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Showing most liked content on 08/05/2018 in all areas

  1. 7 points
    A-4 Skyhawk´s with slanted twin rocket-pod assemblies
  2. 5 points
  3. 3 points
    View File twin rocket-pods assembly , left and right as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft rocket-pods includet are - Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to if you encounter any problems feel free to contact me have fun , ravenclaw_007 Submitter ravenclaw_007 Submitted 08/05/2018 Category Weapon Packs  
  4. 3 points
    Just some generic looking 190
  5. 3 points
    Ukroboronprom UV-1 Merlin - 39th Tactical Aviation Squadron, Ukrainian Air Force, 2018 The 'National Reorganization Process' was the rather grand name used by it's leaders for the military dictatorship that ruled Argentina from 1976 to 1983 following the coup d'état of March 1976 and towards the late 1970's the military junta started an ambitious project to create three indigenous combat aircraft consisting of the FMA IA 63 Pampa trainer/attack aircraft, the IA 67 Córdoba light attack bomber and the SAIA 90 air superiority fighter. By 1980, FMA (Fabrica Militar de Aviones) and Dornier had already developed a working relationship as a result of their combined development of the FMA IA 63 and for the SAIA 90 they established a second project office in the city of Córdoba for the development, production and marketing of a new fighter aircraft design based on a preliminary design by Dornier which could then be adapted by FMA to the requirements of the Argentine Air Force. Dornier's design bore an overall likeness to the F/A-18 Hornet but featured a trapezoidal wing shape and was smaller overall and considerably lighter thanks to an even higher composite content. FMA estimated a lengthy development period of about10 years with a first flight of the prototype in 1989 and with deliveries following about two years later and this was judged to be acceptable. However, by 1981 FMA was in serious financial difficulties which led to Dornier exiting the partnership leaving FMA desperately searching for new partners during 1981 to 1983 including Aermacchi-Aeritalia, McDonnell Douglas and Fairchild but Argentina's severe financial problems saw the project placed on indefinite hold by President Raúl Alfonsín in January 1984. Despite this, the Chiefs of the General Staff of the Argentine Air Force secretly diverted funds from other areas of their budget into the project to keep the SAIA 90 alive during the hyperinflation of the late 1980's. In July 1989 the incoming President Carlos Menem promised to strengthen the Argentine Armed Forces and successfully tackled inflation with the 'Convertibility Plan' allied to a series of privatisations allowing him to announce on July 9th, 1992 that the SAIA 90 project would be relaunched as an indigenous project called ACA'96 (Avión de Combate Avanzado 1996) to replace the fighter fleet before the turn of the century. The Belavezha Accords of December 1991 declared that the Union of Soviet Socialist Republics effectively ceased to exist and established the Commonwealth of Independent States as a successor entity. From this promising new beginning, relations between Russia and the Ukraine slowly deteriorated with disputes over the Crimea and then the city of Sevastopol due to it's role of being the home port of the Black Sea Fleet. Finally, a major dispute flared up over energy supplies and the Ukraine's huge gas debt arrears to Russia were paid off by the transfer of the nuclear-capable weapons that Ukraine inherited from the USSR and the Tu-160 strategic bombers and Su-27 fighters. During 1994 the Ukrainian Government sought a multi-role fighter aircraft that would not align them to either Russia or the West and identified the promising FMA ACA'96 design as being the best choice and opened up diplomatic talks with the Argentinian Government about licence-production of the ACA'96 in the Ukraine. With the Argentinian economy on another downward spiral agreement was quickly reached and the Kharkiv State Aviation Manufacturing Enterprise (later part of Ukroboronprom) was selected as the production facility but with all development and testing continuing to be done in Argentina. The prototype ACA'96, by now designated as the FMA IA 96, took to the air on May 25th, 1996 and finally entered service with the Argentine Air Force on November 20th, 1999. In Ukrainian service the aircraft is designated as the UV-1 'Merlin' and production aircraft entered service in 2002 with the 39th Tactical Aviation Squadron based at Vasylkiv, Kiev Oblast in Central Ukraine. Skin Credit: torno
  6. 3 points
  7. 2 points

    Version 1.0.0

    286 downloads

    based on a request here are all F-16 Cockpis from the Team Viper with NVG the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry NightLightOn=0.25 NightLightColor=0.88,0.25,0.25 to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder if you have any problems feel free to kontakt me have fun , ravenclaw_007
  8. 2 points
  9. 2 points

    Version 1.0.0

    320 downloads

    as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft rocket-pods includet are - Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to if you encounter any problems feel free to contact me have fun , ravenclaw_007
  10. 2 points
  11. 2 points
    It kinda works in the latest patch despite the ramp thing............needs permission from the creator though before it can be released.
  12. 1 point

    Version 1.0.0

    195 downloads

    Formosa Republic of China Air Force F-5F Tiger II (2018.08.01) All Squadron Skins & Decals 3072 * 3072 Realistic detail Skins ----------------------------------------------------------------- 1st Tactical Fighter Group 4th Tactical Fighter Group 5th Tactical Fighter Group 7th Tactical Fighter Group 8th Tactical Fighter Group 4th Tactical Recon Squadron 12th Tactical Recon Squadron 46th TFS Aggressor ----------------------------------------------------------------- good flight ! Taylor Gavin 2018.08.01
  13. 1 point
    Rockwell F-31K Mustang II - Grupo 6 de Caza, Fuerza Aerea Argentina, 2018 The X-31 experimental jet fighter was designed and built by Rockwell and Messerschmitt-Bölkow-Blohm as part of a joint US/Germany 'Enhanced Fighter Maneuverability' programme to test thrust vectoring technology in both pitch and yaw allied to an advanced flight control system to provide controlled flight at very high angles of attack. Whilst being a radical new design the X-31 used a wide variety of parts from previous production aircraft including the F/A-18 Hornet front fuselage (including the cockpit, ejection seat and canopy) and the F-16 Fighting Falcon's landing gear plus the Cessna Citation's main landing gear wheels and brakes. This dramatically reduced the development time and risk by using flight-qualified components and enabled the first of just two X-31's to take to the air on October 11th, 1990 and over 500 test flights were flown between 1990 and 1995. With a huge fall in defence spending from the 'peace dividend' Rockwell began to look at ways of using many of the X-31's technologies in a low-cost fighter aircraft and in 1992 they proposed an 'F-31' version powered by a non-afterburning version of the General Electric F110 turbofan rated at 16,000lbs dry thrust. Deleting the thrust-vectoring and afterburner reduced a considerable amount of weight from the rear fuselage and Rockwell calculated that the lack of an afterburner would give the small and light F-31 such an increase in range that most missions could be flown without external drop tanks. On the home-front Rockwell proposed an A-31 version to supplement and eventually replace the A-10 Thunderbolt claiming that the A-31 would be about one-half of the cost of the proposed A-16 Fighting Falcon. But Rockwell's main efforts were on the export market and especially the Gulf States and Saudi Arabia and it was interest from the latter and also South Korea that encouraged Rockell to proceed with development at the end of 1993. Marketing their new fighter as the 'F-31 Mustang II' orders were placed by South Korea (72) and Saudi Arabia (59) followed by a home order of 30 aircraft for the US Navy to supplement their F-5E Aggressor Force and then 100 A-31C's for the US Air Force. In December 1998, the Royal New Zealand Air Force became the third export customer when they placed an order for 34 F-31K's to replace it's ageing Skyhawks but the acquisition was cancelled by the new Labour government in March 2000 in a controversial move as "an air combat force is not a priority in the current benign security environment". With most of the F-31K's having already rolled off the production line Rockwell did not take the cancellation lightly and, faced with huge cancellation charges, the New Zealand government breathed a sigh of relief when the Argentinian Government, led by Fernando de la Rúa, negotiated the purchase of the 34 F-34K's for the Fuerza Aerea Argentina at a reduced price. Entering service with Grupo 6 de Caza in August 2001 the F-31K's continue in service based at the Tandil Military Air Base in the Buenos Aires Province. Skin Credit: Gepard
  14. 1 point
  15. 1 point
    i just uploaded some twin rocket pods assemblies , still waiting approval as you may know , you may have to edit the data.ini from the aircraft you like to use this pods on
  16. 1 point
    Allright. Just to be clear: TFDtool does not make _Data.ini files, and the _Data.ini file you are having trouble with was just hand crafted by somebody in its current troublesome state. It is doable to make a filter in TFDtool to check for duplicate texture entries, then merge them in the .TFD to only point to the first one of that texture entry, then display a list of texture entries which are no longer used, to allow them to be manually emptied in the _data.ini (Filename=*empty*). Obviously the above leaves gaps in the texture sequence, but these textures are not used on the map. The Game and TFDtool work properly regardless. Not sure about the TE. (For example: Stock Desert terrain has quite a few unused texture entries, which I changed to Filename=*empty* so it does not waste time to load textures which are not used anyways) Edit: Is this worth it? I find that with terrains it is important to work on good heightmap data and a properly generated tilemap. When the start is poor, countless hours in TE or TFDtool cannot make it a good terrain, and it would be better to start over.
  17. 1 point
    I don't remember, Wrench. The .CAT should be MenuData though. It makes the game CTD, no matter what. Granted that the SF2 CampaignScreen is different, contains different parameters and so the SF1 version must be updated. But apparently, even with all proper fixes, I fail to make it work. I have no idea how to find the culprit. All other screens work properly, and look beautiful! If I manage to fix everything, I'd really like to release it. The title of the main menu screen is "Strike Fighters: Wings Over World" (once I tried "Wings Over War"), in honor to the WOE/WOV/WOI series. I find it fitting for those who have a large mod folder spanning different world scenarios. I forgot to mention that I'm also using all music tracks from the SF games. If there's a screen without music in the original SF2 GUI, here you have a unique track for each screen!
  18. 1 point
    Poor Camo in tropical climate
  19. 1 point
    DCS: Yak-52 Now Available! . DCS: Yak-52 early access will initially be available as part of the DCS World 2.5 Open Beta. The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later year The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world. The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27. Purchase in DCS e-shop Key Features: Professional Flight Model that duplicates the flight characteristics of the Yak-52 Detailed and realistic simulation of post-stall behavior that allows edge-of and out-of-envelope maneuvers Complete systems modeling of the Yak-52 that includes the engine, fuel, electrical and pneumatic systems Realistic, mouse-interactive cockpit in which almost all controls can be interacted with Accurate external and cockpit sounds that were recorded from a Yak-52 Interactive training missions included. Learn to start up, taxi, takeoff, and land the Yak-52 like a real pilot Multiple liveries as both a military trainer and civilian aerobatic aircraft Cooperative multiplayer. Fly with a friend in the same aircraft Full virtual reality support for Oculus Rift, HTC Vive, Microsoft Mixed Reality, and others Yak-52 FAQ DCS World 2.5.2 Open Beta Update 8 In addition to providing support for the DCS: Yak-52, update 8 for the DCS World Open Beta bring several other improvements. DCS 2.5.2.20036 changelog Sincerely, The Eagle Dynamics Team
  20. 1 point
  21. 1 point
    Some Dr. Sukharno brand new toys ...
  22. 1 point
    Well, even when flying in such graphically terrible game, you can have fun. By the way, the aircraft engines in Red Baron misfire and spit out clouds of filthy smoke. Theirs "tah-tah-tah" sounded like music and seemed very realistic! The sound effects must also be mentioned as a feature because they were really extensive, from the sputtering of the engine every once in a while, to the groan of the pilot as a bullet hits him. It is a pity that in FE such a feature was not implemented ...
  23. 1 point
  24. 1 point
    i know the date: in two weeks mandatory screenie
  25. 1 point
    Updated SA-7 pack is available! Launch! Moments before being hit... Boom A second missile getting closer... Second missile hit the burning airframe with a third one coming... 3 out of 3 for SA-7 !!!
  26. 1 point
    Go-Go Hound Aglow. Fresh off Long Tall Sally (long legs and two great big…engines.) A fleeting invulnerability Shimmer of War Over the Cat's shoulder The New Guy Low Rider When in Persia Persian Rules Blowing in the Wind Bone Out
  27. 1 point
  28. 1 point
    Not far from Sand Island, a flight of Harriers takes to the skies to provide CAP over Kure Atoll...
  29. 1 point
    Whoa ! screenie... Maple Leaf Iroquois
  30. 1 point
  31. 1 point
    l'aéro Cusp Whee And around we go Just Buzzing Bringing sexy back
  32. 1 point
  33. 1 point
  34. 1 point
  35. 1 point
    Classic 70s IDF fighter bomber Cenepa terrain coming Typical SAM site installation somewhere in Middle East
  36. 1 point
    I like smoke trails on your steam jet... @namedders - looks like you have two pilots in that harrier....
  37. 1 point
    twas a typical lazy day, at any given airfield...
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
    Well, best get posting then....... Heading down the Mu Gia pass....... Joy ride.....


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