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Showing most liked content on 09/08/2019 in all areas

  1. 9 points
  2. 4 points
    Sept. 1994. Last take off. The last russian occupation troops left Germany. (BTW the Americans are stll here.)
  3. 4 points
    Not sure how I feel about this. I'm fully engulfed in DCS. It has its problems BUT it's more complete for my needs than SF at this point in time. Make sure you all re read that last part. He would need to do some serious upgrading to Win 10 usability and yes DX12 would have to be a player. I'm going to have to ponder this for some time. In all honesty I enjoyed my break from simming and I learned that simming politics are the bane of this hobbies existence.
  4. 2 points
    In response to dsawan's thread (https://combatace.com/forums/topic/93782-moon-scenery/), I decided to create a realistic Moon scenery. I will use this thread to remind myself that I have one in the making, LOL. Jokes aside, I have encountered various limitations of the game engine in regards to the environmentsystem.ini file, but hopefully I will solve everything. I wish guys like @Stary were still around, their knowledge would be of help. Gravity and Inclination Angle are that of the Moon. Earth phases have been created as well. The terrain features a high quality 250m heightmap of an area between Mare Crisium and Mare Smythii. Right now, I am using some repainted objects as stand-in Space AAA guns and SAMs. I also modified two fictional aircraft available here (KF-2 and KF-1) to be used for this scenario. The scenario pits a joint alliance (United States Space Force, Russian Space Forces and People's Liberation Army Strategic Support Forces) against a fictional Settlement Defense Front, in the years 2038-2048. Those interested are invited to contribute with fictional yet "realistic" objects of a future Moon settlement, as well as new aircraft designs (IIRC X-Plane had some study aircraft designs for flight on Mars).
  5. 2 points
    Agree exporter is top in my list....nothing fancy...same as for max2009 but just modern day...
  6. 2 points

    Version 1.0.0

    128 downloads

    This is the Blackburn Buccaneer for the Royal Australian Navy. This package consists of complete aircraft. Historical Background The military buildup in China and Indonesia in the early 1960s led the RAN to renew the airwing of its 2 Audacious class aircraft carriers, HMAS Sydney and HMAS Melbourne. At the beginning of the decade, these British aircraft carriers fielded an airwing of F3D Skyknight all weather fighters, FJ-3 Fury day fighters, and Westland Wyvern attack aircraft. All were considered incapable of coping with the fighters and air defences projected to be introduced by Indonesia and China in the ensuing years. To respond to this situation, the RAN formulated requirements for an all-weather supersonic fighter, and a carrier-capable strike aircraft which could deploy a "special munition" after penetrating enemy defences. For this latter requirement, only two aircraft were viable, the Grumman A2F, and the Blackburn NA39. The Navy had concerns about the A2F's complex DIANE system, but overall favoured the US offering. The government, on the other hand, saw the Buccaneer requiring less of Australia's dollar reserves, and an order for a British aircraft could provide the British government a greater incentive to engage in nuclear cooperation with Australia. Since the naval fighter requirement was likely to be fulfilled by the McDonnell F-4 Phantom, using a British strike aircraft would keep the two big allies in balance. Therefore, the Government ordered 38 Buccaneer S.22s. The S.22 was basically the same as a British Buccaneer S.2. The RAN's first Buccaneers were hoisted into HMAS Melbourne for delivery as deck cargo in 1965. Deliveries were completed in 1966. By the end of 1967, HMAS Melbourne was ready to sail with 854 Squadron fully equipped with Buccaneers. The RAN's Buccaneers did not participate in the Vietnam War, though some of their pilots and observers did fly 2 Squadron's Buccaneers on exchange to the RAAF. In 1970, the government authorised a "mid-life update" for the Buccaneer. This update was carried out by the Commonwealth Aircraft Corporation, and included upgrades to the Buccaneer's weapons, and defensive systems. In particular, it gained the ability to use guided weapons, and the new Pave Spike pod. Deliveries of upgraded Buccaneers, designated Buccaneer S.22D began in 1972. The Liberal/Country Coalition government intended to use them in Vietnam, as a "political replacement" for the Task Force in Phuoc Tuy province, which was withdrawing. The Labor Government elected at the end of 1972 cancelled this deployment. The Buccaneers spent the rest of the 1970s and 1980s on deployments, mainly in the Pacific and Indian Oceans. In 1990, the Government decided to retire the carriers, and replace them with two Invincible class carriers. HMAS Melbourne was already in inactive reserve. Some of 854 Squadron's Buccaneers were turned over to the RAAF as attrition replacements and parts hulks. It was the beginning of the end of the Buccaneer - at least it was until the invasion of Kuwait. HMAS Sydney, with 857 Squadron's Buccaneers, was dispatched to the Gulf. Some of 854 Squadron's Buccaneers, formerly attached to HMAS Melbourne, were sent to Bahrain to support the Buccaneers of 2 Squadron, RAAF. The HMAS Sydney's Buccaneers operated beside the US Navy's A-6 Intruders against targets in Iraq and Kuwait. After a successful tour of duty in the Gulf, the RAN's Buccaneers returned home. HMAS Melbourne was fully decommissioned in 1992, and HMAS Sydney in 1993. The RAN continued to fly a small number of Buccaneers out of HMAS Albatross in Nowra, New South Wales for fleet support. The RAN's final operational Buccaneer flight took place in 1995. After that, 2 Buccaneers were retained in airworthy for the RAN Historical Flight, a number were turned over the RAAF, and the remainder were offered for private sale, or to Museums - including one at the Fleet Air Arm Museum in Nowra. Package 2 full aircraft, plus bomb racks. The S.22D uses the S.2B 1989 3D model for its Pave Spike station. The S.22D is edited to allow the use of US weapons. Contents This includes the following: Buccaneer S.22 Extra dark sea grey and white Extra dark sea grey (British white ensign) Extra dark sea grey (Australian white ensign) Gull grey and white Buccaneer S.22D Extra dark sea grey (white decals) Extra dark sea grey (black decals) Dark sea grey Gull grey and white RAN Camouflage Squadrons 854 Squadron, RAN (HMAS Melbourne) 857 Squadron, RAN (HMAS Sydney) Requirements - Ravenclaw007's Buccaneer FAA for SF2: https://combatace.com/files/file/12307-buccaneer-faa-for-sf2/ Installation (If not done already), download and install Ravenclaw007's Buccaneer FAA for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Add the following squadrons to SQUADRONLIST.INI [Squadron791] Name=854NAS DisplayName=854 Squadron, RAN Nation=AustralianNavy [Squadron792] Name=857NAS DisplayName=857 Squadron, RAN Nation=AustralianNavy Recommendation: Not to use this on the Majestic class HMAS Melbourne. I'd suggest getting Wrench's HMAS Australia, or reskinning HMS Ark Royal (R09) Credits original Model by Russouk2004 Skins and decals by Paulopanz FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
  7. 2 points
    Maybe Barsoom will be next??? (how to do those ochre color sea beds....??? and the cities...as Burroghs described...hmmmm)
  8. 2 points
    sometimes its easy, and sometimes i want to complain about age test: who likes Styx songs? ok, its Renegade, realized the word is abit small ok gotta stop being silly and let this guy take it over for the evening
  9. 2 points
    I sent him a mail asking for more info, If he replies I will post the info.
  10. 2 points
  11. 2 points
    In principle I like the idea of crowdfunding. But in this case I wonder... 1.)...why TW started a "Keep It All" campaign instead of a "All or Nothing" campaign, since the goal of $25K was already stated? 2.)...why the Windows 10 update is so expensive? I thought the games (unsupported) run already on Windows 10. Is the update to DirectX 12 really necessary? I think Windows 10 supports DirectX10 quite well. 3.)...why the campaign is only two weeks long? I really doubt, that the $25K can be reached in this time.
  12. 1 point

    Version 1.0.0

    71 downloads

    This is a "stand-in" Seafire Mk. XVII modded from Thirdwire's Spitfire Mk. 18. As with the Mk. 47 released earlier, the skins are in .jpg format and 512 x 512 resolution. It includes a new SPITFIRE24_PROP_SLOW.TGA showing 5-blade propeller instead of the stock 4-blade prop. Also included is Stary's late mark Spitfire cockpit. You will need the DLC #29 to get the late marks Spitfires before you install this mod. Thanks to Thirdwire for the original Spitfire 3-D model. Have fun! A. Mariani
  13. 1 point
    View File Blackburn Buccaneer S.22 - RAN This is the Blackburn Buccaneer for the Royal Australian Navy. This package consists of complete aircraft. Historical Background The military buildup in China and Indonesia in the early 1960s led the RAN to renew the airwing of its 2 Audacious class aircraft carriers, HMAS Sydney and HMAS Melbourne. At the beginning of the decade, these British aircraft carriers fielded an airwing of F3D Skyknight all weather fighters, FJ-3 Fury day fighters, and Westland Wyvern attack aircraft. All were considered incapable of coping with the fighters and air defences projected to be introduced by Indonesia and China in the ensuing years. To respond to this situation, the RAN formulated requirements for an all-weather supersonic fighter, and a carrier-capable strike aircraft which could deploy a "special munition" after penetrating enemy defences. For this latter requirement, only two aircraft were viable, the Grumman A2F, and the Blackburn NA39. The Navy had concerns about the A2F's complex DIANE system, but overall favoured the US offering. The government, on the other hand, saw the Buccaneer requiring less of Australia's dollar reserves, and an order for a British aircraft could provide the British government a greater incentive to engage in nuclear cooperation with Australia. Since the naval fighter requirement was likely to be fulfilled by the McDonnell F-4 Phantom, using a British strike aircraft would keep the two big allies in balance. Therefore, the Government ordered 38 Buccaneer S.22s. The S.22 was basically the same as a British Buccaneer S.2. The RAN's first Buccaneers were hoisted into HMAS Melbourne for delivery as deck cargo in 1965. Deliveries were completed in 1966. By the end of 1967, HMAS Melbourne was ready to sail with 854 Squadron fully equipped with Buccaneers. The RAN's Buccaneers did not participate in the Vietnam War, though some of their pilots and observers did fly 2 Squadron's Buccaneers on exchange to the RAAF. In 1970, the government authorised a "mid-life update" for the Buccaneer. This update was carried out by the Commonwealth Aircraft Corporation, and included upgrades to the Buccaneer's weapons, and defensive systems. In particular, it gained the ability to use guided weapons, and the new Pave Spike pod. Deliveries of upgraded Buccaneers, designated Buccaneer S.22D began in 1972. The Liberal/Country Coalition government intended to use them in Vietnam, as a "political replacement" for the Task Force in Phuoc Tuy province, which was withdrawing. The Labor Government elected at the end of 1972 cancelled this deployment. The Buccaneers spent the rest of the 1970s and 1980s on deployments, mainly in the Pacific and Indian Oceans. In 1990, the Government decided to retire the carriers, and replace them with two Invincible class carriers. HMAS Melbourne was already in inactive reserve. Some of 854 Squadron's Buccaneers were turned over to the RAAF as attrition replacements and parts hulks. It was the beginning of the end of the Buccaneer - at least it was until the invasion of Kuwait. HMAS Sydney, with 857 Squadron's Buccaneers, was dispatched to the Gulf. Some of 854 Squadron's Buccaneers, formerly attached to HMAS Melbourne, were sent to Bahrain to support the Buccaneers of 2 Squadron, RAAF. The HMAS Sydney's Buccaneers operated beside the US Navy's A-6 Intruders against targets in Iraq and Kuwait. After a successful tour of duty in the Gulf, the RAN's Buccaneers returned home. HMAS Melbourne was fully decommissioned in 1992, and HMAS Sydney in 1993. The RAN continued to fly a small number of Buccaneers out of HMAS Albatross in Nowra, New South Wales for fleet support. The RAN's final operational Buccaneer flight took place in 1995. After that, 2 Buccaneers were retained in airworthy for the RAN Historical Flight, a number were turned over the RAAF, and the remainder were offered for private sale, or to Museums - including one at the Fleet Air Arm Museum in Nowra. Package 2 full aircraft, plus bomb racks. The S.22D uses the S.2B 1989 3D model for its Pave Spike station. The S.22D is edited to allow the use of US weapons. Contents This includes the following: Buccaneer S.22 Extra dark sea grey and white Extra dark sea grey (British white ensign) Extra dark sea grey (Australian white ensign) Gull grey and white Buccaneer S.22D Extra dark sea grey (white decals) Extra dark sea grey (black decals) Dark sea grey Gull grey and white RAN Camouflage Squadrons 854 Squadron, RAN (HMAS Melbourne) 857 Squadron, RAN (HMAS Sydney) Requirements - Ravenclaw007's Buccaneer FAA for SF2: https://combatace.com/files/file/12307-buccaneer-faa-for-sf2/ Installation (If not done already), download and install Ravenclaw007's Buccaneer FAA for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Add the following squadrons to SQUADRONLIST.INI [Squadron791] Name=854NAS DisplayName=854 Squadron, RAN Nation=AustralianNavy [Squadron792] Name=857NAS DisplayName=857 Squadron, RAN Nation=AustralianNavy Recommendation: Not to use this on the Majestic class HMAS Melbourne. I'd suggest getting Wrench's HMAS Australia, or reskinning HMS Ark Royal (R09) Credits original Model by Russouk2004 Skins and decals by Paulopanz FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 Submitter Sheriff001 Submitted 09/08/2019 Category What If Hangar  
  14. 1 point
  15. 1 point
    back to the models debate, if he set up a fully functional exporter thats not restricted to Max2009, that would get alot more people making models. Hell, Mue made an exporter for Blender, but it doesnt allow animations iirc and if you are in school or have a kid in school its not hard to get a student license for Max upto three years back (figured that out in 2013 sooooo)
  16. 1 point
  17. 1 point
    Challenge accepted, people! Hope you don't mind about the F-22 being used. It's all a proof of concept, but it's very promising. A new environmentsystem.ini is being worked on (hence the colors are off), with correct inclination and gravity values (it makes up for some fun physics). The terrain will only feature a small, real scale portion of the Moon, namely an area between Mare Crisium and Mare Smythii (full of interesting craters), stock SF2 terrain size of 1000km.
  18. 1 point
    More scraps that is - oh and it is released next Month Some text: https://corporate-ient.com/warbirds-2020/
  19. 1 point
    The modding community is the only reason why the SF PC series still exist, and draw new people to it. How many of us practically begged on the TW forum for upgrades, problem fixes,,,,and at the end TW made it harder to MOD , and put us on ignore !!!! If they are willing to address those past issues , I will contribute.... Do I sound angry ? Good !
  20. 1 point
    Anyway,this is an opportunity to bring SF2 back,and I support it.That is the hope anyway,it looks naive,but its always good to have hope.MAKE SF2 GREAT AGAIN!!!
  21. 1 point
    If anyone is shopping for a lite flight sim then the Third Wire store will be disappointing to anyone with W10 as it only has two simple games plus a space sim with all three requiring an Xbox controller. Perusing around the store further they will then see exactly what they are looking for (SF2 series) but for W7 and earlier. Surely, it is the storekeeper's decision to upgrade these to W10 and recoup the costs with fresh sales - no different to the normal risk/reward of any entreprenneur and, indeed, what TK famously did 'back in the day' with his beat-up compact car and $0.99 hamburgers. I've supported TK and Third Wire by buying everything for SF1 and SF2 (all games and all DLC) with a few SF1 titles twice (discs then downloads) but I'm struggling with this.
  22. 1 point
  23. 1 point
    Sf2 community Discord https://discord.gg/6tVaEwx
  24. 1 point
    That's why I ask, shall we as a whole community ask TK to forget the Win10 update and use the money to fix bugs and add features?
  25. 1 point
    "$25,000 USD is the minimum we need to cover the cost of development and testing. At this level funding, the update will simply be Windows 10/DirectX 12 update with no other fixes, enhancement or improvement." 2 months is a fair (perhaps even optimistic) estimate for the specified work. $25,000 for two months (8 x 40-hour weeks: $78/hour) is a fair, maybe even cheap price for a programmer with his knowledge and experience. Have you ever priced programmers? In the controls industry, you typically pay $100 to $200 per hour for a contracted controls programmer / engineer to edit existing code. Just hiring electricians to pull wire, etc. is $80 to $100 per hour. Keep in mind, that is not his take home pay, there are expenses. In TK's case, he is a one man company, so that pay gets divided into things like retirement, healthcare, business expenses, etc. TK has made it pretty clear that there is nothing that can't be done if the money is right. But there are no specific guarantees about where any excess money would go. So, it would not be prudent to exceed the $25,000 requested. He should have provided funding gates for the options he was willing to do in the order he was willing to commit to them... things like air-to-air refueling, VR, etc. TK has set a pretty low bar on what to expect and made it clear what the projected timeline is expected to be. Now it is up to the SF2 fans to pony up or shut up. If you ever want to see SF2 progress, this baseline project is the first step. If SF2 fans won't fund this, there will be no other updates/improvements. If there were just 5,000 fans donating $5, this bill would be covered. But the active SF2 community is probably much smaller than that and of those there probably aren't enough people willing to pay to even get this small update done.
  26. 1 point
  27. 1 point
    That's an obvious thing to do but quite hard with this aircraft if one wants it to look good. Unfortunately, the warnings and generally everything around the canopy are a real PITA with the F-35 model available here. It has a... erm... not that great texture mapping and the space to put them around the canopy is really narrow. This causes some serious bleeding and blurring or other deformation of the markings so that's why I wanted to use decals. Same with the "marines" label at the back, if you paint it on the skin, it's somehow distorted. Imagine that I wanted to add the "door" under which a refueling probe is hidden on the right side of the aircraft, below the canopy and I had to make it as a decal too. It was impossible to add it on the skin because I had too little space to draw it. You just have a tiny patch of space on your template which is then stretched over a bigger surface of the model and the effect is obvious: bleeding and deformation. Maybe I'll try with the one-helluva-big-tga idea for the whole nose and canopy area. And of course, thank you all for your support, it's priceless to have the advice from the more experienced ones.
  28. 1 point
  29. 1 point
  30. 1 point
    Swam yeah lol was thinking of adding mesh that adds constant shadows....no need now...I just darkened the textures....also found 1 item that had double sided texture...now its fine...cheers guys not overly important but it bugged me lol
  31. 1 point
    If the goal of 25k is not reached, then what? In the page, there's nothing about returning money back in case the goal is not achieved. He should make a list of the features included on the possible new update. As many guys said, current SF2 runs fine on windows 10 and also new content can be made by modders. On the other hand he could dramatically improve current game by adding new features such as: - multiplayer, which is something that community always wanted, - more realistic Al behavior, - air to ground radar mode. It's extremely easy just pushing E and locking onto a ground target and then waiting for the AG missile to be within range. - more realistic radar environment. Aircraft and ground radars should be capable of tracking not only cruise missiles but all types of missiles depending on their RCS. - introducing anti-ARM capability. A ground radar station should have the ability to detect an incoming ARM and shut down in time making the ARM go ballistic. - air to air refuel, - fixing current bugs I'm not into software developing, so I don't know how much money are needed to make all these things happen but I think 25k can not be reached in two weeks especially in 2019 when SF2 players are much fewer. But again there's nothing concerning what will be included.
  32. 1 point
    I seem to remember that TK announced SF2:North Atlantic with the F-14 as the showpiece and then TMF revamped their F-14 which must have cost TK some sales especially with some unkind comparisons. After that, TK announces a proposed Expansion No.3 showing us screenshots of the Mirage F.1 and then, guess what? The existing (BPAO) Mirage F.1 suddenly gets a revamp and we never heard about Expansion No.3 after that... There's nothing wrong with revamping an older model but the timing was harsh on TK.
  33. 1 point
    Bringing the Thunder....
  34. 1 point
    Yeah, MFG camo looks cool, but I really like much more this Italian tricolor ;-)
  35. 1 point
  36. 1 point
  37. 1 point
    All dressed up with nowhere to go - Eagle Claw F-4Ns
  38. 1 point
    even though its a training Dumb GBU watch the hit at end.and sound of it coming in.....blimey....lucky young guys...note one in RAF roundels...but the guys training using USAF one....too
  39. 1 point
    6th June 1944 (the 75th Anniversary this year), D-Day: Typhoons from 243 Canadian Wing on the prowl for German vehicles behind Sword Beach, towards Caen


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