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Showing most liked content on 01/28/2021 in all areas
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6 pointsAfter 6 hours I completed the PBR MKII, I think someone will be really happy to see it completed. Next will be the testing and the data files. if anyone wants to do the data files and the testing please let me know.
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6 points@whiteknight06604 I am afraid this won't be coming soon, as I have to finalize much of the tiling manually, and it's a very time consuming job. Not to mention that we're still busy working on ODS, so much to improve upon. Also, I don't want to release a half assed terrain. Target area wise, it's filled with all possible bases and real SAM site locations. All river courses and lakes have been reproduced very accurately! This would be the perfect companion to the stock GermanyCE terrain. A specific version for the 90s and beyond will be made afterwards.
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5 pointsFolks, this is my fully workable version of Br.14 based on VonS work. Next is the Polish version. Tell me your impressions. Thanks VonS and Geezer! https://easyupload.io/372esh password is br14
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5 points1986, a busy MedCruise for the USS Coral Sea Wing : Prairie Fire 1 & 2, El Dorado Canyon. Routine ops like AEW CAPping AAR And then, remember to Libya that "line of Death" will be a two ways mean... Job done,time to return on board and finally... ...some quite
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4 pointswas landing on acesfakia's tango several times already Acesfakia did ATC -4-5 years ago - but it was never fully finished. The idea is good. If properly made ini file you can land on any boat. His 3dmax file is in modders Repository. Nice PBR. But there is always but...(butt) Can we actually sail on rivers? I think not...Unless you will make them as non-ships ground objects placed on the river. But I might be wrong. But nice PBR indeed.
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4 pointsBefore the Pole version I found time to fix the USAS one. https://easyupload.io/hd2j5l Password - br14usas
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4 pointsNo hay muchos avances por falta de tiempo, dejo este video del Privatter que no me exige tiempo frente a la pc
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4 pointsa skin of a million layers starts with the first line but nobody ever shows the very first f##### line they do
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3 pointsthe problem was not so much the wiring the missiles are conneced with a quick releas connector to the launchrail , the launchrail in the beginnig was the AERO-3B and was used for the AIM-9B only all other AIM-9 including the AIM-9B used from ca.1966 onward the LAU-7A the wiring on the aircraft side was not so much a big deal some aircraft like the F-86 did get to a later point the AIM-9 capability other aircrafts like F-104G and F-4B or F-1 had from the beginning the capability some AIM-9 like the AIM-9C was only used on the F-8 others like the AIM-9D/G/H are only used by the U.S. Navy ( some are exported ) the AIM-9E/J/L/M/N/P are used mainly by the USAF and the NATO partners and Israel , but theoreticaly can a USAF jet launch the Navy AIM-9 and vice versa
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2 pointsI just looked at Acesfakia model and it is great. I have worked on the new model (I think I can make it a low poly this one is 1357 and I can make it under 2000) if you think I should complete please let me know.
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2 pointsthese day, probably smarter to keep the windows closed, mask on and use the internal O2!!!
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2 pointsThe USMC sent technicians to Taiwan in the 1950's. While there, the Marines installed sidewinder rails and missiles on ROC F-86's, which they used against PLAAF MiGs. Sidewinders were sold extensively to our allies (you mentioned the Israelis, IIRC they didn't get sidewinders until the late 1960's. They also used captured Soviet missiles, based on the sidewinder, and home-made Shafrir's) and I believe sidewinders could be wired up to any airplane. How was that done? It's beyond me, sorry. I just know that it could be done. Perhaps someone else will have a better answer for you.
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2 pointsWhen I tried to fly the Breguet, the aircraft didn't show, only the cockpit. In the data.ini change these lines from this: [Fuselage] ModelNodeName=DH4Fuselage ShowFromCockpit=TRUE to this: [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE and the aircraft will show normally. Thank you for all your work to bring us these models, Von S. Sometimes, working in Thirdwire sims, as much as I love them, can remind me of the old Bugs Bunny cartoon featuring the Gremlin.
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1 pointNo you don't have to add any exes. I'm assuming you have Windows 10, just right click your desktop and click Nvidia Control Panel. Then click High Performance Nvidia Processor from the drop down menu. This way, your device will use the Nvidia GPU by default and SF2 will detect it.
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1 pointSome links for you: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Basic_Animation/Keyframing_Introduction https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics https://conceptartempire.com/blender-animation-tutorials/ As for the inis, have a look at some of the objects you already have. If it is a ship, or a vehicle, or a weapon, or a scenery object. Aircraft inis are way out of my league, unfortunately.
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1 pointHave gone over the general ini and data ini files recently for Geezer's Breguet XIV and Junkers J.1 and I've decided to release those two aircraft for the FE2 community. Our skinners might especially be interested in looking into the Breguet, and in particular the Junkers J.1 since it lacks a complete skin. I'm informally calling this package Geezer's Early Betas since that is roughly the stage of development of the Breguet and Junkers, although the FM is fully finished for both and the AI flies them just fine too. If you decide to fly them yourselves instead of keeping them for the AI only, keep in mind that there may be some visual oddities from/in the cockpits. Pilot seating positions are now correctly placed, etc., although gun muzzle flashes have been commented out on the Breguet since they are incorrectly positioned - tweak muzzle flash locations to taste. Also, do check over the included "Read Me" files for more info. regarding the FMs - the Junkers' engine is slightly over-compressed beyond about 70% throttle (use full throttle above about 1500 m alt.). [EDIT: see post on next page of this thread for relevant info. regarding the Junkers' flight characteristics, as per the latest data ini file.] Also included in the zipped package are improved general ini and data ini files for Geezer's Nieups. 28 and the 28a that are included in the big "consolidated" package near the bottom of page 25 of this thread (prop animations now work correctly on the 28/28a, and lod views are improved at distances too - thank you Crawford for the prop tweak, from a while back - although, there is no static prop available since Geezer never modeled that for the N.28 - which is still an "early beta" model too, I suppose). Thanks once again to all who contributed to the development of these airplanes (Crawford, Jeanba, Coupi, Mike Dora, and of course Geezer with his wonderful 3-d models). The link to download the package is located at the bottom of this post. Von S Animated prop. now works on the N.28/28a, at slow and fast speeds The Junkers J.1 - for those interested in late-war scenarios (requires a skin to be completed by those interested in pursuing such a project) And the Breguet XIV - a nice model, although gun muzzle flashes need re-positioning (pilot cockpit also not fully complete when viewed internally) - also, if you don't like my use of the bomb bays/support areas on the bottom wings as animated wing flaps instead , simply comment out the relevant entries in the data ini (see the relevant "Read Me" file for more info. on where to do that - many batches of the Breguet included flaps roughly in the locations where the bomb supports are located, by the way, on this particular model) EDIT: Download package of the Breguet XIV (French/Fiat and USAS/Liberty editions), also the Junkers J.I, is now available below (and contains latest adjustments to the data ini files, as well as to other files, courtesy of Wilches, Silberpfeil, and others). Many thanks to Wilches for originally hosting those packages. Also included in this post is a smaller zip file that includes a "Read Me" for the Fiat-powered Breguet, as well as the two latest data inis for Geezer's N. 28 and 28a, and that feature animated prop. discs. (Note: point the engine sound entries in the Breguet and Junkers data ini files to the sounds you are using, since I have different sounds indicated there and that correspond with the sound ini lists and wav sound files referenced and/or included in my big FM and realism pack for FE2.) BreguetXIV_JunkersJ1_GeezersBetas.zip N28LatestDataInis_VonS.zip
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1 pointhttps://phantomphacts.blogspot.com/p/analq-126.html https://phantomphacts.blogspot.com/2014/03/us-navy-f-4-ew-development-revisited.html
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