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Showing most liked content on 12/13/2018 in all areas

  1. 12 points
    I've asked a friend, Logan aka "Laszlo" , to help me in a case, where i know, there are guys out there, who are far better than me. He said yes, and he suffered under my constant, questions, chats, and messages. but the result and work he put into this, is great! The attention to detail is high! This is still WIP but it is far better than i ever could produce. Im happy to show you those first pics. Our plan is to provide pits up the the M series WIP Su-17 Fitter B
  2. 6 points
    Big birds for daddyairplanes(Last time I was too busy couldn't post a screenie)
  3. 6 points
    When the pit is ready for the Fitter-B, the plane will be soon in your Hangar. After it, the Fitter-C...
  4. 5 points
    I tested them today, before coming to work, and, all i can say is, WOW!!!
  5. 3 points
  6. 2 points
    LOFT delivery. Strike team ... targeting ... .. drop ...
  7. 2 points

    Version 1.0.0

    183 downloads

    This is a rework of all F-14A_82 skins withing the TMF F-14 v1.3. - Required TMF F-14 Pack v1.3
  8. 1 point

    Version 1.01

    820 downloads

    Timor, North Oceania (1950-2018) Terrain August 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Modern Darwin terrain made by Wrench. A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China). Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release. >Credits (in no particular order): -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded. -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles. -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  9. 1 point
    Wiki is wrong. In 2004 the JG-73 Steinhoff gave their last MiG-29G to Poland. In the same year they got their first EuFi's. Unit designation today TaktLwG 73 „S“ Steinhoff JG-74 since July 2006 . Unit designation today TaktLwG 74 , former Mölders. Since 2005 the name is not used anymore. JBG-31 since December 2009. Unit designation today TaktLwG 31 „B“ Boelke JG-71 since April 2013. Unit designation today TaktLwG 71 „R“ Richthofen
  10. 1 point
    yakarov79 Cmon, what they will say? Program is 10 years old, what they will say at service but "get new more modern". guuruu I see the differance. You did with edit mesh and did keys with "position" "rotation" and "scale". I am a minimalist and tryed only for scale keys. May be position is important. I did exactly like on your scrins, even do it with a cilinder like you. and it works. now i wil try with my model. Thanx. you helped me. i'm mentally sending you waves, rainbows and white energy.
  11. 1 point
    Spain - Ala11 Moron (Sevilla) 4/27/2006 C.16 Typhoon Ala14 Los Llanos (Albacete) 10/11/2014
  12. 1 point
    Germany, since 30th April 2004 - JG 73 "Steinhoff"
  13. 1 point
    Heres a start, wil have to come back to this tomorrow: Italy: IOC 15/12/05.. first squadron wasn't formed until the following January though so not sure how that works... UK: 31/03/06 first RAF Sqn formed (11 SQN), combat ready as of 09/08/07 Spain - TBC Germany - TBC Austria - TBC
  14. 1 point
    7 and check controlers 1 more time before export.
  15. 1 point
  16. 1 point
    I wanted to find a bigger use for the terrain I am making, and then this idea has come up. The USS Carl Vinson should have been around the Hawaii area by that time in RL. I imagine that a USMC unit from Hawaii gets forward deployed to the Midway Atoll to combat Soviet presence around Kure Atoll, which has gone dark since its LORAN station has been abandoned in the 70s. The campaign will pit the incoming USS Carl Vinson Carrier Group against the Novorossiysk and the Minsk Carrier Groups (the latter gets dispatched at a later time). I am having a bit of trouble in finding more info about the Soviet Pacific Fleet escorts and air squadrons. The USN units I chose should be correct for the period. There are still issues as the campaign is not balanced yet and Off Map Airbase air units don't seem to show up (though off map airbases work in single missions). More storyline details in the image below (little references to Ace Combat 5 for the few, good players who know it). If someone can help with more info about the Soviet Pacific Fleet, air units etc., I'd appreciate.
  17. 1 point

    Version 1.0.0

    76 downloads

    Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Concrete Blocks FullName=4 Concrete Blocks ModelName=GK-Concrete-4Blocks.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Concrete Block FullName=Concrete Block ModelName=GK-Concrete-Block.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  18. 1 point
    Desert Storm strike. LGB, Mk-13 and ALARM path cleaners ...
  19. 1 point
    I think your screenshots would fit better here :
  20. 1 point
  21. 1 point
  22. 1 point
  23. 1 point
    Pierre's screnshoot ... Jeez, I want his GPU .
  24. 1 point

    Version 1.0.0

    64 downloads

    The Anatra DS was a two seat Russian plane powered by a Salmson 9 cylinder, water cooled, rotary engine. The plane was therefore called the "Anasal", short for "Anatra Salmson". When the Ukrainian city of Odessa was occupied by Austria-Hungary early in 1918, the Anatra factory was found intact and production continued as the "Anatra C.I". Many of the first Austrian versions had the Austrian cross painted over the Russian insignia. The Anatra DS was used mostly for reconnaissance, but also as a fighter and light bomber. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I. Poland declared its independence in late 1917. The new nation armed itself with whatever was available, including abandoned Russian, German and Austrian planes, and purchased planes from other nations. Several Anatra DS were purchased from the Anatra factory in Odessa. The Polish Anantra DS was identical to the Russian version, except for slight changes to the cowling, the radiator, and the rudder. The skins to my plane are similar, but not identical to my Russian version. As a resullt, I have included new skinning templates for the Polish Anasal. Historical Notes: I found several sources which said that Anatras carried a machine gun mounted on the fuselage for the pilot. I couldn't find any details of the mounting, so I guessed where it might be located. I don't know how the Poles armed their plane, so I used the guns I used on the Russian version. I also included a small bomb load. Credits: My thanks to Ojcar once again for making a new data.ini file for this plane. Installation instructions: For FE1: Unzip the file and move the folder named "PolishAnasal" into the FirstEagles/Objects/Aircraft folder. For FE2: Unzip the file and move the folder named "PolishAnasal" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PolishAnasal". Move the folder named "D" from the Aircraft/PolishAnasal folder into the Decals/PolishAnasal folder you just made.


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