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    Combat Air Patrol 2 review and news
    MigBuster
    By MigBuster,
        Early Access review:     You may be aware that CAP2 V810.4 is now available in the Steam beta branch.  You can read more about the update here. We will push the beta over to the default branch once we’ve ironed out any issues using the initial feedback.   How to access the beta Right click on the game in your library and select properties.  Then go to the beta tab and select the beta from the drop-down menu. Please note, the VR beta is still the old version.  We will however be enabling this very shortly, we will drop you a line when we do.   If you don’t yet own CAP2 you can get it here.   We need your feedback Whether you are new to CAP2 or are just downloading the latest patch, we want your feedback.  Here’s how to give it:   Reviews: If you are enjoy/are enjoying CAP2 we would appreciate a quick Steam review as this massively increases visibility within the store and helps spread the CAP2 word.   Bugs: Please report all bugs in the main bug thread as this speeds up development and helps us keep track of what’s been reported. For VR related bugs and feedback please use the VR Pilot's Lounge.   Dev Sit-Rep: Keep an eye on this thread for what’s going on behind the scenes.   MagsTV You may have seen the MagsTV video for CAP2 which is definitely worth a watch.  It’s worth noting that we are taking the feedback at the end of the video into consideration along with player feedback and demand.   As always, thanks for your support and patience, we appreciate it.   Sim155 Ltd   Early Access: Creating the game you want   'this is exactly the sort of sim I want to play and there's not been enough of them in recent years. I have feeling this will turn out cracking'     'I'm still having fun with it despite any early bugs which are being worked on and the Devs are closely working with the community feedback'   'in my opinion the Devs are the most active devs I've come across on steam addressing game issues and listening to those who are currently testing the game'   'from flying the Harrier what little I have SIM155 is going to knock it out of the park'   'I am really starting to like it after flying around a bit, can't wait to see how it will develop'   'showing a lot of promise. Buy it if you want to support development'   UNSUBSCRIBE - If you want to unsubscribe from these emails please respond to this email, inserting 'UNSUBSCRIBE' in the subject box.   Sim155 Ltd | 38 Westminster Oval | Stockton on Tees | TS20 1UX | United Kingdom Reg in England No: 5722013          

    DCS Weekend News 3 November 2017
    MigBuster
    By MigBuster,
    DCS World 2.1.1 Update 6 Released This week we released the 6th update to DCS World 2.1.1. This update primarily addresses improvements to the level of detail and lighting of the DCS: NEVADA Test and Training Range Map. You can find the complete changelog here. DCS: F/A-18C Hornet - Cinematic Gameplay Video 1 With the addition of "Glowing Amraam" to our team as our video producer, he's been busy creating all sorts of new multimedia content. For this week, we have our first Hornet cinematic gameplay video. We hope you enjoy it as a taste of what’s to come. Video: https://youtu.be/23T-f12yobQ DCS: AJS-37 Viggen Available on Steam DCS World Steam Store Trailer video: https://youtu.be/EgxrkpcwsWU The AJS-37 Viggen is a Swedish double-delta supersonic attack aircraft from the late Cold War. It was the backbone of the Swedish Air Force during the Cold war, serving as the main attack and anti-ship platform. The AJS is the 90’s upgrade of this 70's era aircraft, adding several advanced weapons and systems functionalities. The aircraft was designed around the pilot, with an excellent man-machine interface, supporting the pilot through the smart use of autopilot systems, radar and HUD symbology in order to deliver the ordnance onto targets from treetop level with high speed attack runs. The aircraft is armed with multiple weapon systems ranging from programmable stand-off weapons such as the RB-15F anti-ship missile to the BK90 Cluster munitions dispenser to various bombs, rockets and missiles for a wide range of target types. The aircraft can also carry gun pods and the Sidewinder series of infrared-guided missiles for air defense and self-protection purposes. Key Features of the DCS: AJS-37 Viggen include: Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit. Extensive and highly detailed aircraft modelling systems such as: CK37 aircraft computer with navigation data, time on target, and fuel calculation systems. Data input / output interface and pre-planned data cartridge functionality. Automatic dead reckoning navigation and terrain contour matching position update system. Flight instrument systems. Electrical and hydraulic systems. TILS Tactical Instrument Landing System. Advanced RM-8A jet engine modelling with thrust reverser, compressor surges and stalls. Sophisticated high-resolution air-to-ground radar technology modelling the PS-37/A radar including: Multiple radar amplifications and filter settings. Obstacle detection mode. Memory mode. Air-to-Air mode. Highly accurate advanced flight model based on real performance data and documentation. Maritime reconnaissance capabilities to determine position, course and speed of vessels. Advanced programmable weapons such as the RB-15F anti-ship missile with multiple waypoints and the configurable BK-90 "Mjolnir" Cluster munitions dispenser. Detailed modelling of over 14 unique weapons and miscellaneous stores with multiple versions and delivery methods, ranging from rockets, bombs, to advanced air-to-ground missiles such as the command-guided RB-05A and the TV-guided RB-75 "Maverick" missiles. Comprehensive 400+ page flight manual. Extensive interactive & voiced training tutorials. Several campaigns and missions including: Caucasus campaign* Mini NTTR DACT campaign* Mini Caucasus introduction campaign.* Instant action and single player missions. * may not be available in early access. Sincerely,
    The Eagle Dynamics Team

    DCS Weekend News 27 Oct - AV-8B Pre Purchase
    MigBuster
    By MigBuster,
    DCS: AV-8B N/A VTOL by RAZBAM Available for Pre-Purchase with Discount We are very pleased to announce the start of the pre-purchase period for RAZBAM's eagerly awaiting AV-8B N/A VTOL! During the pre-purchase period, this module will be priced at $49.99 USD. Once the Early Access is released in late-November 2017, the price will be $59.99 USD. Pre-purchase now in DCS e-shop Pre-purchase Trailer video The AV-8B project was born in the early 1970's as an effort to address the operational inadequacies of the AV-8A first generation Harrier, aimed to dramatically improve the capabilities and performance of the early AV-8A's. The AV-8B made its maiden flight in November 1981 and entered service with the United States Marine Corps in January 1985. It later evolved into the AV-8B N/A (Night Attack) and AV-8B Harrier II Plus. First flight of a modified AV-8B in the night attack configuration was on June 26th, 1987. Deliveries to the USMC began in September of 1989 to VMA-214 at Yuma, Arizona. Follow-up units based out of Yuma received their Night Attack AV-8Bs by the end of 1992.The AV-8B N/A variant (originally known as the AV-8D) had its first operational development in 1984 and included use of the NAVFLIR (Navigation Forward-Looking Infrared camera, consisting of a GEC-Marconi FLIR system mounted in the nose) for night operations. Additionally, GEC Cat's Eyes night vision goggles were provided to the pilot as well as a revised cockpit with color MFDs, a wider field-of-view HUD display, a color CRT digital moving map, and a complete "heads-down" operation capability. The AV-8B N/A also sports four Tracor ALE-39 countermeasures dispensers along the top of the rear fuselage, in addition to two ALE-39 dispensers along the lower rear of the fuselage. The AV-8B N/A also fields an updated version of the Rolls-Royce Pegasus 11-61 (F402-RR-408) vectored-thrust turbofan engine. The subject of this study level simulation is the AV-8B N/A Bu No's 163853 and up which are the latest variant of this very capable AV-8B version. Key Features of DCS: AV-8B N/A VTOL by RAZBAM include: Advanced Flight Model that provides realistic performance and flight characteristics of a Vertical Takeoff and Landing (VTOL) aircraft Highly detailed external 3D model and textures with animations Highly detailed and accurate 6 DOF cockpit with high resolution textures, specular and bump mapping, and mouse-interactive controls Highly realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation that includes: Digital Engine Control System (DECS) Automatic Fuel System Air Refueling System Electrical Power System External Lighting Internal Lighting Hydraulic Power Supply System Flight Control System (FCS) Head-Up Display (HUD) Up-front Control (UFC) Option Display Unit (ODU) Multipurpose Color Displays (MPCD) VREST Computer (for jet-borne flight) Air Data Computer (ADC) Environmental Control System (ECS) On-Board Oxygen Generating System (OBOGS) Realistic weapons, sensor, and defensive systems include: Air-to-Air and Air-to-Ground GAU-12 Equalizer 25 mm (0.984 in) 5-barreled Rotary cannon pod 6 under-wing pylon stations holding up to 9,200 lb (4,200 kg) of payload which include: AIM-9 Sidewinder or similar-sized infrared-guided missiles AGM-65 Maverick Air-to-Surface missiles Mark 80 series of unguided bombs (including 3 kg [6.6 lb] and 14 kg [31 lb] practice bombs) Paveway series of Laser-Guided Bombs (LGBs) Joint Direct Attack Munitions (GBU-38, GBU-32, and GBU-54) Mark 20 Cluster Bomb Units (CBUs) AN/AAQ-28V LITENING targeting pod ALQ-164 ECM Pod Several skins Detailed Operational Manual and Pocket guide Instant Action, Single, and Training Missions Detailed representation of the USS Tarawa (LHA-1), lead ship of her class. Steam Halloween Sale From 26 October to 1 November, Steam is having their Halloween Sale. We are taking part with 40% off on most of our Steam library. DCS World Steam Store Sincerely,
    The Eagle Dynamics Team

    DCS Weekend News 20th October 2017
    MigBuster
    By MigBuster,
    DCS World Autumn Sale 2017 Continues Just three more days! Our Autumn 2017 sale will end on 23 October at 0900 GMT. During this period, get up to 50% off on most DCS World products. Please visit the DCS e-Shop, modules section, maps section and campaigns section. DCS: F/A-18C Hornet Update Work continues at a brisk pace on the Hornet and now that that project is further along, we can start to provide more regular "mini-updates". UH-1H: Argo Campaign Available on Steam Video Trailer DCS World Steam Store "Argo" is a story-driven campaign comprising a series of Naval Operations with the iconic UH-1H. As a pilot of the Hellenic Navy, assigned to the recently obtained FFG-46 Argo Frigate, your day-by-day missions include a variety of demanding tasks such as flying in all-weather conditions, Search & Rescue ops, Cargo delivery, Troops transport & Antisubmarine warfare. You and Argo's crew have just sailed towards the Black sea for the needs of NATO "Sea Breeze" exercise. NATO is very cautious and takes extra protection measures since it is believed that small ISIL terrorist groups have infiltrated Georgia by exploiting the refugee waves coming from Turkey. Your Huey’s performance in the exercise will define its future in the Hellenic Navy as military analysists doubt its competence in a modern Naval environment. The eyes of the whole fleet are on you and your chopper. Are you up for the task? Sincerely,
    The Eagle Dynamics Team

    IL 2 BATTLE OF KUBAN DD 175 & 176
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dev Update 176 and bellow you can find the earlier update 175, why?! Why not   if you want to see the larger pics bellow, simply click on the link below   Im leaving now for two weeks and maybe i will be able to post some updates. Hope you enjoy it and have fun reading it! Some comments would be nice, if you like those devblogs or not   ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everybody,   another week has passed and we have interesting IL-2 news for you once again. First of all, our programmers started the work on the next new gameplay mode: Cooperative. In the start, this mode will include new multiplayer server type, where a player will have to choose an aircraft in a scenario mission. The mission will start once enough players have joined and confirmed they are ready. The aircraft not claimed by human players will be controlled by AI, so the mission will proceed as it was designed even if the server isn't full. The mission scenario could be nearly anything you could think of - scripting allows a mission designer to create almost any combat situation. Moreover, the multiplayer branching campaigns will be possible, when a mission outcome decides which mission to load next. Judging by what the =DED= squad has made possible so far on their server, dynamic scenario campaign will be also doable.   Our preliminary plans for the next year include improving not only the new Cooperative but also the existing Deathmatch multiplayer modes by giving the players more convenient means to socialize, offering a more informative, visual and convenient way to select and join a server. We'll be able to tell you more later when we set these plans in stone. For now, we can say that our post-2.012 changes include a ton of changes and additions already and we'll be telling you about them as they mature, in the each Dev Blog. This also means that this time the waiting for the next update will be longer than usual, so please bear with us - we're certain that your patience will be rewarded with the new neat stuff that will be in.   To make this Dev Blog a bit less dry, here are some WIP Aircobra screenshots - you can already see it in the game engine. This one is going to be really interesting and we'll tell you about it in detail in our next news update.     And some WIP rain effects           Dev Blog 175   Hello everybody,   the month of surprises continues and today we present you a new kind of them - instead of a new plane it will be a new tech. Our lead programmer and lead landscape designer were developing new stuff for a couple of months already: it will allow us to make the visual image of the sim drastically more realistic and modern looking in the next update. Their main task was increasing the rendering distance of the terrain almost four times, from 40 to 150 kilometers, and they completed it successfully.   This task automatically brings several smaller ones with it in tow: increasing rendering distance of the clouds and making them more diverse, improving the air haze, the horizon, making additional, simplified landscape beyond the map borders since you can see so far now and so on. Ofcourse, one of the main objectives was to not allow significantly FPS drop appear due to this new feature, and we succeed in this. For example, today's discussion on how the new haze should look was so tense and spirited you won't believe it, with many members of the team participating - producer Jason Williams, lead programmer Sergey Vorsin, lead landscape designer Evgeny Isaev, lead physics engineer Andrey Solomykin, build manager Andrey Dineev, physics engineer Roman Kovalenko and yours truly Daniel Tuseev, of course  .   You can see the current result of the work on the following screenshots that were taken during daytime at 5000, 2000, 500 and 100 meters altitude. This improvement will get rid of likely the last important thing our engine lacked in comparison to our competitors, and now it looks like we're taking the lead instead. Otherwise, our graphics engine is hands down the best among the combat flight sims. But we won't stop at this, that's for sure, we'll move forward!               https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry520948

    IL 2 BATTLE OF KUBAN DD 173 & 174
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Hi and again im posting a further Dev Update from the Developers of il2.   Hello everybody,   In general, the work is proceeding as planned. All three remaining Battle of Kuban planes (Yak-7b, P-39L and A-20B) are in Engineers department now. P-39L and A-20B 3D cockpits are being made and textured, while the 3D model of Yak-7b is finished. In the meantime, the new Career mode is being filled with a lot of content:   - It includes all the three battles depicted in our project: Battle of Moscow, Battle of Stalingrad and Battle of Kuban: - Battle of Moscow consists of 200 days starting from October 2nd, 1941, when the German offensive began at large, and ending on April 20th, 1942, when the Russian counteroffensive stopped at Rzhev; - Battle of Stalingrad is 163 days long, from August 23rd, 1942 (the first massed bombing of Stalingrad and German 6th Army crossing the river Don) till February 2nd, 1943 (when its remains surrendered in what was left of the city); - Battle of Kuban goes for 176 days from the German attempt to crush the Soviet bridgehead at Mysjako near Novorossiysk on April 17th, 1943 till October 9th, 1943, when the remaining German troops were evacuated from Taman peninsula to Crimea. -145 squadrons total, each one of them having historically correct aircraft and airfields; - 98 of these squadrons a player can join, so they have squadron histories. While being brief, these histories are 40 000 words combined; - All German squadrons have unique insignias and Soviet ones have regimental banners; - 83 newspapers you'll be receiving while playing Career have 61 000 words; - Around 550 historical photos add more life to the new mode; - Each pilot will not only have a name, rank, and credentials like in Rise of Flight, but also a photo thanks to the new photo generator. 24 unique pilot biographies (12 per side) add more flavor to the game; - There are 38 mission types planned, way more that we have had before (Rise of Flight career and the current BoX campaign have 22 mission types); - AI controlled objects in missions will be more numerous thanks to the performance optimizations we conducted earlier. For example, player flight will include up to 9 aircraft (there are up to 5 in Rise of Flight and the current BoX campaign); - The Career will offer a number of options to suit anyone's playstyle, skill, PC performance; - Around 70 different awards can be earned by a player in this mode. Each one of them will be supplemented by a brief description and have unique conditions to be awarded. Here are a few examples     Here you can find the Devblog and the Forum   173 https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry515596   174 https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry518221   Hello everybody,   Since the last Dev Diary and until the next version release we'll be telling you about the coming gameplay modes bit by bit. Today we'll talk about the already completed (just as the rest of the Career mode meta content) feature - weekly world news updates that come in a form of a newspaper. While this feature doesn't affect the gameplay directly, it plays a major role in creating the historical background for a player, telling about what happened to this date on the Eastern front and other fronts of the world war.       Moreover, the newspaper includes the list of ace pilots to this date, the most effective pilots of USSR or Germany depending on the side you're playing. The player himself would be listed there, making his way to the top (hopefully). The list will show top 20 aces for the current Career date and 5 more effective and 5 less effective aces relative to the player. It should be noted that the creation of the historically accurate weekly list of the ace victories required much work. This information is available on the Internet, but it comes in many different formats, contains many errors or typos in the names as well as formatting issues that didn't allow us to use it as is. Nevertheless, we have accumulated and standardized this data, so the weekly aces victories will be as close to the real historical values as it was possible to do.   Meanwhile, our 2D artists continue to draw the historical awards. In addition to medals and other decorations, there will be more unusual awards as well. For example, Soviet pilots were given certain money bonuses for destroying enemy objects and other achievements. Such awards will be shown like this - currency notes and a commemorative sign. Luftwaffe pilots have received different awards like trophy caps:     And the final piece of news for today (and our next surprise) is that in addition to Bf 109 G-6 we have announced in the previous Dev Diary we're also working on La-5FN series 2. As you can see below, we have its exterior 3D model almost ready. The work on its cockpit will start next week and its flight model development will follow a bit later. La-5FN fighter is a symbol of the Soviet airforce of the war, just like Bf 109 G-6 is a symbol of the German airforce. We dreamed about having them in our project for a long time and finally, we have this opportunity. We hope you'll also like this.      

Portal by DevFuse · Based on IP.Board Portal by IPS


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