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Showing most liked content on 06/20/2022 in all areas

  1. 5 points
    Saki Aerodrom. This time i have not forgotten to save the file!
  2. 4 points
    Taking off from Jewpatorija Aerodrom, a small civil airport on the Crimean peninsula.
  3. 3 points
    Mirage F1EQ-4 V3.0 waits for approval. There is a lot of improvements inside The usual preview
  4. 3 points
    i've read somewhere recently that the USAF is trailing that scheme on a Viper again. naturally, cant remember where i read it (been doing alot of online searching involving the phrase "F-16C" lately) mandatory screenie, or fun with stickers
  5. 3 points
    After talking with various modders with great knowledge about the radar technologies in F-4s and researching from the manual books. Here is what I found from F-4B / J / N manual: And here is the picture: From what I have learned while modding avionics for SF2, there are limitation: - The radar symbol's color can not be changed yet. - The ability to modify the behavior of radar and avionics is very limited, it is tied to Avionics60.dll and Avionics70.dll - Since SF2 default radar symbols are a little bright green by nature, I need to set the balance between the accuracy of radar scope colors and the readability of the radar scope comfortably. The solution is to darken the CRT background color while adjusting the radar scope lines. - There is no red filter len option. To solve this, I created two versions of radar scope; Regular and RF (Red Filter). There is also another thing I also learned about the radar scope, there are various radar scopes with different colors and styles. (Correct me if I am wrong), so this is why I created a few different radar scopes, so you can choose which you prefer the most. It is based on what I have found from different resources. However, I do realize my work may not even be accurate. That is okay because I am doing my best as possible. Here are screenshots with new different radar scopes: Radar Scope #1 Radar Scope#1 with red filter len on: Radar Scope #2 Radar Scope #3 Radar Scope #2 and #3 with Red Filter len on: Eagle114th
  6. 3 points
  7. 3 points
    Before the Storm After the Storm A-7E skin by @yakarov79, F-16C Block 25 skin by yours truly.
  8. 2 points
    Version 10.6 Mini Addon (Limited RPM Control on the Sop. 1B1 Variants), June 19, 2022 - A very small package that includes two alternative data inis for the Sop. 1B1 types included previously in the Ver. 10.5 FM package, and which allows for limited RPM control of the rotary engine. I will consider implementing such a change across many rotary-engine types included in my big FM pack (Ver. 10.0) in the future, time-permitting and if practical of course. A link to the mini addon pack is located below the pic. that follows. Cheers all, Von S EDIT: removed download package - now included in the ver. 11.0 FM/realism package.
  9. 2 points
    i dont suppose anyone knows which serial was the SQUADRON king in 1998? nearly all the shots from 1998 are of the special with the Capitol on it, and i dont think it was the same bird (this one was different from the one in 1995...)
  10. 2 points
    Hello everyone! After a weekend break from SFCE and experimenting with avionics overhaul for SFCE, I am now working on E.E. Lightning series. It is a joy to work on it. Based on this video: I am working on implementing the wing vortex effects and when it is completed, the new screenshots will be posted. Eagle114th
  11. 2 points
    Hello everyone! I believe the topic related to avionics will eventually become very detailed discussion or resources sharing (information/data/pictures/videos), so I am creating a new thread that is all about avionics overhaul in SF2. When I was taking a short break from SFCE to experiment with F-4B Phantom II new radar texture, I aimed to find the pictures. Turns out it is very difficult to find the pictures, but thankfully I am able to obtain various F-4s manual books. They gave me detailed information about the radar scope so I can picture how it would look like with the colors. That is where I go deeper into the rabbit holes. to my amazement, avionics is really such a very complicated topic, especially with the many upgrades being applied to different versions of aircraft (A-4s, A-7s, F-4s, Mirage series, etc...) from the post war onward to modern time. For now, during my free time between SFCE project, I want to continue experimenting with avionics overhaul, so I can implement it as an optional add-on to SFCE and SFWA projects. In the next post, I will share what I have learned about how the radar scope looks like in the early F-4B Phantom II and the latest progress on the new radar scope textures. Cheers
  12. 2 points
    Work In Progress. Photorealistic skin for excellent Geezer's Pfalz D.IIIa.
  13. 2 points
    You're right. I downloaded the new A8's but I haven't installed them yet.
  14. 2 points
    Veltro2k's outstanding B-42A Mixmaster:
  15. 2 points
    The Ar-234C with a V-1 loaded:
  16. 2 points
  17. 1 point

    Version 0.0.40

    819 downloads

    Donbass Beta 0.40 ***************************************************** Southern Ukraine and Crimean Peninsula Terrain THIS IS STILL A BETA VERSION!!!! ============================ ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2E. It works well with SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end. This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come. I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle. At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network. For the russian side you can only fly against enemy airfields. At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions. The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Donbass.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Jan Tumas tiles for First Eagles Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK SA-6L i added Ukraine in the Userlist.ini StraightFlush i added Ukraine in the Userlist.ini SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me GK-P-14 Tall King Radar, made by GKABS GK-D-30Russia D-30 howitzer made by GKABS ShelterZuRoad made by AmokFloo Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, Factories made by Geezer T-72A i added tactical numbers and gave it a Fla-MG BTR-80A taken from eburgers PanzerPack for SF2 Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg Nitka_Ramp Made by Yakarow NitkaRezystorKompleks Made by Yakarow I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 29. Oktober 2022
  18. 1 point

    Version 1.0

    109 downloads

    IMPORTANTE!!! Antes de instalar la skin es importante tener el avión de denissoliveira. IMPORTANT!!! Before installing the skin it is important to have denissoliveira's plane. Español: A fines del 2018 unos 5 Super Étendard Modernisé arribaron a la Argentina a la espera de una puesta a punto, pero lamentablemente para el 2022 siguen sin volar. Esta skin es lo mas similar a la pintura del Super Étendard del ARA, la única libertad que me tome a la hora de hacer la skin es añadir un killmark como tenían los Super Étendard después de la guerra de Malvinas. Si quieren modificar mi skin, añadir algo o lo que sea, agradecería bastante que se me dé el crédito correspondiente, ya que me llevo bastante tiempo debido a la falta de plantilla que me faciliten el laburo. Además darle los créditos correspondientes a denissoliveira por el avión y la skin sobre la que trabaje. Sin nada mas que agregar, espero que disfruten la skin. English: At the end of 2018, some 5 Super Étendard Modernisé arrived in Argentina waiting for a set-up, but unfortunately by 2022 they are still not flying. This skin is the most similar to the painting of the ARA Super Étendard, the only freedom I took when making the skin is to add a killmark like the Super Étendard had after the Malvinas war. If you want to modify my skin, add something or whatever, I would be very grateful if you give me the corresponding credit, since it took me a long time due to the lack of a template that facilitates my work. Also give the corresponding credits to denissoliveira for the plane and the skin on which he works. With nothing more to add, I hope you enjoy the skin.
  19. 1 point

    Version 4.0

    493 downloads

    Mirage F1EQ-4 This mod is dedicated to BPAO, nothing would have been possible without him. During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. The EQ4 has the same capabilities like the EQ2 with the addition of In-Flight Refueling, buddy-pod tanker, large RPL201 2.200 L external fuel tank and the Harold reconnaissance pod. Covered unit : 91st Squadron F1EQ-4 specifics: R550, no R530, S530F, AUF2, CLB4, CLB8 radio-altimeter Doppler Radar Navigation Radio-compass Seat Mk4 RWR BF AAR probe Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability Sycomor gondolas (P0 station, retrofit 1986-87) Harold pod RPL201 EFT Intertechnique AAR pod (Shift-1 for Hose-Drogue deployment/retraction, MaxSpeed=550 km/h=300 kts) This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team
  20. 1 point
  21. 1 point
    Saki Airbase at Crimean peninsula, the big base, where the Soviets trained their pilots for carrier operations. If i could find a nice ramp i could include the NITKA system, where the soviet carrier pilots were trained for the ski jump take off. It would be close to the right end of the upper runway. The carrier landing zone was at the big square close to the left end of the upper runway. So Saki AB looks in the editor:
  22. 1 point

    Version 1.0.1

    90 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota tactical with UB-16 rockets comes with 3textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  23. 1 point
  24. 1 point
  25. 1 point
  26. 1 point
  27. 1 point
    so a little in depth update. i didnt plan to do this one originaly. "it was covered" i said to myself . then my little "do everything" OCD bug kicked in..... 001 in the serial line up original skin 001 serial new skin this unit mark is tga Aircraft s/n 86-0233 original and new this one is on skin. the tga patch is a command bird one that covers. even tidied up the tail a little, although it needed the least work of any so far
  28. 1 point
  29. 1 point
  30. 1 point
    dammit, i think im late for this year guess i just have to watch the regulars well, when i m not working
  31. 1 point
  32. 1 point
    The F-16 protecting the Kingdom of Dhimar Some old F-16B for training, used but in perfect condition Brand new F-16EXL block 62 In flight The shape of this aircraft is very specific View from above Another angle from under, slightly blinded by the bright sun of Dhimar
  33. 1 point
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point
    When I was a kid in L.A., around 2 am in the morning the channels would go off the air. This is what you would see before you got a test pattern: HIGH FLIGHT https://www.youtube.com/watch?v=X4iRf-dZYrc
  38. 1 point
    Meanwhile, over at the Persian Gulf coast....
  39. 1 point
  40. 1 point
    got enough LGBs? mandatory screenie, or not what i thought my boss meant when he said lets go hunting this weekend
  41. 1 point
    Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrupppppp...........
  42. 1 point
    meanwhile, some fastass CAS for the mandatory screenie. right after they upgraded to Block 30s....
  43. 1 point
  44. 1 point
  45. 1 point
  46. 1 point
  47. 1 point
  48. 1 point
    America's ace of Aces...Richard Bong
  49. 1 point
    yup, that was a fun car. Some neighbors had it too. Remember that getting to 60km/h usually took half day.
  50. 1 point
    SitRep: I'm working on the fck big airbase Saporoschje. Its giant. I have finished the southern part so far. The screenshot shows how big this base is in contrast to what i have already done. Funny fact to Saporoschje. There was a big automotive factory there. In the 1970th the soviets bought the licence to built FIAT cars, which were manufactured under the designation LADA. To avoid further licence fees the Saporoschje car development team got the task to redesign a FIAT into a own soviet car. The FIATs had had frontal engine and rear drive. In Saporoschje they made the decision to built in the engine in the rear too. But there was not enough space in the rear. Gearbox and engine did not fit. What do? An inginous designer had the idea. "Lets revers the gearbox!" And so they did and it fits perfectly. One flaw was, that the gears at the gear lever were now revers too. The first gear was not left front as in a normal car, but right rear! Okay. You can do it so, but its rubbish! For the soviet citizens and the eastern block car drivers it was good enough. For the rest of the world it was nonsens. The car, called "Sapo" had had a very interesting handling because it was very tail heavy, or with other words it was dangerous for the driver, especially when the streets were wet. I know from what I'm talking about. My parents had had one of this "Sapos". Spinning while driving through a curve was not seldom and for me as Kid very exciting. To solve the problem, we found out, it was helpfull to load sandbags in the trunk, which was located in the front of the car. So the tail heaviness was tempered and the handling of the car was extremly improved. And so it looked: Link to the picture source: https://de.wikipedia.org/wiki/SAS-966#/media/Datei:ZAZ-966_front_view.jpg


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