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Showing most liked content on 01/06/2018 in all areas

  1. 7 points
  2. 5 points
    Happy you are enjoying this :) . Always happy when I see someone enjoy my Mods.. I always tried to create aircraft that cannot be found in other simulators, and I had very few resources when I started this project. I had so many more Ideas for other projects, but situations arose in real life that I can no longer devote the time to modding as I did before. there are other projects out there that other modders are helping me put the last touches on them, and hopefully will be released in the near future. take care Ed
  3. 5 points
  4. 4 points
    Sorta/kinda realistic artwork takes a long time. Progress shots below.
  5. 4 points
  6. 4 points
    Its not just eye candy. The new models are being developed in close cooperation with VonS's new FMs and other upgrades. We have found that many of the early FE/FEG models benefit from upgrading to FE2. Sample of VonS detail below for the Junkers J.1 which eventually wound up having historically accurate wing vibration problems. Hard at work on the FM already, here's a breakdown so far of things done and needing work...for those in the loop who like reading this stuff. - about 2m/s climb rate achieved - with ratio of 700kg empty weight to 150,000 units of engine output at SL (will test at historical empty weight too of 1700kg and engine output of 250,000 to 300,000 to see what happens) - have limited the elevator delta pitch and pitch rate values for the AI, otherwise they are too aggressive and stall this beast (AI now flies the plane well, is careful with the elevators!) - had to change overall armor setting from aluminum to wood, with value of 27 for hardness (this is good); aluminum at values of 21 or 22, even as low as 17, becomes too heavy on the type; I clad the fuselage with aluminum though, thickness value of 2 works well and makes it nearly impenetrable by .303 caliber stuff - aileron sensitivity now reduced, slow and sloppy (as historical) - removed lights, tail hook, other stuff relevant to Baffin but not to the Junkers - elevators now somewhat sensitive but more dampened than before - rudder slow to react, minimally effective but helpful for tighter turns when coordinated with ailerons ---- - must remove entries for ailerons on lower left/right wings since no lower ailerons on the Junkers - perhaps lower yaw dampening to about 0.25, have it now at about 0.45 - possibly increase rudder mobility to value of +/- 23 (is now at about +/-18); will tweak this to see what gives more realistic rudder response, in conjunction with yaw dampening tweaks - will double-check bouncy wheels problem when type is at rest on airfield; maybe problem is asymmetry in castering wheel value (fixed previously on the Halb. D5) ----- - historical RPMs now on the engine of about 1400 to 1800, idle 100 to 200, engine is Daimler 200, other engine info such as gas pressure, oil, etc., taken from same engine type on the Austrian Alby. 153b (Jan Tuma's model) - prop diameter around 2.9 or 2.95 now, slightly longer than on the Alby. 153b (was about 2.8 meters there)...will see if this is historical - top speed is now about 162kph near sea level (will see if I can push this down further to about 155kph for the 200hp variant, and maybe leave it at 162 or so for a "220hp" variant since some of these types got the 220hp Daimler from what I remember reading) - fiddled with inertia values in relation to empty weight (now reduced), but may increase inertia values slightly if experiment is successful with historical empty weight of 1700kg or so...currently an empty weight of anything higher than about 1000kg gives nasty wing vibrations at the tips, as if plane is in perpetual stall...will possibly be offset through higher engine output... Von S
  7. 4 points
  8. 4 points
  9. 3 points
  10. 3 points
  11. 2 points
    Since Stary kindly remembered me in the "tree planting" thread of my promised TOD Editor, I want to apologize for the (very) long delay. Shortly after I made the proof of concept of custom shaped tod objects another (Real Life) project took over: planning and building our house. Therefore in the last one and a half year I didn't have that much time and energy for modding/programming activities. Now we finally live in our new house and I recently resumed my modding/programming activities. This is my roadmap for 2018: 1) LOD Exporter for blender: Currently I'm working on a LOD Exporter for blender. It's in an early stage. Mesh export seems to work but only uses color information yet, no textures, no bump maps, no animation, ... . 2) Updating LOD Viewer and Target Area Editor Besides implementing new features I plan to switch to the OpenSceneGraph library for 3D visualizing instead of pure OpenGL. It will reduce the programming effort in the future and also brings other benefits. 3) TOD Editor Maybe I will implement it as an extension of the Target Area Editor, I'm not sure yet. The use of the OpenSceneGraph library should give me the capability to import several 3D file formats that OpenSceneGraph supports (instead of writing the file importer myself) and let me convert them to TODs.
  12. 2 points
    Ther is no way to make water reflective as it is in SF2: North Atlantic. That terrain is LOD based and uses its own set of shaders. The other terrains do not feature reflective water but use bump maps to create water-like effects. Recently, I modded the stock shaders to improve the looks of water, so that the effect looks less repetitive and is applied further away toward the horizon. They use a custom bump map by our fellow modder Stary. Just look below:
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  14. 1 point
    Great to hear your plans Mue, and of course even better will be active updates. For what it's worth, my vote is #2: I believe this will be beneficial for a greater majority - plus there is a tremendous opportunity and need to enhance basic functionality in these tools (e.g., copy/paste in TAE, etc). And also selfishly, I'd love to see the requirements/wish list I drafted up a while ago come to reality some day! Thanks for your update and consideration...
  15. 1 point
    Fixed Flanders! And installed the Be2c. The Geezer new pilots are so brave that they defy even the more elementary safety rules lol
  16. 1 point
    View File de Havilland Sea Venom FAW.53 Sea Venom FAW.53 - Australian designation for the Sea Venom FAW.21. Thirty-nine Sea Venom FAW.53s saw service with the Royal Australian Navy (RAN), replacing the Hawker Sea Fury. The Sea Venom entered service in 1956 and, during its service with the RAN, operated off the aircraft carrier HMAS Melbourne. It was taken out of first-line service in 1967, replaced by the American McDonnell Douglas A-4G Skyhawk. WHAT's IN: 1 new plane 6 skins decals, weapons, pilots CREDITS: - Veltro2k model - Baffmeister FM - Spillone104 sound, inis tweakings, testings - Stary pit - Wrench original templates, hangar templates - paulopanz skins, decals, screens INSTALL: - put all in your mod folder OPTIONAL: - hangars 1024 x 726 Enjoy @paulopanz Submitter paulopanz Submitted 01/06/2018 Category Other  
  17. 1 point
    Excuse me, but... is this the final version of the Nieuport's tail section? As you know (of course, you know!), the elevator control wires were located the same way as in this photo. Can this be implemented on your beautiful model?
  18. 1 point
    Progress shots for color schemes:
  19. 1 point
    Yes Kevin, basically that allows you to manage TE's memory issues you would encounter when having too large tilenametod.ini files, then TE would simply stop reading from these inis and output empty (zero bytes) TODs or wouldn't write to inis at pressing SAVE button. Also worth mentioning this is what I encountered while working on very dense experimental sort of sets with numbers of per-tile objects in 500-1000 ranges.
  20. 1 point
  21. 1 point
  22. 1 point
  23. 1 point
    NOW MUE GET ME YOUR TOD CREATION TOOLKIT!!!!!!! DAMMIT WAITING 2 YEARS FOR IT!!!
  24. 1 point
    New Israeli ATGM Pack
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
    Hello, New PC... and new SF2 install ! AV-8A Harrier in action! Best regards,
  29. 1 point
  30. 1 point
    Now, where have I seen something like this before ????
  31. 1 point
    Me and my wing man having some fun...
  32. 1 point


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