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Showing most liked content on 11/10/2018 in all areas

  1. 7 points
    I have uploaded the Galicia2 version 3 terrain - still awaiting administrator approval. In addition to the terrain, the download includes all the necessary ground objects along with instructions for installing in both FE1 and FE2. Available here : https://combatace.com/files/file/15469-galicia2/
  2. 3 points
  3. 3 points
    Hawker Siddeley Harrier GR.1 - No.92 Squadron, RAF Germany, 1974 The two squadrons of BAC Lightning F.2A's based at RAF Gutersloh and responsible for Quick Reaction Alert were stood down in 1974 when their QRA duties were taken over by the McDonnell Douglas F-4F Phantom's of the German Air Force. Both Lightning squadrons converted to the Hawker Siddeley Harrier GR.1 operating them (and the later Harrier GR.3) in the ground-attack role until 1992.
  4. 3 points
    F-104... stall and recovered flight from 40000 ft to 17000 ft !
  5. 3 points
  6. 3 points
    And put fictional shots in What if section .... VMA-513 det. in Bagram. 2002.
  7. 2 points
    The pack not contains few textures that were used from stary's other pit creations and 2 of the meshes (rim of the clock - 'torus12' and the lower big ring - 'gauge_sides1') don't have materials assigned to them. Missing textures are the following: cockpit_yak28.bmp - part of yak28 pit LA15 panels 1.jpg - part of the la15, su7 and su9pits gunsight_Mig23BN.bmp - this is part of his bn cockpit pack mig23series_misc.bmp - I did not found this but renamed the mig28_misc.bmp contained in this pack, seem to work fine 9A panels.bmp - also part of the bn pack and the su9 pit I put together a small pack of these in case someone don't have all his work. Mig23pit_addtextures.rar
  8. 2 points
  9. 1 point
    For several years, I've been working on an improved Galicia terrain for the Eastern Front. I am (FINALLY) finished. I am doing some tweaking, gathering the parts and getting everything organized for upload. I hope to upload the finished package in a few days. The improved terrain includes new Farm and City tiles, new TODs for most of the tiles, more target areas, and a lot of eye candy. New features include more buildings in the cities, very small villages/farms, cavalry camps, field hospitals, static aircraft on all the airfields, and more active battle grounds. I have added a lot more detail to the whole terrain. Ojcar's Armchair Aces campaigns will not be affected.
  10. 1 point
    True ;-) thank you very much for picture. I think it's clear now.
  11. 1 point
    From under fuselage dropdown start shouldn't be a problem or if it is placed on a rail on the place of the fueltank, but from the side rail must go forward otherwise would not clear the tank. seems to be quite close from this angle unfortunately the net is not full with this small detail and most videos lack this aspect, you can see brimstones fly off in quick intervals or winders, etc but not this thingy..
  12. 1 point
    All of what Streak said up there ^^^^ .........the beauty of the SF series, is if you have all the titles, including First Eagles, you can fly the full history ( with a few small exceptions) of aviation combat, from the skies of Flanders and other WWI theaters, through the mid war period, and on to WWII and Korea, then Vietnam, Israel, the Scandinavian front, the North Atlantic , through to Desert Storm and beyond, no other Flight sim that I am aware off gives you this in one family of sims. there are more aircraft and mods on this site than you can shake a stick at, and there is a pretty active modding community keeping this sim going, long into the future I hope.
  13. 1 point
    It is very good question ;-) I'm looking for this information, but in Gulf they used them only under fuselage, so it can be some problem. I've just added these underwings stations and testing . I'm not so sure if they are so close of tank, but can't find reaaly good photos. I'll appreciate every help.
  14. 1 point
    I'm not an Alarm expert, but shouldn't they fly off forward that siderail like the Sidewinders? Dropping down straight would likely collide with the tanks I think..
  15. 1 point
    I'll take deafened over getting blown off my feat by a visiting F-4F at Leuchars
  16. 1 point
    ..........................................................................Double Ugly; Rhino; Old Smokey; Lead Sled; Elephant; St. Louis Slugger; Eisenschwein ("Iron Pig"), Fliegender Ziegelstein ("Flying Brick"), Luftverteidigungsdiesel ("Air Defense Diesel) (Luftwaffe nicknames); Tomb (early RAF nickname); Kurnass (Israeli nickname meaning "Hammer")................nothing subtle or fragile about the F4 , but boy what an aeroplane, love em' even though was constanly deafened by the buggers when patrolling the airfield...............................................
  17. 1 point
    The only Phantom missing from the stock hangar is the "S" model. All the others, B,C,D,J are stock 3w units. The F-4N is available as the DLC, and for the price, well worth it, as is the JASDF F-4EJ. The BLW (German) F-4E and F-4F are stock from SF2:E. Be advised, when downloading and adding 3rd party Phantoms; the Mirage Factory units come directly to mind, you may need to rename the non-factory addons (via folder and main ini to something NOT stock, as there WILL be conflicts when/if you get the 3W units. If that seems confusing, we'll clear that up when it's needed to do so. It's really easy to do. Phantoms is one of the main things that's great about the SF/Wo*/SF2 series
  18. 1 point
    Hello everybody, The last month of Autumn has begun and we're preparing the next update for our three projects. We plan to release it in two weeks (doh!) or so and today we'll tell you about the upcoming additions. Of course, the stars of the show are FOUR new aircraft, two for Bodenplatte and two for Flying Circus. USAF P-47D-28 Thunderbolt is one of the biggest, powerful and menacing single-engine fighters of WWII. Its radial 18-cylinder engine with turbocharger, intercooler and water injection boost system enables this monster to reach 700 km/h at 7000 m altitude. Eight 12.7 mm M2.50 Browning machine guns with 3400 rounds total give a new meaning to the phrase 'spray and pray'. In addition, for strike missions, this fighter can be equipped with six unguided rockets and up to three 500 and 1000 pound bombs (225 and 455 kg). Being a late war aircraft, it has many interesting design peculiarities you'll be able to experience in the near future. Luftwaffe Messerschmitt Bf 109 K-4 "Kurfürst" is a glaring example of the inconsistency of the late war aircraft production in the Third Reich. This plane combines the newest weapon and engine technologies with maximum possible simplification and cost-cutting of the secondary systems. Its engines are a pinnacle of DB-605 line - standard DB-605 DB with water-methanol injection system and DB-605 DC with higher boost and power - and both of them will be available in our sim. Armed with 30 mm MK-108 gun and 13 mm MG-131 machine guns, it could also carry 250 or 500 kg bombs for strike missions (this is the first Bf 109 modification in our project that can carry a 500 kg bomb). It is interesting to note that this modification could retract its tailwheel to reach higher speeds - up to 715 km/h at 6200 m. Royal Air Force Sopwith Camel was one of the mainstay fighters of World War I. It was a contradictory machine, but in the right hands, it could face any foe. Carrying 168 liters of fuel (a very big reserve for its time), it could go on long patrols. This amount of fuel hampered its performance and made it hard to control and inert in a dogfight while full, but with about a half of fuel spent, the aircraft got a second breath and its horizontal and vertical maneuverability became on par with the best fighters of that time. Its two 7.69 Vickers Mk.I machine guns (late modification with the rate of fire increased to 750 instead of 500 and 745 m/s muzzle speed) were linked belt fed instead of fabric ones, reducing the misfire chance. It could also carry four 20 lb Cooper bombs. The Deutsche Luftstreitkräfte Pfalz D.IIIa was a second line fighter mainly used for escorting bombers and attacking the enemy balloons. It had very simple cockpit instruments because of the cost-cutting. Its one-and-a-half plane airframe (a design previously adopted by the French) was sturdy enough to sustain higher loads during sharp turns and dives. Its armament is standard for a late WWI German aircraft - two 7.92 mm Luftgekühltes Maschinengewehr LMG 08/15 (based on the original design of Hiram Maxim) with 650 RPM rate of fire and muzzle speed of 825 m/s, fabric belt fed. This fighter had an advantage of an excellent field of view, especially in the upper hemisphere. For Tank Crew - Battle of Prokhorovka project we plan to release 4 new player controllable tanks and the map of the southern part of the Kursk salient, but it will happen early next year. However, you'll see the new functionality being developed for this project earlier - it should be noted it will benefit not only the tankers but pilots as well. For instance, in the coming update, you'll experience the higher fidelity damage modeling for AI controllable ground objects such as trucks and tanks. Before, there was no difference where you hit a truck, but in the new system, each 'simple' vehicle has many types of simulated parts - wheels or trucks, engine, ammo rack, fuel tanks, driver, turret, main gun. By hitting a simple AI vehicle at these parts you can immobilize it or render it inoperable by damaging a turret or main gun if any. Statistics system will consider it destroyed if its ammo, explosive cargo or fuel tanks detonated or its crew was killed or its engine was destroyed or its suspension has been rendered inoperable (at least two wheels or tracks damaged). All this not only makes the tank missions more interesting but also increases the simulation accuracy of the ground attack missions for pilots. We also develop two scenario campaigns (USSR and Germany) for Tank Crew, each one containing 10 missions set in the second week of July 1943 near Prokhorovka. Another important change in the upcoming update is the adjusted logic used for scoring a kill. Previously, an aircraft was considered destroyed and a kill was awarded for it if it was damaged enough to prevent it from continuing the mission (for example, heavy damage of the controls, no fuel left, engine damage). Now, the 'aircraft lost' and 'kill awarded' events will be separated and their logic will be adjusted. An aircraft will be considered lost if its fuselage or wing at the base is broken, its pilot is killed or ejected. The victory, on the other hand, will be awarded if the scored hits were followed by the mission exit or disconnect in multiplayer, 'aircraft lost' event or the landing far from an allied airfield. Thus we motivate multiplayer players to try to reach a friendly airfield even if their aircraft is heavily damaged - even a hard landing there (as long as you don't break a wing at its base or fuselage) won't count your aircraft as lost and your enemy won't get the kill. We'll have other multiplayer improvements in the coming update as well: we have managed to find a way to synchronize weapon fire events on different multiplayer clients better, minimizing the total time of the delay to the total client-server-client ping and optimize the net delay compensation routines for transmitting aircraft positions and orientations. Server ping calculations will be also corrected - this is required for further improvements in the multiplayer lobby. Of course, we never forget about the singleplayer experience too - in the same update, we'll add 2-3 new mission types for Career mode, including Cargo airdrop and Free hunt. You can discuss the news in this thread
  19. 1 point
    Here is a stand in:
  20. 1 point
  21. 1 point
    Thank you all for your comments. I think anyone who has done terrains will agree with me: It's hard to stop because you keep thinking of more things too add, and things that were finished months ago don't seem to be good enough anymore. There are still a lot of things that I would like to do but if I'm not careful, I will never be finished. I decided that it's good enough for now; maybe I will make a new version later. I am writing the installation instructions now and will upload the package later today or early tomorrow..
  22. 1 point
    With several edits of the .ini files (and skin) and starting from the TMF F-16C model... we could create this "V". However we need a specific cockpit !
  23. 1 point

    Version 1.0.0

    160 downloads

    ALARM anti-radar missile ----------------------------------------- To use missile copy Objects folder to your MODS. ALARM rail ------------------ This part is to do. I used ALARM rails as weapon stations in my Tonka. So maybe somebody will do ALARM rail as standalone rack. I've added rails 3d files and skins and templates in this download. Only what you must to do is set correct position and add ini file. Have fun Wojtek
  24. 1 point
    A slightly different take on the Spanish Civil War - Alas Rojas Squadron. Equipped with 9 Br.19s, 4 Nieuport 52s, 1 Fokker F.VIIB, 1 DH89 Dragon Rapide and a mix of civilian aircraft.
  25. 1 point
  26. 1 point
    Thanks ValAstur for the gorgeous skins... A part of the Dhimar-UK defense agreement of 1949, was the permission to stablish a bombing range for RAF and RN use, (later also Australian and New Zealand forces were also authorized). One of the most obscure parts of the use by UK of the range was the deployment of tactical nukes using different airplanes, one of them were the Blackburn built Skyhawks, painted in antiflash whites, the Royal Navy made several launches against different types of simulated targets. On the following scrreens, we can see several pics of one of the missions. Fortunately for Dhimar fauna and flora, a live nuclear head was never used. Start on the carrier with the chase plane... Inboud to the coast. View from the chase plane. The two companions, the chase planes were equipped with special recon equipment on central pylon. Launching! Back a board. Those pics would have looked better If I knew how to use the TioPilotos filters lol
  27. 1 point
    A-4E with Mk.77 mod 2 bombs , they are not 100% correct but i did the best i could based on the few pictures i have
  28. 1 point
  29. 1 point
  30. 1 point
    Thanks mate! I'll give it a try. In the meantime, I've nearly finished a Belgian Br19 (Ecole d’aéronautique). Just need to do some decals for the "Br19A2B2" and aircraft numbers for the tail.
  31. 1 point
    In the Navy... I like this skin created by Nyghtfall !!! Thank You for your mod !!!
  32. 1 point
    Two Potez 633 bound for China got as far as French Indochina before being acquired by the French Air Force. They were painted in Vichy identification colours and used in the border war with Siam/Thailand.
  33. 1 point
    Potez 633B 2 Esc, GBA I/51
  34. 1 point

    Version

    170 downloads

    The "missing" fuselage serial numbers for stock WOE RAF Harrier GR1 & GR3 aircraft. Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131


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