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Showing most liked content on 04/23/2019 in Files

  1. 6 points

    Version 1.0.0

    142 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: 2 models BTR-60PB & BTR-60PB-Turret-less. They come with 4 skins Green, Tan, Tan1, and Egypt. All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=BTR-60PB FullName=GK-BTR-60PB TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-60PB RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Tank_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing Name=BTR-60PB-Turret-less FullName=GK-BTR-60PB-Turret-less TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-60PB-Turret-less RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Tank_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Soldier SF model. Soldier free net model with some alteration by me. Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  2. 3 points

    Version 4.0

    527 downloads

    This mod is dedicated to BPAO, nothing would have been possible without him. During the late 1970's, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. Covered unit : 79th Squadron F1EQ-2 specifics: - R550, no R530, S530F, AUF2, CLB4, CLB8 - radio-altimeter - Doppler Radar - Inertial Navigation System - Radio-compass - Seat Mk4 - RWR BF - no AAR probe - Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability - Sycomor gondolas (P0 station, retrofit 1986-87) A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team
  3. 3 points

    Version 1.0.0

    131 downloads

    The Blohm & Voss BV 141 was a World War II German tactical reconnaissance aircraft. It is notable for its uncommon structural asymmetry. Although the Blohm & Voss BV 141 performed well, it was never ordered into full-scale production, for reasons that included the unavailability of the preferred engine and competition from another tactical reconnaissance aircraft, the Focke-Wulf Fw 189. Credits: Model: Veltro2k Skins & FM: Charles cockpit: CAStary Not to be used in whole or part in anything that is payware BV-141.rar
  4. 1 point

    Version 1.0.0

    33 downloads

    Aggressor Camo Skin for Mirage IIIC (fictional) version 1.0 by Gerwin 8-7-2018 DESCRIPTION: Made for the stock Wings over Israel Mirage IIICJ Model. For use by the player or by a new nation which can be called "Aggressor" in the Nations.ini. This skin is part of a Skin set, all in the same style, by the same author. INSTALLATION: For WOI Copy the included folder with contents to the folder that contains the Mirage IIICJ / Shahak files, for example: WOI\Objects\Aircraft\Shahak For SF2 copy the included folder with contents to the folder that contains the Mirage IIIC files, for example: My Documents\ThirdWire\Strike Fighters 2 Europe\Objects\Aircraft\Mirage3C But in this case replace the 5 textures with the ones in the folder called "SF2-Version" Sample entries for a new nation called "Aggressor": Add to Flight\Nations.ini, at an appropriate number XXX: [NationXXX] Name=Aggressor DisplayName=Aggressor Red Air Force Alignment=ENEMY PilotNameList=NamesRussian.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Add to Shahak_UserList.ini: [Aggressor] ServiceStartYear=1979 ServiceEndYear=2010 Availability=VERY_COMMON THANKS TO: Third Wire for the Strike Fighters Based Games.
  5. 1 point

    Version 2.0

    1,231 downloads

    CVN Ulyanovsk by Julhelm This model represents the Soviet Project 1143.7 CVN Ulyanovsk, as it probably would have appeared had the project had been carried through to completion. I won't go into the actual history of the ship, as it's just as easy for anyone so inclined to perform an online search and dig up all the relevant details on the vessel. This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .RAR archive into the mod folder of whichever SF2 title you desire the ship to appear in. Additional work may be required on your part to ensure that the ship's TEWS RWR symbol (SkyWatch) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ: http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/ Sound effects will also require editing of the soundlist.ini file in order to work. I’ve included a modified soundlist.ini file, for those who do not have it extracted. Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide. SoundFileXXX=Underway SoundFileXXX=ReductionGear SoundFileXXX=CIWS [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ReductionGear] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [CIWS] Priority= Normal Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Known issues: 1) The supplied SA-N-11 Kortik SAMs are not precisely scaled, so they were placed in the center of each Kashtan's missile tube cluster. They also do not have a defined booster stage in their model file, so don't expect booster separation. Also, the actual SA-N-11 is guided by an optical tracking system in real life. Again, this is not supported by the series, so they were given high counter-measure rejection and probability of intercept values, to compensate. 2) As of the present date (October 7 2012) Third Wire does not support a PROPER VLS system on a vessel that's also equipped with mutiple SAM types, on slewable mounts. To put it simply, one can have a working VLS system and nothing else, or one can have working Kashtans. I chose the latter option, though the nodes and missiles are supplied if this situation were to change in the future. 3) Third Wire has not made provisions for a working "ski-jump", so virtual bow catapults are used instead, and aircraft thus launched will appear to fly through the bow ramp. Credits: Ulyanovsk model, SA-N-9 model, and Textures for both, by Julhelm SA-N-11 missile model and textures, based on the SA-19 by Gabilon. Sound & Visual effects, and all data.ini work, by Fubar512 Testing by Dave, Wrench, Brain32 and Crusader.


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