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Showing most liked content on 10/13/2020 in all areas

  1. 9 points
  2. 6 points
  3. 5 points
  4. 5 points
    Mod package has been updated to Version 1.4; it includes a minor bug fix that was needed for desert terrains.
  5. 4 points
    Su-7U & Su-15UT Soviet Training Day
  6. 4 points
    Work in progress. Just deleted the screenshot as I needed to fix the taxiway lines and make them smaller and changed the texture color.
  7. 3 points
    Halloween soon : time for Wrench's Banshee Taking off from Carrier: En route: Target in sight: Target bombed, back home:
  8. 3 points
  9. 2 points
    Thanks Trotski that is by far the funniest thing I have read in a week! I am going to start using that word everyday!
  10. 2 points

    Version 1.0.0

    113 downloads

    Included are three RAF manuals from WWII. "Bag the Hun" is fairly well known and available from other sources. The RAF "Manual of Air Tactics" was more difficult to find, I ended up reaching out to and paying for a copy from the British Archives. If you are trying to fly accurate tactics in a Battle of Britain mission this is for you. The last manual "Tactical Bulletin 15" is actually USAAF pilot Reade Tilley's "Hints on Hun Hunting, issued to allied pilots flying in the Mediterranean theatre, and marks the shift in tactics and formations from the Finger-Four to Line Abreast. Interesting stuff.
  11. 2 points
  12. 1 point
    No problem, was the rant moment of the day. lol
  13. 1 point

    Version 1.0

    175 downloads

    Realistic Night Building Texture Beta v1.0 (2020.10.10) How To INSTALL : 1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial] 2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp) ※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture This Night Building Texture only be used in the evening xxx_DATA.INI (in Terrains Folder) // -------------------------------------------------------- [SolidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP // -------------------------------------------------------- Building Texture Template from ( Rends Germany terrain rework v1.0 ) No more any modules will be released later Taylor Gavin 2020.10.10
  14. 1 point
    Deal! :) First rolled out of the hangar https://funkyimg.com/i/37Uhv.jpg
  15. 1 point
    AN/ALQ-184 , 3 Band -pod ( long version ) , almost finish , some details are still missing , the 2 Band-Pod ( short version ) will be next
  16. 1 point
  17. 1 point

    Version 1.4

    1,720 downloads

    realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by ShrikeHawk, different for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment files, provided for both stock terrains and custom ones I released; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. It's recommeded to set the game's Effects to High in the Options menu. By setting the Effects to Unlimited, the game uses a pointless DirectX 10 post processing effect; the stock game's post processing shader generates a horrible bloom effect which excessively blinds the player during Twilight transitions. I have included an alternative post processing shader (TWPOSTPROCESS.FX) in order to disable the faulty bloom effect; it provides a minor bloom effect when looking directly at the sun, so it's miles better than what the stock game offers. However, if you want to gain more FPS, it's better not to play the game with Effects set to Unlimited. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. >My Terrain Packages: Hawaii, Central Pacific (1959-2028) Timor, North Oceania (1950-2018) Ecuador, Northwest South America (1981-1998) Texas, American South Central (1968-2018) Sweden, Baltic Rim (2004-2018) Sweden, Baltic Rim (1952-1994) Libya, Central Mediterranean (1980-2011) Madagascar, Southeast Africa (1977-2018) Iraq, Western Asia (2003-2018) Alaska, Bering Strait (1955-2018) Iraq, Western Asia (1980-2003) >My Miscellaneous Packages: Ace Combat Nations Nations & Medals Expansion Speech Enhancement Wings Over World Menu Screens realSKY Environment
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