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Showing most liked content on 01/08/2019 in all areas

  1. 9 points
    finish the weaponspack-3 and finish my F-4G and the cockpit for it and there is still a lot of work i should finish for other people , Kevin is waiting for a aircraft and the F-5a recon nose needs to be finished to so let´s start working
  2. 9 points
    Finish my todo lists from 2016, 2017 and 2018
  3. 8 points
  4. 8 points
    Just getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket. I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff. Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably ) Pit has had another re-vamp...... The work continues.....
  5. 8 points
  6. 7 points
    Over the Kuril Islands. still flying there.
  7. 7 points
    newest members of the C-17 community
  8. 6 points
    As Topic says: what are your plans not wishes! For me: - T-33A Reduxe - Fiat G.91R3, R4, T3 - Boeing 737-200 - Canberra BI.8 and Maybe the new Starfighter gets new life….
  9. 6 points
  10. 5 points
    This is a sneak preview of my airbase, I will try to do my best to have everything that airbase needs (hopefully all-new models) I just hope I will be able to complete it in the coming months.
  11. 5 points
    That would be marvelous. That would be also hot. As for me - no new year resolution. Hoping I can finish some projects that i've started long ago. Because I'm starting a new one (any time - all the time). Century series fever now. Hope you can get some helo and multiengine stuff...
  12. 5 points
    Gloster Armageddon - seriously I was bored....I'm not much What if guy...
  13. 5 points
    Only 1 goal for this year for me - get enough motivation to do some useful SF2-modding again...
  14. 4 points
    I'm smelling the Fitter around the corner...
  15. 4 points
    You should look for a place to land right after takeoff or have a personal refueler on the way to your targets. ;)
  16. 4 points
    The tasks i set myself. Finishing the Faeroer terrain. Finishing the Kuril islands terrain with new tileset and in 250m resolution.
  17. 3 points

    Version 1.0.0

    194 downloads

    Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda
  18. 3 points
    Still working on Spudknocker's Iran-Iraq campaign with an imporved initial OOB The Iran units are ok, but the iraqi units are still bugged : very few fighters encountered, wrong loadouts, only "tactical reconnaissance" missions proposed ... Tests are a nice opportunity for screenshots:
  19. 3 points
    I really hope a nice modder will gift us a B-50 and the tanker equivalent
  20. 3 points
    ok dude, where you been hiding all this time! that looks awesome! any plans for a mix civil-military field? askin for this dude i know that plays with airliners
  21. 3 points
  22. 3 points
    Takeoff : Climb: Intercept: Everything is so easy !!!
  23. 3 points
    It's been a while... and I still get that tingly feeling in my trousers when I do some toying around...
  24. 2 points
    just like the question states. leading off, i hope to -continue low level work on ODS upgrades (my part mainly in scouring the DL section for newer and better versions of already included mods, as well as some upgrade of whats already there) -continue with SAC B-52s (G model in particular, hoping for a partner on the H models) reskinning for the late 70s through end of SAC(1992) era -fix up the B-1s and FB-111s for SAC -minor tweaks to the B-52D, F and G for Vietnam, as well as minor tweaks for the white belly BUFFs to incorporate unit badges rather than just the SAC badge on both sides -repackaging some of the appropriate airliners as a USAF nationed Civil Reserve Airlift Fleet (CRAF) squadron for ODS -747-100/200, and possibly renewed DC-10s if a lil bird comes through (no pressure, no worries for the one that told me bout it) -finally, regardless of new trijet, new KC-10 skins using my current modus operandi (tga camo) with a focus on ODS not too much i hope, esp with a job keeping me busier than before and trying to learn how to land in a new sim w/o breaking at least one of the landing gear who else wants to give a sneak peek into their plans?
  25. 2 points
    F-4J, F-4N, F-4B Skins Campaign for the Bering Straits terrain
  26. 2 points
  27. 2 points
    Just bear in mind that the more you ask for the less you'll get, unless someone is going to get some serious money for their efforts. Unless you model proffesionally anybody will eventually get bored of making something they have no real intrest in, to a professional moddler building a plane for an out of date pc game is less attractive than putting together a scene that could be used in a tv advert or something like. I have a friend in this very business, it's his day job so he wont do anything out of hours.....not even for me. He did once start a Sea Vixen for me then once I started saying can you change this or that he lost intrest & gave up , just because the drawings you find online look ok, once building has started things can look way off. If you want someone that will build your plane AND a pit for it.....well good luck. Making this stuff is one thing, having to go back to the moddler time and time again to get something changed to actually work in a game is a different kind of person. If a "proper" pit is a must then please dont download anything I produce as I'm just not that good. Sorry if this sounded too negative, It's just how I see things going.
  28. 2 points
    USAF F-84F Desert Thunderstreak (The Mirage Factory's F-84F with fictional desert skin.)
  29. 2 points
    Yes, as you have mentioned, this is correct. This is called an 'uncaged' HUD where the pitch ladder is centred around the flight path marker (FPM). It serves to highlight that the direction of flight is different from where the aircraft is pointing. A 'caged' HUD is usually used on larger aircraft where the pitch ladder is centred around the climb dive marker (CDM) or waterline/pitch reference symbol (PRS). Dels
  30. 2 points

    Version 1.0.0

    87 downloads

    Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. there are 2 skins for the model and I have made a bump file. Installation: Copy folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] Name=BTR-50 FullName=BTR-50 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-50 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-50-Destroued SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. The gunner - skin form SP1 And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  31. 1 point
    I finally come to grips with a classic, and realise what all the fuss is about! For some reason, train simulators do not make good subjects for combat reports. Though getting into them at last has been a lot of fun, which together with stuff outside of sim-land have kept me from doing more than very casual air combat simming...until now. Hence the long gap in mission reports here at CombatAce. For World War 1, I'm back with First Eagles 2, not least for its combination of good looks, very wide scope when modded, many very good features, and being fast to get back into, thanks to some of those aformentioned good features. For World War 2, it was time for something I hadn't seriously tried before...which applies to more than it should of the titles I've accumulated over the years, the good, the not-so-good and the relatively awful - anyone else remember Nations - Fighter Command? Nice planeset, pity about the flight models...and a few other details. The recent launch of OBD's follow-on to Wings over Flanders Fields, namely the first installment of Wings over the Reich, got me interested anew in one of my pet subjects of many years, the Battle of Britain. But not sadly in WotR, due to issues like very small German raids, limited comms including little or nothing from ground controllers (big raids and ground control should really be de rigeur for any self-respecting simulation of the Battle) and various lesser niggles, like some unmilitary scripting of what R/T traffic there is. I still have European Air War on my system but while it covers the Battle, it's only fired up for very occasional nostalgia trips, these days. I actually moderately enjoyed the Warbirds-based History Channel Battle of Britain - ok it's not one of the greats, but as well as flying a reasonably historical mission-set campaign in many BoB types, you can shoot at the ones with crosses from a destroyer's Oerlikon Gun.... And of course, I have played some missions from the Battle in modded Il-2 '46, this one being from the Spitfire Scramble campaign... But I have so far not invested in IL-2 Cliffs of Dover, with its strange planeset, strange-looking landscapes and most of all, limited single player content - coupled with high system requirements for what there is So I decided it was time to make a serious effort to get into Rowan's Battle of Britain (I still have the original boxed version, printed manuals and all). Or rather its more recent incarnation, A2A formerly Shockwave's Battle of Britain II - Wings of Victory, or BoB2 to its friends - who naturally include the Battle (of Britain) Development Group, who have done a great job ironing out wrinkles and adding features in a series of patches. Despite making my own map-based Battle of Britain wargame in the 1970s, I never more than dabbled in BoB or BoB2. Not so much because of niggles like planes in close formation sort of jiggling at times, more because I wanted a conventional pilot career, not a combat sim within a wargame. Having since tried that approach with tanks in Steel Armour Blaze of War and found it not unrewarding, I decided it was time to give BoB2-WoV a serious go. And so I discovered two things. First that all the good things they say about BoB2 are true, notably that it captures the Battle like no other sim before or since. In other sims, a German raid might be a staffel, so you're fighting the Minor Skirmish of Brtiain. In BoB2, a raid is typically and realistically at least a gruppe in strength - 20-30 bombers, like these boys from I Gruppe, Kampfgeschwader 54, on their way to knock the spots off Portland Naval Dockyard, with II Gruppe for company and a large close escort of Bf110s. The latter about to be hit from behind by the Brylcreem Boys of the RAF. My second, less welcome discovery was that I'd chosen a bad time to make the first discovery - having just got a replacement PC with Windows 10, which is fine with about every other sim I've tried it with, but with which BoB2 suffers CTDs when ending a mission, and sometimes earlier. However, I have been able to play many training, historical and campaign missions up to the end, and so pleased am I with the experience that I plan a dual boot drive with Win 7. So that I can get proper debriefings and not have to re-start crashed campaign games every time I take to the air in one. And spend more time enjoying the authentic 1940s southern England landscapes and scenery, recreated with extreme attention to detail. For example the first time I saw Brighton Pier on a test flight in a Hurricane, I thought the 3d model had a problem, the pier head being unconnected with the coast. Then I remembered...they disconnected pier head from land during the invasion scare of 1940, so as not to provide the expected visitors with convenient ad hoc jetties. The graphics aren't stellar - there are no dynamic shadows for example - but they are still pretty good. What still sets BoB2's visuals apart is more of that attention to detail. For example, aircraft not only carry accurate camouflage patterns, and the proper squadron codes (JX seen above is No.1 Squadron), but Spits and Hurris have realistic variations, including different fin flashes and undersurface treatments. And the weathered Dark Earth and Dark Green 'shadow shading' RAF day fighter camouflage is to my eye more authentic than the efforts of the flashier competitors. I'm not sure how, but the rather blurry aircraft textures I recall from the first time I installed BoB2-WoV are now sharp and satisfying, complete with readable stencils. Notably, the air-to-air AI is the best (most human-like) I have ever encountered, the flight models feel good (including controls becoming heavier at high speeds). The radio traffic is simply best of breed, complete with the use of authentic radio codes and, it seems, also realistic radio voice procedure, for both sides. Planes rattle like they should when near the stall (I have in front of me a Spit Mk1 Pilot's Notes facsimilie and it describes just that '...there is a violent shudder and clattering noise throughout the aeroplane'), there are clickable cockpits if you like to fiddle with knobs, and as well as flying the four major fighters, you can also go dive-bombing in a Stuka or man and switch between nose, dorsal and ventral gun positions on the three types of German twin-engine bombers. Which is what I'm doing in the mission featured in this report - one of the included historical missions, the major Luftwaffe raid on the Filton aircraft factory near Bristol, on 25th September 1940. This caught out Fighter Command's 10 Group, who had deployed their interceptors to defend the Westland works at Yeovil, instead. As the mission intro describes, this let the attackers in unmolested and probably doomed many of the 200-plus victims who died when the raid hit its real target (my parents-to-be were in a city badly bombed by Goering's boys, and I well remember the 'bomb sites' in the streets where I was brought up, where gaps in rows of houses still marked the effects of the raids; so I don't say any of that lightly, lest anyone think otherwise). I could have opted to fly on any plane making, escorting or belatedly trying to catch the raid. But I opted to fly as an air gunner on the lead He111 of the second attacking gruppe, I/KG55. We had about fifteen aircraft - by mid September, some bomber gruppen were well below strength: the morning raid on London on Battle of Britain Day, 15th September, consisted of just 25 Dorniers which it took two gruppen to put up, an incredibly small number even allowing they were essentially lockvogel, bait to lure up 'the last fifty Spitfires'. Anyhow, here we are approaching Bristol, having just flown through a noisy but for now, ineffective flak barrage. As I was soon to find out, enjoying the ride, taking pics like a good war correspondent and actually defending my aircraft, did not mix terribly well. ...to be continued!
  32. 1 point
  33. 1 point
    I plan to improve my skinning and campaign making skills. Maybe create a couple of 1950's era fictional campaigns such as one in Central America. Would like to make a French vs. Viet Minh campaign then lead up to 1964 US Vietnam War.
  34. 1 point
    https://www.sas1946.com/main/index.php/topic,60303.0.html
  35. 1 point
    @daddyairplanes When you eventually manage to finalize the aircraft set, I can get my hands on reworking the campaigns! So, to rework the ODS campaign is definitely in my plans for this year, although I'm no campaign guru. Maybe I'll become one. Other plans: -To complete new terrain packages (can't say more, there will be surprises!) -To finalize the GUI and Sky Enhancement mods (release is coming)
  36. 1 point
    Since I mostly fly older jets I never noticed the following hud behavior: If I yaw the aircraft, the pitch ladder in huds from "modern" jets (e.g F-14, F-15, F-16) in game moves horizontally. Is this a bug or engine limitation? Edit: uups, after watching some youtube videos of real life huds, this behavior seems correct...
  37. 1 point
    AH-1W wiskey supercobra....and....RAH-66 commanchi....by yakarov FJ-1.....FJ-2/-3 ...FJ-4 Fury....F-108 rapier....F-17 cobra............F-84H Thunderscreech.....XF-88 voodoo
  38. 1 point
    SF2 is not DCS or even FS. So you can't expect much from an airplane. Just- proper model, nicely uvwmapped, so it can have nice detailed skin, Reasonable amount of detail, simple basic animations like gear shocks, wings, flaps, slats etc etc...and most important proper dedicated cockpit. Yes I know we can use some other.. But again - will say it again we have 2019 - still in this game with buzzylions of mods and how many of them have a proper pit. So for me after years of playing / deleting / downloading - proper pit for aircraft is MUST.
  39. 1 point
    check in aircraft data.ini : [AircraftData] EmptyMass=988 UseMetricUnit=TRUE EmptyInertia=4982.532,2829.676,7812.208 ReferenceArea=86.01 ReferenceSpan=10.5 ReferenceLength=11.97 CGPosition=0.00,0.0,0.0
  40. 1 point
    View File BTR-50 Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. there are 2 skins for the model and I have made a bump file. Installation: Copy folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] Name=BTR-50 FullName=BTR-50 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-50 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-50-Destroued SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. The gunner - skin form SP1 And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter gkabs Submitted 01/07/2019 Category Ground Object Mods  
  41. 1 point
    Hi Mike, Also check over the following two links that overlap with the good info. Geezer has posted above (should get rid of the shimmering oddities that way): https://combatace.com/forums/topic/91359-airfield-figures-help-wanted/?tab=comments#comment-738584 https://combatace.com/forums/topic/91359-airfield-figures-help-wanted/?tab=comments#comment-738564 Happy flying, Von S
  42. 1 point
  43. 1 point
    View File F-101B VooDoo. SF.2 2019 Redux. Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda Submitter yakarov79 Submitted 01/06/2019 Category F-101  
  44. 1 point
    Mike - I had the same problem and fixed it by replacing two groups in the wwiCaporetto_data.INI - [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] - with the two shown below. Just copy/paste and it should work. [SolidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=5.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=false AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.00000 DiffuseColor=1.000000,1.000000,1.000000,1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Fade=NORMAL StartFadeDistance=50.0 EndFadeDistance=50.0
  45. 1 point
  46. 1 point
    Man this has me excited.
  47. 1 point
    Go Time! Call Me Ishmael MNF in Lebanon Bird of Prey Firebirds Egress with cover Taking in the view The Oldest and The Boldest
  48. 1 point


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