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Showing most liked content on 05/03/2019 in all areas

  1. 9 points
  2. 5 points

    Version 1.0.0

    244 downloads

    Mirage III and Nesher Gun Sight Fix. This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters. I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs. From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing. This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO). This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight. CombatAce fair use agreement applies. Cheers, Dan.
  3. 5 points
    I was thinking about making a new complete MIM-23 Hawk missile system like this one I seen the model in the download page and in the game, but I think it needs improvement what do you think?
  4. 4 points
    Since there is a Delta wing mirage topic...We can have a Phantom topic too - just because it is cooler than deltas... Rules: - Phantom on Fridays only. - so no Phantoms on other days than Friday. One picture per user and only on Fridays. Let's bring the best of aviation in one picture. Sorry for strict rules but Spook deserves it. - no discussions, asking, quoting, chatting, etc. there are other places to talk. - NO for what if skins, rogues, mercenaries, pirates, etc... - ok for phantoms that never were...produced, prototypes, etc... Eventually if one of the Administrators will visit this place please clean up inappropriate jabbering. Thanks in advance. If this topic is inappropriate please close.
  5. 4 points
    I had some free time this week, so, just for fun I made one of Leonardo Da Vinci's flying machines. The wings, ropes, and pilot are all animated. The animations are tied to the engine, so you can use the throttle to control the flapping speed, and you can use "ctrl+I" to glide. You have to be careful when taking off or landing because the wing tips come very close to the ground. There is a cockpit view, but there isn't much to see except the pilot's hands. I tested it in both FE1 and FE2, in Easy and Normal modes. Put the folder named "DaVinci" into your Aircraft folder. DaVincisFlyingMachine.zip
  6. 4 points
    Nakajima A7N - Akagi Fighter Squadron, 1941 Even before the Mitsubishi A5M had entered service in early 1937 with the Imperial Japanese Navy (IJN) they started looking for its eventual replacement. By the late summer of 1937 the IJN issued their bold requirements to Nakajima and Mitsubishi for a new carrier-based fighter aircraft calling for manoeuverability at least equal to that of the A5M but with a top speed of 500 km/h at 4,000m with a climb to 3,000m in less than 9.5 minutes. Furthermore they asked for an endurance of two hours at normal power but with a staggering endurance of at least six hours at an economical cruising speed. Both firms started preliminary design work towards the end of 1937 but Mitsubishi soon gained the upper hand when Nakajima's team considered the bold requirements to be unachievable and withdrew from the competition in January 1938. Much to the chagrin of Mitsubishi's chief designer, Jiro Horikoshi, Nakajima were immediately allowed to rejoin the competition with a revised design called the A7N featuring the top-secret "super duralumin" aluminium alloy (a key feature of the Mitsubishi A6M design) which had been under development by Sumitomo Metal Industries since 1936. This alloy was lighter, stronger and more ductile than other alloys used at the time but it was prone to corrosive attack requiring specially developed anti-corrosion coatings applied after fabrication. Mitsubishi had planned the use of super duralumin allied to their own anti-corrosion coatings and it was later revealed that the IJN had passed these two commercial advantages onto Nakajima in order to get two superior competing designs. With an initial time advantage Mitsubishi developed their A6M design into the highly succesful Type 0 'Zero-sen' carrier fighter which entered service with the 12th Rengo Kōkūtai in July 1940 and were soon in action scoring their first air-to-air victories shooting down Soviet-built Polikarpov I-15s and I-16s of the Chinese Nationalist Air Force without loss to themselves. But the IJN could see the potential of Nakajima's design and in May 1938 they awarded Nakajima a production order for 300 aircraft. During the remainder of 1938 Nakajima worked on their revised A7N design and introduced a further refinement by incorporating an oversized propeller spinner whose outside diameter was the same as the engine cowl with the spinner having a small hole at it's centre allowing cooling air to be directed through ductwork in the spinner to blow rearwards along the cylinder heads around the circumference of the radial engine (the hottest area of any air-cooled radial engine). This enabled Nakajima to give the A7N a highly streamlined front fuselage resulting in a useful speed advantage over the draggier engine installation of the A6M. For the carried-based role the A7N featured a wide-tracked, inwards-retracting landing gear (designed to withstand a sink rate of 4.5 meters per second) with hydraulic wheel brakes. Nakajima's chosen powerplant for the A7N was their own NK1E Sakae 31 rated at 1,130hp and boosted to 1,210 hp with water-methanol injection and this was to prove an exceptionally rugged powerplant. Unlike the heavily framed 'greenhouse' canopy of the Mitsubishi A6M, Nakajima designed the A7N to have excellent all-round vision thanks to a vacuum-formed 'bubble' canopy combined with an optically flat three-panel windscreen. Development continued during 1939 with the prototype A7N taking to the air on August 31st, 1939 - this being the first of a total of six A7N prototypes. Nakajima began production of the A7N at its Koizumi plant in Gunma Prefecture in September 1940 and the aircraft entered service with the 13th Rengo Kōkūtai in February 1941. Later in the year, A7N's were embarked aboard the IJN carriers Akagi and Kaga taking part in the infamous attack on Pearl Harbor on December 7th, 1941 as part of the third group of the 'first wave' attacks specifically tasked with the destruction of aircraft at Ford Island, Hickam Field, Wheeler Field, Barber's Point and Kaneohe.
  7. 4 points
  8. 4 points
  9. 4 points
    look! A thumb self portrait!! (sorry Jordi, I just HAD too!!!)
  10. 3 points
  11. 3 points
  12. 2 points
    View File Mirage III & Nesher Gun Sight Fix. Mirage III and Nesher Gun Sight Fix. This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters. I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs. From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing. This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO). This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight. CombatAce fair use agreement applies. Cheers, Dan. Submitter dtmdragon Submitted 05/03/2019 Category Avionics  
  13. 2 points
    Changes have been applied to all aircraft. In the data.ini of the Mirage IIIOA, on which the Mirage IIIEG is based on, both the supersonic tanks and the RPKs had the entry of"NoJettisionTank=TRUE" included. I removed it and now it works. Just saw an error on the Norm 72 Camo of the Mirage IIIEG. When its fixed, I'll upload it.
  14. 2 points
    I picked this book recently, that's why I'm so excited!
  15. 2 points
  16. 1 point
  17. 1 point
  18. 1 point
    New Pilot, "Jack Lasiter" 1955. https://www.youtube.com/watch?v=-bMIbI1jpvc
  19. 1 point
    This is a lovely surprise - I look forward to flying it in FE2. And perhaps also testing it in "what if" dogfights against German-flown MS Type G variants.... Was thinking about the Wright Flyer B (https://en.wikipedia.org/wiki/Wright_Model_B) and more dangerous Flyer C (https://en.wikipedia.org/wiki/Wright_Model_C) variants over the last few days...so this is an interesting coincidence to see a "very early" model ready for FE2. Thanks for this Stephen. Link to history of various Wright aircraft: http://www.wright-brothers.org/Information_Desk/Just_the_Facts/Airplanes/Wright_Airplanes.htm Von S
  20. 1 point
    That has to be one of the most elegant aircraft in FE, if not in any flight sim. Something to do with the blending of bird-like, bat-like and man-made characteristics, and a reflection on the artistry of the original creator and of this new version.
  21. 1 point
    Nice! I was just thinking about Da Vinci's work and how society might have been changed had his invention worked back then. That an Nikola Tesla's work. Maybe we'd be as advanced as Star Trek by now? Well maybe not that advanced but still more scientifically advanced than we are now.
  22. 1 point
    This is not a "thumb up", maybe the book is not that good ?
  23. 1 point
    If it weren't that everybody knows that this plane is originally a german one, it could be easily assumed, from my point of view, that this could the Zero's brother. Very well done!
  24. 1 point
    ObjectData008.CAT. I thought that stuff was locked up; Alas, it was already in my Extracted Folder. Derp. Thx for the nudge.
  25. 1 point
  26. 1 point
    Yep, looks like a T-37. Just for future reference, there used to be a page called the Internet Movie Aircraft DataBase (IMADB) akin to the Firearms Database (IMFDB) where you could punch in the show/film's title and it would list the aircraft that made appearances in said title. Not sure if it's still around, but there's a fandom one around that also might help. My folks hit me up for an ID of a plane that showed up in NCIS (my parents are pretty old. 😉 ) recently, and I found it in there. Turned out to be a fictional stealth plane, you know, because NCIS. :p
  27. 1 point
    there was an article in either Aviation History or another magazine I get that had an article on USAF used F3Ds. I'll try and see if I can find it on the net (sure it wasn't a A/T-37 Tweet?)
  28. 1 point
    Here is a good picture if you decide to make more modern A4 version of M-55, with Galileo sight system.
  29. 1 point
  30. 1 point
    works in the WGr.21 of the A8 (it's not a very useful weapon in the simulator)
  31. 1 point
    You mean this one?? (may have to fix the national markings)
  32. 1 point
  33. 1 point

    Version 1.0.0

    81 downloads

    This is Skin pack for A-Team model.
  34. 1 point
    this week I share the fw 190 A 4 2.0 with some improvements requested, unfortunately the cockpit is not my strong so some indicators do not work properly. this new model will have the effect of fire leaks, the segmented fuselage and some subtle improvements in the 3d model
  35. 1 point
    Hi All. I made new skins for this amazing bird (A-4 version). Thank you torno.
  36. 1 point
    I already solved creating rollers with transparent textures illuminated in each exhaust outlet as if it were a propeller, when one face is jerky and the other one is completely transparent, that when flipping gives that flickering effect


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