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Showing most liked content on 01/22/2020 in all areas

  1. 5 points
    Far away, into the clear starry sky... on the Moon... Farther away, a land of blood and ashes... that is Mars... I wasn't able to gain help from Stary regarding a texturing experiment in the TFD format. The terrains currently use a single yet nice tile texture. Both heightmaps have been remade from scratch, in order to overcome engine limitations explained in previous posts. Mars no longer features Vallis Marineris, but another portion of the planet with less elevation changes yet beautiful valleys. AI is limited to aircraft using custom userlist.ini files which refer only to specific terrain nations, which are United States Space Force, Russian Space Forces, People's Liberation Army Strategic Support Force (Blue Side) and fictional Settlement Defense Front (Red Side). There is no need to edit the game's global _nations.ini file, it's all contained within the terrains' _nation.ini files. The terrains need specific ground objects for Moon bases and Mars settlements, and custom spacecraft and maybe even flying aircraft carriers. The scenario wants to be what if but somewhat realistic; I'd love fictional yet believable designs, not fancy ones.
  2. 4 points
    Hi, Welcome to the board... I think it would be easier if you told us WHAT you want to modify... skins, weapon loadouts, flight characteristics, the model... Without these details your question (well, I presume it is one despite lacking a question mark and some 'decent' introduction and ending) I can only poit you to these threads where you can read stuff about modding and the game: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ https://combatace.com/forums/forum/270-thirdwire-strike-fighters-2-series-mods-skinning-discussion/ Take some effort to search the site, and do some browsing and reading. I bet you'll find your way around and enjoy it! And good luck! Welcome here, and have a nice stay here at this looney bin! Muesli
  3. 3 points
    All shown will be included....
  4. 3 points
  5. 2 points
    While still waiting for replt to loads of emails to Virtavia.... KA-32T Rokaf.. KA-27 PL (Helix-D) Ukraine and Indian Navy KA-27 PS (Helix-D) Sov Navy,\Russian Navy Vietnamese Navy and Yugoslav AF
  6. 2 points
    Flying top cover for the strike force
  7. 2 points
    ErikGen's old AMD_SM_B2 Super Mystere B2 with new lines, rivets, paint, etc. WIP. For France. A sliver one for Israel... ...and a camo version.
  8. 2 points
    Does this count as making Ace in a day?
  9. 1 point

    Version 5.5

    12,473 downloads

    THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files.
  10. 1 point
    Yes, it seems that all the files are completely consistent ... There is another option: try dropping these BMP screens into the main "Menu" folder (not the campaign menu, but the menu of the game itself).
  11. 1 point
    Man, that's just heart breaking.. hope you get it back.
  12. 1 point
    Hello everyone, I must say that this idea sounds great, I always wondered if terrains like these were even possible! and I am glad to see that there is people thinking and working on it. It is correct, the way I introduced the hovering was by making an invisible landing gear in the 3D model at the desired altitude, in my case 300 meters above the ground. I also wanted to implement vertical take off and landing (reason why I used an F-35B flight model). I also wanted to use that to make flying static targets by making separated models of the ships but without engines in the game so I could get a starship statically hovering a city in the middle of a ground and aerial battle hahaha. All of this can be perfectly implemented to make stations and motherships (taking into account that they would not be "really orbiting" unless they were in an geostatic orbit). Eventhough I am not investing too much time in modding right now I was thinking that my next ships would be more from Stargate franchise or The Expanse, and after seeing this post I would like to contribute with ground objects or whatever!
  13. 1 point
    View File SPAD XIII Checkerboard SPAD XIII C1. "Checkerboard" for First Eagles 2 & 1 This is a skin for SPAD XIII C1. "SHOWBIRDS" to be used in First Eagles 2 and 1 Historical notes: This skin depict the SPAD XIII C1. flown by Lieutenant Robert W. Donaldson of 94th Aero Squadron. Ft. Alexander, Koblenz, Germany. April of 1919. Lt. Robert W. Donaldson achieved one shared victory in WW1, flying with the 94th Aero Squadron. The pilots of the 94th Aero Squadron decided to paint their SPAD XIIIs. In an attempt to outdo one another they came up with what were termed the "showbirds". The planes were painted up for the April 1919 Air show at Koblenz. During the Spring of 1919, "Checkerboard" took part of the "Showbirds" SPADs during the occupation duties in Germany, with more eight colourfull SPADs of 94th Aero Squadron. ___________________________________________________________________________________________________________ INSTALLATION INSTRUCTIONS : This skin do not uses decal files, so will be easy install. To install this skin and ini file, copy or drop the folder named "Checkerboard" in any SPAD 13 aircraft folder that you wish. (it will work with all SPAD 13). *ATTENTION* In order to work properly on your loadout menu option, inside the "Checkerboard" folder, there is a TXT file that you must open and COPY the content into your SPAD13_XXX.ini. [TextureSetXXX] Directory=Checkerboard Name=Checkerboard Nation=USAS Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "ini" file order for others skins that you have already installed. I'm adding an optional (SPAD13_001_BUMP.BMP) that cleans the engine sides heat exhausts. You must to drop it in the main SPAD13_XXX aircraft folder. ___________________________________________________________________________________________________________ Credits: - Julio Junqueira skin - Historical references by Bob Pearson. - Third Wire Productions for the original files that I used as base to my work. - special thanks to CombatAce.com hosting the files. ___________________________________________________________________________________________________________ This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. This skin may not in any way, be used in any payware additions. Submitter JulioJunqueira Submitted 01/22/2020 Category Spad Skins  
  14. 1 point
    if police have a report sheet with details such as serial numbers etc...pawn shops have no leg to stand on ...they lose out....deserved if buying stolen items....
  15. 1 point
    ain't Mue's Lod Viewer a great tool???
  16. 1 point
    Probably, the pilot has been looking at the target all this time)) If this annoys you, try experimenting with the numbers in the AIRCRAFTOBJECT.ini file - the [PilotHeadMovement] section. [PilotHeadMovement] PilotPitchUpLimit=30.0 PilotPitchDownLimit=-20.0 PilotYawLimit=90.0 PilotPanYawRate=80 PilotPanPitchRate=35 PilotCheckRate=2.5 PilotLookCameraChance=50 PilotLookTargetChance=75 PilotLookDownChance=25 PilotLookScanChance=50 PilotLookTurnMinG=2.0 PilotLookTurnAngle=4.0 PilotLookTurnChance=20 PilotLookGroundMinAlt=100.0 PilotLookGroundChance=80
  17. 1 point
  18. 1 point
  19. 1 point
    It cannot be. If it works for everyone, then why should you be an exception? Please drop here your Main Caporetto ini.file and in the Caporetto DATA.ini file and add a screenshot of the contents of your Menu folder.
  20. 1 point
  21. 1 point
  22. 1 point
  23. 1 point
    How much damage can 1 Tonka with an attitude really do? And since I've never met a nuke I wouldn't drop................
  24. 1 point
  25. 1 point
    Would love an updated Afghanistan map and a up to date Su-25, the one we have is showing his age.
  26. 1 point
    Well I better post my Swing-Wing Saturday before it's too late on the West Coast: Yes, that's a Tornado F-3 in a scissors with a MiG-23. I decided to go with the Tornado F3 as I'm currently reading a book on the F3 by David Gledhill.
  27. 1 point
    Soviet wildlife conservation. Protecting Bears
  28. 1 point
    Absolutely outstanding Wojtek! Just took her for a bombing run, the sounds (comms and music!!), effects, and warnings make the experience very immersive! (seriously .. it's quite cinematic!) Excellent work to all involved!
  29. 1 point
  30. 1 point
  31. 1 point
    ajunaidr's old dm-4a Mystere IVA with new lines, rivets, paint, etc. in two flavors, IDF Camo and plain Aluminium (with a Suez Stripe accessory). WIP.
  32. 1 point
  33. 1 point
    OK, so by slightly adjusting the ShockStroke and SpringFactor values for the nose gear I achieved a result that satisfies me. The aircraft has in my view a better stance than before. My current nose gear values are: ShockStroke=0.33 SpringFactor=0.6 The nose wheel sits well on the ground and during take off, the nose slowly gets raised, the shock gets slowly extended with the wheel staying on the ground until the shock is fully extended and only then the wheel leaves the ground. baffmeister, after checking your data.ini, I noticed room for some more visual improvements. The first one would be to add the correct ejection seat and we have the KM-1 seat from Florian's MiG-21UM mod (though the seat there is named KV-1, the correct designation of the ejection seat is KM-1 and KM-1M). The second one would be to add 3d parts created by Spillone104 and available here at CA, which consist of new pitot tube and engine detailing: The third one would be to make use of the APU-60-1 launch rail for R-60/AA-8 missile, which (if I remember well) Cocas was kind enough to build by my request: I have a Bulgarian MiG-21bis for personal use with the above improvements added. I am in the process of updating it with your data.ini, so eventually I will have your data.ini with my minor modifications to it to add the proper seat, Spillone104's details and Cocas's porper missile rail. I posted a screenshot of it on page 2 here with the missile rail added to the inner wing pylon. The proper stance in that screenshot was achieved by changing the CG position. Now with the help of the community I am happy to have that stance without negative effect to the FM.
  34. 1 point
  35. 1 point
  36. 1 point
    Looks like something out of a Hunt for Red October scenario where Tom Clancy had A-10s on anti-ship patrol just-in-case... I also admit to some late night A-10 fun as if I was playing in a Red Storm Rising scenario, but with F-4Fs escorting my A-10:
  37. 1 point
  38. 1 point
  39. 1 point
  40. 1 point
  41. 1 point

    Version 1.0.0

    234 downloads

    ******************************** *** F-4J Skin Pack 1 ******************************** This includes the following skins, for the F-4J: -VF-21 USS Ranger '73 -VF-154 USS Ranger '73 -VF-41 USS Roosevelt '73 -VF-84 USS Roosevelt '73 -VF-92 USS Constellation '73 -VF-114 USS Kitty Hawk '73 -VF-213 USS Kitty Hawk '73 -VF-142 USS America '74 -VF-143 USS America '74 Most of the BuNo's are correct. ******************************** *** Install Instructions ******************************** Copy the Objects directory into your MOD folder, letting it overwrite when prompted. Optional, but recommended: Install Sundowner's F-4J redux, so you'll have bump maps that match these skins https://combatace.com/files/file/16852-sundowners-sf2-f-4j-redux/ ******************************** *** Credits ******************************** Sundowner's 2048x2048 templates where used. I used MyTai's tail decals for the VF-84. ******************************** *** Legal ******************************** Don't release any of this in PayWare!!!
  42. 1 point
    Kelly's Heroes (1970) Kelly: Well Oddball, what do you think? Oddball: It’s a wasted trip baby. Nobody said nothing about locking horns with no Tigers. Big Joe: Hey look, you just keep them Tigers busy and we’ll take care of the rest. Oddball: The only way I got to keep them Tigers busy is to LET THEM SHOOT HOLES IN ME! Crapgame: Hey, Oddball, this is your hour of glory. And you’re chickening out! Oddball: To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three Tigers. Kelly: Nobody’s asking you to be a hero. Oddball: No? Then YOU sit up in that turret baby. Kelly: No, because you’re gonna be up there, baby, and I’ll be right outside showing you which way to go. Oddball: Yeah? Kelly: Yeah. Oddball: Crazy… I mean like, so many positive waves… maybe we can’t lose, you’re on!
  43. 0 points
    My computer got stollen with everything in it
  44. 0 points
    I have a backup but it hasn't being updated in a while so most of the newer stuff I was working on (P-38, P-39, B-24, A-20) is gone.


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