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Showing most liked content on 10/30/2019 in all areas

  1. 7 points
  2. 5 points
    A few "Somewhere over New Dhimar" screenshots. Thanks to KJakker for resurrecting the thread with Mue's extended fade mod I actually tried it out this time and was really impressed! It adds a lot of visual depth to terrains and my old rig held up quite well over the coastal desert areas but noticeable frame rate hits when further inland over heavily treed areas. [over 1000 trees/buildings on some tiles] Ended up removing the mod to maintain frame rates during large fur balls but it was worth the look and it might get me computer shopping soon. The coastal desert area has been getting a major overhaul. All the farm tiles have been changed to orchards and moved into the mountain areas, with one exception. I never found the combination of desert and farm tiles very convincing on the stock terrain so I'm trying to get a drier desert look with some date palm plantations here and there and everything connected by roads. Will also be adding some building clusters along the roads and a few single tile walled towns in the flat areas along the main roads. Mue views, trees still showing color on the far side of the city: Over the Kerman Valley, the one desert area with farm/orchard tiles: The roads are getting some work but it's been a difficult process. The paved roads will be quite straight in the desert and high plains area but all the rest will have a more winding look. Just have to figure out how to do that! This has been a long slow project but once I get the coastal desert finished I'm going to work inland and fix all the other areas I'm not happy with while also doing some targeting. Definitely not "2 weeks". Maybe sometime in 2020 for version 1.
  3. 5 points
    A USN UH-46 on a VERTREP mission is called to evacuate a seriously injured crewman from a tanker in the Gulf..
  4. 5 points
  5. 4 points
    Okay I think it's completed I need to work on the INI files and I should have it for download soon.
  6. 4 points
    RIO: I told you we shouldn't have come to the mall on a Saturday. It's always so crowded and it's a nightmare to find a good parking spot... RIO: And don't park so far away from the entrance this time, I'm not lugging all the supermarket shopping back on my own while you're wandering round the computer game stores... Pilot (mutters): F***ing back-seat drivers.. RIO: I heard that!
  7. 3 points
    The advantage is, that SF2 supports jpg files. So we can make tiles with a comparable resolution to FE. But the variability of the tiles is lower than in FE, of course. As an example a WIP tileset for South England in late summer. One tile has the size of 1024x1024 pixel which are comparable with 512x512 pixel tiles of FE terrains.
  8. 3 points
    Managed to get this done, a VFA-143 CO jet, time unknown based on a few reference photos.
  9. 2 points
    To all fellow modders....Thanks to you I have been sat here for hours nearly downloading all the fine mods ,models etc etc...you have given me square eyes,its like being a kid again in a sweetshop...dont know where to look first lol.... no seriously...relly fine items to be had....made my fresh install come to life since last ran it...makes a nice change from jets...tho still continue to make em... cheers gentlemen..and ladies if any....ha Salute ! special thanks to Vons...some really good posts about where to look etc... and geezer...fine models m8....commercial standard...top notch quality im impressed.
  10. 2 points
    my point exactly...no doubt we have thanks to the guys here ,dont get me wrong ,we have some great terrains and effects and mods...but we havent anything that matches the atmosphere of the FE stuff...like so...if you look at some of the terrains screenshots...with fog etc they look far better...
  11. 2 points
    Well, I think I solved the problem by changing the wwiCaporetto_Data.ini by this one . It changes the [NormalTextureMaterial], [WaterTextureMaterial], [SolidObjectTextureMaterial] and [AlphaObjectTextureMaterial] for the ones I have in my Cambrai terrain install wwiCaporetto_data.INI
  12. 2 points
    EDIT: I think that did help, here's the result:
  13. 2 points
    Ka-50 and Mi-28 havoc Helicopters are heading on to provide close air support.
  14. 2 points
    Groom Lake at Midnight...Black Programmes run better when they are.....ummmmm Black!
  15. 2 points

    Version 1.0.0

    268 downloads

    NF.11 with new two-piece blown canopy rather than the heavy-framed version. It also had a longer nose giving a length of 51 ft 4 in. Prototype modified from an NF.11 was first flown 23 October 1953 and was followed by 100 production aircraft built by Armstrong Whitworth for the Royal Air Force. France: 2 test aircraft were used in a wide variety of experiments, including radar and missile tests and during the development of Concorde. What's in: - a new plane - 25 RAF, AA skins - pilot, weapons, sounds - all planes built serials Credits: - Vetro 2k: original T.7 model - Yakarov79: nightfigher upgrade, IDF Skins - paulopanz: skins, decals, srcreens etc Operations: - key 10 canopy open Enjoy! @paulopanz PS: This ugly bird is the last of night fighter Meteor and the last plane of our complete Meteor line up by Yakarov79. Thank you very much mate!
  16. 1 point
    Hi modders. I'm pretty new to SF2 and loving it. I'm like a kid in a toy store with all the mods and skins you guys have done. I've only grabbed a few new aircraft so far; just some trainers while I'm learning the game. When there is such a huge amount of content you've created, I don't want to seem like I'm asking for more. But... I just thought I'd put the bug in someone's ear in case they find this T-33 as gorgeous as I do. It's a T-33 that flies out of our local airport from an organization called Waterloo Warbirds https://waterloowarbirds.com/. The Mako Shark paint scheme was an actual paint scheme on a T-33 in the Canadian Forces squadron VU32 back in the 90's. They have some other equally beautiful aircraft too but the T-33 has a special place in my heart as I had the opportunity to fly in it. Anyway, if anyone was interested in doing a skin for this aircraft, I could contribute some of my pictures. Wizard
  17. 1 point

    Version 1.0.0

    69 downloads

    This is a skin only for the F/A-18D (N) Hornet 03 that represents the eight F/A-18Ds that the nation flies. Decals are included as well as it setup for the Hornet pack that has the F/A-18D. Simply extract the files to the necessary folders and go fly. It can be found under Malaysian TUDM in the drop down skin list.
  18. 1 point
    You are like me...I tend to look for obscure planes that were planned and never flew or such...top marks.
  19. 1 point
    Nope. jpegs only work in FE2. bmps will work in both. If you do upload planes with jpeg skins, please identify them as FE2 only.
  20. 1 point

    Version 1.0.0

    51 downloads

    This skin represents a VFA-143 CO jet, time unknown. Simply drop in the FA-18E_BlkII folder and go fly. Can be found under VFA-143 Pukin Dogs CO in the drop down list.
  21. 1 point
    I am thinking of making a TANS model. https://en.wikipedia.org/wiki/Tactical_air_navigation_system
  22. 1 point
    Great update with the new cockpit and switching between rear and front cockpit pilots.
  23. 1 point
    The mini-modular approach, yes - I've got a similar set up and it's a more workable way of "doing WW2" in SF2 instead of the all or nothing approach I usually take with WW1 in FE2. Small theaters, smaller groups of aircraft per theater, etc. for WW2 in SF2 - this way I can tweak/tune the FMs in packages and at least have something that looks like a WW2 install. In terms of overall impressions...yes, SF2 works best for the jet age...but the FMs for prop aircraft in SF2 are just fine and can be hammered out well enough (although it is time consuming). Another peculiarity worth being aware of is that, unless entire data inis are revamped, don't assume that real hp/engine watt numbers will give the same "real" results in SF2 right off the bat - I've had to engine-up several of the FM tweaks in my Cold War prop and 1937-1941 packs, and then to put in place speed caps, max. Mach no. caps, etc. This gives, for example, more realistic climb rates and zoom climb lengths, together with tweaking of climb data for airfoils, etc. Another rule I learned...easier to re-tweak FE2 data inis for SF2 than to retrofit SF2 data inis into FE2 (your mileage may vary on this). Can WW2 SF2 surpass IL-2 WW2 (both the 1946 sim and the newer IL-2 packages)?...probably not at this point - but if installed in small modules it's workable for the casual WW2 flyer and, honestly, I've never had more enjoyable WW2 dogfights than in SF2 - and that's saying much since I'm usually a WW1 guy . Von S
  24. 1 point
    The terrain looks just beatiful now. It's the most beautiful First Eagles terrain an the hardest to fly in it!
  25. 1 point
    exactly same spot, same installation, same city (Lienz and vicinity)...strange
  26. 1 point
  27. 1 point
    the N version has been done some years ago, tho i need to update it (better understanding of how serials work now than then). its available for DLC and STORMs version. I have an S buried in the toughbox of uncompleted projects. mean to get to it soon. tga inspired by myTai's work. and as i do, would be a complete everybody start to finish right after SAC Twilight (all the planes SAC used in 89-91), upgraded nukes, functional ASW, 747-100/200, and possible 737 and airport ground object support (airliner models), and eventual ODS(two months not two weeks) funny thing is I phirst got into this sim because of Phantoms. admittedly got a bit burnt out after the N released, but S is still somewhere on the todo list
  28. 1 point
    Su-25T From North Korea engaging South Korean ground forces.
  29. 1 point
    Having several free models that can be put into the game but, time is needed as well as skill...
  30. 1 point
    This is what I completed so far but after, seeing KJakker post (Thanks for the photos ) I need to go back and make some changes
  31. 1 point
    I'm gonna jump on the Craphead....err....Crapun.....errr so sorry Capun bashing bandwagon, because I cannot pass up the opportunity to diss the tosser , to say I dislike him slightly is maybe taking British understatement to the very limits of credibility. But enough about that oxygen thief....err I mean modder ( cough , cough) and to just say that the SF series isn't really meant to be a follow on to the excellent EAW, and other sims from the period, rather it was really to take the Century series, and beyond and run down that route, with the occasional Prop aircraft represented, ie the Skyraider, and some others, but the main emphasis on the jet age. I would like to see more of the prop era ie from WWI through to the mid to late 40's developed on the FE platform, there are of course some issues, although you can get some stuff to work in FE, not all of it will ( I may be misinformed here, so correct me if I am wrong ) Stephen 1918 is actually working on some Spanish Civil War stuff, which is nice to see, but there are far fewer modders on FE than there are on SF , also the FE engine is a bit crap compared to SF ( you cannot use JPG skins for example) but the options ARE there for modders to maybe shoehorn WWII stuff onto that engine....Just a thought, maybe I am misguided somewhat , however maybe its an option ?
  32. 1 point
    The prop engine flight model didn't exist in SFP1. First Eagles provided the WWI engines, but TK only made that sim because a certain person bankrolled it. Wings Over Israel was released with the first true support for WW2 aircraft flight models. I never delved into the WW2 aspect of the SF flight model, so I have no clue about what bugs were in it that might hinder attempts to develop decent flight models, but since they were rare birds in a sim focused on jets, I am sure TK didn't spend a lot of time on it, so it might not have everything you might want in terms of engine modeling and it might have bugs in the things it does provide. Having actually written an application to analyze and help edit SFP1/WoX flight models, I can say it takes a tremendous amount of research, time, and effort to get even one flight model as correct as the game engine permits. In many ways, the jets are much easier to model since more modern flight manuals contain countless tables of performance data that help figure out the actual lift, drag, and thrust curves. But even then, much of the information needed for stability and inertia parameters has to be done by trial and error and calibrated to personal preference. So, why would anyone try to develop the countless flight models needed for so many different aircraft to a decent level of detail when WW2 air combat sims are a dime a dozen and several already existed with diverse plane sets and/or great flight modeling? I only managed to create one decent flight model, the F-4B for SFP1 SP2a. As soon as TK release the next patch level, Wings Over Vietnam, my F-4B flight model was broken. While later patches allowed it to work ok again, it never was quite the same, especially because TK changed how the flight model engine handled stalling/departure, a critical aspect of hard winged Phantoms. I also developed a major bug in my flight model editor after adding new features to accommodate TK's patches. I didn't have the old source files nor the time/energy to track down what got broken, so I gave up developing flight models all together. There were/are several SFP1/SF2 veterans that produce new flight models and/or tweak old ones. But they mostly have moved on from this game or only pursue their own pet projects. It is possible to create a sort of template for a particular aircraft configuration and then massage it to fit particular aircraft. If you can find an existing aircraft in the stock game or available for download with a decent FM and similar to the aircraft you want to model, it is the best, least time consuming way to go. But you still have to perform flight test after flight test to tune the FM to any decent level of precision compared to published data for the real aircraft. To do a good job, you have to understand what the FM tables actually are and the consequences of tampering with them. Fixing one issue almost always causes another, unless you fully understand the interaction of all the aerodynamic coefficients, and even then it is still a lot of trial and error.
  33. 1 point
    Fourty years ago... the Mirage 4000 flew !
  34. 1 point
    any eye candy that enhances the visual airbase experience is VERY welcomed!! (like, yah! we want it!!! )
  35. 1 point
  36. 1 point
    HOLY SH!T!!! (I think I sucked up my seat cushion.)
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point
  42. 1 point
    Vigilante getting the pics, but watch out for that SAM!
  43. 1 point
  44. 1 point
  45. 1 point
    Some tests under way...tweaking the FM for Geezer's Mk.I Gladiator, available for FE2, to work well in SF2...will include this eventually with my 1937 - 1941 FM pack. Doesn't hurt to have a biplane or two in that package. Top speed around 410 kph at around 4200 m alt in SF2, and a climb rate around 10 m/s or so, estimated, if you climb at a speed of about 200 to 220 kph. Not bad at all for a 1930s aircraft. Too bad I can't remove the cockpit canopy since it doesn't open/close anyway, and I think the model is lacking damage tga files, but no big deal - it's a fun aircraft and can hold its own against 1930s monoplane types (I'd say it's better than the early monoplanes). Von S
  46. 1 point
  47. 1 point
    This French med rng bomber is in the "beutiful lines/sexy' along with the US B-47 & B-58.......IMO. Nice pic's Nightshade/PR Sceen shots comp of: Velto2k & Farmer
  48. 1 point
    Navy Seahawk in the Gulf
  49. 1 point
    You can apply a patch to the previous version. And it will be like 2.0. Except for some minor changes on LAU-117 / LAU-7 skin and few extra skin/decal sets to match Harrier Plus. I know it is huge but downloading a whole pack shouldn't be a big deal. Considering it's free.
  50. 1 point

    Version 1.1.0

    640 downloads

    Feb 2nd 2019 ============= GR.1B version 1.00 ------------------------------ RAF Tornado GR.1 with Sea Eagle anti-ship missiles. Keys: -------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek


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