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Showing most liked content on 02/04/2019 in all areas

  1. 10 points
    Counting sheeps on Faroer islands (WIP).
  2. 6 points
    When I made the SAML S.2, I actually tried to convert my Aviatik C.I into A SAML. I was focused only on the small details and didn't notice the big differences. When Ojcar was making the FM, he pointed out some major problems with the fuselage and wings and sent me some reference material. But I was in a hurry to get it uploaded so I made some tweaks and uploaded the plane anyway. During the last six weeks, I have pretty much rebuilt the entire plane. Today I uploaded a a revised version with a more correct fuselage and gunner station. I have also adjusted the placement of the wings and lower wing dihedral, along with many other revisions. I also corrected two gauges in the cockpit so they now give more accurate readings. The revision has all new LODs, revised skins, revised FM, new cockpit LOD, and revised Cockpit.ini. If you are using FE2, you only need to replace the Aircraft folder, the Decals folder is the same. Thanks to Ojcar for his help and continued support. Thanks also to Crawford for reminding me.
  3. 5 points
  4. 5 points
    more F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
  5. 4 points
    Surface mapping, called UVW Unwrap in 3dsMax, is probably the most tedious and exacting task of 3D model making. Yesterday, I was in the mood so I started mapping the Sopwith Triplane and M-S Type P. After thinking about Crawford's observation about inner and outer wheel surfaces, I am making space in the mapping diagram for both surfaces.
  6. 4 points
    if you place a hangar file image in each skin version of the same plane....did you know you get different skins to show in hangar screen ?...just to add some confusion lol
  7. 4 points
  8. 3 points
    Campaign contrasts - Battle of Britain II and Cliffs of Dover Blitz Edition For one reason or another, I've found myself running single player RAF campaigns in parallel in these two Battle of Britain sims. As indeed you may have noticed, from recent mission reports. So I thought it might be moderately amusing to describe where I've got to in each, side by side. And share some more of my thoughts - for whatever they may be worth - on their respective merits, based now on a little more than first impressions. Starting with Battle of Britain II - Wings of Victory. It's the morning of 18th July 1940. Watching 'the plot' on the campaign map, I hear the a WAAF announce that a new raid is forming, over northern France. Time acceleration automatically slows from 300x to 20x and I watch the raid's marker nudge its way north, towards the Thames Estuary. As it comes, its size is revised upwards to seventy-plus and I can see at once that its likely target is either of two convoys, one off Felixstowe, the other further north near Great Yarmouth. Both are protected by a single fighter patrol, in squadron strength, put up by the campaign AI. The raid drifts past the Felixstowe convoy and I accept AI recommendations to scramble three squadrons to intercept it. Confirmation comes that Convoy Weasel, up off Great Yarmouth, is the likely target. In the meantime, the intercepting squadrons have been tracking across from the west and Douglas Bader's 242 Squadron is the first to report spotting the bandits. BoB2 asks me if I want to fly this mission and I accept, choosing to fly as Green 3, in one of the rearmost 3-plane vics in 242. The mission loads, and I find myself in Hurricane LE-L, at just over 16,000 feet, now heading nearly due south. Up ahead is the enemy - some of them, anyway. There look to be about thirty of them. They're not contrailing, so it's hard to work out their heading. You can just about make them out, right of top centre, in the pic below. From up ahead and to my left, Douglas Bader is saying something important on the blower, but I'm more interested in what the rest of the formation is now doing. Wings are waggling nervously and I'm suddenly concerned about keeping in formation. I'm also thinking, this was supposed to be seventy plus, where are the rest of the Germans? The answer isn't long in coming. Suddenly we are swamped by a shower of Messerschmitt 110s, which fall on us from above. I pull up and around in an effort to avoid being shot down, and maybe even come around onto their tails. In doing so, I realise I'm on my own and have lost the others - in such a situation, it seems to be each man for himself. I look up briefly to see if it's clear above me, before coming back down after the 110s. I get another shock. Waves of aircraft, which could only be Huns, are sailing past up there. The lower ones might be Ju88s; the paler ones above them could be more escorts. Others again, I can only see by their contrails. Crikey!!! If only the bloody Controller had told us to put on a bit more height, we would not be in this mess, bounced by 110s with the rest of the raid now having a clear run to the convoy. We can only hope that having stripped away some of the escorts, other squadrons will manage to get the bombers before they get the ships. Did anybody buy it in that first pass? No time to worry about that now. I roll over onto my back and go down, after the Messerschmitts. ...to be continued!
  9. 3 points
    or mosquito pit.. generally it is also a fast bomber. @UllyB keep it going. Thing is just a few modders here...and mostly lazzy ones. But seriously all of them are occupied by own projects....so convincing can be a challenge. I know someone who would do such a thing because it's fun but he is mostly into silly choppers and strange stuff...and for sure not on the red side of the game.
  10. 2 points
    Several old photos of early Morane-Saulniers above display fabric and paintwork that is a bit lighter in value (shade of gray) than normal for French "Yellow" colors. Shots below show experiments in trying to roughly match the values in an old photo.
  11. 2 points
    No, these are completely different things! During the game, such glitches can really happen, which are on your screenshots. Also, allied aircraft can fly through each other. But this is a banal game engine glitch. At the same time, at the beginning of the mission, the engine does not do such nonsense. Your planes collide and explode. When you change the formation, this garbage disappears. I know this for sure, because I have encountered this problem before. As for the austria thing, there may indeed be a few Austrias. For example: [Nation030] Name = Austria2 DisplayName = Austrian2 Army Air Service Alignment = ENEMY PilotNameList = NamesGerman.lst RankList = RanksGAS.lst CallsignList = Formation.Fighter = Fighter Formation.Attack = Attack Formation.Bomber = Bomber Formation.Transport = Bomber Formation.Tank = TankSpread Formation.MobileAD = AD PilotTrainingStandard = NORMAL GenderRatio = 0 DebriefSuccessMusic = DebriefSuccess.wav DebriefFailMusic = DebriefFail.wav DebriefKilledMusic = DebriefKilled.wav SpeechFile = SpeechTextFile = Medals = MedalsGAS.ini MedalTextFile = MedalsWWI.str ActiveDate = 09/01/1918 AlternateDecal = Austria2_Third [Nation031] Name = Austria2_Third ActiveDate = 07/01/1918 AlternateDecal = Austria2_Second [Nation032] ActiveDate = 10/01/1916 Name = Austria2_Second AlternateDecal = Austria2_First [Nation033] Name = Austria2_First Check if the nation matches the aircraft in its DATA.INI.
  12. 2 points
    Just finishing up a new mission for the JASDF 203rd Fighter Squadron... patrolling over a sudden thunderstorm over the southern Kurils. More details below:
  13. 1 point

    Version 1.0.1

    762 downloads

    ______________________________________________ GAF Tornado Addon for SF2 series by the GMG ______________________________________________ General: -------- The Panavia Tornado is a family of twin-engine, variable-sweep wing multirole combat aircraft, which was jointly developed and manufactured by Italy, the United Kingdom, and West Germany. (source:wiki) IMPORTANT! This pack contains only the german versions IDS, ECR and IDS ASSTA3.1! Due to the setup of the weapon stations, you can not change them to other nation versions! Installation: ------------- Unpack the files, read the GAF_Tornado_README.txt! Drop all files into your mod folder the way they are setup in this pack. If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Model features: --------------- + All 357 serial numbers. Numbers.lst shows what aircraft reached the ASSTA upgrade. Trainer just means, they are in reality steerable from the back also, fully combat compatible. A "-D" behind means, the aircraft got decommissioned between 2000-2005. "CXX-XXXX" shows the aircraft crashed by month-year. + Many new parts and remodeled stuff. (Including external model and cockpit) + Many pylons are used only for the german weapons, to make them match with launch rails and weapon locks. + Included are several weapons, if you have them allready, you're fine. + Shift+7 for Night Vision Goggles in cockpit view. + Shift+8 deploys stairs and covers for parking. + Shift+9 deploys refuel probe. + shift+0 opens canopy. + Hangar and Loading screens in two resolutions. Change in the aircraft.ini your screen aspect ratio 4:3 or 16:9. (Two Hangar/Loading screens with -4-3 or -16-9 in Name) Credits: -------- Soulfreak and ravenclaw007 for their work on this, including skinning and 3D work. Dave, sundowner and ianh755 for their work on the original files
  14. 1 point
    I have been using Polak's beautiful speech package, which enhances stock voices, and recently I decided to tweak the SpeechSystem.ini file to add the missing voices by Hawkeye ("call the ball" and "Vampire"). With some tweaks and .str hex editing I managed to put Red Crown back as the original TACC, while adding Hawkeye's voices as separate for the two mentioned instances. By chance I even fixed the following stock bug: [Concept080] //MSN_SPC_WING_REPLY_NEGATIVE_ENGAGED, TargetFragmentID=SPC_WING_NUMBER BodyFragment002=SPC_WING_REPLY_NO BodyFragment001=SPC_WING_REPLY_PADLOCKED to [Concept080] //MSN_SPC_WING_REPLY_NEGATIVE_ENGAGED, TargetFragmentID=SPC_WING_NUMBER BodyFragment001=SPC_WING_REPLY_NO BodyFragment002=SPC_WING_REPLY_PADLOCKED Below, a screenshot showing a edited .str file. It no longer displays "Call the ball" (capital letter after a comma), instead it displays "call the ball". I made other little fixes like this. Red Crown comes back as it should have been since day one. Hawkeye missed a number of voices and it's not even mentioned by Departure and other flights. The Hawkeye callsign is no longer mentioned, and his additional voices can be considered as those of an aircraft carrier controller, or something like that. Someone might be interested, so I'll release the package when I feel it's ready. It's way more polished than what we got on the stock game. Before you ask, there's no way to add more voices like we had in the past for Snoopy and the Ground forces. They are all mentioned in the SpeechSystem.ini file. TK simply locked some triggers that enabled such dialogues. The mod comes with a plus; there's no need to use two different folders (Speech and SpeechUSN), as long as one edits the NATIONS.ini file so that every country uses the stock USAFSpeech and USAFSpeechText .cat archives; only a Speech folder is really needed.
  15. 1 point
    The formation identified in the Nations.ini has to also be identified in the Formations.ini - if you replaced your Nations.ini and it's calling for "Formation.Fighter = Fighter3" then your Formations.ini needs to have a "Fighter3" defined in it. Also - depending on what Nations.ini you have, Austria-Hungary may show up as " K.u.K. Luftfahrtruppen" which is the Austrian name of their Air Service. In the Nations.ini, check the "DisplayName" line.
  16. 1 point

    From the album Hawker Fury I

    Shown on its first test flight LA610 holds formation with the camera plane.
  17. 1 point

    Version 1.4

    423 downloads

    Wings Over World Menu Screens January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios. Here below a quick summary of enhancements and additions: -All the music tracks from the SF games have been included; now there's a unique track for each screen. -Hangar Screen has got the hangar noise sounds which were present in the SF1 games. -Option to turn Lens Flare off as in the SF1 games is back. -Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games. -Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type). -Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen). -Added the missing PILOTPIC25 bitmap which is available in the SF1 games. -Loading Screen shows a generic runway and a new, longer loading sound is used. -Mission Editor DLC is supported with a new screen in the same style of the other screens. -Campaign Customizer DLC is supported with a new screen in the same style of the other screens. -Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual. As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions. In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring: -Disabled all the unuseful Labels when viewing the in-game map. -Disabled the arcade cones; lock your target and press F4 to visually track it. -Tweaked icons' colours so that they match the text's colours. -The in-game text background is less noticeable. -Text's font is now different, it is generally smaller and less obtrusive. -No more red and blue arcade squares when locking objects on; a faint yellow square is now used. -The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white. -Disabled the radar box display; check the radar of your plane's cockpit, instead. >Credits (in no particular order): -ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game. -kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod. -Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked. -HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package. -Viper63a, for the Loading sound, which I got from one of his menu mods. -paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards. -guyran, for the original custom missions he created for Wings Over Israel. -KJakker, for his interest and welcome support. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This mod may NOT in any way, shape or form be used in any payware additions.
  18. 1 point

    Version 1.1.0

    423 downloads

    Feb 2nd 2019 ============= GR.1A version 1.00 ------------------------------- Recon version of RAF Tonka. Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. -------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado soulfreak - 2nd Sqn camo citizen67 - AM loadouts (for later use on Italian Tonkas) svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek
  19. 1 point
    Hi Crawford, maybe you misunderstood what I described just above - something is assigning multiple planes the same slot in the formation. I've attached pics of me and two other planes spawning. you can see them all in the same space. I have gone and changed the nations file as you suggested; I noticed that some nations were already modified with a .formation2 or .formation3 already. After playing around with germany, raf, russia, belgium, and france, I discovered that the ones with a number designation were messing up, but the plain ones were not. I confirmed this by extracting the original nations file and and placing that in my flight folder, and voila! all the nations with all the different formations are working. So adding the number to ".formation[x] " is what is causing all my planes to spawn in one spot. Somewhere along the way I must have added the new nations file with some addon; why are the formation numbers there, and is it wrong to just leave the original nations file? as for the austria thing, I do indeed have austria as [nation005] in my file; I tried setting up a mission in italy with a hansa-B. plane, but no austria in the list. But, it will show if I swap its number with, say, [nation026]germanypfalz, whatever 'nation' that is. then austria is there. just not as #005. ?
  20. 1 point
    Ran Into a flight of 42Sqn Phantoms on the way home
  21. 1 point
    How to do the bounce Download the latest 160 exes from here as a 7-zip self installer: http://www.mediafire.com/file/gf7u7si5sia6izz/EAWVersions30Jan2019.exe/file Run the 7-zip installer in your 160 folder and it will add the latest exes to your "EAW Versions" folder. Run the "PlaneSetExeTheatreSwitchV3.exe" and select one of the new exes, select the "10-ETO default" planeset and the "00-Default ETO Theatre". Run EAW, select a single mission and set up a Spitfire IXc Merlin66 in a fighter sweep like this: Note that in red at the top the "Bf 110C-4" was set as the encounter plane. This was done by selecting it as the enemy secondary plane, then clicking "HERE" at the top. When that had been done I changed the enemy secondary to "Do not select". Flying the mission I pressed "E" to locate the airfield I flew over it and kept checking in 6 o'clock view. A warning appeared about unidentified aircraft: Turning, and clicking "T" picked up one of the 110s Once you feel OK with this then you can experiment, with AI planes and different targets. To get 262s you will need to fly 1945 missions. You can set the enemy encounter plane as "Random". The key to the whole process it selecting the enemy secondary plane and "CLICK HERE"
  22. 1 point
    It is claimed that DGVoodoo 2 can enable ReShade 4 in DX 6 games, provided one has a DX10 or higher Graphics Card. All I can say for certain is that the ReShade text appears on the 2d screens. I attach some files for comparison. The first two without ReShade. The third and fourth, with it:
  23. 1 point
    sorry guys, there will be NO cockpit. It would take too long (to do a proper one) and second it would cost more than the plane model. Take into account that I want a 3D decent aircraft and it will fly in both worlds. Yeah, I know some of you moved on and SF1 died fo you... Please state your demands in plain English, explaning what an acronym means. I personally don't make 3D models (let alone that I don''t play SF2 series to see all the gizmos effects there) and I am not an English native speaker so I have no idea what you are saying when you write down acronyms. Appreciate your thoughts. I will do my best to get the job done.
  24. 1 point
    That's cool man, as the appeal with the Intruder is that you move pretty good,; or it has a good speed where you can go low and fast, or high and fast and get to the target. It's just one of those planes that never got much love in the real world (in my opinion) and all around a good plane.
  25. 1 point
    Well I probably won't get to the Super Hornet, but I will get to the F/A-18 Hornet before I'm done with my northern campaigns, as it's one of the birds my country flies. I think a lot of my enjoyment with the A-6s is all the "stuff of legend" surrounding them; the Coonts novels and the cheesy, but entertaining movie all add to the fun I have with it. I've read little non-fiction about the Intruder so I can't gauge how realistic its flight model is in SF2, but its handling does seem remarkable to me. Especially its ability to maintain energy after performing some serious mud moving. That seems to make it a suitable bomber for a n00b player or one that's returning to the series. Too bad it wasn't made available as a default aircraft in the 2nd series.
  26. 1 point
  27. 1 point
  28. 1 point

    Version 1.0

    96 downloads

    EAF, RJAF, SyAF Dakotas/C-47. For stock 3rd Wire C-47A WHAT'S IN: EAF 4 Skins (3 Silver, 1 Camo, 1 Green) SyAF 1 Silver Skin(*) RJAF 1 Grey Skin (*) as supposed to be (no pics) CREDITS: - TW: Model (Exp.1) - Paulopanz: temps, skins, decals etc. - Lazarus1177: RJAF arab writ INSTALL: All in main mod foder Enjoy "to be a rock and not to roll" @paulopanz
  29. 1 point

    Version 1.0

    25 downloads

    Fi 156 C5 and F Storch Photoshop .psd Templates 1024x1024 Raven 01/18/13
  30. 1 point
    Ha, ha, left wingers can be swing wingers too.....
  31. 1 point

    Version

    157 downloads

    Templates for Alouette III. Fully layered. Format: psd Enjoy!
  32. 1 point
  33. 1 point
  34. 1 point

    Version

    244 downloads

    This is the Photoshop template I used to create my F-104G skins. I left untouched most of the layers so you will be able to adjust the weathering to your taste quickly. Included in the files are the base layers for both standard NATO camouflage and natural metal finish. I've spent several hours creating these files so, if you're going to use them in a public release, just give me some credit for them These files are for the stock ThirdWire F-104G only.
  35. 1 point

    Version

    196 downloads

    PSD templates for skinning the F-104G


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