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Showing most liked content on 10/10/2021 in all areas

  1. 12 points
  2. 10 points
    OLYMPUS ......................F-104G Starfighter (FG-7151) painted in anniversary scheme "Olympus".
  3. 9 points
  4. 7 points
    I've got this if you want it m8.....? "What if" RAF version.
  5. 7 points
  6. 5 points
  7. 3 points
  8. 3 points
  9. 3 points
  10. 3 points
  11. 3 points
  12. 3 points
  13. 3 points
    lucky day, (to be alive)
  14. 2 points
    One year later..... Worked on F and M Sparrows, AMRAAM, R-530, Super 530F/D. More tweaking of the AIM-9's as well.
  15. 2 points
    @ Sundowner... Otherwise in the real life from 1986 to 1996 the 19 Mirage IVPs (retrofited Mirage IVAs) were used for the nuclear deterrence (one ASMP missile) and strategic reconnaissance (pod CT-52) roles. From 1996 to 2004 six Mirage IVPs were used only for strategic reconnaissance missions. Among the other external stores they were ECM/decoys pods. P.
  16. 2 points
  17. 2 points
    The new Vulcan K.2 gets it's first customers..
  18. 2 points
  19. 2 points
  20. 1 point

    Version 1.0.0

    104 downloads

    Finally we now have a modern train model. Thanks to my friends Angela and Gkabs, for the help. I hope you'll like it. If anyone wants to make a better skin, I thank you in advance.
  21. 1 point
    In respect towards Alfie, since he has already released his one.
  22. 1 point
    Hate to quibble, but why would 23 Sqn be on Mirage IVs? They’re a fighter sqn, it’s a bomber. The RAF is particular about its sqn traditions.. ;) Nice model though :))
  23. 1 point
    I saw this (Warthunder Hun, YT vid, I don't have it myself to dig onto it): And i liked it, so I made this: But I'm wondering if it was like that in real life, the only other gunsight i could see seemed from the stubby tail early As and it looked just like the F-86s, while this one looks closer to WW2 sights, but I found them to be pretty useful.
  24. 1 point
    Yep, they used K-14 (UK GGS) type reticle. The closed (also broken) circle can be blanked out leaving only the + mark. The circle is used for aim-off in the bombing mode (and in the caged sight mode), the diamonds reticle for rocket mode. I have made a improved Hunter sight of that type some time ago, based on some UK manual or doc. The A-4 sight in the F-100 has a 10-diamonds reticle, have made one as well , update for the F-86's and the F-100 too. Already in Dec. 2012 F-100D.7z F-100D_64.7z F-100D_68.7z
  25. 1 point
    facebook.com/AergesEngineeringSL/ 12. September
  26. 1 point
    Thats what i was after Sundowner. Would appreciate it, if you could send me that. Cheers Jeff
  27. 1 point
  28. 1 point
  29. 1 point
    Just for fun as I am well aware that the real NAF23 proposal was a major change to the prototype design....
  30. 1 point
    Operation Granby, January 1991 Two RAF Thunderstrike GR3s take on fuel from a Vulcan K.2 tanker en-route their target, a bunker complex in central Iraq...
  31. 1 point
    Wing Commander Ian Gleed's Mustang Mk.IV
  32. 1 point
  33. 1 point
    Just plugging that wire back in and I'm back...
  34. 1 point
  35. 1 point
    Low poly ........VW T3 ........for the Terrain's Anatolia and Germany etc.....if you get be fed up ορ be bored ..to see the M35 truck ...etc....
  36. 1 point
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  38. 1 point
    Probably the plane I love in absolute in this mod 8 and in general)! Mandatory screenshot: High over Iraq
  39. 1 point

    Version 1.0.0

    101 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: M-84AS / M-84AB1 Yugoslav MBT model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please change the XXX with the correct number from your //Soundlist: [SoundList] SoundFileXXX=PKT762 SoundFileXXX=TankEngine SoundFileXXX=TankTrack SoundFileXXX=grenade [PKT762] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankEngine] Priority=LOW 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [TankTrack] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [grenade] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model) https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18 3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model) https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92 Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  40. 1 point
  41. 1 point
    This topic was originally posted on another thread, but we were having some trouble getting the movie to play correctly without clipping off a lot of the image frames. So I have now posted the movie to a video hosting website that should let you view the movie (with no image clipping) while it is downloading, i.e., no 15 minute wait to download the file - it starts playing the moment you click the Play icon. I think you may need "Flash" to play the movie, but I assume most of you have that on your computer. Some background: I recently put together a movie using some of my gun and belly camera film from my F-100 combat missions in Vietnam. I merged this film into flight scenes that I set up in SF2V. It includes some of my actual radio calls during missions and also includes a complete music soundtrack. The movie shows an F-100 mission from start-up, taxi, takeoff, enroute to target, ordinance delivery and return to base. The flight scenes show an F-100 rolling in on a target and releasing ordinance, at which point the movie transitions to the actual combat footage and follows the ordinance to impact. I produced the movie with Sony Vegas Movie Studio. The movie is about 24 minutes long. I think the simulated flight scenes show how well SF2V merges in with the real thing. I set-up all the SF2V flight simulations to match the weapons load-out that I was delivering in the actual combat film. Here is the link for the movie. Watch in HD if your computer and Internet connection will support it without stuttering. I tried the link and it works for me. However, I got some micro-stutters when I went to full-screen mode. It did run smooth in the smaller window that opens up when you select the link below. Experiment with your computer and see what runs the smoothest. http://vimeo.com/bobward/f-100-combat-film-captiain-bob-ward-vietnam-1970 Hope you enjoy it. Bob Ward


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