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Showing most liked content on 11/20/2020 in all areas

  1. 5 points
  2. 4 points
  3. 3 points
    I have finished building the Sopwith Triplane. The parts are all unwrapped, the templates are made, and I've started painting the skins. There will be a British and a French skin. I was able to remove some detail from the engine and machine gun so I could add the air pump on the strut. I figured out how to get the FM to make the prop start and stop with the engine. The file size is bigger than I would like, but still acceptable. The cockpit is built, but I still have a lot of work to do on the skins.
  4. 3 points
    CAP mission over North Korea: Beautifull view on the armament : The Falcons are nice (that's the only good point I can say about them) Scissoring with a chinese farmer:
  5. 2 points

    Version 1.0.1

    62 downloads

    This is a proposed scheme per this article: https://www.thedrive.com/the-war-zone/37634/these-are-the-proposed-paint-schemes-for-the-navys-new-adversary-super-hornets Drop in your FA-18E_BlkII folder and go fly Skin is named "J-11 Scheme" in the drop down menu.
  6. 2 points
    there's a LOT of stock 3W aircraft with 'flat tires' too (the Phantoms come to mind). They all seem to work fine. As someone that's also done the LG editing, and really fouled things up, sometimes its just not worth it!! seems to fall into the 'better left un-messed with' category!! :)
  7. 2 points
    I would like to place more cityblocks to the City of London, but i fear, that more than the approx.2.500, which i have already placed, could harm the fps rate to much. The cityblocks cover an area between Towerbridge in the east to Kensigton Palace in the west. From Victoria Station in the south and Kingscross Station in the north of London.
  8. 2 points
  9. 1 point
    Okay, I take back what I said, it's not fun and there is an issue. Though it's a very inconspicuous one. There is no way to solve the issue without creating another in the process. The problem is there's only one animation AnimationID=7 for all parts of the landing gear : front wheel, main wheels, and left and right outriggers. And each has a different length of displacement when you play the animation. As I am a long time "screw up the 3D model by ini" supporter, I made some shock absorbers by data.ini. But it totally ruined the scissors movement for each landing gear leg. Stationnary Hovering Engine shut OFF, back to the ground While rolling, taking off Engine shut OFF, slammed to the ground and I don't know if it's worth the editing (?) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- OFF TOPIC -------------------------------------------------------------------------------------------------------------------------------------------- The following part is off-topic, but that could be useful and BACK-UP YOUR FILES FIRST ! To make some nice vertical take-off : Fuel lower than 100% and no loads in the loadout menu because it's too heavy In the data.ini : ----------------------------------- [AircraftData] ... CGPosition=0.0,0.0,0.0 ----------------------------------- [Engine1] ... ThrustPosition=-0.93,-0.99, 0.0 [Engine2] ... ThrustPosition= 0.93,-0.99, 0.0 [Engine3] ... ThrustPosition=-0.93, 0.99, 0.0 [Engine4] ... ThrustPosition= 0.93, 0.99, 0.0 ----------------------------------- [RCSPitchU] SystemType=REACTION_CONTROL_SYSTEM InputName=PITCH_CONTROL ReverseInput=FALSE MaxThrust=3000.0 ThrustAngles=0.0,-90.0,0.0 ThrustPosition=0.00,5.79,-0.85 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSPitchD] SystemType=REACTION_CONTROL_SYSTEM InputName=PITCH_CONTROL ReverseInput=TRUE MaxThrust=3000.0 ThrustAngles=0.0,-90.0,0.0 ThrustPosition=0.00,-7.0,0.32 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSYawR] SystemType=REACTION_CONTROL_SYSTEM InputName=YAW_CONTROL ReverseInput=FALSE MaxThrust=2600.0 ThrustAngles=-90.0,0.0,0.0 ThrustPosition=0.00,-6.30,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSYawL] SystemType=REACTION_CONTROL_SYSTEM InputName=YAW_CONTROL ReverseInput=TRUE MaxThrust=2600.0 ThrustAngles=90.0,0.0,0.0 ThrustPosition=0.00,-6.30,0.00 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSRollR] SystemType=REACTION_CONTROL_SYSTEM InputName=ROLL_CONTROL ReverseInput=TRUE MaxThrust=2600.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=4.65,-2.2,-0.32 ThrottleRate=100.0 MinThrustVectorInput=0.2 [RCSRollL] SystemType=REACTION_CONTROL_SYSTEM InputName=ROLL_CONTROL ReverseInput=FALSE MaxThrust=2600.0 ThrustAngles=0.0,90.0,0.0 ThrustPosition=-4.65,-2.2,-0.32 ThrottleRate=100.0 MinThrustVectorInput=0.2 ----------------------------------- [SeatEject] ParentComponentName=Fuselage ModelNodeName=SJU-4A ... MassFraction=0.014 //maybe why not, or MassFraction=0.0 [R-R_Engine] ParentComponentName=Fuselage ModelNodeName=Rolsc-Royce ... MassFraction=0.265 [Hide1] ParentComponentName=Fuselage ModelNodeName=SJU-4-1 ... MassFraction=0.0 [Hide2] ParentComponentName=Fuselage ModelNodeName=Seat01 ... MassFraction=0.0 [Hide3] ParentComponentName=Fuselage ModelNodeName=seatbelts01 ... MassFraction=0.0 [Hide4] ParentComponentName=Fuselage ModelNodeName=seatbelts2 ... MassFraction=0.0 ----------------------------------- In the cockpit.ini file : Position=0.0,3.51,0.55 to give back the 0.16 meter taken from the CG value because the cockpit position is right on spot. ----------------------------------- and I would say the [Engine5] would need some editing too but maybe it's not that important. Think twice before editing anything
  10. 1 point
    Update 4.503 Dear friends, Less than two weeks (wink-wink) have passed since the previous update and we just released another - 4.503. It doesn't contain so many changes, but it adds a new aircraft to the Battle of Normandy Early Access - Bf 109 G-6 late. With the MW-50 injection system engaged, it was a formidable machine capable of confronting the Allied fighters of that time. Normandy map and Battle of Normandy Career are still in development according to the development plan, but you can already use the new addition in the Rheinland career - we've added it to the five groups that have been using this Bf 109 during the Rheinland career timeframe historically. Also in this update, 4K external texturing for the German heavy fighter Bf 110 G-2 (Battle of Kuban) is added. As with other updated planes, this change is a big visual improvement. There are several improvements for Tank Crew as well in anticipation of its official release. The full changelist follows: 1. German fighter Bf 109 G-6 Late is available for Battle of Normandy owners; 2. Bf 109 G-6 Late added to the following Rheinland Career mode (Battle of Bodenplatte) groups the player can join: I./JG 3, II./JG 11, III./JG 26, III./JG 27 and II./JG 77. It is also used by AI-controlled groups III./JG 1, III./JG 4, III./JG 53, I./JG 76 and III./JG 300; 3. German heavy fighter Bf 110 G-2 has 4K quality external textures created by Martin =ICDP= Catney; 4. Pz.Kpfw.III Ausf.M player controllable tank now has a lower armor plate under the rear overhang modeled; 5. All player controllable tanks now have bulkheads (made of regular steel) between the fighting and the engine compartments; 6. M4A2 tank commander animation corrected (due to an error he could be wounded by enemy MG fire when inside the tank); 7. AI-controlled ground vehicle tracks are resistant to combat damage similarly to player controllable vehicle tracks 8. Combat damage resistance has been corrected for several player controllable tank tracks; 9. The maximum speeds of the simple AI-controlled tanks now correspond to the detailed ones; 10. Tracked and wheeled vehicles move up the hills faster and more realistically; 11. Recently released Tank Coop missions were improved; 12. Tank gunner AI prefers APHE ammo when it estimates that the target armor can be penetrated with different ammo types at the current relative position; 13. Tank driver AI has been improved, resulting in less jerking while driving backward; 14. Oxygen mask breathing sound has been toned down a bit; 15. Bf 109 G-2, G-4, G-6, G-14 and K-4 wheels texturing has been improved; 16. Hurricane Mk.II compass now has fluorescent needles; 17. A rare issue with generating a new day in the Career mode has been addressed.
  11. 1 point
    New scheme work, for the E version, J-11 scheme WIP http://flanker56.com/SF2Screenshots/wip250.jpg http://flanker56.com/SF2Screenshots/wip251.jpg
  12. 1 point
    Well, according to the 3D model (USMC_AV-8B-Plus_93) [MainGears] ... ShockStroke=0.16 // is the exact value of the animation, so I wouldn't change it. ... RollingRadius=0.465 // The radius value from the 3D model is 0.3275, so the data.ini file give the main gears already 0.275 meter bigger than they really are. My two cents are : RollingRadius=0.32 and try to edit the "SpringFactor=" and "DampingFactor=" values to have the result you want. And don't forget the LeftOutrigger and RightOutrigger values as well.
  13. 1 point
  14. 1 point
  15. 1 point
    Herks in Espana are T.10 (yeah markings are USAF, let me get it out of the paint barn in Georgia first)
  16. 1 point

    Version 1.0.0

    74 downloads

    This is a proposed Have Glass V scheme per this article: https://www.thedrive.com/the-war-zone/37634/these-are-the-proposed-paint-schemes-for-the-navys-new-adversary-super-hornets Drop in your FA-18E_BlkII folder and go fly, and can be found under "Have Glass V" in the dropdown menu
  17. 1 point
    More work: http://flanker56.com/SF2Screenshots/wip247.jpg http://flanker56.com/SF2Screenshots/wip248.jpg http://flanker56.com/SF2Screenshots/wip249.jpg Right now this is finished and going to upload soon.
  18. 1 point
    mucho mejor que en los perfiles de los libros que tengo
  19. 1 point
    S-105, the czechoslovakian licence build MiG-19S
  20. 1 point
    Putting my brushes on the MB-339A
  21. 1 point
    Javelin CAP: Missiles are close to useless but guns are ok:
  22. 1 point
    One of the best needed mods ever.
  23. 1 point

    Version 1.0.0

    301 downloads

    This is all of Sundowner's 2048x2048 F-4J skins for SF2. They have been converted to .JPG's. Also includes bump maps that match his skins and replacements for the stock TW F-4J skins. Released with his permission.
  24. 1 point

    Version

    1,084 downloads

    Mitsubishi F-2A Viper Zero as flown by the JASDF. All installation notes and additional information are in the readme.txt so head there for all the answers. Credits as follows: Aircraft 3d model, canopy frame, .ini work and packaging - Me Additional .ini work and alternate loading and hangar screens - ace888 Aircraft skin/template and _DATA.ini tweaks - ace888 Afterburner effect - spillone104 (with some modifications by ace888) Vapour effects - ravenclaw (with some modifications by ace888) Decals - Nengajyou (with some modifications by me) Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me) Weapons - WhiteBoySamurai (with some modifications by me) FM - Thirdwire (with some modifications by me) Pilot 3d model - Old Diego Pilot skin - Originally by Old Diego modified by ace888 Dels


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