb e posetd in that place from now on. Eagle114th
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1 pointView File ORP Fala ORP Fala is a Polish patrol craft of the Project 912 class (NATO: Obluze Class). She was the first ship of a five-ship series, commissioned in 1965. Polish design, they were built in Gdynia. Fala means 'the wave'. This Project was carried out with Anunk47 assistance. 🦅 Enjoy, I wish you good hunting. Submitter strahi Submitted 11/12/2024 Category Patrol Craft
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1 pointHello guys, here is today's update, please feel free to make all necessary corrections, specially to the letterings hahahaha
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