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  1. 14 points
  2. 4 points
    Finished mapping the D.3a.
  3. 3 points
    Hello fellow FE/FE2 flyers, As a continuation of my experiment to include over-compression tendencies in the 200hp Daimler engine for Geezer's Junkers J.1 model, I did some (successful) tweaking of the previously tweaked data inis for the the BMW-powered Fokk. D.7 and late, 200hp Alb. D.5a. Tinkering with the following values in the data inis is required to get things working well, under the Engine section: AltitudeTableNumData AltitudeTableDeltaX AltitudeTableData The NumData should reflect how many values are present under the AltitudeTableData section. The DeltaX number is finicky, the general rule being that a higher number gives more powerful engine results across wider alt. bands but is perhaps less historically realistic, while in some cases a lower number is required, for example to "unglue" the AI from the ground in case the AI has trouble handling a particular plane, and also to create more subtle and gradual performance drops across smaller/thinner alt. bands. [Edited this section to include more accurate info.] TheAltitudeTableData entry begins with a value of 1.000 - ground level number, and then gradually falls off to 0.000. Correct over-compression of an engine requires that a number higher than 1.0, usually a few entries that are higher than 1.0, are included at the start of the AltitudeTableData entry - to generate the correct effect if an over-compressed engine is at full throttle near sea level. Values under the FlightControl section, particularly top speed values, then become a reflection of top speed at altitudes between about 1000 and 1500m - typical heights at which Idflieg would have over-compressed engines tested. (This also depends on the DeltaX number and where the AltitudeTableData value of 1.000 begins: for example, values of 1.200, 1.050, 1.000, etc., with a DeltaX no. of 500, would mean that 100% performance is at 1000 m alt.) It's no wonder that there is some confusion therefore regarding top speeds of the BMW-powered Fokk. D.7, and if its numbers are reflections of what happens near sea level or at 1 km alt. approximately. [Added important info. here too.] Here is a snippet from TheAerodrome.com for the 180hp Mercedes (au) installed in many Fokk. D.7s: "Climb rate is 5 m/s at sea level, falling linearly to 0 m/s at 6 km, marked as the "theoretical ceiling". Climb rpm begins at 1400 rpm at sea level, falling to 1310 rpm at 5600m." "Level speed: 0 km: 190 km/h @ 1570 rpm 1 km: 188 km/h @ 1580 rpm 2 km: 182 km/h @ 1530 rpm 3 km: 177 km/h @ 1490 rpm 4 km: 167 km/h @ 1430 rpm 5 km: 152 km/h @ 1360 rpm 6 km: 124 km/h @ 1280 rpm" Here are the results for the newly tweaked BMW-powered Fokk. D.7: near sea level: 210-211 kph @ 100% throttle near sea level: 176-177 kph @ 70% throttle (cruise, not using high alt. throttle) 1000 m: 201 kph @ 100% throttle (this is the top speed usually cited for the BMW-powered D.7, but probably refers to at alt., not at sea level) 1500 m: 198 kph @ 100% throttle 3000 m: 187 kph @ 100% throttle 4000 m: 176 kph @ 100% throttle climb rate to about 1000 m, at 70% throttle, is around 3.5 m/s; climb rate remains fairly consistent beyond 1000 m, at 100% throttle, if speeds in 120s and 130s kph are maintained Results are a noticeable improvement over the Mercedes-powered D.7 (no wonder pilots wanted this type). Here are results for the newly tweaked 200hp Mercedes-powered Alb. D.5a: near sea level: 206 kph @ 100% throttle near sea level: 183 kph @ 70% throttle (cruise, not using high alt. throttle) 1000 m: 202-203 kph @ 100% throttle (Goering supposedly reported maintaining over 200 kph in level flight in an Alb. D.5a...perhaps the 200hp variant?) 1500 m: 198-199 kph @ 100% throttle (this is the top speed sometimes cited for the late variant Alb. D.5a, again perhaps referring to at alt. and not sea level) 3000 m: 187-188 kph @ 100% throttle 4000 m: 177 kph @ 100% throttle 5000 m: 165 kph @ 100% throttle 6000 m: 110-112 kph @ 100% throttle (noticeable drop, since exceeding its ceiling here of about 5900 meters) 6025 m: 90-95 kph @ 100% throttle (begins to shudder and stall) climb rate to about 1000 m, at 70% throttle, is around 4 m/s; climb rate is around 3 m/s at 100% throttle beyond 1000 m, in 120s and 130s kph (slamming the throttle to 100% below 1000 m would not have been recommended historically, but gives a climb rate of about 5-6 m/s, similar for the Fokk. D.7...probably used in emergency scenarios) Results for the late Alby. are a noticeable improvement over the 180 hp Mercedes (au) Albies, and similar to results for the Fokk. D.7 - watch the wings though in dives on the Alb., especially with the now excess power. Also interesting is the historical realism of how the speed advantage at alt. for the high-compression engines remains fairly consistent across the altitudes (dropping off in small steps of about 5-10 kph per 1000 m), and then severely drops off close to the ceiling for the type. A gradual, more "curved" drop of speed for high-alt. engines should be seen for WW2 types - but is usually, mistakenly assumed of WW1, over-compressed types too, which would remain fairly consistent in power until close to their ceiling (see relevant discussions on TheAerodrome.com for more info.). Attached are the two tweaked data inis (will roll this eventually into a ver. 9.0 of the FM update pack). I'm still debating if I will tinker with the 180hp (au) Mercedes-powered types...the benefit of over-compression on those types would be small, probably too small to make any noticeable difference in FE/FE2. Happy flying, Von S [Files included in ver. 9.0 and later of my FM updates pack.]
  4. 3 points
    I just can´t stop my self Wip
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  6. 2 points
    Attached is a beta test FM for Veltro 2K's Hawker Tempest V, available here: https://combatace.com/files/file/14831-tempest-mk-v/ I will be doing some FMs this winter for Battle of the Bulge use. This one was relatively simple as I could use my Sea Fury FM with a few edits and a new engine table. The min/max extents have been done and some basic collision points added. Still have to take a closer look at the AI behavior but will leave that until I get some more late WW2 planes installed. Some things to note about my WW2 fm's: I spend quite a bit of time working on the engine table and tuning the CD0 values to get realistic speeds. The max speed at sea level for this 100 octane Tempest is about 372mph, very close to the 374-378mph range from actual flight tests. The maximum speed occurs in the 18000 to 19000ft range and seems to be within the test data range of 432-436mph TAS. In the data.ini, for MaxSpeedSL=xxx, I use the maximum indicated airspeed the plane is permitted to fly at. This is quite an impressive number for the Tempest V, from the flight manual: 10000ft-540mph, 20000ft-450mph and 30000ft-370mph. At standard atmospheric temperatures and pressures, those speeds work out to be Mach 0.836! From some light historical research I get the impression the Tempest V's were used mainly for low/mid altitude fighter sweeps, V-1 intercepts, strike missions, and armed recon missions. For armed recon, they usually were guns only and a couple of streamlined 45 imp gal drop tanks. Veltros model comes with the larger 90 gal tank. Wikipedia says the Tempest V wasn't equipped with rocket rails until the post war period but I know for sure the Tempest was tested with rockets early in the development period so it may just be that the RAF brass thought the Tempest was better used in other roles while leaving the rocket work to the numerous Typhoons in service. Postwar, the Typhoons were quickly scrapped and the Tempest took over their role. The service end date for the Tempest appears to be 1948 but keep in mind the light research. With a decent roll rate, good visibility, great low to mid altitude speed and climb rate, and a turn rate probably somewhere between the Bf-109 and FW-190, the Tempest was an excellent dog fighter at low and mid altitudes. ISSUES: The propeller on the Tempest V rotated counter clockwise when viewed from the cockpit but the propeller on this model is angled for clockwise rotation. The biggest issue is with the weight distribution when carrying bombs. For some reason, when carrying bombs the plane flies with the right wing down. It's very noticeable and annoying. I spent two days trying to figure out what was going on but now have to assume it's a model issue. When carrying drop tanks there is no problem. When carrying rocket racks, there seems to be a small amount of left wing heaviness but I can live with it. The reason I think it's a model issue is because when I remove the bomb racks via ini edit, the problem disappears. Unfortunately, a quick check on Veltro's Typhoon shows the same problem. For now the racks are removed while I try and think of a work around. It might be possible to make some "special" bombs with no weight but all the explosive power of the regular bombs and use the SpecificStationCode=xxx. That's all I got at the moment, any other ideas? Here's the FM and a cockpit ini with just the viewing position adjusted. TempestFM0.95.zip
  7. 2 points
    View File D-704 Buddy Store (Refueling Pod) Refueling Pod D-704 for SF2 v1.0 ================================ *** any SF2 *** This is a model of the Refueling Pod D-704, designed by Douglas. Included is the following: - D-704 with retracted Basket in HighVis White - D-704 with retracted Basket in LowVis gray - D-704 with deployed Basket in HighVis White - D-704 with deployed Basket in LowVis gray Pods are set up like the known BDOUG-pod as GP. A template is also included. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B. Credits ======= - Thirdwire and TK for a great game - ???? data.ini from the bdoug-pod as template - myself - model, skins, template If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too! Thanks ====== - cocas for help with learning 3D-stuff! - mue for his great LODViewer, which is a big help! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. 25_09_2017 Submitter Nyghtfall Submitted 09/25/2017 Category Single Ordnance Files  
  8. 2 points
    Beautiful, Geezer. I have always loved this much maligned, but underrated aircraft.
  9. 2 points
  10. 2 points
  11. 1 point

    Version 2.0

    612 downloads

    BELL AH-1J International COBRA Ver 2.0 for SF2 This is a third party add on of the AH-1J International Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. Feel free to mod it your way for your use. It is designed for and works in the SF2 only. WeaponAdd for this model is also included. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. Even weapon folders. It is updated here. This is totaly new files and will not work in many parts with old. This model is based on previous J model with little modifications. Representing J International model exported to Iran. And J TOW International Cobra - modified J Cobra TOW capable aircraft. Only user of this model was also Iran and South Korea which used 8 aircrafts between 1978-2004. Pack includes 3 aircrafts as I made it specific for Iran and South Korea. Cockpits included. This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: With some differenced compared to G model. AIRBRAKES - jump from pilot station to gunner station. ARRESTING HOOK - deploy arresting hook to land on aircraft carrier. LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M60 gunsight cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. All serial numbers are historicaly correct for each country. Nations. I've set nation name for Iran. In my instal Iran - Islamic Republic of Iran Air Force. Same with J Tow model and plus SKorea- which is Republic of Korea Air Force. You might want to add new nation as It should be - Islamic Republic of Iran Army Aviation And Republic of Korea Army Aviation - ROKAA not ROKAF. But as always you can mod it your way. Skins: I've included skins for Iranian Army Aviation for both J and J TOW model representing early Imperial Iranian Army Aviation and post revolutionary Islamic Republic of Iran Army Aviation. Also South Korean Army Aviation is represented by early and late type of painting. During Iran-Iraq war Iranian army did some test with launching AGM-65 missiles. But reports says airframe sufers structural damage. Here I made possible to load Mavericks for Iranian AH-1J. Pilots: I am using usnpilots by OldDiego. Not included. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Sounds: For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file. Enjoy. Edit your way. Hope everything is working fine. Report bugs. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: NAVAIR 00-110AH1-4 NATOPS FLIGHT MANUAL AH-1J TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships airport-data.com aerialvisuals.ca planepictures.net
  12. 1 point

    Version

    675 downloads

    Bombing Range Revamp/Update for SF2 5/6/2016 = For SF2, any and all (Full 4/5 Merged Reccomended) This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages. ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. ** I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy. This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups. Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage. Good Hunting!! Wrench Kevin Stein
  13. 1 point

    Version 2.0

    716 downloads

    BELL AH-1G COBRA Over Vietnam Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 6 models in this pack: All serial numbers are historicaly correct. AH-1G '67 - early model with Emerson TAT-102 turret. Glass nose with landing lights. NETT. Cobra New Equipment Trainning Team. C/1/7 Cavalry. Sharkmouth for C/1/7 Cavalry. 334th Assault Helicopter Company. Playboys. B/1/7 Cavalry. Still under construction. AH-1G '67up - late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. D/227 AHB. 11th ACR. AH-1G '68 - regular model of 1968 and later block build. And also upgraded and repaired 67 models to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection. This model is already wired for instalation of XM-35 weapon subsytem 11th ACR. C/1/9 Cavalry. D/1/4 Cavalry. D/229 AHB. C/2/20 Aerial Rocket Artilery. AH-1G '70 - late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. 11th ACR. D/3/4/ Cavalry. F/79 Aerial Field Artilery. AH-1G '72 - Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. F-4 cavalry. F-8 Cavalry. 129 Assault Helicopter Company. AH-1G USMC VMO-2 HML-367 (2 versions) I have redone all weapons - launchers M159,157,158,M200, Gunpods - M18 and M195 Subsystem Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. For updates visit on: strikechoppers.wordpress.com Fixed shadow issues. Updated weapon data pack with new skins and some new models for weapons. Fixes on extent points, and some small model fixes. New slow/fast rotor model with new tga file. Comes with all required weapon files. fixes at external .lod model. new skins, some parts remapped.few new decals and serial numbers updated new models for weapons. small fixes in ini files. new loadout.ini file. changes in cockpit model. changes in cockpit textures ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net
  14. 1 point
    A few weeks ago windows update installed the latest Nvidia drivers and after some hours of use, I can say that flicker his gone! my specs gt 720 2gb DDR 5 windows 7 I3-2100 3.10 and 4 GB ram Cocas
  15. 1 point
    these were we will be posting some work in progress screenshot unless we think that the subject matter needs a topic of its own! first one over the misty mountains of South-East Asia
  16. 1 point
    the 2 small objects could be checked by removing them via weapon station pylon node name or by one of the other methods
  17. 1 point
    Well, even if you can't find it, I have my arrow keys set up as trim tabs, so it really won't be a problem. If anyone reading this hasn't discovered this little fix for SF2, I'll be happy to post it here. The thing I like the most about your flight models is that you feel you're maneuvering a WW2 fighter that doesn't have boosted controls, and often had fabric covered ones. Yours seem to capture that more than any other WW2 FMs I've flown. Performance figures are one thing, but control feel is important to me also. Great work, as always. I appreciate how much effort you put into it.
  18. 1 point
    Yusha Thomas is funny as hell! The comedy skits and all the shorts made by post-9/11 vets are on occasion just too real. But it's great. I swear I saw all my 1SGs do this at some point: I was the "I hate my life guy" I never drank more than two beers on work days.
  19. 1 point
    I came across this channel and I figured this is more for those who were or are in the military especially the US Army
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  21. 1 point
    View File Berguet Siroco M by CAF (What If) Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History! FM his just copy paste as usual all weapons are on Gunny weapons pack model ini edits skins and decals by CAF team Cockpit by TW To install just drop the file to your on you savegames etc StrikeFighters folder enjoy Cocas CAF team PS readme has lots of typos! LOL Submitter cocas Submitted 09/24/2017 Category What If Hangar  
  22. 1 point
    Jungle Scooters - Almost done. I will also upload the D-704 refueling pod tomorrow.
  23. 1 point
    Siroco M upload pending approval!
  24. 1 point
    Fuel tank problem with the Thunderbolt fixed! a bit more Firebar!
  25. 1 point
    part two don't want over image posts! the fairey was a real project by fairey for GOR 339!
  26. 1 point
    EE Thunderbolts escorting Fairey Firebars over Germany
  27. 1 point
  28. 1 point
    What a toy!!!! Here is the big sister of american toy: Czechoslovakian Dana 152 mm mobil gun, based of Tatra 815 truck.
  29. 1 point
    View File SF2 MLD PV-2 Harpoon Skin Set SF2 MLD PV-2 Harpoon Skin Pack 9/5/2017 = For SF2 (Full 5 Merged RECCOMENDED) = This package contains a new skin for Veltro2k's Lockheed PV-2 Harpoon naval patrol bomber. This skin/decal set represents the 18 as used by the Royal Netherlands Naval Air Service (Marineluchtvaartdienst) or MLD. The MLD recieved 18 Harpoon in 1950, and were used in the Martime Recon, and Search & Rescue until their replacement by P2V Neptunes in the early 1960s. The skin is in jpg format, in overall "Dark Gloss Navy Blue" finish. All markings are decals, and decal randomization is TRUE. Displayed serial numbers are 100% historically correct for the aircraft depicted, as used by the MLD. Also included is the updated (and a backup copy) of the data ini for those that have not updated their WW2 versions. If you've done so, you need not install these 2 files (they're the same as in the update pack, so no harm will come if you do). You will still need the aircraft itself, available at the following URL: https://combatace.com/files/file/15018-ww2-pto-pv-2-harpoon-package/ As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions. *Please note, that even though the aircraft is WW2 vintage, THIS use is Cold War, which is why it's been placed here* Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 09/19/2017 Category Other  
  30. 1 point

    Version 2.0

    468 downloads

    BELL AH-1G COBRA Over Elsewhere* Ver 2.0 for SF2 February 2016 This is a third party add on of the AH-1GCobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- *Europe,Spain,USA, This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack. For Spanish AH-1G Z-14/HA.14 Cobra there is seperate folder with additional weapons made for Spanish model. It should be instaled same way as other weapons. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - belly light deploy/retract at any speed in late models - nose lights activate/deactivate in early model. Lights must on. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. 3 separate models. AH-1G_70 AH-1G-70 USMC HA-14 Cobra of Spanish Navy. All serial numbers are historicaly correct. Skins: Army model 334th AHC. Hanau, Germany 1973 (new add) 120 Av Co. 'Arctic Knights' Fort Richardson, Alaska 1973 (new add) D-Trop 3rd Squadron 8th Cavalry 'Mainz-Finthen Germany 1975 USMC model HMA-169 (new add) HMA-773 Navy Test Pilots School Armada Espanola 7 Escaudrilla, Rota '74 7 Escaudrilla, Rota '78 I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18 and navy SUU-11. XM118 smoke dispenser. Guns are loaded as weaponstations so player got options. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Enjoy. Report Bugs. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* IMPORTANT You will need to add the following to your Nations.ini file which should be in your Flight folder. Make sure the XXX is replaced with the next number in sequence in your file: [Nationxxx] Name=USA DisplayName=United States Army Aviation Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ********************************************************************************************************* Reference: TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships F Troop Yearbook 1971-1972 XM-118 Organizational DS GS and Depot Maintenance XM118 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com blueghosts.com centaursinvietnam.org usarmygermany.com airport-data.com aerialvisuals.ca planepictures.net


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