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Showing most liked content on 01/02/2020 in all areas

  1. 11 points
    SA-14 Gremlin MANPADS will be available within the next few days... Happy new year!
  2. 8 points
    With a bit of tidying up...seems to be ok....tails wre rather lumpy...few cuts etc and seem better...looks pretty good to me.
  3. 6 points
    Tail stuff done...and new pitots , lights , new cannon etc too.(new)..all remade now onto pylons..not much more now...then comes the repaint...
  4. 5 points
    (not actually WW2, but post-war) Buzzing the railyard at Tourane, FIC Hmm... looks like The Legion's armored train is in town!
  5. 4 points
    The head and the helmet are completed with my friend from work as a pilot.
  6. 4 points
  7. 3 points
    (not to be insulting to anyone or anything --- this is meant as a joke!) And here I thought, when I left auto repair, I was done with working with jackasses!!!
  8. 2 points
  9. 2 points
    Donkey hote lol (Don Quixote)
  10. 2 points
    Stephen created this... useful for tons of terrains...
  11. 2 points
    The game is at least as good-looking as Rise of Flight at this moment and that's not taking into account any of many other facets in which it excels. Visuals, sounds, AI, FM's, DM's, variety, compatibility with controllers and TrackIR, in all these it is top-notch. For all this, we mere players owe thanks to TK and all you modders.
  12. 2 points
    More testing of the ver. 9.9 FM update pack...FE2 always delivers with tight, white-knuckle dogfights, and with the 4GB patch applied to the FE2 exe, I think I'm getting even smoother fps and better viewing distances. Representative pics. below - a rare encounter with some single-bay Fokker D.II (B.II) variants used by Austria, Sept. 1916. (Have now removed armor from the pilot and nose area on the B.II, for more realistic damage chances - didn't spot that before today's flights.) Von S Looks like something out of the books. Enjoying the better mesh views. Let's go up higher and admire the maps. Time for some higher-alt. action. Managed to put a few shots into this fellow. He then went into a spin and never recovered (great variety of AI response). Had part of a wing knocked off by this other fellow who came too close - but I still had some flying surfaces left for another try (didn't end successfully).
  13. 2 points
    Test FM's for the two ThirdWire MiG-21Bis models attached at the bottom. The main objective with these is to try and model the high alpha behavior as described in the flight manual. I had to make way more changes than expected to add only about 5degs to the existing AoA range. With the revised FM's I'm trying to model some lift transfer from the outer to inner wing panels. According to a document I read this occurs in the 20-25 deg range. To get a smoother transfer I went with the low end of the range at 20deg. The edits to the outer wing panel limit the CLmax to what it would be at 20deg, based on a straight line variation. The "surplus" CLmax has been added to the inner/forward wing panel that has a revised stalling angle of 20deg, so it transitions to the CLmax slope at 20deg and continues up to a new AlphaMax of 33deg, versus the original at 27.66deg. Some additional CLmax has been added to model the added lift available at 33deg. Some additional edits were required to the StallMoments and the StallXACShift tables to reach the higher AoA range. Here's a description of the idle power level flight stall behavior at 5000m/16400ft from the Bis flight manual, with some comments regarding the revised FM's in brackets: 340-370kmh /184-200kts: pre stall buffeting [around 170-175kts] 280kmh / 151kts: Aileron deterioration [somewhat noticeable] 230-240kmh / 124-130kts: Wing rock develops but pitch stable [no noticeable wing rock] 220-230kmh / 119-124kts: Aircraft starts to pancake [ I assume that means a high sink rate but pitch stable, which it does] 200kmh / 108kts: Large wing rock up to 50deg left/right at about 6-10deg sec [ Nope! ] I did some back to back testing with the stock and revised FM's and the sustained G remains about the same but the revised FM generates a higher instantaneous G due to the increased lift available at 33deg. The only way I found to check the low speed behavior was some calculated data from the CheckSix website. The test involved a very low speed turn at mach 0.22 / 133ktsIAS at 5000ft with two R-60's and 50% internal fuel. It was quite difficult to fly accurately but the best results were within +-2sec of the calculated data. The calculated data is 52sec for a 360deg turn. [6.9deg/sec] Some additional edits from the flight manual: Gear limit speed: quite high at 600kmh / 324kts. The sop's for landing call for gear down first at 550kmh/297kts then approach flap at 500kmh/270kts with full flap selected at 400-420kmh / 227kts. Flap limit speed: Not even mentioned in the flight manual and no description of the "floating flap" system! I based the flap1 speed on the sop's and the flap2 speed is the TW original. The rack weights have been adjusted using the info from the technical manual and the MiG-23 800L tank has been added as an option. Recommended take off rotation angle is 11-13deg. The manual calls for early aft stick, maybe due to ground effect issues, but I find 130-150kts, depending on weight, and 13deg AoA gives a nice lift off at the proper speed. Typical approach speeds at light weight are quite high at 180kts but that's probably due to over the nose visibility issues. The target touch down speed is considerably lower at 150kts. The canopy works with Shift0[zero] I've found the additional AoA range quite useless during dogfights due to the rapid speed loss. It's sometimes useful for evasive maneuvering but that's really a last chance maneuver, it's better to keep the speed up. An interesting document here describing the U.S. tests on a MiG-21F. https://theaviationist.com/wp-content/uploads/2013/11/havedoughnut.pdf I have read some other documents describing how skilled U.S. aggressor pilots could trick the rookies into low speed turn and burn dogfights with the MiG-21's and F-5E's but once the lesson was learned the results were much different so better not to go there. Even the ThirdWire AI will be flying rings around you! Revised FM's here: MiG21bisFMs0.96.zip I'm going to modify the light weight MiG-21F as well, it should be ready soon.
  14. 2 points
    For my old Afghanistan terrain i made a Muli with a Taliban. Its old and was made for WOE, but better then nothing. Here a screen frm LOD viewer. In game the muli is grey. TalibanEseltreiber.7z Unzip in your groundobjects folder. It will appeare in Armed_recon mission as target in columns, like the Trucks. edit: ingame screenshot from Afghanistan terrain.
  15. 1 point
    Hello all Combat Ace Veterans. Here is a project I have been working on for a while in WOTR. Check it out at SimHQ if you like. 'Wings Over The Reich: War Stories From The Battle Of Britain!' S!Blade<><
  16. 1 point
    Happy New Year to all!!! Decided that some WW2 fighters need to be updated so I am starting with the German He-219A-7. 4096 x 4096 to replace the 2048 skins now available. Having fun doing it... Top view port wing
  17. 1 point
    Pilots head "heads up" gedit ?...lolz
  18. 1 point
    https://www.facebook.com/watch/?v=2336608019777134 Worth watching 😉
  19. 1 point
    I think the line: NationName=GENERIC should work properly.
  20. 1 point
    I would like to express my deepest thanks and continued appreciation to all of the Modders, Skinners and Administrators alike who are currently active here at Combat Ace. !!! Your regular contributions to the Strike Fighters, First Eagles series of games and many others, have added to my enjoyment and pleasure over the last year and I thank you all for that.!!! I would like to wish you all a Peaceful, Happy, Productive and Prosperous New Year. !!! Cheers. RUSTY
  21. 1 point
    Retaliator. Nice idea.
  22. 1 point
    Good to see you! Likewise, have a great 2020! 2019 has been a very positive year for me; I have engaged with the love of my life and I have passed many exams, so I am closer to graduation in IT engineering. However, back in November, my father started to feel bad. He's in hospital since December, and he's not in good shape. It hurts me not to see him at home anymore. Hopefully he'll soon be back. This reminds me how health is important in our everyday lives. So, I wish you all, dear members of the CA family, health and strength for this new year. Whichever obstacles you may encounter, know that friendship and love help get through them. Rob "Menrva" Minervini
  23. 1 point
  24. 1 point
    Happy New Year to everyone.
  25. 1 point
    Happy New Year to all
  26. 1 point
    Indeed. Happy New Year to all!!
  27. 1 point
    could be.... some more...1 thing to do then its new pylons. (ahh tail lights in bot pic to correct)
  28. 1 point
    Thank you very much for your detailed explanation of the solution to my problem. It saved me a lot of time and effort trying to position the pilot. And I extend my thanks to all those that also posted on this topic.
  29. 1 point
    Engine problems and fire...going to need an immediate clearance to land.
  30. 1 point
    Basically same as adding a plane model or tank etc.... but.... head should be the parent node...and pivot point to where his head swivels etc..usually the neck area .(game automatically uses this co ord to make his head move.) set the heads corodinate point to his eye line...the co ords being the position you add to the data.ini Position=0.0,3.80,0.63 < then move this point in 3ds max to world centre as you would with a plane when exporting... then same as plane etc... his name should be same as what you add to data.ini Mypilot.LOD for example as pointed out above.and folder has the skin in etc etc
  31. 1 point
  32. 1 point
  33. 1 point
  34. 1 point
    Smart way is always one package for each theater. Safe to assume they're DAT P-38s, only available to 5 or 6 people here, eh? ============================= required screenshot Indochina, 1946-ish
  35. 1 point
    A B-24D 98th Heavy Bombardment Group) on a dusk mission in the MTO, 1943:
  36. 1 point
    My favorite shots from the upgrade showing the accuracy of Mr. Jelly's target editor and my perseverance - A damaged cruiser in tow by an ocean going tug: A crane offloading P-40's in Port Moresby: Deck cargo and AA guns on a freighter: Combined Airbase / Seaplane base:
  37. 1 point
    Thanks. The original SPAW was the effort of four individuals and made this upgrade quite a bit less daunting than it seems. The most difficult part was getting the guns placed just right on the carriers and the cargo on the decks of the freighters but I think it was worth it for the added realism. Enjoy.
  38. 1 point
  39. 1 point
  40. 1 point
    If only there was a way to bring Snoopy back. Yeah he never fired the smoke rockets and all too often was shot down, but I can't be the only one who missed seeing that little O-1 orbiting a tank battle.
  41. 1 point
    Good find! Even without a window behind me I still needed to double the curtain thickness to stop interfering light coming through and reflecting off things. Text from http://forum.aerosoft.com/index.php?/topic/56739-tip-trackir-backlight-problem-solved/ I love my TrackiR, I think it is the next best thing to have in your flight simulators, after a decent joystick or yoke. But, alas, it doesn't like the window behind my back (during the day), or any bright light source. It gets disturbed and erratic. Of course I can close the curtains in the living room, but I prefer to keep my wife from divorcing me. And now I got it solved! First I read a tip on Avsim from a guy who put a film negative (or positive, anyway, blackish) in front of the TrackIR. I searched my house for such a relic of ancient times, but to no avail. Then I tried sun glasses. Did not make a difference. Then I tried a piece of black nylon/pantyhose. I still wonder why that idea popped up in my mind, but much to my own surprise it works very well. Just wrap it around the device tightly, and lo and behold: My TrackIR works all day, windows and sunshine no longer causing a problem. I thought I share this with you...


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