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  1. 14 points
  2. 14 points
    1st skin is almost done...
  3. 11 points

    Version 1.0.0

    1,225 downloads

    July 2020 =============== Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0 ------------------------------------------------------------ F-5A variants included in the Package: HAF F-5A standard version (1965 - 1974) HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999) HAF Rf-5A reconnaissance variant with 4 K-92a cameras We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series. INSTALLATION INSTRUCTIONS: -------------------------- 1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory. Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases. 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file. NOTE 1: ------------ Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. The user may alternate between the two by "commenting out" the relevant line in the F-5A_STANDARD_COCKPIT.ini [CockpitData] //Directory=cockpit Directory=cockpit_Lo-Fi <---This is the default In order to "activate" the higher resolution textures you would decomment the previous line and comment out the next line, thus: [CockpitData] Directory=cockpit <---This is now Hi-Res //Directory=cockpit_Lo-Fi NOTE 2: ------------ Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this.. [LOD001] Filename=F-5A_STANDARD.LOD to this.. [LOD001] Filename=F-5A_STANDARD_002.LOD Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive. NOTE 3: ------------ For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail. Keys: ------- SHIFT+0 -> canopy open CREDITS: sophocles - 3D Model, Cockpit, textures ravenclaw_007 - 3D Modeling, Animations, Weapons,textures baffmeister - Flight model, testing crusader - Avionics and data tweaks, Beta testing Guuruu - Sounds and Afterburner effects, Beta testing Guest contributors: Alfa2 - Loadouts and a wealth of info on the HAF variants. gkabs - pilot figure Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement! Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model. Brain-32 - Modeling advice, initial cockpit.cfg + more NeverEnough - Initial work on the Flight model Russouk2004 - Always answering questions when I needed help..Cheers!! Dag - RoNAF textures and research (to be included in a dedicated future RoNAF F-5a module) Derk - Many, many references!!! Blade - Excellent mini-tutorial on damage textures Finally, thanks to TK and Thirdwire for creating such a fantastic game. **************************************************************** FEATURES: * Three model set including the HAF F-5A standard version (1965 - 1974), the HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999), and the HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts. * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007. * Specular color and Normal (bump) maps on all models * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible. * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants. * Fine-tuned flight parameters in three distinct aircraft data configuration files for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister. * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons. * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter. * Super detailed 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches. *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader) * A full complement of highly (or should I say "insanely" detailed HAF weapons carried by the HAF F-5A, all by ravenclaw_007. * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007 * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet. * All new afterburner, emitter, and engine smoke effects by Guuruu. ****************************************************** PILOT NOTES ----------- F-5A Limit and Reference Speeds. [Indicated Airspeeds] FLAPS: 300kts for both leading and trailing edge. NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. LANDING GEAR: 240kts DRAG CHUTE: 165kts CANOPY: 50kts NOSE WHEEL STEERING: 65kts MAXIMUM INDICATED AIRSPEED: 710kts [redline] MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft. -------------------------------------------------------------------------------------------------------------------------------- TAKE OFF ROTATION SPEEDS 13500lbs: 155kts [full internal fuel and two sidewinders] 20500lbs: 195kts [about the maximum weight possible with included stores] NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds. -------------------------------------------------------------------------------------------------------------------------------- CLIMB SPEEDS Military Power 13500lbs: 375kts with a transition to mach 0.89 20500lbs: 310kts with a transition to mach 0.74 Maximum Power 13500lbs: 595kts with a transition to mach 0.93 20500lbs: 480kts with a transition to mach 0.85 ------------------------------------------------------------------------------------------------------------------------------- FINAL APPROACH SPEEDS With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel. NOTE: Target touch down speed is 20kts less than final approach speed. ------------------------------------------------------------------------------------------------------------------------------- ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION. ************************************************************* Sophocles July 2020
  4. 10 points
    Screenshot of canberra and pit wips...NOTE..this isnt a guaranteed release yet as Im using textures from a model that Im currently in discussion with owner\creators in a license to release...so please no I want when etc etc... please be patient as I have to be...if no agreement is reached I have to creat textures from free sources. cheers.
  5. 9 points
  6. 9 points
    Photo Bird (Girl in the cockpit is sweet too)
  7. 8 points
    View File Hellenic Air Force F-5A Volume I July 2020 =============== Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0 ------------------------------------------------------------ F-5A variants included in the Package: HAF F-5A standard version (1965 - 1974) HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999) HAF Rf-5A reconnaissance variant with 4 K-92a cameras We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series. INSTALLATION INSTRUCTIONS: -------------------------- 1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory. Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases. 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file. NOTE 1: ------------ Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. The user may alternate between the two by "commenting out" the relevant line in the F-5A_STANDARD_COCKPIT.ini [CockpitData] //Directory=cockpit Directory=cockpit_Lo-Fi <---This is the default In order to "activate" the higher resolution textures you would decomment the previous line and comment out the next line, thus: [CockpitData] Directory=cockpit <---This is now Hi-Res //Directory=cockpit_Lo-Fi NOTE 2: ------------ Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this.. [LOD001] Filename=F-5A_STANDARD.LOD to this.. [LOD001] Filename=F-5A_STANDARD_002.LOD Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive. NOTE 3: ------------ For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail. Keys: ------- SHIFT+0 -> canopy open CREDITS: sophocles - 3D Model, Cockpit, textures ravenclaw_007 - 3D Modeling, Animations, Weapons,textures baffmeister - Flight model, testing crusader - Avionics and data tweaks, Beta testing Guuruu - Sounds and Afterburner effects, Beta testing Guest contributors: Alfa2 - Loadouts and a wealth of info on the HAF variants. gkabs - pilot figure Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement! Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model. Brain-32 - Modeling advice, initial cockpit.cfg + more NeverEnough - Initial work on the Flight model Russouk2004 - Always answering questions when I needed help..Cheers!! Dag - RoNAF textures and research (to be included in a dedicated future RoNAF F-5a module) Derk - Many, many references!!! Blade - Excellent mini-tutorial on damage textures Finally, thanks to TK and Thirdwire for creating such a fantastic game. **************************************************************** FEATURES: * Three model set including the HAF F-5A standard version (1965 - 1974), the HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999), and the HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts. * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007. * Specular color and Normal (bump) maps on all models * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible. * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants. * Fine-tuned flight parameters in three distinct aircraft data configuration files for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister. * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons. * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter. * Super detailed 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches. *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader) * A full complement of highly (or should I say "insanely" detailed HAF weapons carried by the HAF F-5A, all by ravenclaw_007. * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007 * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet. * All new afterburner, emitter, and engine smoke effects by Guuruu. ****************************************************** PILOT NOTES ----------- F-5A Limit and Reference Speeds. [Indicated Airspeeds] FLAPS: 300kts for both leading and trailing edge. NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. LANDING GEAR: 240kts DRAG CHUTE: 165kts CANOPY: 50kts NOSE WHEEL STEERING: 65kts MAXIMUM INDICATED AIRSPEED: 710kts [redline] MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft. -------------------------------------------------------------------------------------------------------------------------------- TAKE OFF ROTATION SPEEDS 13500lbs: 155kts [full internal fuel and two sidewinders] 20500lbs: 195kts [about the maximum weight possible with included stores] NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds. -------------------------------------------------------------------------------------------------------------------------------- CLIMB SPEEDS Military Power 13500lbs: 375kts with a transition to mach 0.89 20500lbs: 310kts with a transition to mach 0.74 Maximum Power 13500lbs: 595kts with a transition to mach 0.93 20500lbs: 480kts with a transition to mach 0.85 ------------------------------------------------------------------------------------------------------------------------------- FINAL APPROACH SPEEDS With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel. NOTE: Target touch down speed is 20kts less than final approach speed. ------------------------------------------------------------------------------------------------------------------------------- ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION. ************************************************************* Sophocles July 2020 Submitter sophocles Submitted 07/16/2020 Category F-5  
  8. 5 points
    Blackburn Firebrand FB.6 - No.45 Squadron, RAF Far East Air Force, 1949
  9. 4 points
    I've been lurking here for a long time, since well before I created this account, so I was very certainly excited for it. I've just downloaded it and wow... no words. It looks gorgeous, feels amazing to fly, and the sounds are amazing. It's pretty much the best plane I've ever flown in SF, everything about it is just absolutely fantastic. It's easy to see why it's taken you so long, my utmost respect to everyone who worked on this.
  10. 4 points
    Gentlemen, it's been a labour of love! Just uploaded.. Hellenic Air Force F-5A Freedom Fighter Volume I It may be a while till it's ready for download so here's the "user manual" included in the pack, and a nice GIF file showing off the gunsight functionality. My sincerest gratitude to all involved (full credits in the manual). F-5a_HAF_Manual.pdf
  11. 3 points
    Weekend is welcome... to play your beautiful F-5 ! Many many thanks to You and all !!! P.
  12. 3 points
    A dedicated USAF A AND C are planned (much of the model has already been done for the F-5C), but they'll come after the European releases; GodWilling! As for the Taiwan aircraft; If someone would like to do a couple of skins or so, then I'm here to help.
  13. 3 points
    For now I only have some "Exotic" western radars...
  14. 2 points
    I never heard of a wheeled aircraft carrier! What the hell is this?!
  15. 2 points
    Hey Mr. Admin? Have you been drinking? Its' s the famous Cat Extractor found inside Mues Toolbox.
  16. 2 points
    Thanks Russ; it really was a group effort - If it hadn't been for the guys, the project would have died years ago!
  17. 2 points
    The general mods existing today, let me astonished. Nice LODs, HQ textures, a lots of passion involved, change completely the SF2 experience. Thanks to all!
  18. 2 points
    Lol of course it's a known issue. I usually stick my carriers out to sea though so they roam as they should
  19. 2 points
    oh its you kev...thought was UllyB lolz.
  20. 2 points
  21. 2 points
  22. 2 points
    aha...we are on our way to work now... leaving Tonopah en route to McCarron..
  23. 2 points
  24. 2 points
  25. 1 point
    when in doubt...
  26. 1 point
  27. 1 point
    It is possible, but you will need separate entry for each light set. [Light_fuel120] Type=INTERNAL_FUEL_QUANTITY_INDICATOR NodeName=Light_120 MovementType=LIGHT ValueUnit=KG Set[01].Position=0.0 Set[01].Value=100.0 Set[02].Position=1.0 Set[02].Value=100.1 [Light_fuel100] Type=INTERNAL_FUEL_QUANTITY_INDICATOR NodeName=Light_100 MovementType=LIGHT ValueUnit=KG Set[01].Position=0.0 Set[01].Value=90.0 Set[02].Position=1.0 Set[02].Value=90.1 [Light_fuel90] Type=INTERNAL_FUEL_QUANTITY_INDICATOR NodeName=Light_90 MovementType=LIGHT ValueUnit=KG Set[01].Position=0.0 Set[01].Value=80.0 Set[02].Position=1.0 Set[02].Value=80.1 The "range" is depend on your needs, the above examples will be lit when levels are correct and turn off when amount goes under a preset value. In place of "INTERNAL_" you can use also "TOTAL_" as type. ValueUnit can be set as required.
  28. 1 point
    Looks like yes, but you must experiment ;-)
  29. 1 point
    Real masterpiece,and the pit...
  30. 1 point
    One of those particularly awful British aircraft, the damn thing was a liability, it was awful , and in some cases fatal to use from a carrier, it was as manoeuvrable as a 3 wheeled bus, and it was just basically crap in all respects......Oh and pig ugly as well.
  31. 1 point
  32. 1 point
    I'n not planning on a Turkish skin anytime soon, but If someone would like to do a few, I'll be sure to offer them templates!
  33. 1 point
    These schemes (among others) are planned for Volume II, which will include EX-Norwegian and Netherlands machines.
  34. 1 point
    Thank you Tiger team !
  35. 1 point
    Burner effects and sounds thanks to Guuruu!
  36. 1 point
    RF-5A for IRIAF and Iran-Iraq war over Iraqi kurdistan.you made my dream true......
  37. 1 point
    Fantastic this. Well done to everyone. Nice burner effects too.
  38. 1 point
    You should do by Hand Ul... ähm I mean Bob.
  39. 1 point
  40. 1 point
    Angelp, we need more ground radars of western origin, such as AN/TPS-70, AN/TPS-43, AN/FPS-117.
  41. 1 point
  42. 1 point
  43. 1 point
  44. 1 point
    you know me. If time will allow I will do Bronco anthology.
  45. 1 point
    Curtiss P-40E Warhawk - No.2 Squadron (The Hawks), Royal Dhimari Air Force, 1943 After the Parani Army Air Forces gained total air superiority over the Mazadran Oil Fields and the Valley of Kerman during 'Operation Whirlwind' the Royal Dhimari Air Force were desperate for replacement aircraft to make good the heavy losses to the Hurricane and Vanguard squadrons. Whilst the UK kept promising to send Spitfires the planned delivery date kept rolling further away. By early October 1943 the situation was desperate leading to an impassioned plea by King Husani Al'Galbhi of Dhimar to US President Franklin Roosevelt for fighter aircraft and Roosevelt agreed to the immediate transfer of 50 P-40 Warhawk aircraft from USAAF Twelth Air Force stocks held in Tunisia. Whilst these aircraft were war-weary veterans of Operation Torch and the Desert War they were gratefully received by the Royal Dhimari Air Force who used the aircraft to replace the last two remaining P-66D Vanguard squadrons with No.2 Squadron becoming the first to become fully operational in December 1943. Skin Credit: Charles
  46. 1 point
  47. 1 point
  48. 1 point
    and finally the Mk.7(IRQ-7a) in game..with GKABS excellent pilot!
  49. 1 point
    Pretty cool! Maybe one day we will get the single seat variant as well...
  50. 1 point

    Version 1.0.0

    310 downloads

    SNR-125 'Low Blow' Sam radar object for SF2 series game. This is mostly eye candy stuff. Just to improve visual side of the game. In this pack, you will find new objects. But no worries nothing needs to be overwritten. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Mostly this mod is for modders, terrain builders. As some radar settings need to be adjusted for proper working with your installs. Radar family/network type need to be adjusted and associated with your other SAM objects. SA-3 /S-125 family in this case. Also, placement on terrains might be strange sometimes because of construction of the lod. All ini files are beta....mostly to make the object working - rotate radar mast, bend etc. Station is set as SAM radar and is connected to SA-3 radar network I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Basic skins green and tan. All skins are in 2048x2048 format. So you have to resize for your own preferred size. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to makefurthermodfications, contact me first. Any persons wishing to makefurthermodfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHERWEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THANTHIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS.


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