Leaderboard
Popular Content
Showing most liked content on 10/27/2019 in all areas
-
11 pointsA long time favourite of mine, I know we already have Skippy's old model but I'd like something a little more detailed,.....so........ A loooooooooong way to go........gear animation is driving me nuts.. Then the pit....
-
11 pointsRemade my hangar screen model...if Mue could enable us to add 2 lods...maybe could add your own a\c to it....?...
-
8 pointsB-26 Marauding over Germany, 1943. (Wrench's Original work - paint, decals now with new lines, rivets...)
-
6 points
-
6 pointsRoyal Canadian Air Force Lancaster on RESCUE patrol. (i know real one's were not armed, but wanted to do this skin long time ago:))
-
5 points
-
5 points
-
4 pointsRecon over South England (revision of Battle of Britain terrain, still WIP, thatswhy some old tiles to see in screenshot.)
-
4 pointsShipnames and tactical numbers are now made as decals. Position and size are not perfect, its just a try.
-
4 points
-
4 points
-
3 points
-
3 pointsOlder generation brother out for a run Breaking for an attack run.. Older guy can still pull the G Clearing the air over the attack area
-
3 points
-
2 pointsI am thinking of making a TANS model. https://en.wikipedia.org/wiki/Tactical_air_navigation_system
-
2 pointsHey there, for some time I'm trying to learn Blender to finally create own models one day. While some things are quite easy to achieve, others give me headache... So are there others around, that play around with Blender and try to be creative? ;) Maybe we can share our knowledge and help each other out with tips, hints and so on. A first problem, that I'm fiddling with atm and that I don't really get: Wing was smoothed and Autosmooth is set to 60°. After cutting the Slats out, the leading edge of the slat is still smoothed, while the wings leading edge isn't anymore. What can I do, to get rid of this?
-
2 pointsView File Armstrong Whitworth Meteor NF.14 NF.11 with new two-piece blown canopy rather than the heavy-framed version. It also had a longer nose giving a length of 51 ft 4 in. Prototype modified from an NF.11 was first flown 23 October 1953 and was followed by 100 production aircraft built by Armstrong Whitworth for the Royal Air Force. France: 2 test aircraft were used in a wide variety of experiments, including radar and missile tests and during the development of Concorde. What's in: - a new plane - 25 RAF, AA skins - pilot, weapons, sounds - all planes built serials Credits: - Vetro 2k: original T.7 model - Yakarov79: nightfigher upgrade, IDF Skins - paulopanz: skins, decals, srcreens etc Operations: - key 10 canopy open Enjoy! @paulopanz PS: This ugly bird is the last of night fighter Meteor and the last plane of our complete Meteor line up by Yakarov79. Thank you very much mate! Submitter paulopanz Submitted 10/27/2019 Category Meteor
-
2 pointsHi, ladies and gentlemen! The separate skin package (which will be released alongside the main aircraft package) will contain 20 custom skins, of which 13 are Ace Combat themed skins, the other 7 are miscellaneous "what if" skins inspired by other videogames and concepts. Here below a sneak peek at the unique 14 liveries that will be available.
-
2 pointsI would like to learn Blender but above all time is missing ! Two years ago I bought a book (in french) about Blender...
-
2 points
Version 1.0.0
49 downloads
In this little package you will find : - Redraw of the panel lines and rivets. - New RCAF skin to depict the RCAF Lancaster used (but no model modification so bird is still armed :)) - Same RAF CAMO, but ''like new'' paint Just copy/paste and overwrite when prompted. Original Credits : 3D Model (Veltro2k) Textures and FM (Charles) Cockpit (Kesselbrut) Best Sim : Thirdwire Me : New RCAF Skin Happy flights! -
2 pointsMet this guy in RIAT in 2014 IIRC hes a great display pilot look how relaxed he is in turns etc....great views in cockpit cam
-
2 pointsany eye candy that enhances the visual airbase experience is VERY welcomed!! (like, yah! we want it!!! )
-
2 pointsMany thanks ! I like your He 51... in action over the beautiful SCW terrain !!!
-
2 points
-
2 pointsWhat I am after. Awfully slowly making progress. Unfortunately my skills are too limited to make a skin, identical to the original.
-
1 pointAll, just curious to get some perspectives. I understand that IL-2 is still considered a World War 2 masterpiece and "go to" sim. And I know there is a separate but rather calm forum here. But I'm just sincerely wondering what specific reasons and limitations exist as to why that genre never really took off under the SF2 game engine?
-
1 pointYes Win7 is probably the high point of Windows, I'm keeping a copy of Win7 Ultimate Edition around if I really need it. Install updates slowly in Win10 and it shouldn't break too many things with games and sims. Haven't tested the ENB dx9 extension with other sims but I will try it out with Wings Over Flanders Fields - will be interesting to see if it improves frame rates there too. Might also test it with Rise of Flight - since that sim uses dx9 too. EDIT: ENB dx9 extension does not work well with WOFFue, gives corrupt landscape textures and lowers framerates - best is to use the standard dx9 dll that comes with WOFFue. Didn't bother testing with ROFue since it probably wouldn't be of any benefit. Von S
-
1 point
-
1 pointI will be happy to help out like I did with the internal B28 bombs.
-
1 pointStrike Fighters 2 runs smoothly on it's own, just don't Force DX9. Too bad Windows 7 is going to be dead soon. I'm running on Win 10 but I preferred Win 7. With this driver does it work with any other games I've tried it on SF Project as a try but doesn't work. First Eagles 2 is so much fun now that can play it I don't how can thank you enough .
-
1 pointYou sir is God, Before finding this FE2 ran like at 1fps now it runs really smoothly, many thanks
-
1 point
-
1 point
-
1 pointThe original release was a patch to be run in a 1.2 folder. However, I have just uploaded a stand-alone complete working folder for anyone who is curious about what our first release was like. Original 1.28 release I have also edited the "V1.28 Details" text file, and this is how it reads: 1.28 features. European Air War Readme! The Code Group is proud to release patch 1.28 and trusts online and offline players will enjoy the new possibilities it offers. FEATURES OF THE NEW EXE Some you will only find in gameplay: Updated Flight / Damage modelling for the 30 default planes utilising the new exe's improved gun damage routines. This corrects the relationship between small mgs and medium mgs/cannons Gun convergence set at historical ranges Gunsight reticule size adjustable from ini value Dust on the runways F9 view available almost down to ground level Extended field of view in 1024 x 768 mode "Players Skill" set in Configure Game/Difficulty/Combat now limits viewing options and icon range (also see Difficulty in multiplayer section below). "Realistic Gunnery" amended, and now the only difference is the bullet damage gets increased by a factor of 1.5 when "off" New individual sounds for each aircraft, with added Doppler effect and an increase in volume during dives Separate sound ini's and related "Sounds" folder Glaring sun including nicer sunsets, great for hiding planes in no icons games! Improved, more aggressive AI behaviour, and Escorts that really escort! Damaged flight controls (with explosions) will increase drag, but are still partially effective Falling debris from cannon hits on aircraft Destroyable tailgunners in bombers New engine temperature handling Combat flaps for most fighters New take-off and landing routines, be careful with that rudder or the undercarriage will break! New aircraft parking routines New explosions, dustclouds and craters Ground object damagemodel updated and ground vehicles (train, trucks etc) resized Moving ship convoys Wrecks for crashed plane Fixed load-outs Improved cockpits on some aircraft including nicer rearview graphics Bullet smoke trails Gun flashes from muzzles, visible from inside/outside cockpit Improved contrails with adjusted appearance altitude Adjusted altitude bands for missions Frames Per Second now printed on screen with "Ctrl G" Accelerated time even close to the enemy is possible Up to 255 TMods (objects types) are available there are allied and axis vehicles and trains Improved AAA, be careful around enemy airfields! More people on the ground and birds in the air Baled pilots become 3D Parachutists with corrected decent rate Night fighters get a form of radar during night missions on Ace setting Four engined bombers are flyable from groundstarts, and individual engines can be started or stopped "Bomber stream" night bomber formations Correct pre-decimal currency in UK/US leave passes Alternative Quickstart missions available with ini toggle Ability to make fighter sweeps over friendly territory Giant shadows bug that appeared at low levels is fixed Fully ungarbled cockpit fix Many bugfixes to the default game ...and probably some more that we have forgotten about. Others are obvious from the outset: A two aircraft selection screen option, Axis and Allied, with the colour of the text being changed by left-clicking at the bottom of the screen and selecting from the popup colour palette Any flyable plane except for the V1 is listed for selection in single missions Interdiction missions allow you to select the type of convoy and the size There are a number of improvements to multiplayer: The host can set the target, friendly and enemy bases, types of AI planes, whether you respawn after dying, whether your squad includes AI plane, and several other things The "Difficulty" setting limits ingame viewing options and icon range Interdiction types and sizes can be set, as in single mission mode Multiplayer settings can be created in a text file and loaded by the host NEW INI FILE ADJUSTABLE ENTRIES Under "EAW" section "HudFontSize=0" Toggles the HUD Font Bold, to improve legibility at high resolutions "0" is off, "1" is on "GunSightSize=1024" Sets the Gunsight Reticule size. Valid values range from 800 to 2100. Note: "1550" is the maximum that fits nicely on the current Spitfire gunsight. Using this value, the wingtips of a fighter fit into the circle at a range of about 150 yards. "OldStyle=0" "0" activates the new 2 screen plane selection option, "1" selects the original 3 screen layout "ColourAxis=10" default colour of text on new Axis plane selection screen "ColourAllied=3" default colour of text on new Axis plane selection screen "BirdSeed=5" a value 1 (more) to 5 (less), to change the occurrence of birds ingame "QuickVersion=0" default Quickstart (random mission type) "QuickVersion=1" very small battle size + random mission type. "QuickVersion=2" very small battle size + last selected mission type (single mission setup) "QuickVersion=3" very small battle size + Figthersweep "QuickVersion=4" very small battle size + Escort With QuickVersion > 0 Bombers only will get interdicts Under "Netoption" section (also adjustable from Online prebriefing screen) "StartOnGround=0" Multiplayer mission option, "0" = airstart, "1" = groundstart "NoAI=0" Multiplayer mission option, "0" = with AI in your squadron, "1" = no AIs "AllowRespawn=1" Multiplayer mission option, "0" = No automatic respawn, "1" = Allow Respawn IMPORTANT CONSIDERATIONS FOR MODDERS Data Tables: External TMod tables can be made and saved in a "TMod.dat" file External ship convoy waypoint tables can be made and saved in a "convoys.dat" file External formation tables can be made and saved in a "Frmation.dat" file These files can be made by editors. If any of them are present in the EAW folder the new exe will use the file in preference to the built-in table. Some subtle things: To solve a frontline problem in FAW we discovered that the exe uses a particular "TCode" as a reference to determine the friendly and enemy sides of the frontline. Previously we thought it was based on the Capitals set in campaign files. If the value is contained in a file named "CapSet.dat" in the EAW folder it will be used in preference to the one hard coded in the exe. Previously unused values in "Planes.dat" can now be utilised, and a plane can be set as a seaplane, do a carrier landing, or have a fixed undercarriage. There are some other possibilities where several different nationalities can be displayed when read from an external file, in preference to the standard ones. CAUTION While most existing addon mods should be compatible with this patch, some mods e.g. Flight models, will disable some features and produce minor gameplay problems. The normal rules apply about online compatibility. PLEASE NOTE This is intended as a brief outline. Contact any of us via SimHQ or CombatAce if you need to know more. DISCLAIMER A necessary evil these days We accept no liability for any damage this might do to your system. By installing this patch you accept full liability for installing this to your own computer and do so at your own risk. Having said this, it has been fully play tested with no resulting problems on our computers. CREDITS This patch was made by the cooperative efforts of the EAW Code Group, ably assisted by a dedicated bunch of testers. Thanks to everyone involved. We hope you enjoy it! Jel
-
1 pointCarrying workers etc to AREA 51...shhhhhh Janet Airlines the second big secret we all know doesnt exist...ha....caught by a commercial pilot who was later warned off....hence the F22.....!!! ty to Soul for the tester. top stuff man..
-
1 point
-
1 point
-
1 pointKuz is firing unguided rocket from depth-charge launcher (ASW weapon system) at enemy ships.
-
1 point
-
1 pointKuz is firing Shipwreck missiles on Nimitz. (missile launch position is not correct. WIP) first missile salvo missed the target, was flying over the deck second salvo fired this time one hit. and sunk
-
1 point
-
1 pointA few more tweaks and then maybe one more biplane for the 1937 - 1941 FM package...perhaps Stephen's Polikarpov I-15. Included MaxG limits for the Mk.1 Gladiator and did a quick Chinese skin too (thank you Paint3D ) - should work well now for mto and pto installs in SF2. Happy flying, Von S
-
1 point
-
1 point
-
1 point
-
1 pointSome tests under way...tweaking the FM for Geezer's Mk.I Gladiator, available for FE2, to work well in SF2...will include this eventually with my 1937 - 1941 FM pack. Doesn't hurt to have a biplane or two in that package. Top speed around 410 kph at around 4200 m alt in SF2, and a climb rate around 10 m/s or so, estimated, if you climb at a speed of about 200 to 220 kph. Not bad at all for a 1930s aircraft. Too bad I can't remove the cockpit canopy since it doesn't open/close anyway, and I think the model is lacking damage tga files, but no big deal - it's a fun aircraft and can hold its own against 1930s monoplane types (I'd say it's better than the early monoplanes). Von S
-
1 pointi hope that the US troops fire back asap and so that it hurts , prefert target is Erdogans palast , accidentally of course it is a shame waht is happening to the Kurds, i have only one word for it , TREASON , shame on this USA goverment i just wonder what did trump get in return for pulling the troops out and i dont apologize for my words
-
1 pointRaptors of the 199th Fighter Squadron "Mytai Fighters" from Honolulu, visiting the peaceful Midway Atoll...
-
1 point
-
1 pointRuns fine in my 64bit Win10 install - I'm running the Oct. 2018 update of Win10. I recommend placing the dx9 driver (from the ENB website, generic version 0.0076, directly inside the FE2 game folder...has done wonders for the frame rates on my FE2 install on the Windows side, and also in WineSkin on the Mac side)....the driver is available in my FM update pack but can also be downloaded from the ENB website...link to the generic dx9 driver follows below: http://enbdev.com/download_mod_generic.htm Hope you're able to get FE2 running again. Von S
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..