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Showing most liked content on 06/14/2019 in all areas

  1. 5 points
  2. 5 points
  3. 4 points
    USN A-47N Thunderbolt (Seabolt … Maybe predecessor to the Skyraider)
  4. 3 points
    Version 0.6.1 was uploaded. Changelog: Version 0.6.1 -added decal texture file loading fallback: If numbered texture file is not found, it’ll then look for unnumbered file. -added option for using vertex buffer objects (Extra->Settings->Display->Use Vertex Buffer Objects) Maybe "Use Vertex Buffer Objects" helps with the performance problem some users have experienced with Version 0.6.0. Beware! Enabling this option while simultaneously "Write OSG log file" is enabled, writes A LOT to osg_logfile.txt. -bugfix: "Write Info File" didn't work in Version 0.6.0 -bugfix: Couldn't save UV Mapping as jpg file
  5. 2 points
  6. 2 points
  7. 2 points
    Bombers don't stand a chance with this beast
  8. 2 points
  9. 2 points
    https://flic.kr/p/2kzrzuH Torch
  10. 2 points
  11. 2 points
  12. 2 points
  13. 1 point
    A new Rising Sun... Maybe, too close to the Sun...
  14. 1 point
  15. 1 point
  16. 1 point
    Try adjusting the 'Accuracy= ' value of the actual gun [GunData001] TypeName=30MM_GAU13 FullName=30mm GAU-13/A Cannon Caliber=30.000000 ROF=2400.000000 MuzzleVel=1030.000000 AmmoWt=0.360000 WarheadWt=0.036000 CartridgeWt=0.739000 Reliability=100.000000 Accuracy=50.000000 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Try 25? or even lower and see what happens. AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=30mmFireEffect GunFireSound=Vulcan EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< You should remove the tracer as USAF 30mm loads for the A-10 don't use tracer so I'm sure it was the same for the GPU-5 TracerSize=0.000000 TracerDistFactor=0.000000 TracerLength=0.000000 MaxVisibleDist=0.000000 MaxStreakVisibleDist=0.000000 //TracerTexture=Tracer.tga //TracerSize=0.200000 //TracerDistFactor=0.002000 //TracerLength=0.018000 //MaxVisibleDist=4000.000000 //MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE
  17. 1 point
    Very interesting! But let's see the requirements.
  18. 1 point
    This vehicles are badly needed for early cold war. Good choice!!
  19. 1 point
    D-Day... in memorian !
  20. 1 point
    With the courtesy of Veltro2k ! Early skin test of his Me 262B-1a "Nachtjager" project ...
  21. 1 point
  22. 1 point
  23. 1 point
  24. 1 point
    # Thunder....you`ve been, Thunderstruck...
  25. 1 point
    Raw Power BAC Thunderstrike GR.2A - No.19 Squadron, RAF Germany, 1976
  26. 1 point

    Version

    3,830 downloads

    This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added. Quick summary: -Three levels of detail for you to choose from. -All new jungle graphics -Cities, the way they should be. More or less :-) -Objects numbers per tile vary from x2 up to x4 more than in GH. -All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution. -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer. -Generally nicer views, lower framerates ;-)


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