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Showing most liked content on 02/03/2018 in all areas

  1. 5 points
  2. 5 points
  3. 2 points
    Updated A-4KU F-4E updated to ravenclaw_007 and co's F-4E Phantom II - ARN (86) plus modifications to allow the unique inner left wing pylon arrangement the 3rd TFW F-4E's used to allow the carriage of Sidewinders and laser guided bombs. (In ODS they only used CBU-87 as thier Pave Track pods were late arriving in theater). The last screen shot is a LGB/ AIM-9 loadout from Exercise Gunsmoke 1989. ShowAnyWeapon=TRUE Avionics mod to allow A/G CCIP gun piper for bombs and retain all other normal F-4E Avionics60.dll functions. F/A-18D Hornet 'Fast FAC' using latest LOD and textures at combatace F-16A Blk 10 Fighting Falcon avionics, FM, cockpit and textures updated to the latest Team Viper standards. Loadout includes the use the GPU-5A 30mm gunpod for the first few days of ODS. CF-18 Updated to latest LOD and textures etc plus new pilot.
  4. 1 point
    A new module for DCS costs 70$, I will pay the same, and maybe even more for a Avionics update to the game. After all, almost all my siming time is devoted to SF2.
  5. 1 point
    Gentlemen, I apologize for my mistake! Accidently, I uploaded this file to "Other Entente Aircraft" section. At first, I wanted to upload it to "Other Central Powers Aircraft" section because didn't notice any section which would be suitable. But after I upload it here, I noticed it. It was "Flight Models". I think, that this is very silly accident. It seems that here I hurried too much.
  6. 1 point
    If there is a company out there, that would update the game files into more modern stuff, i even would pay for it. Why not
  7. 1 point
    My suggestion is that if you get the download, use the HTTP option. I let the torrent run all night (2000-0545) and it was only 89%. I shut down the torrent and chose the HTTP option and it was done in about an hour 15.
  8. 1 point
    +1 you know what I have or what am cooking...seaknights,vstol,some other stuff. and you know my opinion about new ODS.
  9. 1 point
    Yes both available, the army and navy version, but i think the army version is the uh-60L The UH-1N i think is the same I have to check and the ch-46 only need minor work to use it as a USMC helo. The only thing that we will need is reference for the units of these choppers for this mod but they are here waiting
  10. 1 point

    Version 1.0

    50 downloads

    Hi FE Flyers! Here is new loadout for the stock DFW C.V airplane. More precisely: - 4 x PuW_12.5kg (about 50kg, this is stock bomb armament) 16 x PuW_12.5kg (about 200kg, new type of armament, made by me) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --To install this mod, extract "DFWC5_Loadout.ini" and "DFWC5_Data.ini" files from "Loadout" folder to your "DFWC5" folder (Probably, this folder is here: C:/Program Files/ThirdWire/WWI/Objects/Aircraft ) --To uninstall, just delete the files. Happy Flying! Jackson M.
  11. 1 point
  12. 1 point
    Maybe I should just release what I have done so far, rather than trying to finish all skins for the next 5 years. :) new VA-46 Clansmen.
  13. 1 point
    Bad news, but i took over the exterior model to finish it.. working on it right now and it is nearly done!
  14. 1 point
    You're welcome! Presently working on a P-47D-40 FM that should be ready in a week or two and I plan on checking the TW P-51D FM similar to what I did with the Spit9's. You can expect some eventual Typhoon and Lightning FM's as well.
  15. 1 point
    Correct! The monkey is Blenders mascot "Suzanne". I exported it with my exporter to a lod file. I will release a first version (e.g. no animation support yet) of the lod exporter for blender within the next days.
  16. 1 point
    Also got the D3 - not D3a - working ingame for the first time.
  17. 1 point
    Thought you guys might appreciate the kind of testing dialogue that we go through to develop new aircraft? VonS wrote: ...that the cockpit and engine section are transparent when viewed from about 400-500 m (LOD 2 level maybe?)... (see first shot below) My reply: RE: Pfalz - the "missing" stuff is deliberate. Ingame you are looking at LOD2 (see second shot below), which has only 7,610 polys (compared to 24,792 polys in LOD1). There is no "right" way to determine the distance at which LOD2 replaces LOD1 to maintain high frame rates. Currently, I have the transition distance in the PfalzDIIIa.ini set at: [LOD001] Filename=PfalzDIIIa_LOD1.LOD Distance=50 That's how I can run dogfights of >32 aircraft with no performance penalty (see third shot below). I have a fairly healthy rig - my frame rates are generally high - so it is difficult for me to guess when the change should occur. If you think your rig can handle the load, increase the distance to 100, or 200, or whatever. Perhaps this is an installation tweak we should include in our instructions?
  18. 1 point
    Thanks. The Nieuport 28 will get lots of love.
  19. 0 points
  20. 0 points
    Ok, pause. My pc is dead ;-( I hope it's only power supply ..


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