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Showing most liked content on 10/23/2019 in all areas

  1. 8 points
    WIP report. The Kuz sinking after bomb hits. Kashtan flak systems are firing with guns. Kashtan is firing with gun while VLS launcher is firing a SA-9-N missile.
  2. 5 points
  3. 4 points
    Clearly the F-14D Super Tomcat is missed by some around here...
  4. 3 points
    He's incapable of seeing allies and foes only people who can do or won't do something for him. No matter which camp those people fit into he'll use them like a tissue and throw them away when he's done. To his detriment he's single dimensional, transactional, and self aggrandizing. The US, it's citizens, and it's laws are beneath him. NATO member countries don't stand a chance. To him our ally's countries are below the dirt he walks on, non-white, anti-christian, shit holes, but he's sure some are very fine nations. (attempt at humor) For the record most of us are completely embarrassed by his behavior regardless of political alignment.
  5. 3 points
  6. 3 points
    Behind Enemy Lines (2001) - With thanks to EricJ for the skin.
  7. 3 points
    Canadian Carrier Ops on the North Atlantic...........
  8. 3 points
  9. 2 points
    Thank you for your comments and feedback gentlemen, and I shall make another one that will look more realistic.
  10. 2 points
    A few more tweaks and then maybe one more biplane for the 1937 - 1941 FM package...perhaps Stephen's Polikarpov I-15. Included MaxG limits for the Mk.1 Gladiator and did a quick Chinese skin too (thank you Paint3D ) - should work well now for mto and pto installs in SF2. Happy flying, Von S
  11. 2 points
    Working the nightshift over the North Cape...
  12. 2 points
    SAS insertion on a training mission in the UK..
  13. 2 points
    Did somebody mention SF2 Civil?
  14. 2 points
    Vigilante getting the pics, but watch out for that SAM!
  15. 2 points
    Learning the F-4J at least BVR-wise.
  16. 2 points
  17. 2 points
    https://combatace.com/forums/topic/93001-stop-the-game-from-overwriting-files/
  18. 2 points
    SAC Twilight....Having some SAC-Styled fun!!!! Look Ma...no nukes!!!! Time to go...........
  19. 1 point
    We'll never get the truth, only lies. He hears all kinds of things from people in his party, advisers, etc and he picks one he thinks will give him the best outcome to make himself look good. You can hear it in everything he says ... I did this ... I did that ... I'm the only one who can fix it (the shit he broke to begin with) .. I'm the chosen one. It's all about him not what's best for America, our troops, or heaven forbid the tax payers who pay the damned bill.
  20. 1 point
    ... here's the problem with it all. We're not leaving Syria. The small elite force isn't leaving, they aren't going to Iraq because they aren't welcome, so what are we doing? We're staying to protect the oil. We blew up our ordinances, left hardened bases standing, allowed the Turks to kill the Kurds, gave up our ground to the Russians and Turks all under the guise that we're coming home but we're staying. How does any of this make sense to anyone? Private bone spurs couldn't win at a game of "Battleship" against a 2 year old. Absolutely unbelievable.
  21. 1 point
    for a game, looks nice. IRL it would not be so big and scattered, more of a collapsed in on itself and any pieces that fly will be smaller and flatter. i dont mean to discourage, just observation of how damage buildings look. they actually stay together fairly well, i recall an apartment building in Kosovo that had one side missing like a dollhouse but otherwise was in use (including residents watching SKY News on satellite TV). perhaps if you are able to bring the pieces together back to the main building, to give that part crumpled and burnt look esp go for burnt, its what actually kills buildings and ships (if you cant cause complete instant structural failure)
  22. 1 point
    when you tryin to be civil, but that DoD money is looking mighty good
  23. 1 point
  24. 1 point
    Looks like the terminal has been made of granite, good work!
  25. 1 point
    This is will be the destroyed model for the terminal. I hope you will like it. More work need to be done to the texture mapping
  26. 1 point
    I saw this fitting camo pattern and just couldn't resist...
  27. 1 point
    Nice one! I'm really looking forward to that (and maybe new models of some other variants aswell). I once started a TA-4F in blender, but since I lack the skills, I could not proceed very well. If you're interested I can send, what I have...maybe it can save you some time.
  28. 1 point
    Might need to re-work the MiG21 aluminum next. This guy needed a polishing after this.
  29. 1 point
  30. 1 point
    waiting to align the astro inertial nav system.......
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
    Speaking of big hand guns take a look at this. My latest firearm is a 1911, but one of my favorites is the Mauser G33/40 my grandfather brought back from WWII. It was partly sporterized back in the 1960's but it still shoots great. I have found AR pattern rifles uncomfortable to shoot in the past but it may be due to the M4 style collapsible stock. I have never had a chance to shoot one in the fix stock configuration. If a classic stock proves to be the answer then I am looking at getting a BRN-10A for my next firearm.
  35. 1 point
    Mr. Jelly has never taken credit for EAWPRO. Adding it as an option under the 1.6 umbrella is a perfectly reasonable thing to do and he's always made it clear that it is VBH's work. Credit HAS been given and that's as much as any of us modders can ask. You see, our work is non-proprietary, meaning that once it's out there anyone can do whatever they want with it. It doesn't matter if VBH doesn't like what Mr. Jelly is doing. The simple fact it he can't do anything about it. Of course, in a normal environment a modder would be THRILLED to have his work enjoyed by as many members as possible and so would encourage the actions of someone willing to put in the effort to incorporate their product for greater exposure. I'll give you an example of how it would work if we had a normal environment in these forums. Back in 2007 not long after the original SPAW was released by The ModSquad, I downloaded a copy from Talley-ho just see see if there were any installation problems. Everything looked OK at first and then I noticed that one of the carrier groups had been moved. When I inquired at our back forum as too the reason, it turned out that none of the groups in the ModSquad's version were close enough for online play. Seems there is no time compression in online play so the opposing forces need to be fairly close so Mr. Jelly moved the group to a better location for online play. That was fine, however, the carrier group was placed about a mile from an island AND heading right toward it. Now consider that we had toiled for a year on this project, striving for accuracy and as much realism as we could pack into the game, you can imagine we weren't too happy with this turn of events and we pitched a fit in the forum. Let me say that technically, Mr. Jelly was within his rights to do what he wanted. However, IN THE SPIRIT OF COOPERATION he offered two different versions, one for offline and one for online play. Got that? IN THE SPIRIT OF COOPERATION.
  36. 1 point
    My comment above was intended to propose a fair and just method of asking for "use" permission and for describing how attribution to other Modders, for use of their product, ought to be done in a fair and reasonable way. I look forward to seeing ALL the Modders re-vamping their sites/files/comments in order to give prominent credit to those former Modders on whose shoulders current Modders stand. Again, this is a fair and just proposition, I think. Simply give credit where credit is due.
  37. 1 point
    F-15 Eagle over Iran Eagle vs Fulcrum Duel with F-4 E Phantom II
  38. 1 point
    I am distressed to see such rancor amongst very valuable contributors to the EAW sim. I find value in all versions of the game, and I wish all Modders well in their separate undertakings. That said, I think it only proper that one Modder not "borrow" the work of another Modder without the explicit agreement of the "borrowed-from" Modder, and full and very prominent attribution being given in such every such instance. Absent such explicit agreement, then no "borrowing" ought to take place. I'm sure all fair-minded people would agree with this proposition. If there are those that disagree--in that "Borrowing" from another Modder without his/her explicit consent is proper behavior-- then let them explain their rationale for doing such unauthorized "borrowing".
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
    Like a Timex......takes a whole pile of 50 cal and still landed in mostly one piece...out of gas.
  44. 1 point
    Still Tuesday in the partition line I think... Returning aboard after a succesful strike on Damascus, 1983.
  45. 1 point
  46. 1 point
  47. 1 point
    Working on another Hornet skin, this time a VFA-37 CAG bird in 2008:
  48. 1 point
    Opening salvoes of Operation Enduring Freedom
  49. 1 point
    y estos son mis modelos en los que estoy trabajando en mayor o menor estado de alistamiento pero ya funcionando en el simulador
  50. 1 point

    Version 1.0.0

    385 downloads

    Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda


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