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Showing most liked content on 11/16/2017 in all areas

  1. 5 points
    Got the cockpit surface mapped and the artwork started.
  2. 4 points
    WIP stuff... Skyhawk trying to evade SA-9 missile Pilot was lucky... missile exploded near the aircraft and just hit it M-11 Shtorm
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  4. 3 points
  5. 3 points
    Better..sadly not perfect as the 'stretching' on terrain tiles is too big rgds gt
  6. 2 points
    Mega Pack C6 (24 May 2006) http://www.checksix-fr.com/bibliotheque/index.php?page=detail&ID=4541
  7. 2 points
    Of all the aircraft you're working on, this is the one I'm most interested in, since the model we have now is old, and nowhere near your quality. Thanks for everything you give us, Geezer.
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  9. 2 points
    still working on SweetFX Tre Cime die Lavaredo Somadida towards Cortina d'Ampezo Monte Cristallo Monte Antelao
  10. 2 points
    de Havilland Venom looking for a place to spit.
  11. 1 point
    Back in 2012, Thirdwire fans awaited with baited breath the latest release of the Strike Fighters 2 series and what new goodies it would bring to everyone. As it turned out the game was quite a departure from the previous four titles and wasn’t just the old engine with a new terrain and new objects. For most, many of the new features and changes added to the series and bought some hope for the future, whereas some features were less promising. Starting off with the good points then.......... The Setting The game takes place primarily over Iceland with its cold war airbases such as Keflavik NAS and perhaps gives us a bit more options for Cold War scenarios than doing the South Atlantic (Falklands) which some may have thought the obvious choice. The real Keflavik in real Iceland! (Wikipedia) New Terrain New with SF2NA came a bold new attempt at a more modern LOD based terrain engine utilising DX10 instead of the older DX9. The water looked amazing: Iceland's man made shoreline! And the runways are even shaped like the actual ones on Iceland instead of the generic bases from the previous four titles. More on this later…….. Fed up with the hot weather the RAAF decide to holiday in Iceland New music For a fresh new start, new menu music, that wasn’t too bad actually – I never replaced it! Yes I realise that is a post cold war shot! Fleet Defender With this release we got the first F-14A from Thirdwire, although this in itself was not ground breaking because there was a very good Mirage Factory F-14 set available as well. It was the Avionics this brought that was the big plus, including support for Active Radar missiles, and a TWS mode that could support multiple simultaneous shots. On the other hand Soviet bombers now came with a ton of anti-ship cruise missiles, jammers and countermeasures. Catch us if you can! Join the Navy Okay so a load of new ships and weapons in this release………and not just a set of new objects, but new ways they could be used in game: · Carrier groups and support groups in campaigns and single missions · Static aircraft on decks · Ships firing missiles and guns to shoot down cruise missiles and aircraft · More roles for aircraft including AWACs and Naval recon If you liked flying the TW A-4 then the TW F-14 is rather less agile and more difficult to fly in comparison Here is a list of the new objects the games came with: Ships: · CGN-36 California class Cruiser · CVN-68 Nimitz Class Aircraft Carrier · Gearing FRAM IB class Destroyer · Kashin class Destroyer · Kiev class Aircraft Carrier · Knox class Frigate · Krivak I class Frigate · Krivak II class Frigate · LCC-19 Blue Ridge class Amphibious Command Ship · LHA-1 Tarawa class Amphibious Assault Ship · LPD-4 Austin class Amphibious Transport Dock · Oliver Hazard Perry class Frigate · Oliver Hazard Perry (82) class Frigate · Spruance class Destroyer · Spruance (82) class Destroyer Weapons · AIM-54A Phoenix · SA-N-3 Goblet (M-11 Shtorm) SAM · SA-N-1B Goa SAM · SA-N-4 Gecko SAM · RIM-2F Terrier SAM · RIM-7E/H Sea Sparrow SAM · RIM-66B Standard SAM · K10S (AS-2 Kipper) Cruise Missile · KH22 (AS-4 Kitchen) Cruise Missile · KSR5 (AS-6 Kingfish) Cruise Missile Bears with Flares! The Campaign and missions A big change from the previous titles and perhaps more game like in some respects in the way it was essentially fleet verses fleet. The single missions were more limited due to engine changes and lack of relevant land based targets. If you like Naval intercept missions or ones where you attack the Soviet fleet then it should be right up your street. F-4K - More challenging in the intercept role than the F-14 A-4G - Even more challenging! New Aircraft with SF2 NA (Drool) Grumman F-14A Tomcat Grumman F-14A_77 Tomcat Vought A-7E_74 Corsair II Grumman A-6E Intruder (No Pit) Grumman A-6E_79 Intruder (No Pit) Grumman E-2C Hawkeye (No Pit) Grumman EA-6B Prowler (No Pit) Tu-16K-10-26 Badger C (No Pit) Tu-16K-26 Badger G (No Pit) Tu-16K-26_73 Badger G (No Pit) Tu-16P Badger J (No Pit) Tu-16P_72 Badger J (No Pit) Tu-16RM-1 Badger D (No Pit) Tu-22KD Blinder B (No Pit) Tu-22M2 Backfire B (No Pit) Tu-22M3 Backfire C (No Pit) Tu-22PD Blinder E (No Pit) Tu-22RD Blinder C (No Pit) Tu-95RT Bear D (No Pit) Yak-38 Forger A (No Pit Merging Yes the game can still be merged with the other 4 titles, expansion packs and DLCs! You may also find that a lot of my DLCs live in Iceland exclusively. That is a Yak-38 Forger landing on the Kiev don't you know Now lets look at some of the more controversial additions. Mr AWACs controller Rejoice for Red Crown woman has been replaced by Mr AWACs controller guy! I don’t know how many were pleased to see the E-2 AWACs get blown out of the sky on a regular basis (or even shot it down yourselves) – if they were it was probably down to the guys somewhat laid back voice. How exactly Thirdwire managed to find or even consider using this guys voice for this role is known only to them but it was not on any kind of professional level. Luckily there is a set of modded voice files to replace this blight on the series. We really don't care about your situation..... The Terrain Engine Despite DX10 and gorgeous sea there were a few issues with the terrain which you could surmise were due to having to release the game earlier than expected. · The frame rate was considerably worse. · You needed DX10 capability to run it. · The land was a barren wasteland with unrealistic looking terrain and coastlines – not befitting a sim or a game. · The files for modding it were locked away so potentially no more 3rd party terrains. Whether Thirdwire intended to sell us future Terrain DLCs is still an unknown. But the sea was nice. Luckily the game still supported the older terrain format so Gerwin did put out an old format Iceland terrain and Stary put out some enhanced tiles that I use to this day without the new sea. This mod worked in DX9 and had far better frame rates all round. Some related Mods:
  12. 1 point
    An amazing documentary - constructing a NEW Caproni Ca3!
  13. 1 point
    Recommended "Position" value to use, under CockpitSeat001, in the AEG_G4_Cockpit ini file, if you have Stephen's files for the AEG loaded to make the HP 0/400 flyable, is: Position=0.0,3.0009,0.3014 This gives realistic seating in the HP 0/400, ahead of the engines and wings, and close behind the observer seated in the nose. For the flyable Spad 7 types, I recommend the Spad 7 cockpit ini file located in the IRAS Skin set linked to above - it gives better seating in the cockpit (lower) than the cockpit file and cockpit folder available for the A-Team Spad 7. Happy flying, Von S
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  15. 1 point
    Hi Don, The MacOSX folder and .dsstore files can be deleted (that's stuff that OS X automatically creates in each folder - it's not related to FE2). I'm including a zipped version of my particlesys.ini file - try it out, it might fix the gun flash. If you take out the particlesys.ini file from your Flight folder, FE2 then uses the default game settings - so either approach is fine. (The particlesys.ini file controls density of particles for effects, which can improve frame rates if the numbers are lowered, under the ParticleSystem section that is at the top of the file. It also contains settings for colors and density of vehicle fire effects, exhaust emitters, fuel leak colors, artillery fire density and color, and a whole lot of other fire and smoke effects.) FE2 calls up its own embedded values for this file if a "custom" one is not placed into the Flight folder of the FE2 user directory. To make the AI take off more gently, lower the values for the PitchForAltitude setting located under the AIData section of the data inis for planes that have that problem. A good number to use is something like 0.0003 if they pitch up too much on takeoff. I've fixed the number in most data inis but there may be a few plane types that still display the vertical pitch up problem on occasion. Yes the sim is a great one - one of my favorite WW1 sims. Happy flying, Von S
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  19. 1 point
    This is the topic that I maintained about the Classic IcelandNA Terrain. The download location is mentioned right at the top there. I host my own website with a humble Strike Fighters Downloads section. That may have confused you.
  20. 1 point
    Nice review with usefull links Wish for new SF2 support by TW :(
  21. 1 point
    Hi Guys, the DEV`s have released some realy nice news and pics, all can be found in the link below. Have fun reading it! Hello everybody, As you may have already noticed, the huge map of Battle of Kuban comes in three seasons (Spring, Summer and Autumn), so there is no winter one. However there are many existing winter maps in our sim, so we had to update the winter landscape quality to match the new map quality level. In the end, after some experiments, we had to remake the chilly skydome, adjust the color palette and contrast to reflect the winter visibility conditions. The existing lighting wasn't bad, but we have found a way to improve its quality and make it even more realistic to get more contrast, bluish shadows which are characteristic of the chilling weather. The overall color temperature also became colder. All this combined allowed for more 'clean air' and deep visual feel. Of course, it's hard to describe such changes with just words, so please take a look at these comparison screenshots: Now, our engineer Roman =Gavrik= Kovalenko wants to tell you a bit about the A-20B he will finish working on soon: A-20B had good flight characteristics, high fineness (wing/drag) ratio and very good aerodynamics. Its top speed exceeded Pe-2 speed even at nominal power mode, it had a good handling and maneuverability. All control surfaces were equipped with servo tabs to reduce the pilots' load. With bombs dropped, A-20B had comparable to fighters wing loading and two powerful Wright R-2600-11 engines allowed for a good power-to-weight ratio. However, aerobatics were forbidden for its pilots and it was advised to dive shallow and recover gently because of the durability concerns (4g maneuver envelope). Nevertheless, the flight manual included some maneuvers like combat turn. Lend-leased A-20B's were upgraded upon arrival to the USSR: they were refitted to support Soviet bombs, electric bomb dropping gear similar to Pe-2 one was installed, and there were some other minor changes. it was one of the first mass-produced aircraft with the nose landing gear, making taxiing, taking off and landing much easier. There was a special electric blocker that didn't allow to erroneously retract the landing gear while on the ground and alarm siren that warned the pilot about the retracted landing gear during flight at low throttle. At high speeds, flaps retracted automatically. Overall, this aircraft was very comfortable for a pilot with its spacious cockpit and good view. The only inconvenience could be caused by the engines that weren't equipped with automatic governors of the manifold pressure, just like the P-40 engine. A-20B bomb load was formidable - up to 16 FAB-100 bombs in the bomb bay and 4 underwing holders that could carry FAB-100 or FAB-250. It is interesting to note that to ease the formation bombing, two signal lights were installed in the aircraft rear that helped the wingmen to open their bomb bay doors and drop bombs simultaneously with the flight leader. In addition to two forward firing .50 cal machine guns, there were two turrets with .50 cal (top) and .303 cal (bottom) MGs, so A-20B weaponry and flight characteristics allowed the bomber to stand up for itself even if it was engaged in air combat. I hope you'll enjoy the A-20B in the game as much as I enjoyed making it. THE LINK: https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry530528
  22. 1 point
  23. 1 point
    If you have YAP’s Drug War you have access to the Bell 206B. What you also have access to is all of the textures/skins for the stock FSX Bell 206 because the mapping is the same. All you have to do is download a texture from a FSX site like Avsim.com or Flightsim.com and then convert the file called Bell_206B_T from a .bmp or .dds file to a .tga file (I use a free program called DXTBmp for this) and rename the file remapbell.tga and put it in a skin folder together with an appropriately worded textureset.ini file. You can fly the Bell 206B in your SF1 and SF2 installs, and with so many skins out there it should see a lot of action.
  24. 1 point
    1976... NAVY training course over California...
  25. 1 point
    F-47N Foreign Skins. (ChampionsVA56's Guatemalan FAG, Nicaraguan FAN and Republic of China ROCAF's original foreign skins paint.)
  26. 1 point
    This was just a nice shot! Had to share
  27. 1 point
    Navy Training in the 80's - the "hawk"-Part of VT-86 Sabrehawks (T-39 Sabreliner were the "Sabre"-part) ;) Revamped TA-4J skins + fakepilots.
  28. 1 point
    Comet SR.1s (GOR-339) of No.14 squadron on a training sortie, circa 1965
  29. 1 point
  30. 1 point
    Timor Sea 1970 HMAS Melborne with 724 NAS Super Furys and 805 NAS Skyhawks embarked, on excercise
  31. 1 point
    hmm... I wonder if FastCargo still has his max files for the F.8 he did for the KAW project? Might be worth contacting him and seeing if he's willing to share it. I'm sure with some "work" the NF series could be built from that base model.
  32. 1 point
    am open to cooperate.... ;-) meanwhile.. canopy looks ok... FR.9 nose .. if I will take off my glasses...look jsut ok... needs skin adjustment.. thinking about something ...different... and dreamin about NF.13 ... and teasin ....I have decent model of derwent from other project..for eyecandymarshmallowthing
  33. 1 point
    Check your PMs Martin! :-P Jarek, we build a new F.8 for the KAW mod. Maybe the source is available. FastCargo build it! ;-)
  34. 1 point
    I still have the twoseater from V2K on my harddisk so maybe, you can help me yak to finish it pm me if you are interested Btw, cool idea with the full bubble canopy
  35. 1 point
    yes...just time is limited. But seriously Meteor is one of those aircrafts that I would like to have whole family... maybe one day...
  36. 1 point
    although it could be faster to build new Meteor.... this is fake pilot so one color for aircraf.


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